Creating Flash Board Game (Multiplayer online)
Hi,
Right now i am doing on a project on Chinese Checkers which
have 2 players, 3 players, 4 players, 6 players. I used SQL Server
as database. game programmed in AS3, and i used web services to
connect them. I used Timers to get data Consistently as Web
services does not support data push like flash remoting. Due to
budget issue, i have to use web service in my project for
educational learning.
I have created game lobby in flash, where user can chat, see
whose online, and create or join game. One main question: Can i do
all of them in frames without using external actionscript
files?like coding in first frame.
1st swf: Game Lobby --> press create button --> 2nd
swf: Game Create Border -->3rd swf: Press 2 , 3 ,4 or 6 players
button -> 4th swf: Game.
an as2 swf will work when loaded by an as3 swf. the two can
communicate using the localconnection class.
Similar Messages
-
About MultiplayerOnline Flash Board game
Here is my three tier applcation:
Client Layer : Flash AS3
Application Layer: Asp.net
Database Layer: SQL Server
i have created my websites for asp.net, game programming has
been done, but the only problem is i want a real time basis for
creating a MMO Flash board game. But, how am i going to do that? I
tried webservice package, but It only have PULL technology which is
not suitable for real time basis. Is there any good ideas on what i
should use? i heard about Sockets, XMLSockets, .NET Flash
Remoting..but i am confused on what to use.Basically you can use anything that uses the rtmp protocol,
like FMS, Red5, Wowza, SmartfoxServer and you can have a look at
WebORB, a remoting package that also has a Publisher/Producer
(comes in a .net flavor too). -
Hi all , i wanna ask a question regarding flash board game.
i have an online flash application of chinese checkers board
games that can be allowed up to 12 games rooms maximum.
The question i wanted to ask is that if i got 12 game rooms ,
do i need 12 different swf files for 2 players , another 12
different swf files got 3 players , another 12 different swf files
for 4 players and 6 players ?
Please someone can enlighten me ? thank youI think this has more to do with the domain logic (how you
structure your game and what you want it to do) than it does
ActionScript.
There is no reason you couldn't write a chinese checkers game
with a dynamic amount of rooms all in one swf. -
How to create a turn-based multiplayer online game?
Hello. This is my first time here. I am familiar with programming games and have been doing so for 20 years. However, I'm completely new to using Java to do so. In the past, I wrote games in BASIC, Blitz, and C++ using DirectX. Being familiar with C/C++, the Java language syntax is not a hurdle for me.
I've never created a networking game, but I feel that if I tried to create one using one of the programming languages I already know that I would succeed at doing so. (I'm just trying to show that I feel confident in programming with the languages that i know)
The dilemma here is that someone else would like me to program a turn'based multiplayer game for them in Java.
I've downloaded the NetBeans 4.1 IDE and uncovered a lot of terms and such that I'm unfamiliar with.
What I'm looking for from you guys is an overview of what I need to do to achieve my ultimate goal of creating this online game.
As a reference, I need to create a game very similar to this one:
http://www.tacticsarena.com/play/
Click on the "Launch Game: Tactics Arena Online" link to see the game.
Create a new account to play (accounts are free).
Upon starting the NetBeans IDE, I found that I could create several different types of projects. I guess first of all, I need to know what kind of project is best suited to make this type of game.
To name a few, I have to select from:
Java Application
Java Class Library (is this an Applet?)
Web Application
Enterprise Application
EJB Module
Then I guess I would like to know if any of the above projects would be used to make the clients interface or the server side software or both? Or do I need to use some other kind of software/programming language/etc. to create the server side? (As a side note, typically what kind of Operating system would the server be using? I ask because I may set one up myself for testing purposes.)
Somewhere I came upon the term 'Servlet'. Is this some kind of Java server application? Do I need/want to be using this?
As you can see, I'm very lost at where to begin. I'm not at all unfamiliar with programming. I'm just unfamiliar with Java.
WolRonHi WolRon
I am in the process of learning Java myself and from what i have read, you have a long road ahead of you!
To start this Project the following will be essential for you to know:
Applets - if this is going to an online game
Multiple Threads - for the Server side
Swing - for the GUI on both sides
AWT - help work with the user input (mouseListeners, buttonListeners, etc)
And knowledge of a database.
those are the most obvious things that you will need to understand.
