ClickTAG

Hi - I am pretty new to developing banner ads in Flash and I made one for a client, exported it in SWF and passed the file to his provider. Now his provider tells me I need to insert the correct script, that is:
on (release) {
    getURL(clickTag, "_blank");
I put this script in the action but he keeps telling me its not ok.... can anyone help me out with this? It is an Action Script 3 Flash file, with 2 graphics layers, one layer with hidden button (alpha 0) and one action layer with the above script. What could be wrong? I am linking you to a page of my website, where you can find the FLA file and SWF... http://www.eikon13.it/fla.html
thank you very much!!
John

Ciao John,
I build banners for Universal Studios. I was going to write down all you needed to do but it dawned on me that I am not sure of your Flash Skill experience so I found a better tutorial to help you get it straightned out.
http://www.flashclicktag.com
Please make sure that you pay attention to the exact naming convention that you publisher gives you. there are different clickTAG, clickTag,ClickTag etc.. syntaxes that they may give to reference.
Shoudl you have any issues feel free to write me at [email protected] and send the .fla file ( zipped ) and I'll do my best to help out.
A Domani
grazie
Russ

Similar Messages

  • Flash cs3 newbie help - setting up a clicktag

    I am just about to pull my hair out - please help as I don't have that much hair to pull out.
    I created a flash file in Flash CS3 and was told I need to add a click tag for an agency who want to keep track of the click throughs for the ad.
    I have created the invisible button layer and set up the 'hit' and tried and tried and tried to select the button and add some action script to it.
    (which I have seen three different codes to use)
    Each time I export it or publish it I get the error message: mouse events are permitted only for button insances on release. I have read and understand I need to assign the code to the button and not the frame but for the life of me, I cannot figure out how to do that.
    I select the button (which I have converted to a 'button') and F9 or left click to get the Actions panel and once I am there and try to use the '+' to add code, it automatically shows 'Current Select/Frame 1 in the left side of the Actions panel. I get that it is adding the code to the frame but how do I get it to add the code to the button???
    So my question is 1) how do I add the code to the button and not the frame and 2) what code should I use?
    Any and all help is GREATLY appreaciated!
    oops...forgot to add I am using AS2. Thanks!

    Kglad - thanks so much for all your help.
    I spoke to a friend who corrected what I was doing.
    Here's an explanation for those who may find the thread...
    Click on the invisible button you created and press F9 (opens Actions)
    (Ensure it says 'Actions: button' at top)
    Put this code in:
    on(release)
    var clickTAG="http://www.yourwebsite.com";
    if (clickTAG.substr(0,5)=="http:")
    getURL(clickTAG, "_blank");
    Seems it's always a simple answer for a baffling question.
    Thanks again.

  • Steps to insert a clickTag in a Flash Banner with Flash MX 6 & Adobe CS3 Version

    Hi Folks
    I am very new to this forum + having a basic level of
    understanding with Flash Software (like Flash MX & Adobe CS3).
    By profession i am online trafficker, and because of the fact that
    our Flash Creative Designer has gone on a leave, i therefore
    stumble upon with a challenge of inserting a "clickTag" in a flash
    banner.
    Here my expertise stands null, but yeah offocurse i did try
    many options but no result.
    So guys help me in this, what i wish to know the exact step
    by step procedure to insert a "clickTag" in a Flash banner for both
    Flash MX version 6 & Adobe CS3 version.
    I'll be happy if you guys come up with any step by step
    sitemap.
    Thanks & Cheers
    Nawaz Shahzad

    Right, well who could blame Adobe for saying that? It's not
    Adobe's fault. It's that most of the hosting sites have cold feet
    (IMHO) and fear that they'll have viewers who don't have the latest
    version which means their advertisers won't get the most bang for
    their buck.
    I keep waiting for them to at least increase the max
    allowable player version to FP8... but I have not seen that yet...
    will keep my fingers crossed that it happens soon. But what it
    boils down to is that you need to check with the hosting site
    before designing a banner so that you don't include filters (FP8)
    or use AS3 (FP9) if they are not supporting those players
    yet.

  • ClickTAG: More difficult than I'm making it?

