Creating Flash frames

I need to insert white flash frames between edits. I'm working with FCP6.0.4
Thanks.

If you actually want to insert white frames, go to the Effects tab next to the browser, the twirl down to Video Generators > Matte > Color Solid and drag that onto the timeline. In the Controls tab, set it to white.

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  • Creating flash cs3 component

    Hi,
    There is great and easy way to create flash based component
    in flash cs3 using action script 3.0.
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    * author @ sanjeev rajput
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    import flash.events.Event;
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    private var _height:Number =100;
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    [Inspectable]
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    [Inspectable]
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    [Inspectable]
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    7. Now right click again on your movieclip in library and
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    8. In class name text field provide same class name
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    9. Click on ok button
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    Data\Adobe\Flash CS3\en\Configuration\Commands\
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    Lt.CYX[UGA] wrote:
    > if anyone is using Flash CS3, try creating a flash
    movie, using the FLVPlayer
    > component to play an flv video and make it an executable
    projector. Run it
    > fullscreen and watch how the screen just stays black
    when the video should
    > appear. If you stay windowed, it works fine.
    >
    >
    steps to reproduce:
    > 1. create flash movie
    > 2. put an FLVPlayer component on a frame that's not the
    first (for testing
    > purposes)
    > 3. before the projector reaches the frame with the
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    >
    >
    observed behaviour:
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    > player goes back to windowed mode
    >
    >
    expected behaviour:
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    >
    >
    remarks:
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    >
    Works just fine.
    Made new movie, on frame 2 places Full screen action, on
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    and stop(); action attached to frame. Projector pops large
    following by video playing
    just fine.
    I tried variety, first frame, many frames, all on one. Not
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    Works on first go.
    Best Regards
    Urami
    Beauty is in the eye of the beer holder...
    <urami>
    If you want to mail me - DO NOT LAUGH AT MY ADDRESS
    </urami>

  • Has anyone solved or worked around the After Effects CC red flash frame glitch?

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  • Help please: How to create  a frame? (not as you think)

    You probably know lots of sites are built with frames, and I
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    Please replay if you did not understand something.

    Galgofrit wrote:
    > You probably know lots of sites are built with frames,
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    > Please replay if you did not understand something.
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    Best Regards
    Urami
    "Never play Leap-Frog with a Unicorn."
    <urami>
    If you want to mail me - DO NOT LAUGH AT MY ADDRESS
    </urami>

  • Media Encoder adding flash frame

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  • Help needed with creating Flash game

    Hello,
    I need to create Flash educational/quiz game for one of my clients. It would be based on concept like these ones for example:
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    Greetings,
    Adnan