I strongly suggest buying a Java book from which you need to start at the beginning. Although the concept of OOP is the same through most languages Java has terms - as do all languages- that will be different from the other languages. Starting at the beginning will be beneficial to your Java coding future.
Good luck. -
I'm making a "board game" in Flash with Actionscript 3.0.
When the player lands on a certain space, I want a window to pop up
& they complete a word search game. The faster they complete
the word search, the more points they would earn. I already have it
working so that the word search swf pops up at the right time, but
I'm not sure how to grab the time they completed the game in &
send it back to the main movie. I got the word search code from
here:
http://www.subtangent.com/flash/
and it's written in Actionsript 2.0. Is it still possible to use
both together? If so, how can I send the time back to my main movie
to figure out their score?
Thanks,an as2 swf will work when loaded by an as3 swf. the two can
communicate using the localconnection class. -
I have been struggeling with this for sometime and I am totally stuck. In my flash boardgame I am trying to make players unable to land ontop of each other. The code I am currently using compares the current space of Red Player comparing it to where the other player is. What I need to know, is how do I make it compare Red Player's target space to the other player's current space.
function moveRedPiece():void
trace("Spin Complete");
for (var i:int = 0; i < numberOfMoves; i++){
currentSpaceRed += 1;
if (redArray[currentSpaceRed].x == p1.x && redArray[currentSpaceRed].y == p1.y && i == numberOfMoves - 1) {
currentSpaceRed +=1;
trace("RED BUMP");
else {
trace("not landing on blue");
while (currentSpaceRed >= redArray.length) {
currentSpaceRed -= redArray.length;
redtargetX = redArray[currentSpaceRed].x;
redtargetY = redArray[currentSpaceRed].y;
plasticUpSound.play();
var redTween:TweenMax = new TweenMax(p2, 1.5, {x:redtargetX+3,y:redtargetY+4,ease:Expo.easeInOut, onComplete:dropMeRed});each space should have a variable that indicates if it is unoccupied or occupied by red or occupied by the other player.
-
How to create board game in InDesign
I
am trying to create a board game in InDesign, similar to the trivial pursuit board game. In other words, an outer wheel that has been
divided up in sectionsand then spoes to the center. I think I can figure out how to do the spoes and the center, but I am having problems doing the outer wheel.
Any ideas? Should I be doing this in photoshop instead?
Thanks,
FGPretty much the same thing in Illustrator or ID, but Illy has more sophisticated drawing tools, including things like polar coordinates and duplication that will allow you to drag a copy of one of the line segments around an arc, then repeat at the same angle.
In any case, you want to make two concentric circles, then draw a series of radial line segments between them. I'd then select all and creat a compound path. -
Hi!
Im creating a board game and I'm having a problem. The aim of the game is to eliminate the opponent's pieces. Each time a player gets a three in a row of pieces, they are allowed to remove any one of the opponent's pieces.
My problem is this: If a player gets a three in a row, in his next two moves I want to disallow him moving one piece out of this three in a row and then back into it so as to try and remove another of the opponent's pieces with the same three in a row.
Here is the Player Class
public class Player
char piece;
String name;
int numberofPieces;
Player(char pieceVal, String name){
this.piece=pieceVal;
this.name=name;
numberofPieces = 5;
}So when a player gets three in a row, I want to record his 3 in a row, and watch his next two steps and prevent him from having the same 3 in a row after 2 steps.
Can anyone help me? It has been wrecking my head for 2 days now!!
Thank you.How about keeping a turn counter as well as the coordinates of the pieces in the player's last 3 in a row?
-
I am creating a board game using net beans ide 5.0. I really don't undestand how to catch the mouse click event.can some one
send me a url or some way to implement this game.