    Hello awesome forum folks.
    I've created plenty of banner ads in my time but am having trouble with my first AS3 clickTAG code.
    import flash.events.MouseEvent;
    clicks.addEventListener(MouseEvent.CLICK, boomShaka);
    function boomShaka(event:MouseEvent) {
    var request:URLRequest = new URLRequest(clickTAG);
    navigateToURL(request, "_blank");
    This is the code directly from the creative requirements of the website I'm making the banners for. It errors out with:
    1120: Access of undefined property clickTAG.
    If I comment out 'clickTAG' the rest of my actionscript functions correctly. I've been stumped and checking around for two hours now. Any help would be appreciated.
    Message was edited by: MattOverwine

    Hi
    1120: Access of undefined property clickTAG.
    Look at your error message again. clickTAG is undefined...Flash does not know how to cope
    with the word "clickTAG"..
    You must define it and assign a value before using it.
    example:
    var clickTAG:String = "TheWebPage.html";
    var request:URLRequest = new URLRequest(clickTAG);
    navigateToURL(request, "_blank");
    Best regards
    Peter

  • AS2 Clicktag and Rollover questions

    I'm creating a banner ad for Yahoo.com and am running into a conflict with the Rollover replay and Clicktag. Both are buttons on separate layers with the ClickTag on top. If the Clicktag button is on, the rollover (replay) button is ignored.
    I'm wondering what changes I need to make, but I need to keep the AS2 out of the Clicktag button. Also, if I rollover and out quickly, the animation replays, when it should stop. Thanks for any help. I've attached my .fla CS4 for analyzing.
    Yahoo specs of note:
    Animation can begin again on mouse over, but must stop immediately on mouse off.
    When building flash creative, please note that the expression box must be checked and the URL should say clickTag.
    If you would like to see the CS4 file, which may explain a lot more, please visit this link.
    http://board.flashkit.com/board/showthread.php?p=4291469#post4291469
    Thanks again!
    Rollover/replay AS2 code
    on (rollOver) {
        this.play(2)
    on (rollOut) {
        this.gotoAndStop(33)
    Clicktag
    on (release) {
    getURL(clickTag, "_blank");

    Thanks for the quick response. So here is exactly what I did.
    Removed the codes from both button objects.
    Renamed both button objects (clickTag_btn and replay_btn).
    Removed Var loop code from Actions layer frame 1
    Added following code to Actions layer, frame 1.
    clickTag_btn.onRelease=function(){
    getURL(clickTag,"_blank");
    replay_btn.onRollOver=function(){
    this._parent.play(2);
    replay_btn.onRollOut=function(){
    this._parent.gotoAndStop(33);
    I changed the second and third actions to replay_btn, rather than clickTag as you noted. Otherwise it wouldn't call for replay, and why rename it correct? In any case, the file doesn't click through or rotate with this code. The hand appears, when I hover over it, but no frame 1 actions are executed.
    Layer 1 - Clickthrough button (no code)
    Layer 2 - Rotate button (no code)
    Layer 3 - Actions (see above for code)
    What am I missing that is not allowing both buttons to be recognized by the actionscript? Thanks again!

  • ClickTAG in flash v.8 ?

    Hi,
    Is it true that ClickTAG is no longer supported since Flash
    version 8?
    I created a banner for my client, and used Blur filter (Flash
    version 8) as
    an effect.
    Then, for the button action I used this code:
    on (release) {
    getURL(clickTAG, "_blank");
    But banner's action didn't work. Then I published file to a
    lower version -
    from v8 to Flash v6 - and everything worked, except my Blur
    filter.
    So my question is: how to use clickTAG in later versions
    (Flash 8 and Flash
    9).
    Thanks in advance,
    B.