    Update: I have just read all instructions in Snake tutorial which helped be better realize how Snake game works.
    a) This is what I plan to realize for my client:
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    blockSize = 8;   // the block width/height in number of pixels
    gameHeight = 30; // the game height in number of blocks
    gameWidth  = 45; // the game width in number of blocks
    replaySpeed = 1;
    SNAKE_BLOCK = 1; // holds the number used to mark snake blocks in the map
    xVelocity = [-1, 0, 1, 0]; // x velocity when moving left, up, right, down
    yVelocity = [0, -1, 0, 1]; // y velocity when moving left, up, right, down
    keyListener = new Object(); // key listener
    keyListener.onKeyDown = function() {
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        if (keyCode > 36 && keyCode < 41) { // arrow keys pressed (37 = left, 38 = up, 39 = right, 40 = down)...
            if (playRec) {
                if (keyCode == 37 && replaySpeed > 1) {
                    replaySpeed--;
                } else if (keyCode == 39 && replaySpeed < 10) {
                    replaySpeed++;
            } else if (game.onEnterFrame != undefined) { // only allow moves if the game is running, and is not paused
                if (keyCode-37 != turnQueue[0]) { // ...and it's different from the last key pressed
                    turnQueue.unshift(keyCode-37); // save the key (or rather direction) in the turnQueue
        } else if (keyCode == 32) { // start the game if it's not started (32 = SPACE)
            if (!gameRunning || playRec) {
                startGame(false);
        } else if (keyCode == 80) { // pause/unpause (80 = 'P')
            if (gameRunning && !playRec) {
                if (game.onEnterFrame) { // pause
                    delete game.onEnterFrame; // remove main loop
                    textMC.gotoAndStop("paused");
                } else { // exit pause mode
                    game.onEnterFrame = main; // start main loop
                    textMC.gotoAndStop("hide");
    Key.addListener(keyListener);
    function startGame(pRec) {
        x = int(gameWidth/2); // x start position in the middle
        y = gameHeight-2;     // y start position near the bottom
        map = new Array(); // create an array to store food and snake
        for (var n=0;n<gameWidth;n++) { // make map a 2 dimensional array
            map[n] = new Array();
        turnQueue = new Array(); // a queue to store key presses (so that x number of key presses during one frame are spread over x number of frames)
        game.createEmptyMovieClip("food", 1); // create MC to store the food
        game.createEmptyMovieClip("s", 2); // create MC to store the snake
        scoreTextField.text = "Score: 0"; // type out score info
        foodCounter = 0; // keeps track of the number of food movie clips
        snakeBlockCounter = 0; // keeps track of the snake blocks, increased on every frame
        currentDirection = 1; // holds the direction of movement (0 = left, 1 = up, 2 = right, 3 = down)
        snakeEraseCounter = -1; // increased on every frame, erases the snake tail (setting this to -3 will result in a 3 block long snake at the beginning)
        score = 0; // keeps track of the score
        ticks = lastRec = 0;
        recPos = recFoodPos = 0;
        playRec = pRec;
        if (!playRec) {
            textMC.gotoAndStop("hide"); // make sure no text is visible (like "game over ")
            highscores.enterHighscoreMC._visible = false;
            statusTextField.text = "";
            recTurn = "";
            recFrame = "";
            recFood = "";
            game.onEnterFrame = main; // start the main loop
        } else {
            if (loadedRecordingNumber != -1) {
                var n = getLoadedRecordingNumberHighscorePos(loadedRecordingNumber);
                statusTextField.text = "Viewing " + highscores[n].name.text + "'s game (score " + highscores[n].score.text + ")";
            } else {
                statusTextField.text = "Viewing your game";
            game.onEnterFrame = replayMain; // start the main loop
        placeFood("new"); // place a new food block
        gameRunning = true; // flag telling if the game is running. If true it does not necessarily mean that main is called (the game could be paused)
    function main() { // called on every frame if the game is running and it's not paused
        if (playRec) {
            if (ticks == lastRec+parseInt(recFrame.charAt(recPos*2)+recFrame.charAt(recPos*2+1), 36)) {
                currentDirection = parseInt(recTurn.charAt(recPos));
                lastRec = ticks;
                recPos++;
        } else if (turnQueue.length) { // if we have a turn to perform...
            var dir = turnQueue.pop(); // ...pick the next turn in the queue...
            if (dir % 2 != currentDirection % 2) { // not a 180 degree turn (annoying to be able to turn into the snake with one key press)
                currentDirection = dir; // change current direction to the new value
                recTurn += dir;
                var fn = ticks-lastRec;
                if (fn < 36) {
                    recFrame += " "+new Number(fn).toString(36);
                } else {
                    recFrame += new Number(fn).toString(36);
                lastRec = ticks;
        x += xVelocity[currentDirection]; // move the snake position in x
        y += yVelocity[currentDirection]; // move the snake position in y
        if (map[x][y] != SNAKE_BLOCK && x > -1 && x < gameWidth && y > -1 && y < gameHeight) { // make sure we are not hitting the snake or leaving the game area
            game.s.attachMovie("snakeMC", snakeBlockCounter, snakeBlockCounter, {_x: x*blockSize, _y: y*blockSize}); // attach a snake block movie clip
            snakeBlockCounter++; // increase the snake counter
            if (map[x][y]) { // if it's a not a vacant block then there is a food block on the position
                score += 10; // add points to score
                scoreTextField.text = "Score: " + score; // type out score info
                snakeEraseCounter -= 5; // make the snake not remove the tail for five loops
                placeFood(map[x][y]); // place the food movie clip which is referenced in the map map[x][y]
            map[x][y] = SNAKE_BLOCK; // set current position to occupied
            var tailMC = game.s[snakeEraseCounter]; // get "last" MC according to snakeEraseCounter (may not exist)
            if (tailMC) { // if the snake block exists
                delete map[tailMC._x/blockSize][tailMC._y/blockSize]; // delete the value in the array m
                tailMC.removeMovieClip(); // delete the MC
            snakeEraseCounter++; // increase erase snake counter   
        } else { // GAME OVER if it is on a snake block or outside of the map
            if (playRec) {
                startGame(true);
            } else {
                gameOver();
            return;
        ticks++;
    function replayMain() {
        for (var n=0;n<replaySpeed;n++) {
            main();
    function gameOver() {
        textMC.gotoAndStop("gameOver"); // show "game over" text
        delete game.onEnterFrame; // quit looping main function
        gameRunning = false; // the game is no longer running
        enterHighscore();
    function placeFood(foodMC) {
        if (playRec) {
            var xFood = parseInt(recFood.charAt(recFoodPos*3)+recFood.charAt(recFoodPos*3+1), 36);
            var yFood = parseInt(recFood.charAt(recFoodPos*3+2), 36);
            recFoodPos++;
        } else {
            do {
                var xFood = random(gameWidth);
                var yFood = random(gameHeight);
            } while (map[xFood][yFood]); // keep picking a spot until it's a vacant spot (we don't want to place the food on a position occupied by the snake)
            if (xFood < 36) {
                recFood += " "+new Number(xFood).toString(36);
            } else {
                recFood += new Number(xFood).toString(36);
            recFood += new Number(yFood).toString(36);
        if (foodMC == "new") { // create a new food movie clip
            foodMC = game.food.attachMovie("foodMC", foodCounter, foodCounter);
            foodCounter++;
        foodMC._x = xFood*blockSize; // place the food
        foodMC._y = yFood*blockSize; // place the food
        map[xFood][yFood] = foodMC; // save a reference to this food movie clip in the map
    //- Highscore functions
    loadHighscores();
    enterHighscoreKeyListener = new Object();
    enterHighscoreKeyListener.onKeyDown = function() {
        if (Key.getCode() == Key.ENTER) {
            playerName = highscores.enterHighscoreMC.nameTextField.text;
            if (playerName == undefined || playerName == "") {
                playerName = "no name";
            saveHighscore();
            Key.removeListener(enterHighscoreKeyListener);
            Key.addListener(keyListener);
            highscores.enterHighscoreMC._visible = false;
            loadedRecordingNumber = -1;
            startGame(true);
    function enterHighscore() {
        if (score >= lowestHighscore) {
            highscores.enterHighscoreMC._visible = true;
            highscores.enterHighscoreMC.focus();
            Key.removeListener(keyListener);
            Key.addListener(enterHighscoreKeyListener);
        } else {
            loadedRecordingNumber = -1;
            startGame(true);
    function getLoadedRecordingNumberHighscorePos(num) {
        for (var n=0;n<10;n++) {
            if (num == highscores[n].recFile) {
                return n;
    function loadHighscores() {
        vars = new LoadVars();
        vars.onLoad = function(success) {
            for (var n=0;n<10;n++) {
                var mc = highscores.attachMovie("highscoreLine", n, n);
                mc._x = 5;
                mc._y = 5+n*12;
                mc.place.text = (n+1) + ".";
                mc.name.text = this["name"+n];
                mc.score.text = this["score"+n];
                mc.recFile = parseInt(this["recFile"+n]);
            lowestHighscore = parseInt(this.score9);
            if (!gameRunning) {
                loadRecording(random(10));
            delete this;
        if (this._url.indexOf("http") != -1) {
            vars.load("highscores.txt?" + new Date().getTime());
        } else {
            vars.load("highscores.txt");
    function loadRecording(num) {
        vars = new LoadVars();
        vars.onLoad = function(success) {
            if (success && this.recTurn.length) {
                recTurn = this.recTurn;
                recFrame = this.recFrame;
                recFood = this.recFood;
                startGame(true);
            } else {
                loadRecording((num+1)%10);
                return;
            delete this;
        loadedRecordingNumber = num;
        if (this._url.indexOf("http") != -1) {
            vars.load("rec"+loadedRecordingNumber+".txt?" + new Date().getTime());
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            vars.load("rec"+loadedRecordingNumber+".txt");
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        for (var n in _root) {
            if (_root[n] != sendVars) {
                sendVars[n] = _root[n];
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        returnVars.onLoad = function() {
            if (this.status == "ok") {
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                    loadHighscores();
                    clearInterval(loadHighscoresInterval);
                }, 1000);
            delete sendVars;
            delete this;
        sendVars.sendAndLoad("enterHighscore.php", returnVars, "POST");
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        if (!gameRunning || playRec) {
            if (highscores.enterHighscoreMC._visible) {
                Key.removeListener(enterHighscoreKeyListener);
                Key.addListener(keyListener);
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            startGame(false);
    function viewGame(lineMC) {
        loadRecording(lineMC.recFile);
        statusTextField.text = "Loading " + lineMC.name.text + "'s game...";
    Now what is left to do is somehow to iclude educational quiz in this game/code. First idea that came to me is same thing Ned suggested: to create some unique movie clip which would contain all data/questions lined up but main problem for me is how to "trigger" that movie clip to play only AFTER end user clicks on "Start game" or SPACE to restart? Not sure how to solve this issue?

