Create a game , how? what to use?

Hi,
I would like to create a game. The only one what I know is: I want to make (with my wife) and I want to be distributed over internet. I would like to make it free playable and some custom items could be bought from shop.
I am very familiar with java (desktop) programming, I have a 3d project finished in java, my wife could be a designer, artist.
I would like to develop around 2-3, max 6 months, and I would like to earn around 1000-2000 usd / month after a period of stable release. What to do?
I like the mmo games specially the 3D strategy like: [allods online|http://allods.gpotato.com/] . For my wife the best is a pet care game like superpoke .
Today I saw a demo for a 3d java library it was an rpg game ( others was implemented in C or idk what , maybe assembly some parts). This kind of games in my mind it will take at least 6 months development to become basic playable and if anybody would give a donate / buy something, but a real estimate is for 10 developers and 1 year to satisfy somebody(at allods are 100 names at credits and had a budget of 12 mill usd). So here leak of HR, time, money. I am right? Have you other idea?
The pet care games are simpler, but are implemented in Flash. I am wondering if I could find something similar like Flash in Java, JavaFX, or a Swing application launched with webstart? (a jnlp file at web page)
The development with Flash requires a learning time for me, and is important expense the 1000 usd or more for flash development license, which I would invest only if I have no other choice ( better invest this money on marketing, advertising).
The third part of games are web based(php), rich javascript on it, like : gladiatus ,travian what java alternative? simple JSP+struts?
As hardware, I think I meet the requirement for a server at least on the beginning.
What to do, with what technologies?

If you're not just doing this for fun, and you expect to earn money from it, then you shouldn't be worrying about the technologies at this point. The very first thing you should do is look into the distribution model. Are there any services that distribute Java-based games, collect money from players, and distribute the earnings to the developers? If not, you'd have to build all that yourself, and even if it were a perfect system you might find it impossible to find users. Given what you've said (you want to earn relatively modest income from it, and you apparently don't have a huge advertising budget), rolling your own distribution system probably isn't an option.
It's likely that all the technical decisions will be driven by the distribution model. For example, you might find that the best way to create and distribute your game is with XBN (the Microsoft thing; I might have the acronym wrong), and that might require C++ and specific XBN libraries. (I don't know, but you should investigate.)
There may be sites out there (Pogo.com is one, I think) that will distribute a Java-based game, but I have no idea what their terms are. You should investigate and make sure the terms are palatable before you start coding. I suppose you could do a first pass in Java right away, and then if the distribution model you choose doesn't use Java, you could re-write the code in whatever language you have to use for the distribution system; that would mean you're working with prototypes which is fine but you should be aware of this when you're going in.
Keep in mind that Facebook games are really hot right now; that might affect what you want to create, and whether people want to distribute what you create.

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    He should have wiped the iPod clean so you could set it up for your use without any of his accounts or purchased content as you are not really licensed to any of those Apps.
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    You are running into the Activation lock and you need to enter the Apple ID and password for the account last used on the iPod.
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    You have to make the array static. :)
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