    Bare,
    > Is it true that ClickTAG is no longer supported since
    Flash
    > version 8?
    ClickTAG (aka clickTAG, aka clickTag) isn't a feature,
    really. The
    concept is a merely convention loosely adhered to by a number
    of banner ad
    agencies. All this constitutes is a variable passed into
    Flash by way of
    the HTML document that embeds the SWF. This can be done via
    FlashVars or a
    query string appended to the SWF's file name. The act of
    variable-passing
    in this matter has been supported for a long time, and is
    still supported.
    > I created a banner for my client, and used Blur filter
    (Flash
    > version 8) as an effect.
    Right.
    > Then, for the button action I used this code:
    >
    > on (release) {
    > getURL(clickTAG, "_blank");
    > }
    I'm with ya.
    > But banner's action didn't work. Then I published file
    to a lower
    > version - from v8 to Flash v6 - and everything worked,
    except
    > my Blur filter.
    Here's my hunch. Flash Player 7 introduced case-sensitivity
    into the
    mix (see ...
    http://www.adobe.com/support/documentation/en/flashplayer/7/releasenotes.html
    ... for details). If the variable passed into Flash happens
    to be passed in
    as ClickTAG, Flash Player 6 won't care that the ActionScript
    is looking for
    a variable that starts with a lowercase "c" -- but Flash
    Player 7 will.
    This is one of the biggest headaches when working with the
    "clickTAG"
    concept ... I guess agencies don't realize (or don't care)
    that case
    sensitivity became an issue several versions of Flash Player
    ago.
    If you don't nail the correct case in your reference to the
    phantom
    clickTAG variable -- and I say "phantom" because it doesn't
    appear in the
    SWF timeline until it is "fed" that variable from the HTML --
    your Flash
    Player 7+ SWFs won't "see" the variable in question.
    Based on your description, I realize my input doesn't match
    your
    circumstances exactly. You're saying it seems to hinge on
    Flash Player 8,
    rather than 7. I'm afraid I can't explain that discrepancy.
    The blur
    effect will disappear before 8, because Flash 8 was the first
    to support
    filters and blend modes.
    > So my question is: how to use clickTAG in later versions
    (Flash
    > 8 and Flash 9).
    Again, it's not "clickTAG" that works or doesn't work -- the
    term is
    merely a convention -- it's the fact that ActionScript is
    case sensitive
    after Flash Player 7. You'll either have to make sure you
    know how the HTML
    is spelling that variable as it gets passed in, or you can
    use an if()
    statement to check for the existance of the variable.
    on (release) {
    if (clickTAG) getURL(clickTAG, "_blank");
    if (clickTag) getURL(clickTag, "_blank");
    // etc.
    David Stiller
    Adobe Community Expert
    Dev blog,
    http://www.quip.net/blog/
    "Luck is the residue of good design."

  • Is it possible to add audio with a simple play/pause button and also have a clickTag attached to the full stage?

    my client wants to add audio to their banner ad (which always has a full stage clickTAG set). I'm trying to figure out a way to just use a simple play/pause button and attach a toggle action to it. Problem is when the user clicks it's going to the clickTAG URL that's attached to the full stage. Is there any way around this?
    Please advise and thank you in advance.

    I have the same issue. It is pretty annoying but at least the audio remains within the motion project. It just isn't accessible it seems as an FCPX template. So what I'm doing is this:
    I still use the video within FCPX's generator section so that you can edit the parameters as you need to
    For the audio, open the project in motion then under Share, click 'Export Audio'. Select 'CAF' format and save to your hard disk
    I then import the audio file into an event I set up specifically for this purpose (per BenB's suggestion).
    When I need it, I then insert the generator from the generators section and then attach the audio file below the primary story line for the audio track
    It isn't pretty but it works.

  • Flash CC and google display network clickTAG

    I have been trying to add a clickTAG to my advert files in Flash CC. Seems to work fine but google is rejecting the adverts as an 'unsupported format'. It appears that Google will only accept SWF files up to 10.1 and the lowest you can export in CC is 10.3. I have downloaded 10.1 encoder and added it to the program XML files but still not accepting. My last hope was to open in CS5 or CS6 and that should work but I can't seem to be able to backsave or I don't know how. Any advice on this? The clickTAG I am using is below:
    btn.addEventListener(MouseEvent.MOUSE_DOWN, onClick);
    function onClick(e:MouseEvent):void {
              var click_url:String = root.loaderInfo.parameters.clickTAG;
              navigateToURL(new URLRequest(click_url), '_blank');