  • White flash frame at chapter start

    Hello,
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    Thanks,
    Mikado1

    Hi Sue,
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    Two problems. First, I don't have iMovie HD - I have iMovie 4.0.1.
    I tried your idea (with a short clip). I exported QT movie from FCP HD (best quality, no chapters) into iMovie. Then I exported the no chapter QT movie iMovie to desktop. Then I imported the QT movie to an iMovie new project, added chapters and created an iDVD project from iMovie.
    Same problem. I never get to the burning stage. The "freeze then flash frame" problem at the beginning of all chapters is in the preview.
    My iMovie 4.0.1 doesn't accept my 60m film (too long) - so I'll need another solution anyway.
    I tried reinstalling iDVD 4.0.1 - but still the same problem.
    At this point I'm willing to upgrade to something else. Sounds like I'm better off with iDVD vs DVD Studio Pro, given my current knowledge. I shouldn't need iMovie HD, if I have FCP HD already?
    By the way, the QT movie export of my project plays fine with QT player.
    Thanks so much,
    Mikado1

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    You might want to take a look at this articel from Michael Wong:
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    The shortest way to accomplish this is to download a copy of MPEG Streamclip as relayed by longtime iMovie Discussion Group participant AppleMan1958
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  • Java.lang.RuntimeException: Error while creating embedded frame

    hello,
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    I solved this problem by correcting a typo in the HTML source:
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  • Why can't my recipient add comments in a pdf created in Frame 7.1?