And also in my program once click in a box in game i need to dispaly a image on that box. can some one help me. Any one know how to implementing this in web servicesdouble post
http://forum.java.sun.com/thread.jspa?messageID=4350445 -
URGENT: Multiplayer Online Game
What would be the best way to make a multiplayer online game? I know how to create a game using an applet. Do I need to use a servlet? I know nothing about comunicating across the internet using java. Thanks.
no you dont need a servlet, nor an applet.. just write it. you choose servet vs. applet vs app when you ask 'how do i want them to get it?" then that helps you decide limitations of the game..
do you mind them dl'ing a client manually?
do you want it put into a web page for auto download?
do you want it to be a web page? (sorta dull dont ya think? click right to go right, click left arrow to go left.. reminds me of wumpus hunting!)
so, then you need to figure out how to communicate over a wire... advanced java networks is a good book for that.. gives a good smattering of rmi, corba, sockets, etc etc..
so once you realize sockets is the answer then go look at java.io, java.net and what not.. follow the tutorials.. ask some questions along the way and walla.. you have a simpel client/server.. after that, start writing your game.
enjoy. -
Question about creating a traditional board game with
I'm creating a classic board game (i.e. monopoly, sorry,
mouse trap) where the users will move based on the random result of
a roll of dice. The board has 100 squares that the piece can land
on.
What's the best way to give all 100 squares a value so that I
can take the current value of the player piece (movieclip) and add
the result of the dice roll?
Thanks in advance for your assistance.
Note: I'm developing this game for Flash Lite.use array t store value of squares n then add the
corresponding value t the value of dice generated randomly using
math.random fuction. -- atulag -
How do you create a flash in game popup on the same frame?
How do you create a flash in game popup on the same frame?
I need to make a popup in flash on the same frame. Basiclly like you reach the frame and randomly (I know how to do random stuff) a popup might appear saying like you got a prize; and I want the stuff in the back to stay the same.
Please help me!
Thankx in advance.Whatever frame you intend to make this movieclip appear in, you first set it to be invisible using...
popupName._visible = false; // popupName is whatever instance name you use
And for whatever random code you use to trigger it to appear you just set the _visible property to be true...
popupName._visible = true; -
Help needed with creating Flash game
Hello,
I need to create Flash educational/quiz game for one of my clients. It would be based on concept like these ones for example:
Example 1
http://go.ucsusa.org/game/
Example 2
http://www.zdravlje.hr/igre/stop-aids/
Note: when you open this link you will see two text boxs which you first must fill. On the left side text box "Upišite ime" means "Type your name" and right one "Upišite godinu svog rođenja" means "Year of birth"
What is interesting about this type of games is that they are classic games (for example game Labirint where you have to find way out), but during play pop-up questions starts to appear to test end user knowledge abot certain topic (in example 2 topic is about AIDS/HIV). In case of my client, topic is about Eco environment.
Here is where my trouble starts;) : I found many useful free tutorials how to create simple flash game (most interesting example I found is this one http://www.strille.net/tutorials/snake/index.php) BUT I dont know how make that system of popup questions appear during game similar to Example 1 and Example 2?
Any help is appreciated and thanks in advance for promt reply.
Greetings,
AdnanUpdate: I have just read all instructions in Snake tutorial which helped be better realize how Snake game works.
a) This is what I plan to realize for my client:
1. Snake game which end users will play and during play pop-up/quiz quesions will appear on topic Eco environment;
2. For example when end user earns 50 points he must answer some of the random questions like "Q:How many ton of waste are produced by US livestock each year" with three answers A1: "1 milion" A2: "1 bilion" A3: "2 bilion" and after user scores 100 points then another question pops up and so on. This is all true if all answers are correct but in case he answer some question wrong than game can start from begining or another solution could be he looses -50 or -100 points.
3. At the end, user which gains most points wins.
b) This is what I have done till now:
I have this file http://www.strille.net/tutorials/snake/snakeGameWithHighscore.zip which I partly understand how it works with my Flash knowladge.