    I got it sorted... finally. I had found a link that explained hpw to add 10.1 but the info was not 100% correct, another guy had it right for 10.2 so I just went through the 10.2 code with a fine tooth comb and changed it over and it is working now.
    For anybody who is looking, and I am not a coding person, far from it, this is what I done.
    (1) Downloaded the 10.1 playerglobal.swc from Adobe here.
    (2) Right mouse click (or ctl click on a mac) on the Flash folder and show package contents - then click Contents/Common/Configuration/ActionScript 3.0/
    (3) Create a folder called FP10.1 and drop in the downloaded file (should be called playerglobal.swc).
    (3) Go back to the common folder and go to Common/Configuration/Players
    (4) Duplicate the FlashPlayer10_3.xml as FlashPlayer10_1.xml and open this file in textedit or whatever editor you have and replace the text with this:
    <?xml version="1.0" encoding="UTF-8"?>
    <players>
      <player id="FlashPlayer10" version="10" asversion="3">
       <name>Flash Player 10.1</name>
            <path builtin="true" />
            <path platform="WIN">Device Central/adcdl.exe</path>
            <path platform="MAC">Device Central/adcdl</path>
            <playerDefinitionPath as2="$(UserConfig)/Classes/FP10;$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(Use rConfig)/Classes/FP7" as3="$(AppConfig)/ActionScript 3.0/FP10.1/playerglobal.swc" />
            <feature name="multiScreenPublish" supported="true" />
            <feature name="mobileAuthoringIntegration" supported="true" />
            <feature name="deviceSound" supported="false" />
            <feature name="exportStreamingSound" supported="true" />
            <feature name="exportEventSound" supported="true" />
            <feature name="FSCommand2" supported="false" />
            <feature name="gradient_linearRGB" supported="true" />
            <feature name="gradient_overflow" supported="true" />
            <feature name="shape_strokeHint" supported="true" />
            <feature name="shape_cap" supported="true" />
            <feature name="shape_join" supported="true" />
            <feature name="shape_mitre" supported="true" />
            <feature name="shape_scale" supported="true" />
            <feature name="linkage_exportForActionscript" supported="true" />
            <feature name="linkage_exportForRuntimeSharing" supported="true" />
            <feature name="linkage_exportInFirstFrame" supported="true" />
            <feature name="linkage_importForRuntimeSharing" supported="true" />
            <feature name="linkage_importAndAddToCache" supported="false" />
            <feature name="publish_localPlaybackSecurity" supported="true" />
            <feature name="publish_hardwareAcceleration" supported="true" />
            <feature name="symbol_blendMode" supported="true" />
            <feature name="actionScript_documentClass" supported="true" />
            <feature name="symbol_blendMode" supported="true" />
            <feature name="filters" supported="true" />
            <feature name="component_binding" supported="true" />
            <feature name="component_schema" supported="true" />
            <feature name="screens" supported="true" />
            <feature name="video" supported="true" />
            <feature name="deviceVideo" supported="false" />
            <feature name="accessibility" supported="true" />
            <feature name="dynamic_text_kerning" supported="true" />
            <feature name="static_text_charwidth_nondeviceFont" supported="true" />
            <feature name="static_text_charwidth_deviceFont" supported="true" />
            <feature name="advanced_anti_alias_text" supported="true" />
            <feature name="nine_slice_scaling" supported="true" />
            <feature name="runtimeNumberMinMax" supported="true" />
            <feature name="use8kSampleRate" supported="true" />
            <feature name="useDefineFont4ForDeviceText" supported="true" />
            <feature name="useDefineFont4ForEmbeddedFonts" supported="true" />
            <feature name="textLayoutFramework" supported="true" />
            <encodingPresets>
                <preset uuid="da5cac1a-417a-4d86-b7f7-ef21010a5d7d" name="FLV - Match Source Attributes (High Quality)" ext="flv" default="true" />
            </encodingPresets>
            <testmenu>
                <menu name="ID_testInFlash" default="true" />
                <menu name="ID_testInDeviceCentral" />
            </testmenu>
            <debugmenu>
                <menu name="ID_debugtInFlash" default="true" />
                <menu name="ID_debugInDeviceCentral" />
            </debugmenu>
        </player>
    </players>    
    (5) close and restart flash
    (6) Pick 10.1 in your export settings and it will work now.
    Seriously, thanks to all who tried to help, Adobe should really fix this issue as its a pain for people who are not developers and code is alien to them.