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    Commenting is a function of Acrobat settings. FM7.x doesn't really matter in this case. I sounds like you've done it properly. Here's a quick link to enabling the Commenting function in Acrobat 7: http://www.adobe.com/designcenter/acrobat/articles/acr7ttrdrcomt/acr7ttrdrcomt.pdf
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  • Sap script '' how to create table frame in sap script"""

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    Hi,
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    Syntax
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    Parameters: For each of XPOS, YPOS, WIDTH, HEIGHT and FRAME both a measurement and a unit of measurement must be specified. The INTENSITY parameter should be specified as a percentage between 0 and 100.
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    Y(abs) = YORIGIN + YPOS
    2. WIDTH: Width of the box. Default: WIDTH value of the SIZE command.
    3. HEIGHT: Height of the box. Default: HEIGHT value of the SIZE command.
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    Default: 0 (no frame).
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    Default: 100 (full black)
    Measurements: Decimal numbers must be specified as literal values (like ABAP numeric constants) by being enclosed in inverted commas. The period should be used as the decimal point character. See also the examples listed below.
    Units of measurement: The following units of measurement may be used:
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    • PT (point)
    • IN (inch)
    • MM (millimeter)
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    • LN (line)
    • CH (character).
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    • 1 PT = 1/72 IN
    • 1 IN = 2.54 CM
    • 1 CM = 10 MM
    • 1 CH = height of a character relative to the CPI specification in the layout set header
    • 1 LN = height of a line relative to the LPI specification in the layout set header
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    /: BOX INTENSITY 10
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    /: BOX HEIGHT 0 TW FRAME 10 TW
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    /: BOX XPOS '13.5' CM WIDTH 0 TW HEIGHT '13.5' CM FRAME 10 TW
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    check the fallowing link also
    http://help.sap.com/saphelp_40b/helpdata/en/d1/803293454211d189710000e8322d00/content.htm
    Mark the points if u find it useful...
    Regards,
    Omkar.

