Converting strokes to fills

I'm creating some mobile phone content and I need to convert
the stroked lines I brought in from Illustrator into fills (to
increase playback speeds). What is the best way to make that
conversion?
Thanks

Modify>Shape>Convert Lines to Fills

Similar Messages

  • Is it possible to convert strokes to fills?

    I feel like I have done this before but cant figure out where, is this possible?  Using CS4...

    @kellyjaye1 – it can be done, but it's more a workaround. The conversion takes place when you:
    1. export to EPS
    2. print to PostScript and use Distiller to generate a PDF
    You then could open the EPS or the PDF in Acrobat Pro and/or in Illustrator and copy/paste the path to InDesign.
    The InDesign file is left unchanged.
    Involved are two things:
    1. Transparency on the page
    2. A special Transparency Flattener Preset
    To get #1 create an extra layer on top of every other layer and a rectangle the size of your page with a fill of "Paper" and an effect. Choose 0 transparency for the rectangle.
    Now for #2: create a new Transparency Flattener Preset:
    Raster/Vector Balance: 100
    [x] Convert All Strokes To Outlines
    Now export the page where your graphic line or your graphic frame with strokes lie to EPS.
    And in the second tab "Advanced" of the EPS export dialog choose your Transparency Flattener Preset and check "Ignore Spread Overrides".
    Here an example with two screen grabs:
    1. Graphic Line on an InDesign page:
    2. Former Graphic Line out of a PDF in Acrobat Pro opened in Illustrator:
    Uwe

  • Convert Lines to Fills

    When I convert lines to fills some times my lines disappear, I thought at first this only effected hairlines and any strokes 1 pt and under, but later I found out that it also can effects lines that are 2pt and even 4pt lines. Does anyone know why this happens or know some sort of work around or way to fix it?
    Your help is appreciated and thank you very much.

    View>Guides>Release Guides. Select and apply stroke.

  • Hello, 2 questionss here is it possible or is there a way to convert all object s outlines in all frames to fills at once and not frame by frame? and why sometimes erases the outline instead of converting it to fill?

    Hello, 2 questionss here>is it possible or is there a way to convert all object s outlines in all frames to fills at once and not frame by frame? and why sometimes erases the outline instead of converting it to fill?

    Hello, 2 questionss here>is it possible or is there a way to convert all object s outlines in all frames to fills at once and not frame by frame? and why sometimes erases the outline instead of converting it to fill?

  • Document indesign in xml – stroke and fill the information content in a tag

    I want stroke and fill the information contented in a tag. Inside this tag, could be several paragraphs with different styles in paragraph or character.

    I want stroke and fill the information contented in a tag. Inside this tag, could be several paragraphs with different styles in paragraph or character.

  • Converting lines to fills

    A client of mine has all these product logos that have a
    thick 10-point outline around the text.
    When I import these logos into Flash I always want to convert
    the outline to a fill, because otherwise when I use alpha to fade
    the logo in and out during transitions, half of the outline
    (typically black) will be visible through the text (typically
    white) which looks really nasty. Ideally I would just move the text
    away from the outline, convert the outline to a fill, then move the
    text back onto the outline, and use "break apart" on the text twice
    until the text is a fill as well. This 'punches a hole' in the
    outline that fits the text perfectly, so there's no overlapping,
    which means the logo will look fine when the alpha is less than
    100%.
    The problem with converting the outline to a fill is that
    Flash is a complete idiot. Whenever the lines intersect or overlap,
    Flash will convert the lines to a bizarre set of angular shapes
    that look nothing like the original outline. Some parts will even
    disappear.
    Sometimes I've been able to solve this very painstakingly by
    selecting a few lines that are separate from eachother, moving them
    offside, converting to fills, and repeating this process as many
    times as it takes. But sometimes, lines are 'untouchable', that is
    if you click to select them, they change shape, and if you deselect
    or undo they return to the original shape.
    I've given up hope on Adobe making Flash convert lines to
    fills properly, since this weirdness has been around for like 10
    years now, so my question is how can I get around this problem? Is
    there a 'convert lines to fills' command in Illustrator (never
    worked with it) that works better?

    If you have Illustrator, I would recommend prepping your
    vector logos in there first. Object->Path->OutlineStroke and
    the Pathfinder palette will be your best friends. You may want to
    create an action, as there are going to be a lot of repetitive
    tasks involved in this.
    This assumes you need to keep these graphics as vector
    images. If that isn’t important, you could simply render an
    image sequence from Flash, import the raster images, and use those
    instead.

