Controlling loaded movie clip
Hi all,
I have a movie that loads other movies into it, one of which
is effectively a page footer. As some of my movies are different
heights (all pages conform to one of 2 heights), I want the footer
to animate it's y position to sit at the bottom of the content.
I am currently loading the footer into _level0, the content
into _level1 and the navigation into _level100.
One of the pages (loaded into _level1) requiring the footer
to change positon has the following AS on the first frame:
_global.isTall = true; // (For pages where the footer should
be at the normal height, this is false)
trace("This "+_global.isTall);
if(_global.isTall = true and _global.wasTall == false){
_level0.gotoAndPlay("TallPage"); // (The animation for the
footer to its new position)
_level101.gotoAndPlay("out");
The button (at _level100) relating to this page has the
following AS attached:
on(release){
_global.wasTall = _global.isTall;
trace("Last "+_global.wasTall);
loadMovie("cars.swf", 1);
This works as expected once, but if I press the button twice,
while already on the page, the trace tells me that _global.wasTall
is false, when previously on the same page it traced true.
Am going about this in a completely backwards way?
TIA,
Paul
Hi kglad,
Code pasted below. I amusing Flash 8, but haven't done any
Flash scripting for a while.
Thanks,
Paul
Default.fla - frame 1:
loadMovie("navigation.swf", 100);
loadMovie("sub navigation.swf", 101);
loadMovie("index.swf", 1);
stop();
Default.fla - frame 2 (label "TallPage") to frame 15
animation of footer moving down with stop action on frame 15
Default.fla - frame 16 (label "ShortPage") to frame 30
animation of footer moving back up with stop action on frame
30
Index.fla (Not a tall page) - frame 1:
_global.isTall = false;
trace("This "+_global.isTall);
if(_global.wasTall == true and _global.isTall == false){
_level0.gotoAndPlay("ShortPage");
_level101.gotoAndPlay("in");
Navigation.fla - attached to cars button (cars is a larger
page)
on(rollOver) {
cursorIsOver = true;
play();
on(rollOut) {
cursorIsOver = false;
play();
on(release){
_global.wasTall = _global.isTall;
trace("Last "+_global.wasTall);
loadMovie("cars.swf", 1);
Cars.fla (a tall page) - frame 1:
_global.isTall = true;
trace("This "+_global.isTall);
if(_global.isTall = true and _global.wasTall == false){
_level0.gotoAndPlay("TallPage");
_level101.gotoAndPlay("out");
}
Similar Messages
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Controll the ROOT timeline from externally loaded movie clip?
does anyone know how to controll the root timeline from an
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I have loaded a movie clip, which has buttons on it that I
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something like this.parent.parent?
thanks a lot
harkyfeedmeapples <[email protected]> wrote:
> does anyone know how to controll the root timeline from
an externally
> loaded movie clip?
>
> I have loaded a movie clip, which has buttons on it that
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>
> something like this.parent.parent?
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Franz Marksteiner -
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I am using a loaded movie clip in my movie. This script is on
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________________________________________________ -
Having a loaded movie clip talk to another movie clip
Here's what I want to do:
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at the end of the timeline in "loadedMovie" i want a
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Does this make sense? for a loaded movie clip to change the
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Many thanks,
Rayponch wrote:
> Here's what I want to do:
>
> Load a clip into my main movie - "loadedMovie"
>
> at the end of the timeline in "loadedMovie" i want a
function, perhaps
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> main movie.
>
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If the clip you like to target is on main timeline of the
movie than
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on (release) {
var my_color:Color = new Color(_root.SomeMC);
my_color.setRGB(0xFF00FF);
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(_level123.SomeMC);
Best Regards
Urami
!!!!!!! Merry Christmas !!!!!!!
Happy New Year
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami> -
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Any help would be much appreciated.Position the blank movie clip in the top left corner where
you want to have
the external movie clip loaded.
Note that if the external movie clip has dynamic content
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content to the left and top of the blank movie clip because
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position the blank movie clip which is passed as an argument
for coding
convenience.
Lon Hosford
www.lonhosford.com
May many happy bits flow your way!
"northstar_86" <[email protected]> wrote in
message
news:e27cer$5i2$[email protected]..
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the
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A simple preloader could be something like:
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Can't get Simple button to Load Movie Clip
Hi I've looked around for the answer to my question on this
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function newLayerBT_CLICK(MouseEvent):void{
to:
function newLayerBT_CLICK(e:MouseEvent):void{ -
How to load movie clip internal in .fla file
Hi - How do I load a movie clip inside a .fla file?........I
know the script to load a .swf file but I do not know the script to
load a movie clip (New symbo l= movie clip) made in the same .fla
file.
I have a series of movie clips I woud like to load with a
button - can anyone please guide me in the right direction with a
script or some info.....