  • Flash CC 2014 clickTAG not working in Google/DoubleClick

    Here is the tag they gave me:
    on (release) {
    getURL (_level0.clickTag, "_blank");
    Here are screenshots...

    please refer to the Flash AD Development forum. there are many (recent) questions just like this we have answered.

  • Dynamic Click Tracking Without clickTag

    I've got an unusual circumstance where I'm not loading my
    flash file from within a webpage. Normally I use getURL() with
    clickTag to set my destination URL and tracking URL in the html,
    but in this case I am setting all of my variables using
    SetVariable() to support Player 7.
    My question is: how can I set a button to open a destination
    URL and call the tracking URL dynamically using SetVariable()?
    The current logic looks like this:
    1. flash file loads
    2. Using the watch() method, the flash file populates as
    variables are passed in using SetVariable()
    I've figured out how to do simple things like change the
    text, but I'm not sure how to set a button URL and a tracking URL
    for when that button is clicked.
    Ideas? Thank you!

    noynek,
    > in this case I am setting all of my variables using
    SetVariable()
    > to support Player 7.
    The only reason for using SetVariables(), which is a
    JavaScript function
    specific to Flash, is in cases where you want to update a
    variable *after*
    the SWF has already loaded (such as, for example, to change
    it from a
    default value at some later time). If the variable only needs
    to be set
    once, when the SWF is requested by the HTML, then FlashVars
    or a query
    string on the SWF's file name itself is all you need.
    > My question is: how can I set a button to open a
    destination URL
    > and call the tracking URL dynamically using
    SetVariable()?
    There are quite a few ways to define variables in a SWF
    (variables are
    nothing more than special containers to hold data). In a
    keyframe of any
    timeline, for example, you can do something like this:
    var destination:Sring = "
    http://www.domain.com/";
    Of course, that "bakes" the variable into the SWF itself. It
    is set and
    may be referenced by that SWF. If you want to set such a
    variable from
    *outside* the SWF, such as from the HTML document, then it
    can be attached
    as a querty string to the name of the SWF file itself ...
    <param name="movie"
    value="myMovie.swf?destination=http://www.domain.com/"
    />
    ... or passed in via a FlashVars attribute ...
    <param name="FlashVars"
    value="destination=http://www.domain.com/" />
    ... or, as you've indicated, with the SetVariable() function
    // JavaScript
    swfFileReferenct.SetVariable("destination", "
    http://www.domain.com/");
    In any of the above cases, a variable named destination
    (just an
    arbitrary, descriptive name) is created in the main timeline
    (assuming the
    first example, with "var", was typed in a keyframe of the
    main timeline).
    At any point in the SWF, the variable destination can be
    referenced, and its
    value will be (in this case)
    http://www.domain.com/, unless
    it is changed to
    something else later.
    > The current logic looks like this:
    > 1. flash file loads
    Does this mean it is requested by the HTML document, or
    you're using a
    main SWF file to load another SWF file?
    > 2. Using the watch() method, the flash file populates as
    > variables are passed in using SetVariable()
    I'm curious why you're using Object.watch(). Not saying
    you're
    necessarily wrong to do so, but maybe it would help to show
    your code?
    > I've figured out how to do simple things like change the
    text,
    > but I'm not sure how to set a button URL and a tracking
    URL
    > for when that button is clicked.
    Your button would presumably call getURL() (or maybe a
    LoadVars
    instance?) in response to a mouse click. The first parameter
    of getURL() is
    a URL, which would be the name of whatever variable contains
    the value you
    want to reach.
    David Stiller
    Co-author, Foundation Flash CS3 for Designers
    http://tinyurl.com/2k29mj
    "Luck is the residue of good design."

