Code to reset an Applet?
Is there some command I can call to reset a java applet, mainly this one?
import java.awt.event.*;
import javax.swing.*;
import java.awt.*;
public class TTTApplet extends JApplet implements ActionListener
String player_turn;
int clicks;
boolean finished;
JButton NW = new JButton("");
JButton N = new JButton("");
JButton NE = new JButton("");
JButton W = new JButton("");
JButton C = new JButton("");
JButton E = new JButton("");
JButton SW = new JButton("");
JButton S = new JButton("");
JButton SE = new JButton("");
public void init ()
NW.addActionListener (this);
N.addActionListener(this);
NE.addActionListener(this);
W.addActionListener (this);
C.addActionListener(this);
E.addActionListener(this);
SW.addActionListener (this);
S.addActionListener(this);
SE.addActionListener(this);
this.add(NW);
this.add(N);
this.add(NE);
this.add(W);
this.add(C);
this.add(E);
this.add(SW);
this.add(S);
this.add(SE);
player_turn = "X";
clicks = 0;
finished = false;
setLayout(new GridLayout(3,3));
public void actionPerformed(ActionEvent e)
Object source = e.getSource ();
JOptionPane Mine = new JOptionPane();
/* WINNING COMBINATIONS
NW + N + NE
W + C + E
SW + S + SE
NW + W + SW
N + C + S
NE + E + SE
NW + C + SE
NE + C + SW
if (source == NW)
if(player_turn == "X" )
NW.setText("X");
player_turn = "O";
else
NW.setText("O");
player_turn = "X";
clicks++;
NW.setEnabled(false);
else if (source == N)
if(player_turn == "X" )
N.setText("X");
player_turn = "O";
else
N.setText("O");
player_turn = "X";
clicks++;
N.setEnabled(false);
else if (source == NE)
if(player_turn == "X" )
NE.setText("X");
player_turn = "O";
else
NE.setText("O");
player_turn = "X";
clicks++;
NE.setEnabled(false);
else if (source == W)
if(player_turn == "X" )
W.setText("X");
player_turn = "O";
else
W.setText("O");
player_turn = "X";
clicks++;
W.setEnabled(false);
else if (source == C)
if(player_turn == "X" )
C.setText("X");
player_turn = "O";
else
C.setText("O");
player_turn = "X";
clicks++;
C.setEnabled(false);
else if (source == E)
if(player_turn == "X" )
E.setText("X");
player_turn = "O";
else
E.setText("O");
player_turn = "X";
clicks++;
E.setEnabled(false);
else if (source == SW)
if(player_turn == "X" )
SW.setText("X");
player_turn = "O";
else
SW.setText("O");
player_turn = "X";
clicks++;
SW.setEnabled(false);
else if (source == S)
if(player_turn == "X" )
S.setText("X");
player_turn = "O";
else
S.setText("O");
player_turn = "X";
clicks++;
S.setEnabled(false);
else if (source == SE)
if(player_turn == "X" )
SE.setText("X");
player_turn = "O";
else
SE.setText("O");
player_turn = "X";
clicks++;
SE.setEnabled(false);
if ((NW.getText() == N.getText()) && (N.getText() == NE.getText()))
if (NW.getText() != "")
finished = true;
Mine.showMessageDialog(this, (NW.getText() + " is this winner!"));
if ((W.getText() == C.getText()) && (C.getText() == E.getText()))
if (W.getText() != "")
finished = true;
Mine.showMessageDialog(this, (W.getText() + " is this winner!"));
if ((SW.getText() == S.getText()) && (S.getText() == SE.getText()))
if (SW.getText() != "")
finished = true;
Mine.showMessageDialog(this, (SW.getText() + " is this winner!"));
if ((NW.getText() == W.getText()) && (W.getText() == SW.getText()))
if (NW.getText() != "")
finished = true;
Mine.showMessageDialog(this, (NW.getText() + " is this winner!"));
if ((N.getText() == C.getText()) && (C.getText() == S.getText()))
if (N.getText() != "")
finished = true;
Mine.showMessageDialog(this, (N.getText() + " is this winner!"));
if ((NE.getText() == E.getText()) && (E.getText() == SE.getText()))
if (NE.getText() != "")
finished = true;
Mine.showMessageDialog(this, (NE.getText() + " is this winner!"));
if ((NW.getText() == C.getText()) && (C.getText() == SE.getText()))
if (NW.getText() != "")
finished = true;
Mine.showMessageDialog(this, (NW.getText() + " is this winner!"));
if ((NE.getText() == C.getText()) && (C.getText() == SW.getText()))
if (NE.getText() != "")
finished = true;
Mine.showMessageDialog(this, (NE.getText() + " is this winner!"));
if(finished == true)
init();
if ((clicks == 9) && (finished == false))
Mine.showMessageDialog(this, "Tie Game!");
init();
}Ive tried just typing init() in the last two If checks, but that doesnt seem to work.
The reason I want to reset it is because, upon winning (displaying the message box), you can still click the buttons. I did discover that typing setEnabled(false), will make it so no more clicking can happen.....Then the game may be reset by refreshing the page....but, I would rather have it auto reset over and over until you close it.
simple, just write some code to reset all you buttons and stuff to their begining state using a method...
example...
public void resetGame(){
NW.setText("");
N.setText("");
NE.setText("");
W.setText("");
C.setText("");
E.setText("");
SW.setText("");
S.setText("");
SE.setText("");
NW.setEnabled(true);
N.setEnabled(true);
NE.setEnabled(true);
W.setEnabled(true);
C.setEnabled(true);
E.setEnabled(true);
SW.setEnabled(true);
S.setEnabled(true);
SE.setEnabled(true);
clicks = 0;
finished = false;
}then call this method when you want to reset that buttons and stuff...
- MaxxDmg...
- ' He who never sleeps... '
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