Thanks
steenDo you mean loading clips that are in the library?
Use MovieClip.attachMovie();
Dan Mode
--> Adobe Community Expert
*Flash Helps*
http://www.smithmediafusion.com/blog/?cat=11
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http://www.tornadostream.com
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http://www.smithmediafusion.com/blog
"Jean Bang" <[email protected]> wrote in
message
news:ef88kj$c10$[email protected]..
> Hi - How do I load a movie clip inside a .fla
file?........I know the
> script to
> load a .swf file but I do not know the script to load a
movie clip (New
> symbo
> l= movie clip) made in the same .fla file.
> I have a series of movie clips I woud like to load with
a button - can
> anyone
> please guide me in the right direction with a script or
some info.....
>
> Thanks
>
> steen
> -
Loading Movie Clip from a button
Hi,
How do I load a movie clip from a button? So far on my button
(b1), I have this AS: and I want the button to load the movie clip
"char1." My button already has some AS:
b2.onRollOver = function() {
_root.captionFN(true, "Hi!", this);
this.onRollOut = function() {
captionFN(false);
How would I go about adding more script to load a movie clip
to my button b2?
ThanksHey - Unfortunately I'm going to be in meetings for most of
the day, so
it'll take me a while before I can go through this in any
detail. One thing
that struck me though is that your two functions (captionFN
and
hoverCaption) are in the main1_mc not on the main timeline.
Then the
buttons are calling _root.captionFN(); which refers to the
main timeline.
I would expect that they should be calling
_root.main1_mc.captionFN(),
because that is the path to where the function is. Does that
make any
sense?
One thing that I do when I'm writing code is to always keep
all functions on
the main timeline. That way you are sure that they are being
registered
(i.e. if you call a function before the playhead reaches
where that function
is written, the function won't work. If the function is in
the first frame
of the main timeline, you know that the playhead has reached
it). What you
might want to do is to move all your functions to the very
first frame of
your movie. Then you can call them with the path:
_root.myFunction() and
you are sure that they will be found.
Maybe give that a try and let me know if it helps. In the
meantime, I'll
try to go through your code, but like I said, today's a bit
of a gong show
for me.
Sorry - I don't mean to just sluff you off or anything.
Cheers,
Brock
"respondplease" <[email protected]> wrote in
message
news:[email protected]...
> Hi Brock,
>
> Thanks again, your sample file really helps but I'm
still having problems.
> What it boils down to is that my buttons don't fully
function properly. It
> works correctly sometimes, but not consistently enough.
So if I fast
> forward
> too much or rewind and then FF, the buttons aren't
either isn't clickable
> or
> the hover text and caption box doesn't show up, etc.
This usually happens
> when
> I press FF too many times or too fast. But regardless of
how many times I
> press
> FF I would like my buttons to work
>
> Your sample file is very useful but unlike mine I have
perhaps too many
> MC's
> w/in MC's, etc. I will try to clarify my setup in hopes
of finding a
> (better)
> solution to my problems. My main timeline has my "prev",
"next", and
> "pause"
> buttons which also has the actionscript for my NEXT
BUTTON, PREV BUTTONS.
> And
> now I've added your SHOW BUTTONs function as well. I've
minorly modified
> your
> showButtons function adding a couple of more lines and
actually deleting
> the
> _root because I found that it doesn't work sometimes.
Anyhoo, here it my
> entire
> code in one frame on my main timeline:
>
> // ===== NEXT BUTTON ===== \\
> next.onPress = function() {
> _root.screen.showButtons();
> _root.createEmptyMovieClip("controller_mc", 1);
> controller_mc.onEnterFrame = function() {
> _root.screen.gotoAndPlay(_root.screen._currentframe+10);
> if
(_root.screen._currentframe+10>_root.screen._totalframes) {
> _root.screen.gotoAndStop(_root.screen._totalframes);
> }
> };
> };
> next.onRelease = function() {
> controller_mc.removeMovieClip();
> _root.screen.showButtons();
> };
> next.onReleaseOutside = function() {
> controller_mc.removeMovieClip();
> _root.screen.showButtons();
> };
>
> // ===== REWIND BUTTON ===== \\
> prev.onPress = function() {
> _root.createEmptyMovieClip("controller_mc", 1);
> controller_mc.onEnterFrame = function() {
> _root.screen.gotoAndStop(_root.screen._currentframe-10);
> if (_root.screen._currentframe-10<1) {
> _root.gotoAndStop("screen");
> }
> };
> };
> prev.onRelease = function() {
> controller_mc.removeMovieClip();
> };
> prev.onReleaseOutside = function() {
> controller_mc.removeMovieClip();
> };
> // ===== SHOW BUTTONS ===== \\
> function showButtons() {
> for (i=1; i<=6; i++) {
> _root["b"+i]._visible = true;
> _root["char"+i].removeMovieClip();
> chars._visible = true;
> cap.desc._visible = true;
> cap._visible = true;
> }
> }
> Still from my main timeline, my main1_mc is called from
the frame labeled
> "screen." My main1_mc has the b1 - b6 buttons which has
the HOVER CAPTIONS
> and
> HIDE BUTTONS FUNCTION coding. And each button calls each
movie clip ie.
