Clicking noise when updating iPod 30 GB video
HELP PLEASE!! The problem is this.When I connect my brand new iPod and it is updating songs from iTunes and I move the iPod I can hear something lose ratteling inside of it. As if there is a screw lose or something.But that only happens while it is updating. When it's through, you can't hear a thing when you move the iPod. Is that normal?Is the 5th generation really so "delicate"??
PC Windows XP
This is just because it is loading and the HD is spinning. You are most likely hearing something that is spinning or moving. I would just let it sit and update. Your iPod is fine, and I wouldn't worry about it. In general, just try not to shake it when it is updating or displays the apple logo (when you leave it off for a day or two)
btabz
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Hello,
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import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineEvent;
import javax.sound.sampled.LineListener;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
public class PlaybackLoop implements LineListener {
SourceDataLine sourceDataLine;
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public PlaybackLoop() throws LineUnavailableException {
AudioFormat.Encoding
encoding = AudioFormat.Encoding.PCM_SIGNED;
int sampleRate = 8000; // samples per sec
int sampleSizeInBits = 16; // bits per sample
int channels = 1;
int frameSize = 2; // bytes per frame
int frameRate = 8000; // frames per sec
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sampleSizeInBits,
channels,
frameSize,
frameRate,
bigEndian);
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int intervalMs = 200;
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writeFrame(bytes, i, 0x05dc);
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writeFrame(bytes, i, 0x059c);
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sourceDataLine.addLineListener(this);
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System.out.println(bufferSize + " bytes of line buffer.");
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sourceDataLine.start();
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int available = sourceDataLine.available();
if (available == bufferSize) {
// clicking noise occurs here
System.out.println("*");
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long currentTime = System.currentTimeMillis();
if (w != bytesSize) {
System.out.println("Not all written.");
// TODO
// time adjustment , to prevent accumulated delay.
long delta = (nextTime - currentTime);
long wait = intervalMs + delta;
if (0 < wait) {
this.wait(wait);
nextTime += intervalMs;
} else {
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System.out.println();
System.out.println("End play()");
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import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineEvent;
import javax.sound.sampled.LineListener;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
public class PlaybackLoop implements LineListener {
SourceDataLine sourceDataLine;
AudioFormat format;
public PlaybackLoop() throws LineUnavailableException {
AudioFormat.Encoding
encoding = AudioFormat.Encoding.PCM_SIGNED;
int sampleRate = 8000; // samples per sec
int sampleSizeInBits = 16; // bits per sample
int channels = 1;
int frameSize = 2; // bytes per frame
int frameRate = 8000; // frames per sec
// size of 1 sample * # of channels = size of 1 frame
boolean bigEndian = true;
format = new AudioFormat(
encoding,
sampleRate,
sampleSizeInBits,
channels,
frameSize,
frameRate,
bigEndian);
// PCM_SIGNED 8000.0 Hz, 16 bit, mono, 2 bytes/frame, big-endian
DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);
sourceDataLine = (SourceDataLine) AudioSystem.getLine(info);
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int bytesPerSec = (int) format.getFrameRate() * format.getFrameSize();
int intervalMs = 200;
int loop = 400;
int bytesSize = bytesPerSec * intervalMs / 1000;
byte[] bytes = new byte[bytesSize];
// creates a high pitched sound
for (int i = 0; i < bytesSize / 2; i++) {
if (i % 2 == 0) {
writeFrame(bytes, i, 0x05dc);
} else {
writeFrame(bytes, i, 0x059c);
sourceDataLine.open(format, 16000);
sourceDataLine.addLineListener(this);
int bufferSize = sourceDataLine.getBufferSize();
System.out.println(format.toString());
System.out.println(bufferSize + " bytes of line buffer.");
long nextTime = System.currentTimeMillis() + intervalMs;
sourceDataLine.start();
for (int i = 0; i < loop; i ++) {
int available = sourceDataLine.available();
if (available == bufferSize) {
// clicking noise occurs here
System.out.println("*");
int w = sourceDataLine.write(bytes, 0, bytesSize);
if (w != bytesSize) {
System.out.println("Not all written.");
// TODO
// printing time drift
if (i % 100 == 0) {
long currentTime = System.currentTimeMillis();
// this number increases
System.out.println(nextTime - currentTime);
nextTime += intervalMs;
System.out.println();
System.out.println("End play()");
public static void main(String[] args) throws LineUnavailableException, InterruptedException {
new PlaybackLoop().play();
public static void writeFrame(byte[] bytes, int halfwordOffset, int value) {
writeFrame(bytes, 0, halfwordOffset, value);
public static void writeFrame(byte[] bytes, int byteOffset,
int halfwordOffset, int value) {
byteOffset += 2 * halfwordOffset;
bytes[byteOffset++] = (byte) (value >> 8);
bytes[byteOffset++] = (byte) (value >> 0);
public void update(LineEvent event) {
System.out.println();
System.out.print("Update:");
System.out.println(event.getType().toString());
}The output looks like this:
PCM_SIGNED 8000.0 Hz, 16 bit, mono, 2 bytes/frame, big-endian
16000 bytes of line buffer.
Update:Start
200
1200
1450
1700
End play()
The printed number keeps on rising. (Maybe I'm not sending enough information to the audio input stream?)
The printed number should be stable if in synch, but it continues to rise, signifying that it's playing audio faster than it's being provided. When the audio input source is from a network streamed audio (instead of the test audio source in this example), it results in a buffer under run, which causes the clicking sound. -
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