  • ClickTAG testing problem within Flash

    Hello! I am by no means a Flash pro, more on the noob end of
    the spectrum but I know the basics... I did a search and couldn't
    find what I was looking for on this, and I'm new to the forum, so
    apologies if I miss some etiquette step (I originally posted this
    in the Flash ad section, but its dead over there and thought I
    could get more love here).
    So, I've got a simple linear animation banner ad with a
    topmost layer as a clear button and the clickTAG info from the
    hosting site/agency.
    The code they have provided should be attached below...
    I've tried tracing the button and even that simple step is
    not working.
    Should I be able to test this within Flash? If I swap out the
    code for regular ol' Flash links it works and tests fine. Anyone
    with similar issues, or a solution to shis? TIA!

    rcbmoose,
    > Should I be able to test this within Flash?
    Well, yes and no. How do you like that for an answer? ;)
    > If I swap out the code for regular ol' Flash links it
    works and
    > tests fine. Anyone with similar issues, or a solution to
    shis? TIA!
    >
    > on (release) {
    > if (clickTAG.substr(0,5) == "
    http://www.rebit.com") {
    > getURL(clickTAG, "_blank");
    > }
    > }
    Here's the scoop on clickTAG (and its various spellings,
    including
    ClickTAG, ClickTag, clickTag, clicktag, etc.). As shown, the
    value of
    clickTAG is undefined in Flash because the variable,
    clickTAG, hasn't been
    declared anywhere. If it hasn't been declared, then where
    does the data
    come from, right? Good question.
    What you're seeing here is an example of passing data into a
    SWF from
    the outside. Any string variable can be passed in, and any
    legal variable
    name will do. String variables can be passed in via something
    called
    FlashVars, which is a parameter of either the EMBED tag or of
    a PARAM tag
    inside an OBJECT tag in the HTML. They can also be passed in
    via a query
    string appended to the SWF's file reference in the HTML (e.g.
    nameOfMovie.swf?variable1=value1).
    It just happens that many ad agencies use clickTAG as an
    agreed-upon
    variable for storing URLs for tracking user clicks. Because
    you're testing
    your SWF in Flash, you're not making use of the HTML document
    in which this
    SWF will be embedded. The HTML document will supply a value
    for clickTAG,
    so this needs to be tested in an HTML document. Ah, there's
    the rub. Is
    there a way to debug SWFs inside a browser? There is. :)
    http://www.adobe.com/devnet/flash/articles/debugging_actionscript.html
    The trouble is, you may or may not ultimately have control
    over the HTML
    into which this SWF is embedded. If that HTML embeds the
    variable as
    ClickTAG (or some other variant), Flash Player won't see it,
    because your
    code specifies clickTAG, and variables are case sensitive in
    Flash since
    Flash Player 7. So bear that in mind, and try one of the
    techniques in the
    article (either a temporary dynamic text field or the
    Debugger panel).
    Good luck with that!
    David Stiller
    Co-author, Foundation Flash CS3 for Designers
    http://tinyurl.com/2k29mj
    "Luck is the residue of good design."

  • How to publish for Google ADP, and make use of clickTag like Flash

    The transition from Flash to Edge Animate seems pretty straightforward from a coding/user perspective. I have not been able to find a solid answer on how to publish a banner ad, say a 728x90 leaderboard and deliver to a vendor. I need to know:
    1. Which files to deliver
    2. How do you structure the links for the .js files (absolute, root relative etc)
    3. How to add a clickTAG link that the vendor will populate the actual link into.
    Thank you.

    Just uploaded a file snippet created using software you mentioned. Try syncing the file named "TestClip" and see if it exhibits the same audio problem.
    http://homepage.mac.com/WebObjects/FileSharing.woa/wa/default?user=jrwalker4&tem platefn=FileSharing31.html&xmlfn=TKDocument.31.xml&sitefn=RootSite.xml&aff=consu mer&cty=US&lang=en

  • Edge web banner and clicktag

    Hi there,
    I'm working in adobe edge and I have specific specs to follow with regards to a clickTAG. I need to add:
    <script type="text/javascript">
         var clickTAG = "<mpvc/>http://<mpck/>";
         document.location = clickTAG;
    </script>
    i'm not clear on how i would code my CTA button and/or stage. i followed the string on the window.clickTAG(); and it made sense so in this case would I just attach the below code?
    document.clickTAG();
    any insight would be greatly appreciated. thanks in advance