> char1_mc, char2_mc, etc. Here's all my code on one frame
(in my main1_mc):
> // ===== HOVER CAPTIONS =====
> b1.onRollOver = function() {
> _root.captionFN(true, "pick me!", this);
> //display the function (true) or to hide the function
(false)
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char1_mc", "char1",
_root.getNextHighestDepth(),
> {_x:595,
> _y:345}); //this attaches movie to the _root timeline,
and renames it to
> "char1".
>
> _root.char1.swapDepths(_root.cursor_mc);
> //swaps the depth that the cursor is on and the new
movieClip is on. So
> the
> cursor will stay on top.
> };
> };
> b2.onRollOver = function() {
> _root.captionFN(true, "Hi!", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char2_mc", "char2",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> b3.onRollOver = function() {
> _root.captionFN(true, "Get Jac'd Up!", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char3_mc", "char3",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> b4.onRollOver = function() {
> _root.captionFN(true, "Boo!", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char4_mc", "char4",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> b5.onRollOver = function() {
> _root.captionFN(true, "I'll be your guide", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char5_mc", "char5",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> b6.onRollOver = function() {
> _root.captionFN(true, "Welcome!", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char6_mc", "char6",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> _root.captionFN = function(showCaption, captionText,
bName) {
> if (showCaption) {
> createEmptyMovieClip("hoverCaption",
this.getNextHighestDepth());
> cap.desc.text = captionText;
> // cap._width = 7*cap.desc.text.length;
> cap._alpha = 75;
> if ((bName._width+bName._x+cap._width)>Stage.width) {
> xo = -2-cap._width;
> yo = -17;
> } else {
> xo = 2;
> yo = -17;
> }
> hoverCaption.onEnterFrame = function() {
> cap._x = _xmouse+xo;
> cap._y = _ymouse+yo;
> cap._visible = true;
> };
> } else {
> delete hoverCaption.onEnterFrame;
> cap._visible = false;
> }
> };
> // ===== END OF HOVER CAPTION ===== \\
>
> // ===== HIDE BUTTONS FUNCTION ===== \\
> function hideButtons() {
> for (i=1; i<=6; i++) {
> this["b"+i]._visible = false;
> }
> chars._visible = false;
> cap.desc._visible = false;
> }
> Sorry for copying and pasting all my code - I know it
must be annoying,
> but I
> can't seem to find what's wrong. Again, ANY help would
be greatly
> appreciated.
> Thanks for your patience. Your talent is very much
appreciated and I'm
> very
> grateful for all your help.
>
> Kindest regards
> -
I have two dynamic texts, both of them are going to generate numbers. If one has a greater value then the other one, a movie clip must be loaded, else, another movie clip must be loaded.
assuming you meant they're input textfields, use Event.CHANGE listeners to determine when a user changes the text property of those textfields.
tf1.addEventListener(Event.CHANGE,textF);
tf2.addEventListener(Event.CHANGE,textF);
function textF(e:Event):void{
if(!isNaN(Number(tf1.text)) && !isNaN(Number(tf2.text))){
var mc:MovieClip;
if(Number(tf1.text)<Number(tf2.text){
mc=new MovieClip1();
} else {
mc=new MovieClip2();
addChild(mc) -
Loading movie clip to stage with button click AS3
I'm trying to figure out how to load a movie clip to the stage with a button click and have the movieclip close again using a close button. Does anyone have a step by step on how to do this or links to some tutorials.
Below is an example of what I'm trying to do.Alrighty I changed the publish settings to as3. I'm still getting two errors:
Scene 1
1046: Type was not found or was not a compile-time constant: Popup1Btn.
Scene 1, Layer 'as', Frame 1, Line 3
1061: Call to a possibly undefined method addEventListener through a reference with static type Class.
So my setup on my main timeline is I have an actionscript layer with this code now:
var popup1:Popup1
Popup1Btn.addEventListener(MouseEvent.CLICK,addF);
ClosePopup1.addEventListener(MouseEvent.CLICK,closeF);
function addF(e:MouseEvent):void{
popup1=new Popup1();
addChild(popup1);
function closeF(e:MouseEvent):void{
removeChild(popup1);
popup1=null;
On the stage I have a button with the isntance/AS linkage name Popup1Btn. Inside my Popup1 MC I have a box with text and then a button with the instance/linkage name ClosePopup1 to close the popup.
What am I missing?
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