Concurrent  ActiveX control and QTML library access limitations

I have a .Net app that uses the QuickTime ActiveX control for read-only display of movie files. The app also uses the QTML SDK through an 'unmanaged' library for creating and editing movie files.
I am finding that, when flattening a large movie through the SDK, the ActiveX control interface is blocked. On completion of the SDK operation, the control's behaviour returns to normal. Note that different movie files are in use for each interface. What are the constraints for using the two interfaces concurrently?
Thanks,

Technical Note TN2125 implies that this is expected behaviour:
"Additionally, QuickTime is completely serialized on Windows only allowing a single thread to call into the QuickTime Library at any one time. If one thread is performing a QuickTime operation, any other thread making a QuickTime API call will block waiting for the previous operation to return."
It would be useful to know how QuickTime Player does not also have this same restriction, as it is possible to manipulate multiple movies concurrently in Player.

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