  • Hel with modifying cs5/6 script...create anchored frames from text

    hello
    I have one great time saver script for cs5 for create anchored frames from text tagged with/or charachter style/paragraph style. This work in cs6 but have some "bugs" for me. Script need to be compatible with InDesign CS6.
    1. script in original (look bellow) create text frame which is fitted to lenght of the text. I make change and change 466 line:
    AnchoredTextFrame.fit(FitOptions.FRAME_TO_CONTENT);
    now frame is wide as I write in check box, good. But frame not resize to lenght of the text so I add after above lines 466-470:
        var FO = FitOptions.FRAME_TO_CONTENT,
        tfs = ([]).concat.apply([], app.activeDocument.stories.everyItem().textContainers),
        t, i = tfs.length;
    while( i-- ) (t=tfs[i]).overflows && ( t.locked || t.fit(FO) );
    now all is ok but is here better way to make this to work? Simply, i want to spec text frame width in dialog box, frame will resize only verticaly in direction to amount text in frame. I dont want any overset text.
    2. One "bug". For some reason script alter paragraph style of other text which is not subject to be cutted in anchored frame.
    How to resolve this?
    #targetengine "session"
              Automating anchored object creation
              Version: 2
        Script by Thomas Silkjær
              http://indesigning.net/
    Модификация Б. Кащеев, www.adobeindesign.ru
    Скрипт предназначен для создания привязанных фреймов из текста, отформатированного
    каким-либо абзацным или символьным стилем. Эти стили задаются пользователем в диалоговом
    окне скрита. Там же необходимо задать объектный стиль для привязанного фрейма, в котором
    пользователь должен заранее задать оформление и параметры привязки. Далее необходимо
    указать ширину привязанного фрейма, а его высота будет рассчитана автоматически исходя из
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    разделителя целой и дробной части следует использовать не запятую, а точку, следуя западным
    стандартам разработчиков программы  Adobe InDesign. Первоначально идея и скрипт по созданию
    привязанных фреймов принадлежит Thomas Silkjær для версии ID CS4. C появлением версий CS5
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    единиц измерения из выпадающего списка, изменены GREP-выражения для поиска текста,
    область действия скрипта ограничена материалом (Story), а не документом.
    var myMeasureUnits = ["Milimeters","Centimeters","Points","Inches", "Picas", "Ciceros"];
    var selectUnits;
    var pStyleIndex = null;
    var cStyleIndex = null;
    var oStyleIndex = null;
    var myH, myW;
    function main()
        app.scriptPreferences.userInteractionLevel = UserInteractionLevels.interactWithAll;
              if (app.documents.length == 0)
                        alert ("Document is not open. Open document first");
                        return;
        var myParaStyleList = myGetParagraphStyleNames();
        var myCharStyleList = myGetCharacterStyleNames();
        var myObjStyleList = myGetObjStyleNames();
        if(app.selection.length && app.selection[0].hasOwnProperty("baseline"))
            var myStory = app.selection[0].parentStory;
            var myWin = myDialog(myParaStyleList, myCharStyleList, myObjStyleList);
            if ( myWin.show()  == 1 )
                var myDocument = app.activeDocument
                with (myDocument.viewPreferences){
                    // Сохраняем старые единицы измерения в переменных myOldXUnits, myOldYUnits
                    var myOldXUnits = horizontalMeasurementUnits;
                    var myOldYUnits = verticalMeasurementUnits;
                    // Устанавливаем новые единицы измерения
                    switch(selectUnits)
                        case 0:                   
                            horizontalMeasurementUnits = MeasurementUnits.millimeters;
                            verticalMeasurementUnits = MeasurementUnits.millimeters;
                            break;
                        case 1:
                            horizontalMeasurementUnits = MeasurementUnits.centimeters;
                            verticalMeasurementUnits = MeasurementUnits.centimeters;
                            break;
                        case 2:
                            horizontalMeasurementUnits = MeasurementUnits.points;
                            verticalMeasurementUnits = MeasurementUnits.points;
                            break;                  
                        case 3:
                            horizontalMeasurementUnits = MeasurementUnits.inches;
                            verticalMeasurementUnits = MeasurementUnits.inches;
                            break;
                        case 4:
                            horizontalMeasurementUnits = MeasurementUnits.picas;
                            verticalMeasurementUnits = MeasurementUnits.picas;
                            break;
                        case 5:
                            horizontalMeasurementUnits = MeasurementUnits.ciceros;
                            verticalMeasurementUnits = MeasurementUnits.ciceros;
                            break;
                        default: break;
                    } // switch
                if(cStyleIndex == null)
                {/*поиск по стилю абзаца*/
                    var pStyle = getParagraphStyleByName(myParaStyleList[pStyleIndex]);
                    resetGREPfindChange();
                    app.findGrepPreferences.appliedParagraphStyle = pStyle;
                    app.findGrepPreferences.findWhat = NothingEnum.nothing;