  • Suggestion: preview of Stroke and Fill commands

    Instead of having to click OK to see the result then, if not happy, having to backtrack and try a variation any number of times, could we see the document updating as we change parameters in the dialogues of Stroke and Fill commands, please? This could be an option that the user can disable, of course.
    Ps is the leading app of its kind but in some ways it seems to be clinging onto the early 1990s.

    I confused myself earlier regarding the different stroke commands. Yesterday, I had been using "Edit > Stroke" and becoming frustrated with not seeing the result until after clicking OK, then having to repeat the process several times until the result looked good by trial and error. (Yes, I know that Layer Styles give a real-time preview when adjusting stroke, but in this particular case, Edit > Stroke was what I wanted to use.) Then I was working on another image and using "Stroke Path..." to apply a brush. The result wasn't quite right, so I had to backtrack, tweak the brush, apply again, and iterate the process numerous times.
    I realise that a real-time preview of "Stroke Path..." would not help when the brush needs adjusted. It would be wonderful if the brush or other tool could be adjusted while the "Stroke Path..." dialogue is open, and have a real-time preview. So, my wish is best generalised to one of real-time preview of most manipulations that the user can make in most dialogues, and for all dialogues which do not absolutely need to be modal to be become non-modal. Changing brush controls while the "Stroke Path..." dialogue is open and seeing the displayed image updating in real time is just one special case of the general principle.
    Our modern hardware easily supports such aids to creativity.

  • How do I auto set stroke weight, stroke colors & fill color?

    Hi,
    I'd like to make it easier for our 100,000 designers to use AI to make custom products using a laser cutter.
    Current Practice
    Designers open our AI laser cutting design templates, add their designs using the AI settings our online pricing system can read, then upload their designs to our website for instant pricing, making and shipping.
    The Problem
    Designers have to manually setup AI with settings that can be read by our online pricing system. If they get these settings wrong, our system can not read their designs. So they are rejected and can not be priced or made. This happens more often that you'd imagine.
    The Solution
    Designers do not like design rejections. So I'd like to eradicate them by providing our designers with a version of AI that provides the following settings only:
    * Set document to RGB
    * Stroke weight = 0.01mm
    * Stroke colors = RGB 0, 0, 255 and 255, 0, 0
    * Fill color = RGB 0, 0, 0
    This will mean designers have a very limited number of AI choices, with nothing to distract them or to get wrong. Which will result in less (or zero?) design rejections. And products made faster than before. Rejoice!
    Question
    How do we program our AI laser cutting design templates so that when they are opened in AI, they auto set AI settings as defined above?
    Thanks so much.
    Derek

    Ponoko wrote:
    Your first point - yes, that's what our system does currently. As a result designers get lots of 'how to fix' messages as a result of design rejections. We wish to reduce these rejections and resulting 'how to fix' messages by limiting their choices in AI - because this is where the problems are created.
    Ok, yeah gotcha, so customers/designers think they do it right (cough/laugh) upload, then get surprised to find out they didn't by your upload system. That's kind of what I thought. I feel your pain. ;-) I sense you want to reduce this aspect to keep the customers/designers happy and thinking they do nothing but work magic all day right? ;-) So you don't want to lose customers in the midst of frustration of file rejection thinking there files are right and your system is certainly wrong, when in fact it's the opposite. Good luck explaining that to a designer however, right? ;-)
    Ponoko wrote:
    Your second point - You go on to talk about using a complex "action" we could distribute within the design templates. Although I suspect this is different, the path we're thinking is to include something in the templates that, when imported into AI, sets AI with the color palette we need, line weight we need. Possible?
    As Monika hinted at you can't rigidly restrict or control what a user is allowed to do and use in Illustrator. You can try to reduce the parameters by saving the file as a Template.ait file, but even then they can muck about all day until they mess things up again, plus you have no control whatsoever even then as to whether they use fills, the stroke weights, etc. That is why I mentioned various things to manipulate the file once they deem it completed and ready to submit/upload. Basically a method to fix what they messed up or did incorrectly and instead set things as they should be for submission as I previously mentioned. I mentioned you may be able to create a complex Illustrator "action" action.aia that they run to process these requirements. I am not sure if such an action could be accomplished as all inclusive (perhaps though) otherwise you could as stated do it through scripting and a script they run: script.jsx to prepare the requirements, or an actual standalone helper app you create and provide like I mentioned above as well.
    I see for CorelDRAW & Inkscape you require SVG, why not change that for Illustrator also so all your 2D app submissions are SVG based? Then manipulate the SVG server side, point out the changes and why and have the customer approve the new modified SVG Preview of the needed changes and move along with the process from there? Make all the requirement changes on the server by manipulating the SVG. You should have access to all of the requirements: RGB color model, stroke weight, stroke colors, fill colors, create font outlines, image tracing? I am just tossing out ideas here, get your programmers busy, tell them to stop playing video games and "make it so". ;-)
    But even so, this then begs the question: What are you doing to circumvent the same issues for inept CorelDraw and Inkscape users?
    Since, they have the same freedom to do things incorrectly and misaligned with the requirements, just as Illustrator users do.
    Regardless though of the approach customers/designers may not like seeing certain things changed even minutely in trivial amounts and thusly be just as upset or up in arms with the changes to their pretty design files that they think were not needed in the first place, how dare you undermine them ;-). Same as seeing the file rejection from your system upon upload. Again I feel your pain. You have your Application/File requirements requirements stated nicely and plainly, it should be pretty easy for most, but sadly I guess not.