All functions and main game engine is in layer code:
"// Snake Game by Strille, 2004, www.strille.net
blockSize = 8; // the block width/height in number of pixels
gameHeight = 30; // the game height in number of blocks
gameWidth = 45; // the game width in number of blocks
replaySpeed = 1;
SNAKE_BLOCK = 1; // holds the number used to mark snake blocks in the map
xVelocity = [-1, 0, 1, 0]; // x velocity when moving left, up, right, down
yVelocity = [0, -1, 0, 1]; // y velocity when moving left, up, right, down
keyListener = new Object(); // key listener
keyListener.onKeyDown = function() {
var keyCode = Key.getCode(); // get key code
if (keyCode > 36 && keyCode < 41) { // arrow keys pressed (37 = left, 38 = up, 39 = right, 40 = down)...
if (playRec) {
if (keyCode == 37 && replaySpeed > 1) {
replaySpeed--;
} else if (keyCode == 39 && replaySpeed < 10) {
replaySpeed++;
} else if (game.onEnterFrame != undefined) { // only allow moves if the game is running, and is not paused
if (keyCode-37 != turnQueue[0]) { // ...and it's different from the last key pressed
turnQueue.unshift(keyCode-37); // save the key (or rather direction) in the turnQueue
} else if (keyCode == 32) { // start the game if it's not started (32 = SPACE)
if (!gameRunning || playRec) {
startGame(false);
} else if (keyCode == 80) { // pause/unpause (80 = 'P')
if (gameRunning && !playRec) {
if (game.onEnterFrame) { // pause
delete game.onEnterFrame; // remove main loop
textMC.gotoAndStop("paused");
} else { // exit pause mode
game.onEnterFrame = main; // start main loop
textMC.gotoAndStop("hide");
Key.addListener(keyListener);
function startGame(pRec) {
x = int(gameWidth/2); // x start position in the middle
y = gameHeight-2; // y start position near the bottom
map = new Array(); // create an array to store food and snake
for (var n=0;n<gameWidth;n++) { // make map a 2 dimensional array
map[n] = new Array();
turnQueue = new Array(); // a queue to store key presses (so that x number of key presses during one frame are spread over x number of frames)
game.createEmptyMovieClip("food", 1); // create MC to store the food
game.createEmptyMovieClip("s", 2); // create MC to store the snake
scoreTextField.text = "Score: 0"; // type out score info
foodCounter = 0; // keeps track of the number of food movie clips
snakeBlockCounter = 0; // keeps track of the snake blocks, increased on every frame
currentDirection = 1; // holds the direction of movement (0 = left, 1 = up, 2 = right, 3 = down)
snakeEraseCounter = -1; // increased on every frame, erases the snake tail (setting this to -3 will result in a 3 block long snake at the beginning)
score = 0; // keeps track of the score
ticks = lastRec = 0;
recPos = recFoodPos = 0;
playRec = pRec;
if (!playRec) {
textMC.gotoAndStop("hide"); // make sure no text is visible (like "game over ")
highscores.enterHighscoreMC._visible = false;
statusTextField.text = "";
recTurn = "";
recFrame = "";
recFood = "";
game.onEnterFrame = main; // start the main loop
} else {
if (loadedRecordingNumber != -1) {
var n = getLoadedRecordingNumberHighscorePos(loadedRecordingNumber);
statusTextField.text = "Viewing " + highscores[n].name.text + "'s game (score " + highscores[n].score.text + ")";
} else {
statusTextField.text = "Viewing your game";
game.onEnterFrame = replayMain; // start the main loop
placeFood("new"); // place a new food block
gameRunning = true; // flag telling if the game is running. If true it does not necessarily mean that main is called (the game could be paused)
function main() { // called on every frame if the game is running and it's not paused
if (playRec) {
if (ticks == lastRec+parseInt(recFrame.charAt(recPos*2)+recFrame.charAt(recPos*2+1), 36)) {
currentDirection = parseInt(recTurn.charAt(recPos));
lastRec = ticks;
recPos++;
} else if (turnQueue.length) { // if we have a turn to perform...
var dir = turnQueue.pop(); // ...pick the next turn in the queue...
