Code to force browsers to reset?  Can't see updates

When I make updates to my iWeb site, they cannot be seen unless I reset my browser.  It's become a mess; some clients think I haven't updated my site in 2 years!  Is there code I can embed in a snippet to force their browsers to reset?  TIA

adding a question mark in the url acts as a request to the server for info (cgi/fcgi/ajax request or whatever) and that forces the server (server side and not browser cache) to serve the latest info (the page).
it'd done in the past sucessfully:
https://discussions.apple.com/message/11280535#11280535
https://discussions.apple.com/message/15767962#15767962

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              rightPressed = false;
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              shipAnimation.add(shipR);
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              explosion2 = new ExplotionImages().explosion();
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                   for (int x=0;x<10;x++) {
                        Entity astroid = new sprite.Astroid(this,"asteroid4.png",20+(x*120),(-3800)+row*400);
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              for (int row=0;row<6;row++) {
                   for (int x=0;x<10;x++) {
                        Entity astroid = new sprite.Astroid(this,"asteroid2.png",20+(x*120),(-4800)+row*400);
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              score++;
              fxSound.fxSound3();
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                        if (rightPressed)
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                        for (int c = 0; c < entities.size(); c++) {
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                                  Entity me = (Entity) shipAnimation.get(m);
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                                       //removeAlien.add(him);
                                       me.collidedWith(him);
                                       him.collidedWith(me);
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         //Inner class der klarer input fra keybard.
         private class KeyInputHandler extends KeyAdapter {
              //S&#65533;tter t&#65533;ller til 1, s&#65533; wait for input virker.
              private int pressCount = 1;
              //@param den trykkede tast.
              public void keyPressed(KeyEvent e) {
                   // Ser f&#65533;rst om der ventes p&#65533; input til start.
                   if (waitingForKeyPress) {
                        return;
                   //Er spillet igang udf&#65533;res input
                   if (e.getKeyCode() == KeyEvent.VK_LEFT) {
                        leftPressed = true;                         
                        thrusterSound();
                   if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
                        rightPressed = true;
                        thrusterSound();
                   if (e.getKeyCode() == KeyEvent.VK_SPACE) {
                        firePressed = true;
              } //End of keyPressed
              //Stopper handlingen fra input
              //@param den trykkede tast.
              public void keyReleased(KeyEvent e) {
                   // if we're waiting for an "any key" typed then we don't
                   // want to do anything with just a "released"
                   if (waitingForKeyPress) {
                        return;
                   if (e.getKeyCode() == KeyEvent.VK_LEFT) {
                        leftPressed = false;
                        fxSound.StopThruster();
                        isThrusting = false;
                   if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
                        rightPressed = false;
                        fxSound.StopThruster();
                        isThrusting = false;
                   if (e.getKeyCode() == KeyEvent.VK_SPACE) {
                        firePressed = false;
              }//End of keyReleased
              //Metode til at starte spillet med any key.
              //@param den trykkede tast.
              public void keyTyped(KeyEvent e) {
                   if (waitingForKeyPress) {
                        if (pressCount == 1) {
                             // Starter spillet.
                             waitingForKeyPress = false;
                             startGame();
                             //pressCount = 0;
                        } else {
                             pressCount++;
                   // Tilf&#65533;jer esc key til at afslutte spillet.
                   if (e.getKeyChar() == 27) {
                        System.exit(0);
         }//End of KeyTyped.
         public static void main(String args[])
              EagleFlight ef = new EagleFlight();          
              ef.gameLoop();
         }//End of main.
    }//End of class EagleFlight.

    Mondariz wrote:
    It was a copy/paste job from Eclipse, not suer why it formatted like this. You need to add code tags.
    [edit: do what Darryl says... as opposed to my crap version that did not format properly either]
    As far as the tracing goes. It shouldn't be taking hours. Start by putting them in where your program starts and move on.

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