    Hi there,
      I just wanted to circle back on this thread and provide screenshots to be more helpful. Tim's answer is absolutely correct as well, but I am going to elaborate with using the Dreamweaver CS6 import method:
      In Edge Animate, you will need to set up your project to be published for use in Dreamweaver. Go to File > Publish Settings, and click on Animate Deployment Package. This will create the necessary .oam file that Dreamweaver needs to insert your Edge Animate project.
    After, click "Save", and then choose File > Publish to publish the .oam file. After you click "Publish", Edge Animate will generate the files in the same location in which you saved your Edge Animate project.
    Now open up Dreamweaver. If you already have a <div> or predetermined area in which you'd like to place your Edge Animate banner, click inside of the area or <div></div>.
    From the Menu bar at the top, choose Insert > Media > Edge Animate Composition. Then, navigate to your Edge Animate project folder, and choose the "publish" folder, and then the "animate package" folder. Select your Edge Animate project's .oam file and click Insert.
    And that's it! Your Edge Animate project will be added into existing HTML simply by using Dreamweaver. Once again, Tim's answer is also absolutely correct and will produce the same results, I just wanted to highlight this feature in Dreamweaver CS6 in case anyone in the community needed this information as reference. : )

  • ClickTag not working in Flash 8

    I am setting up a banner for a client, and need to add the
    clickTag function to it, which I did like this:
    on (release) {
    if (clickTag.substr(0,5) == "http:") {
    getURL(_root.clickTag, "_blank");
    I then tested in by putting this code in the first frame of
    movie:
    _root.clickTAG="
    http://www.cnn.com";
    This worked fine when I tested it. I then took that script
    out of the first frame, and when I test it in an html doc, using
    the code they suggest (replacing the source to my swf file)
    <OBJECT classid=clsid:D27CDB6E-AE6D-11cf-96B8-444553540000
    src=/your/ad/location.swf?clickTAG=http://www.cnn.com
    type=application/x-shockwave-flash
    pluginspage=http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6 ,0,0,0
    ID=FLASH_AD WIDTH=728 HEIGHT=90> <PARAM NAME=movie
    VALUE=/your/ad/location.swf?clickTAG=http://www.cnn.com><PARAM
    NAME=bgcolor><PARAM NAME=quality VALUE=autohigh> <embed
    src=/your/ad/location.swf
    pluginspage=http://www.macromedia.com/go/getflashplayer
    type=application/x-shockwave-flash width=728 height=90>
    </embed> </object>
    so, the swf loads into the html file fine, but the link
    doesn't work. I can't figure out what is wrong. please
    help!!!!

    Actually, it's case sensitive and should match your HTML file
    with clickTAG.
    on (release) {
    if (_root.clickTAG.substr(0,5) == "http:") {
    getURL(_root.clickTAG, "_blank");
    James O'Reilly - JOR
    www.jamesor.com
    JOR wrote:
    > You are referencing a local variable clickTag in your
    "if" statement
    > which doesn't exist inside the button's scope.
    >
    > Try this:
    >
    > on (release) {
    > if (_root.clickTag.substr(0,5) == "http:") {
    > getURL(_root.clickTag, "_blank");
    > }
    > }
    >
    > James O'Reilly - JOR
    > www.jamesor.com
    >
    >
    >
    >
    > fester04107 wrote:
    >
    >> I am setting up a banner for a client, and need to
    add the clickTag
    >> function to it, which I did like this:
    >>
    >> on (release) {
    >> if (clickTag.substr(0,5) == "http:") {
    >> getURL(_root.clickTag, "_blank");
    >> }
    >> }
    >>
    >> I then tested in by putting this code in the first
    frame of movie:
    >> _root.clickTAG="
    http://www.cnn.com";
    >>
    >> This worked fine when I tested it. I then took that
    script out of the
    >> first frame, and when I test it in an html doc,
    using the code they
    >> suggest (replacing the source to my swf file)
    >>
    >> <OBJECT
    classid=clsid:D27CDB6E-AE6D-11cf-96B8-444553540000
    >>
    src=/your/ad/location.swf?clickTAG=http://www.cnn.com
    >> type=application/x-shockwave-flash
    >>
    pluginspage=http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#
    >>
    >> version=6,0,0,0 ID=FLASH_AD WIDTH=728 HEIGHT=90>
    <PARAM NAME=movie
    >>
    VALUE=/your/ad/location.swf?clickTAG=http://www.cnn.com><PARAM
    >> NAME=bgcolor><PARAM NAME=quality
    VALUE=autohigh> <embed
    >> src=/your/ad/location.swf
    >>
    pluginspage=http://www.macromedia.com/go/getflashplayer
    >> type=application/x-shockwave-flash width=728
    height=90> </embed>
    >> </object>
    >>
    >> so, the swf loads into the html file fine, but the
    link doesn't work.
    >> I can't figure out what is wrong. please help!!!!
    >
    >
    >