if (dir % 2 != currentDirection % 2) { // not a 180 degree turn (annoying to be able to turn into the snake with one key press)
currentDirection = dir; // change current direction to the new value
recTurn += dir;
var fn = ticks-lastRec;
if (fn < 36) {
recFrame += " "+new Number(fn).toString(36);
} else {
recFrame += new Number(fn).toString(36);
lastRec = ticks;
x += xVelocity[currentDirection]; // move the snake position in x
y += yVelocity[currentDirection]; // move the snake position in y
if (map[x][y] != SNAKE_BLOCK && x > -1 && x < gameWidth && y > -1 && y < gameHeight) { // make sure we are not hitting the snake or leaving the game area
game.s.attachMovie("snakeMC", snakeBlockCounter, snakeBlockCounter, {_x: x*blockSize, _y: y*blockSize}); // attach a snake block movie clip
snakeBlockCounter++; // increase the snake counter
if (map[x][y]) { // if it's a not a vacant block then there is a food block on the position
score += 10; // add points to score
scoreTextField.text = "Score: " + score; // type out score info
snakeEraseCounter -= 5; // make the snake not remove the tail for five loops
placeFood(map[x][y]); // place the food movie clip which is referenced in the map map[x][y]
map[x][y] = SNAKE_BLOCK; // set current position to occupied
var tailMC = game.s[snakeEraseCounter]; // get "last" MC according to snakeEraseCounter (may not exist)
if (tailMC) { // if the snake block exists
delete map[tailMC._x/blockSize][tailMC._y/blockSize]; // delete the value in the array m
tailMC.removeMovieClip(); // delete the MC
snakeEraseCounter++; // increase erase snake counter
} else { // GAME OVER if it is on a snake block or outside of the map
if (playRec) {
startGame(true);
} else {
gameOver();
return;
ticks++;
function replayMain() {
for (var n=0;n<replaySpeed;n++) {
main();
function gameOver() {
textMC.gotoAndStop("gameOver"); // show "game over" text
delete game.onEnterFrame; // quit looping main function
gameRunning = false; // the game is no longer running
enterHighscore();
function placeFood(foodMC) {
if (playRec) {
var xFood = parseInt(recFood.charAt(recFoodPos*3)+recFood.charAt(recFoodPos*3+1), 36);
var yFood = parseInt(recFood.charAt(recFoodPos*3+2), 36);
recFoodPos++;
} else {
do {
var xFood = random(gameWidth);
var yFood = random(gameHeight);
} while (map[xFood][yFood]); // keep picking a spot until it's a vacant spot (we don't want to place the food on a position occupied by the snake)
if (xFood < 36) {
recFood += " "+new Number(xFood).toString(36);
} else {
recFood += new Number(xFood).toString(36);
recFood += new Number(yFood).toString(36);
if (foodMC == "new") { // create a new food movie clip
foodMC = game.food.attachMovie("foodMC", foodCounter, foodCounter);
foodCounter++;
foodMC._x = xFood*blockSize; // place the food
foodMC._y = yFood*blockSize; // place the food
map[xFood][yFood] = foodMC; // save a reference to this food movie clip in the map
//- Highscore functions
loadHighscores();
enterHighscoreKeyListener = new Object();
enterHighscoreKeyListener.onKeyDown = function() {
if (Key.getCode() == Key.ENTER) {
playerName = highscores.enterHighscoreMC.nameTextField.text;
if (playerName == undefined || playerName == "") {
playerName = "no name";
saveHighscore();
Key.removeListener(enterHighscoreKeyListener);
Key.addListener(keyListener);
highscores.enterHighscoreMC._visible = false;
loadedRecordingNumber = -1;
startGame(true);
function enterHighscore() {
if (score >= lowestHighscore) {
highscores.enterHighscoreMC._visible = true;
highscores.enterHighscoreMC.focus();
Key.removeListener(keyListener);
Key.addListener(enterHighscoreKeyListener);
} else {
loadedRecordingNumber = -1;
startGame(true);
function getLoadedRecordingNumberHighscorePos(num) {
for (var n=0;n<10;n++) {
if (num == highscores[n].recFile) {
return n;
function loadHighscores() {
vars = new LoadVars();
vars.onLoad = function(success) {
for (var n=0;n<10;n++) {
var mc = highscores.attachMovie("highscoreLine", n, n);
mc._x = 5;
mc._y = 5+n*12;
mc.place.text = (n+1) + ".";
mc.name.text = this["name"+n];
mc.score.text = this["score"+n];
mc.recFile = parseInt(this["recFile"+n]);
lowestHighscore = parseInt(this.score9);
if (!gameRunning) {
loadRecording(random(10));
delete this;
if (this._url.indexOf("http") != -1) {
vars.load("highscores.txt?" + new Date().getTime());
} else {
vars.load("highscores.txt");
function loadRecording(num) {