                else //
                    // поиск по стилю символов
                    var cStyle = getCharacterStyleByName(myCharStyleList[cStyleIndex]);
                    resetGREPfindChange();
                    app.findGrepPreferences.appliedCharacterStyle = cStyle;
                    //app.findGrepPreferences.findWhat = ".+";
                    app.findGrepPreferences.findWhat = NothingEnum.nothing;
                var foundItems = myStory.findGrep();
                if(!foundItems.length) {
                    alert("Found the text to be placed in a linked frames"); exit();
                //alert(foundItems.length);
                //alert (foundItems[0].contents)
                //alert (foundItems[1].contents)
                var oStyle = getObjectStyleByName(myObjStyleList[oStyleIndex]);
                for(var i = foundItems.length-1; i >=0; i--)
                    //alert (foundItems[i].contents)
                    createAnchoredFrame(foundItems[i], oStyle);
                with (myDocument.viewPreferences){
                    try{
                        horizontalMeasurementUnits = myOldXUnits;
                        verticalMeasurementUnits = myOldYUnits;
                    catch(myError){
                        alert("Unable to return to the original unit");
            } //if ( myWin.show()
        } //if(app.selection.length && app.selection[0].hasOwnProperty("baseline"))
        else
            alert("Place the cursor in the text and run the script again")
    } // main
    function myGetParagraphStyleNames()
    // Получаем список стилей абзацев
              var curGroup;
              var curGroupName;
              var curNameInGroup;
              var myParagraphStyleNames = app.activeDocument.paragraphStyles.everyItem().name;
              myParagraphStyleNames.shift(); // удаление стиля No Paragraph Style
              var paraGroups = app.activeDocument.paragraphStyleGroups;
              var paraGroupsLen = paraGroups.length;
              for(var i = 0; i < paraGroupsLen; i++) {
                        curGroup = paraGroups[i];
                        curGroupName = paraGroups[i].name;
                        curGroupStyleNames = curGroup.paragraphStyles.everyItem().name
                        for (j=0; j< curGroupStyleNames.length; j++)
                                  curNameInGroup = curGroupName +":"+ curGroupStyleNames[j];
                                  myParagraphStyleNames.push(curNameInGroup);
              return myParagraphStyleNames;
    function myGetCharacterStyleNames()
    // Получаем список символьных стилей
              var curGroup;
              var curGroupName;
              var curNameInGroup;
              var myCharacterStyleNames = app.activeDocument.characterStyles.everyItem().name;
              myCharacterStyleNames.shift(); // удаление стиля None
              var charGroups = app.activeDocument.characterStyleGroups;
              var charStyleGroupLen = charGroups.length;
              for(var i=0; i < charStyleGroupLen; i++)
                        curGroup = charGroups[i];
                        curGroupName = charGroups[i].name;
                        curGroupStyleNames = curGroup.characterStyles.everyItem().name;
                        for (j=0; j< curGroupStyleNames.length; j++)
                                  curNameInGroup = curGroupName +":"+ curGroupStyleNames[j];
                                  myCharacterStyleNames.push(curNameInGroup);
              } //for
              return myCharacterStyleNames;
    } // fnc
    function myGetObjStyleNames()
        var curGroup;
              var curGroupName;
              var curNameInGroup;
              var myObjStyleNames = app.activeDocument.objectStyles.everyItem().name;
        myObjStyleNames.shift();
        var objGroups = app.activeDocument.objectStyleGroups;
        var objStyleGroupLen = objGroups.length;
        for(var i=0; i < objStyleGroupLen; i++)
                        curGroup = objGroups[i];
                        curGroupName = objGroups[i].name;
                        curGroupStyleNames = curGroup.objectStyles.everyItem().name;
                        for (var j=0; j< curGroupStyleNames.length; j++)
                                  curNameInGroup = curGroupName +":"+ curGroupStyleNames[j];
                                  myObjStyleNames.push(curNameInGroup);
              } //for
        return myObjStyleNames;
    } // fnc
    function myDialog(myParaStyleList, myCharStyleList, myObjStyleList)
        var myDialog = new Window('dialog', 'Create anchored text frames');
        this.windowRef = myDialog;
              myDialog.orientation = "column";
        myDialog.alignChildren = ['fill', 'fill'];
        // добавляем панель 1 с элементами управления
        myDialog.Pnl1 = myDialog.add("panel", undefined, "Move the text in linked frames");
              myDialog.Pnl1.orientation = "column";
        myDialog.Pnl1.alignChildren = "left";
        myDialog.Pnl1.pstyle = myDialog.Pnl1.add('checkbox', undefined, "Text with the paragraph style");
        myDialog.Pnl1.pstyle.value = false;
        myDialog.Pnl1.dropdownParaStyle = myDialog.Pnl1.add("dropdownlist", undefined, myParaStyleList);
        myDialog.Pnl1.dropdownParaStyle.title = "Select the paragraph style ";
        myDialog.Pnl1.dropdownParaStyle.minimumSize = [250,20];
        myDialog.Pnl1.dropdownParaStyle.enabled = false;
        myDialog.Pnl1.dropdownParaStyle.selection = 0;
        if(myCharStyleList.length)
            myDialog.Pnl1.сstyle = myDialog.Pnl1.add('checkbox', undefined, "Text with character style");