  • Default Stroke and Fill

    I would like to remove the keyboard shortcut for default stroke and fill
    With object selected, if I type D it changes fill to none and stroke to black. I just want to get rid of this shortcut. I can't find it listed in the keyboard shortcuts

    In the Keyboard Shortcuts it's under
    Tools
    Apply Default Fill and Stroke Colors

  • Get to know which one is active Stroke or Fill for the document.

    Is there any way to find out which one, between stroke or fill, is active for a particular document using illustrator scripting?
    I have to apply color on the selected object accordingly.
    If fill is active then i use obj.fill.color = 0xff00ff; and,
    if stroke is active then i use obj.stroke.color = 0xff00ff;
    But i am not able to find which one is active..
    Any help would be appreciated...
    Thanx...

    Thanx Mark...
    I had used these properties filled and stroked but it doesnt give me what i want...
    Here is the sample code:
    pathArt = new PathItem();
    if(pathArt.selected)
         if(pathArt.filled == true)
              pathArt.fillColor = colorValue;
          else if(pathArt.stroked == true)
              pathArt.strokeColor = colorValue;
    value of both pathArt.filled and pathArt.stroked are true, it didnt tell me which one(stroke/fill) is active.
    Anyways thanx for ur help i'll find any work around....

  • [svn:fx-trunk] 10828: FXG stroke and fill translation fix

    Revision: 10828
    Author:   [email protected]
    Date:     2009-10-02 10:41:48 -0700 (Fri, 02 Oct 2009)
    Log Message:
    FXG stroke and fill translation fix
    http://bugs.adobe.com/jira/browse/SDK-23257 - Gradient translation should occur from 0,0, not the upper left bounds
    The current API only passes in the shape's bounds. I have added a new targetOrigin parameter to IFill.begin, IStroke.apply and IStroke.createGraphicsStroke of type Point. It is the origin (0,0) of the shape in the target graphic's coordinate space.
    Changed the logic in the gradient stroke and fills. The x and y transform properties are now positioned relative to the origin instead of to the top left corner of the bounds. If no x and y are set, then the default behavior remains the same.
    Removed the centering logic in LinearGradientStroke when scaleX was set.
    This API change has been approved by PARB.
    QE notes: Need to add tests that exercise this logic
    Doc notes: Need to document additions to the API
    Bugs: SDK-23257
    Reviewer: Deepa
    Tests run: spark/primitives, gumbo/components
    Is noteworthy for integration: Yes, modifications to the API
    Ticket Links:
        http://bugs.adobe.com/jira/browse/SDK-23257
        http://bugs.adobe.com/jira/browse/SDK-23257
    Modified Paths:
        flex/sdk/trunk/frameworks/projects/framework/src/mx/graphics/BitmapFill.as
        flex/sdk/trunk/frameworks/projects/framework/src/mx/graphics/GradientStroke.as
        flex/sdk/trunk/frameworks/projects/framework/src/mx/graphics/IFill.as
        flex/sdk/trunk/frameworks/projects/framework/src/mx/graphics/IStroke.as
        flex/sdk/trunk/frameworks/projects/framework/src/mx/graphics/LinearGradient.as
        flex/sdk/trunk/frameworks/projects/framework/src/mx/graphics/LinearGradientStroke.as
        flex/sdk/trunk/frameworks/projects/framework/src/mx/graphics/RadialGradient.as
        flex/sdk/trunk/frameworks/projects/framework/src/mx/graphics/RadialGradientStroke.as
        flex/sdk/trunk/frameworks/projects/framework/src/mx/graphics/SolidColor.as
        flex/sdk/trunk/frameworks/projects/framework/src/mx/graphics/SolidColorStroke.as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/Line.as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/Path.as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/FilledElemen t.as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/StrokedEleme nt.as

  • How do I convert stroke from pt to px?