  • CS3 Pro ~ clickTAG help

    I am still new with Flash in general. I am creating
    advertisements to place on Google Adwords for my website:
    http://www.oldwestdvd.com . I
    read the other threads and I am still having problems with the
    "clickTAG" function.
    1) This is what my current action looks like verbatim:
    on (release) {
    if (clickTAG.substr(0,5) == "http:") {
    getURL(clickTAG);
    Is this complete? Do I need to add my web address anywhere?
    2) Currently I have this action placed on the first frame of
    the bottom layer on a button.
    Is this the correct place to put this action?
    Thank you in advance for your advice.
    -Scott

    Scott,
    > Flash ads must be 50K or smaller in size
    That's no surprise.
    > and utilize Flash versions 4 - 7.
    Odd. That does surprise me, but hey. It's their site, so
    they can call
    the shots.
    > Does this mean that I won't be able to do this because
    > I'm using CS3 Pro? It says that I need to use versions
    4-7.
    They're talking about Flash Player, so you're fine. Check
    out your
    Publish Settings and change the version of Flash Player and
    ActionScript to
    to suit. Flash CS3 is capable of publishing all the way back
    to Flash
    Player 2.
    > Or do I have to remake the ad using a older version of
    > Actionscript?
    Take care not to confuse ActionScript with Flash Player
    versions (or
    Flash authoring environment versions). A FLA file, for
    example, can be
    published specifically for Flash Player 9 but use
    ActionScript 1.0. Flash
    Player 9 features two virtual machines for ActionScript, AVM1
    (for AS1 and
    AS2) and AVM2 for AS3, so it can do either. Flash Player 6
    through 8 can
    handle AS2 or AS1. Flash Player 3 through 5 can handle
    versions of
    ActionScript that don't have a number at the end -- back when
    it was just
    called ActionScript. When you look through the Help docs,
    specifically the
    relevant ActionScript Language Reference, just make sure to
    check the
    Availability heading on each entry to see what version of
    Flash Player
    supports the particular function you're trying to use.
    In this case, I would configure my Publish Settings for
    Flash Player 7,
    ActionScript 2.0.
    > I really need a book on this stuff. I'm sure you are
    getting
    > tired of being my Guru. Do you know of any good
    > Actionscript books?
    Heh, no worries ... I'm happy to help when I can. :) Thanks
    to Flash
    CS3, the Flash authoring environment is now capable of
    publishing in
    ActionScript 3.0, so your horizons are pretty open. I do a
    lot in both
    languages (AS2 and AS3), so it's hard to choose which a
    newcomer should
    learn first. AS3 is certainly the "cleaner," better
    organized, all around
    improved edition of ActionScript (which makes sense, because
    it's the
    newest), but using AS3 means you're bound to publishing for
    Flash Player 9
    or higher. Ultimately, you should learn both.
    Your best bet is to wrap your brain around the concepts of
    Object-Oriented Programming. AS3 meets those principles
    better than AS2,
    and AS2 meets those principles better than AS1. So maybe ...
    start with AS3
    to get the Big Picture.
    I like Elst, Yard, and Jacobs' Object-Oriented ActionScript
    3.0 (friends
    of ED). You'll also find a Flash 8 (AS2) version of that one,
    too. I just
    finished a book of my own, co-authored with Tom Green, called
    Foundation
    Flash CS3 for Designers (friends of ED), which deals with AS3
    almost
    exclusively and is aimed more at designers than developers
    (programmers).
    While not an AS-based book, it covers a decent amount of
    programming. The
    book I'm most looking forward to reading cover to cover is
    Colin Moock's
    Essential ActionScript 3.0 (O'Reilly), and he also has an
    Essential
    ActionScript 2.0 (O'Reilly) that covers object-oriented
    programming in great
    detail.
    David Stiller
    Co-author, Foundation Flash CS3 for Designers
    http://tinyurl.com/2k29mj
    "Luck is the residue of good design."

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