vars = new LoadVars();
vars.onLoad = function(success) {
if (success && this.recTurn.length) {
recTurn = this.recTurn;
recFrame = this.recFrame;
recFood = this.recFood;
startGame(true);
} else {
loadRecording((num+1)%10);
return;
delete this;
loadedRecordingNumber = num;
if (this._url.indexOf("http") != -1) {
vars.load("rec"+loadedRecordingNumber+".txt?" + new Date().getTime());
} else {
vars.load("rec"+loadedRecordingNumber+".txt");
function saveHighscore() {
sendVars = new LoadVars();
for (var n in _root) {
if (_root[n] != sendVars) {
sendVars[n] = _root[n];
returnVars = new LoadVars();
returnVars.onLoad = function() {
if (this.status == "ok") {
loadHighscoresInterval = setInterval(function() {
loadHighscores();
clearInterval(loadHighscoresInterval);
}, 1000);
delete sendVars;
delete this;
sendVars.sendAndLoad("enterHighscore.php", returnVars, "POST");
function startClicked() {
if (!gameRunning || playRec) {
if (highscores.enterHighscoreMC._visible) {
Key.removeListener(enterHighscoreKeyListener);
Key.addListener(keyListener);
highscores.enterHighscoreMC._visible = false;
startGame(false);
function viewGame(lineMC) {
loadRecording(lineMC.recFile);
statusTextField.text = "Loading " + lineMC.name.text + "'s game...";
Now what is left to do is somehow to iclude educational quiz in this game/code. First idea that came to me is same thing Ned suggested: to create some unique movie clip which would contain all data/questions lined up but main problem for me is how to "trigger" that movie clip to play only AFTER end user clicks on "Start game" or SPACE to restart? Not sure how to solve this issue? -
Multiplayer online TicTacToe Game
I am familiar with Java, worked for almost 2 years, I would like to know what exactly I need, the programms on client side and the server side, how to code and all to develop a multiplayer online game, where user will ener the room using their nickName and see some tables and the users they can join any table or ceate new table or invite a user, how to doit? is it possible to do it using J2SE?
I have developed a networking game of tickTactoe using sockets, is that of any help?It is deftaly posible to have java online games and the api for it comes with java. You deftaly should not have php involded in the mix unless there is somthing very hacky going on.
As for MySQL, hosting and hardware that all depends on what you are making and how you implement it.
Some info on networking in java: [http://tinyurl.com/yjt7mkf|http://tinyurl.com/yjt7mkf]
You deftaly want to look in to the sockets part.
If you're interested in java MMOs or any kind of online games for that matter, i would also recommend taking a look at [Project Darkstar|http://tinyurl.com/ylnlre6] . It provides all the infrastructure you need to implement networked games. You just have to implement the code. don't forget to read their faqs.
Regards.
Andy -
Pogo board games. What they are using?
Hi,
I been to Pogo.com and tested board games. All are made with JAVA.There games are 2D.
1 - Can some one tell me what mix of techonologies they are using. Board, Poker games? .
2 - Can we made these games with Java 2D library?
3 - What multiplayer server they are using for multiplayer games. Any idea?
4 - How do you find creating games with Java 2D instead of flash (any idea). Is it easy to use 2D library?
5 - If we use 2D library than we need to know Java to work on that?
thanks in advance.Pirzada wrote:
Hi,
I been to Pogo.com and tested board games. All are made with JAVA.There games are 2D.
1 - Can some one tell me what mix of techonologies they are using. Board, Poker games? . Well, I would think you have answered your own question before you have even asked it--Java.
2 - Can we made these games with Java 2D library?Yes.
3 - What multiplayer server they are using for multiplayer games. Any idea?Are you asking if there are multiplayer gaming engines that you can incorporate into your software instead of programming it yourself?
4 - How do you find creating games with Java 2D instead of flash (any idea). Is it easy to use 2D library?You lean Java, study the tutorials on Graphics and 2D, then write what you like.
5 - If we use 2D library than we need to know Java to work on that?Ummm... well, yes, of course: do you have to know French to speak it?
thanks in advance.
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