    In my preferences, my font and rulers are set to px, but when I use my shape/pen tools, all of my strokes are set in pt. How do I convert stroke pt to px?

    When you type in "px" and press enter, that unit stays through Tool switching and Photoshop close/open, at least for Photoshop CC.

  • Cant use colours in AI free version.stroke and fill options are not active either

    cant use colours in AI free version.stroke and fill options are not active either

    In the Trial version of Illustrator try this:
    In the top right of your screen, choose 'Essentials' from the workspace menu.
    Then from the same menu, choose Reset Essentials.
    Next, click the Selection tool in the Tools panel (strip on the left side of your screen, it is the black pointer at the top).
    Click on the object you want to change the stroke and fill colour for. Does it display with little handles around it (this is called bounding box)? E.g. can you tell it is selected?
    You should see the Stroke and Fill options in the Control panel (top horizontal strip above your document), if the object you've selected is a path. But if for instance you selected as a placed photo, you won't see the Stroke and Fill options.
    If possible take a screenshot of what you are trying to do, and we can be of more help hopefully.

  • Reset Default Stroke and Fill on Path Tools

    DUH! I've only done this task a million times before, and now I’m flummoxed. About the third weird thing in as many weeks . . .
    Here's what is what: a file I've used before with no problems, suddenly will not let me reset the default settings of no fill and 1 pt black stroke on the path tools. I know how to do it - make sure nothing is selected and then reset the default. Easy peasy.
    After I reset, it shows the default settings everywhere (tools panel, control panel, swatches panel) then after drawing the path, the object has no fill and no stroke. I've reset many times and finally understand the definition of insanity: doing the same thing over and over and getting the same result!
    I've also tried creating a local defaul with a Cyan fill and a Red stroke, and everything looks good to go, until I draw the rectangle. Then it's no fill and no stroke again.
    I'm almost embarrassed asking this question, but now I’d like to know if there is an answer. Is it possible the file is corrupted? If so, is there anything one can do to save the file? I tried doing a Save As and converting it to CS6 but that didn’t work. I’ve rebuilt the Preferences (again).
    Thank you (she says, sheepishly)
    P. Bell

    Thanks, Michael.
    You got me thinking about the Object Styles.
    I went in and found the Basics Graphic Frame was messed up, so I Redefined the Style and now everything is working.
    I needed some fresh perspective. Thanks to you and Bhatnagar for responding to my question.
    P. Bell

  • Why when I switch between a centre-aligned stroke and fill do my anchor points move?

    Hi there, I've been using Illustrator for many years and never noticed this happen before when I fill a shape - can anyone explain why this is happening?
    I'm drawing a logo using a centre-aligned stroke, rounded rectangle and another stroked path merged together to make my logo outline....like this...
    ....and when I change my centre-aligned stroke from a stroke to a fill and back again (to make the shape solid black), the anchor points of my shape move.....after about 10 time so fswitching between fill and stroke, fill and stroke etc my paths look like this....
    Why is this happening??? It doesn't do this when I use a stroke aligned to the outside or inside of the path - just when the storoke is aligned to the centre of the path? CAnanyone explain why this happens? what it going on here?
    -thanks in advance!
    -Pete Moore

    No I don't mean 'outlining' a stroke - all I'm doing is changing a stroke'd box to a fill and back again using the 'Swap fill and stroke" button on the main pallet.
    When my (rounded rectangle) path has a stroke applied to it, and it has the stroke aligned to the centre of the path, the anchor points of a rounded rectangle move slightly every time I swap from a filled shape to a stroked shape.
    If I apply a stroke to a path (again -  a rounded rectangle)  that has the stroke aligned to the outside or inside of the path, then the anchor points do not move - however many times I swap between fill and stroke.
    I've been wondering why when I re-apply a stroke to a filled object (and that stroke is alinged to the centre of the path)  - I get slight movement with the anchor points (do it alot of times and it can really mess with rounded corners).
    Draw a rounded square, apply a stroke to it (a center aligned stroke), click the 'swap fill and stroke' button (shift + x)  a few times, watch the box move slightly every time you click.
    -pete

Maybe you are looking for