            myDialog.Pnl1.сstyle.value = false;
            myDialog.Pnl1.dropdownCharStyle = myDialog.Pnl1.add("dropdownlist", undefined, myCharStyleList );
            myDialog.Pnl1.dropdownCharStyle.title = "Select the character style ";
            myDialog.Pnl1.dropdownCharStyle.minimumSize = [250,20];
            myDialog.Pnl1.dropdownCharStyle.enabled = false;
            myDialog.Pnl1.dropdownCharStyle.selection = 0;
            myDialog.Pnl1.pstyle.onClick = function()
                if(this.value) {
                    myDialog.Pnl1.dropdownParaStyle.enabled = true;
                    myDialog.Pnl1.dropdownCharStyle.enabled = false;
                    myDialog.Pnl1.сstyle.value = false;
                else
                    myDialog.Pnl1.dropdownParaStyle.enabled = false;
                    myDialog.Pnl1.dropdownCharStyle.enabled = true ;
                    myDialog.Pnl1.сstyle.value = true;
            }// fnc
            myDialog.Pnl1.сstyle.onClick = function()
                if(this.value)
                    myDialog.Pnl1.dropdownCharStyle.enabled = true;
                    myDialog.Pnl1.dropdownParaStyle.enabled = false;
                    myDialog.Pnl1.pstyle.value = false;
                else
                    myDialog.Pnl1.dropdownCharStyle.enabled = false;
                    myDialog.Pnl1.dropdownParaStyle.enabled = true ;
                    myDialog.Pnl1.pstyle.value = true;
            }// fnc
        }//  if(myCharStyleList.length)
        else
            myDialog.Pnl1.pstyle.onClick = function()
                if(this.value)
                    myDialog.Pnl1.dropdownParaStyle.enabled = true;
                else
                    myDialog.Pnl1.dropdownParaStyle.enabled = false;
    //  Вторая панель
        myDialog.Pnl2 = myDialog.add("panel", undefined, "Parameters of the text frame");
              myDialog.Pnl2.orientation = "column";
        myDialog.Pnl2.alignChildren = "left"; 
        myDialog.Pnl2.dropdownObjStyle = myDialog.Pnl2.add("dropdownlist", undefined, myObjStyleList );
        myDialog.Pnl2.dropdownObjStyle.title = "Select an object style ";
        myDialog.Pnl2.dropdownObjStyle.minimumSize = [250,20];
        myDialog.Pnl2.dropdownObjStyle.enabled = true;
        myDialog.Pnl2.dropdownObjStyle.selection = 0;
        myDialog.Pnl2.Group1 = myDialog.Pnl2.add( "group" );
        myDialog.Pnl2.Group1.stxt1 = myDialog.Pnl2.Group1.add("statictext", undefined, "The width of the text frame");
        myDialog.Pnl2.Group1.etxt = myDialog.Pnl2.Group1.add("edittext", undefined, "40");
        myDialog.Pnl2.Group1.etxt.characters = 10;
        myDialog.Pnl2.Group1.dropdownMeasurementUnits = myDialog.Pnl2.Group1.add("dropdownlist", undefined, myMeasureUnits );
        myDialog.Pnl2.Group1.dropdownMeasurementUnits.maximumSize = [80,20];
        myDialog.Pnl2.Group1.dropdownMeasurementUnits.selection = 0;
        //myDialog.Pnl2.Group1.stxt2 = myDialog.Pnl2.Group1.add("statictext", undefined, "mm ");
        /*myDialog.Pnl2.Group2 = myDialog.Pnl2.add( "group" );
        myDialog.Pnl2.Group2.stxt1 = myDialog.Pnl2.Group2.add("statictext", undefined, "Высота привязанного фрейма  ");
        myDialog.Pnl2.Group2.etxt = myDialog.Pnl2.Group2.add("edittext", undefined, "30");
        myDialog.Pnl2.Group2.etxt.characters = 10;
        //myDialog.Pnl2.Group2.stxt2 = myDialog.Pnl2.Group2.add("statictext", undefined, "mm ");*/
        myDialog.Pnl2.stxt1 = myDialog.Pnl2.add("statictext", undefined, "Attention! When you enter fractional values as");
        myDialog.Pnl2.stxt2 = myDialog.Pnl2.add("statictext", undefined, "the decimal part, should be used");
        myDialog.Pnl2.stxt3 = myDialog.Pnl2.add("statictext", undefined, "point, not comma.");
        myDialog.Pnl2.stxt1.graphics.foregroundColor = myDialog.Pnl2.stxt1.graphics.newPen (myDialog.Pnl2.stxt1.graphics.PenType.SOLID_COLOR, [1, 0, 0, 1], 1);
        myDialog.Pnl2.stxt2.graphics.foregroundColor = myDialog.Pnl2.stxt2.graphics.newPen (myDialog.Pnl2.stxt2.graphics.PenType.SOLID_COLOR, [1, 0, 0, 1], 1);
        myDialog.Pnl2.stxt3.graphics.foregroundColor = myDialog.Pnl2.stxt3.graphics.newPen (myDialog.Pnl2.stxt3.graphics.PenType.SOLID_COLOR, [1, 0, 0, 1], 1);
        // --------- кнопки --------------
        var myGroup = myDialog.add( "group" );
        myGroup.orientation = 'row';
        myGroup.alignChildren = ['fill', 'fill']; 
        myGroup.okButton = myGroup.add( "button", undefined, "OK" );
        myGroup.okButton.onClick = function()
            if(myCharStyleList.length) // есть символьные стили в документе
                if(!myDialog.Pnl1.pstyle.value && !myDialog.Pnl1.сstyle.value)
                    alert("You must select a paragraph style or character style");
                    return ;
                if(myDialog.Pnl1.pstyle.value) { pStyleIndex= myDialog.Pnl1.dropdownParaStyle.selection.index; cStyleIndex = null;}
                else {cStyleIndex = myDialog.Pnl1.dropdownCharStyle.selection.index; pStyleIndex=null; }
            else // нет символьных стилей
                if(!myDialog.Pnl1.pstyle.value)
                    alert("You must select a paragraph style");
                    return;
                pStyleIndex = myDialog.Pnl1.dropdownParaStyle.selection.index;
                cStyleIndex = null;
            } //  else // нет символьных стилей
           oStyleIndex = myDialog.Pnl2.dropdownObjStyle.selection.index;
           if(myDialog.Pnl2.Group1.etxt.text =="")
               alert("Enter the width of the text frame");
               return;
            else
                myW = myDialog.Pnl2.Group1.etxt.text;
                myH = myW;
            /*if(myDialog.Pnl2.Group2.etxt.text == "")
                alert("Введите высоту привязанного фрейма");
                return;
            else
                myH = myDialog.Pnl2.Group2.etxt.text;
           selectUnits = myDialog.Pnl2.Group1.dropdownMeasurementUnits.selection.index;
            myDialog= this.window.close( 1 );
        myGroup.cancelButton = myGroup.add( "button", undefined, "Cancel" );
        myGroup.cancelButton.onClick = function() { myDialog = this.window.close( 0 ); }
        myDialog.Pnl3 = myDialog.add("panel", undefined, "");
        myDialog.Pnl2.alignChildren = "left";
        myDialog.Pnl3.stxt = myDialog.Pnl3.add("statictext", undefined, "(с) Thomas Silkjær        (с) Борис Кащеев, www.adobeindesign.ru ");
        return myDialog;   
    } // fnc
    function getParagraphStyleByName(myStyleName)
              var DocParaStyles = app.activeDocument.paragraphStyles;
              var DocParaGroups = app.activeDocument.paragraphStyleGroups;
              myStyleName = ""+myStyleName;
              var pos = myStyleName.indexOf(":")
              if(pos == -1)
              // стиль не в группе
              var myStyle = DocParaStyles.item(myStyleName);
                        return myStyle;
              } //if
              else
                        var myGroupAndStyleNames = myStyleName.split(":")
                        var myGroupName = myGroupAndStyleNames[0];
                        var myStyleName = myGroupAndStyleNames[1];
                        var myGroup =DocParaGroups.item(myGroupName);
                        return myGroup.paragraphStyles.item(myStyleName);
    } // fnc
    function getCharacterStyleByName(myStyleName)
              var DocChStyles = app.activeDocument.characterStyles;
              var DocCharGroups = app.activeDocument.characterStyleGroups;
              // Есть ли в имени полученного символьного стиля двоеточие? (двоеточие разделяет название группы стилей и название стиля)
              myStyleName = String (myStyleName);
              var pos = myStyleName.indexOf(":");
              if(pos == -1)
              // стиль не в группе
                        return DocChStyles.item(myStyleName)
              } //if...
              else
              {// Стиль в какой-то группе
                        var myGroupAndStyleNames = myStyleName.split(":")
                        var myGroupName = myGroupAndStyleNames[0];
                        var myStyleName = myGroupAndStyleNames[1];
                        var myGroup = DocCharGroups.item(myGroupName);
                        return myGroup.characterStyles.itemByName(myStyleName);
              } // else
    } // fnc()+
    function getObjectStyleByName(myStyleName)
        var DocObjStyles = app.activeDocument.objectStyles;
        var DocCObjGroups = app.activeDocument.objectStyleGroups;
        myStyleName = String (myStyleName);
        var pos = myStyleName.indexOf(":");
        if(pos == -1)
              // стиль не в группе
                        return DocObjStyles.item(myStyleName);
              } //if...
        var myGroupAndStyleNames = myStyleName.split(":");
        var myGroupName = myGroupAndStyleNames[0];
        var myStyleName = myGroupAndStyleNames[1];
        var myGroup = DocObjGroups.item(myGroupName);
                        return myGroup.objectStyles.itemByName(myStyleName);
    } //fnc
    function resetGREPfindChange()
        app.changeGrepPreferences = NothingEnum.nothing;
        app.findGrepPreferences = NothingEnum.nothing;
        app.findChangeGrepOptions.includeFootnotes = false;
        app.findChangeGrepOptions.includeHiddenLayers = false;
        app.findChangeGrepOptions.includeLockedLayersForFind = false;
        app.findChangeGrepOptions.includeLockedStoriesForFind = false;
        app.findChangeGrepOptions.includeMasterPages = false;
    function createAnchoredFrame(myText, myObjStyle)
        var myGeometricBounds = [];
        var myInsertionPoint = myText.insertionPoints[0];
        myInsertionPoint.select;
        var AnchoredTextFrame = myInsertionPoint.textFrames.add();
        myGeometricBounds = AnchoredTextFrame.geometricBounds;
        //alert(parseFloat(myH) + " " + parseFloat(myW))
        myGeometricBounds[2] = myGeometricBounds[0] + parseFloat(myH);
        myGeometricBounds[3] = myGeometricBounds[1] + parseFloat(myW);
        AnchoredTextFrame.geometricBounds = myGeometricBounds;
        AnchoredTextFrame.anchoredObjectSettings.anchoredPosition = AnchorPosition.anchored;
        myText.move(LocationOptions.before, AnchoredTextFrame.texts[0]);
        AnchoredTextFrame.appliedObjectStyle = myObjStyle;
        AnchoredTextFrame.fit(FitOptions.CONTENT_TO_FRAME);
        var FO = FitOptions.FRAME_TO_CONTENT,
        tfs = ([]).concat.apply([], app.activeDocument.stories.everyItem().textContainers),
        t, i = tfs.length;
    while( i-- ) (t=tfs[i]).overflows && ( t.locked || t.fit(FO) );
    } //fnc
    main();

    Hi Cari,
    I did create a new user account (admin level) and InDesign works like a charm.
    When I went back to the other account, plug-ins gone, I deleted the prefs and caches, restarted and still everything is crashing as before.
    At least I am working on one account and I will contiue to troubleshoot on the other account. And at some point either the new account will crash or the old account will work and I will go from there.
    Thanks for the info about Mac remembering info. Always trying to be helpful these Macs.
    And thanks for getting at least into a workable space!!! I am supremely grateful!

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