[CS4] AIPathSuite::SetPathSegments() selects all points
Hi,
I'm desparetly trying to adapt my Plug-in to AI CS4. It works fine under CS3 & older. But the same code recompiled under CS4 SDK, does nastly changes in the selection of points within paths. Indeed, calling AIPathSuite::SetPathSegments() does NOT retain the existing selection state as it did in CS3 & older, but will ALWAYS select ALL points of a partially selected path. This is an ABSOLUTE NECESSITY for my plug-in to retain the existing selection state for partially selected paths. I tried without any success any ways I could imagine to turn around this bug, incl. saving the selection state before changing the points' ordinates and restoring it after; similarly for the path art attr... Apparently, this is out of control of the plus-in. AI seems to alter the selection after my plus-in routines exits.
FWIW, my plug-in does not use LiveEffet since it does not make sense for the plug-in. I'm developping under Mac OS X, but I guess it would give the same results under Windows.
Please help, I'm deperate.
Too many customers are angry because I cannot provide an update for CS4
TIA
I assume this is a filter? I believe AI auto-selects anything touched when a filter runs. I thought it had always done that frankly.
If you need to maintain selection, I'd try adding one step to your 'save & restore' strategy. Illustrator is going to beat on you selection, you can't win that fight. So you just have to let it change the selection and THEN restore your previous selection. I believe you can achieve that using a timer. Create a timer with a zero length and I think it will fire after Illustrator is finished. You can create this and turn it on when you finish your filter, then turn it off as soon as you catch it, effectively making it a one-shot timer. When you catch the timer, you restore you selection at that point and hopefully you've circumvented Illustrator's attempt to 'help' you. Why this isn't an option on the filter I'll never know.
I've used this technique before to solve simillar problems, so I think it will help here. At any rate, good luck
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Adobe Photoshop Version: 11.0 (11.0x20080919 [20080919.r.488 2008/09/19:02:00:00 cutoff; r branch])
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like this
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i will set up a shrine and tell tales of your greatness througout the land if you can help me figure this out.Here's what you do...
open a console window at the root directory that contains all of the .zip files.
After you open all of the zip files you'll have a directory full of subdirectories that contain your .rar files.
Make sure your console window is pointed at the root. If you type "ls" (without the quotes) in the console you should get a directory listing showing all of the subfolders.
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This command will recursively find all of the .rar files within the parent directory and then move them to the root level of the parent directory.
Now all of the .rar's will be at the same level and you can use your tool of choice to unrar them.
OOPs, I meant terminal window, NOT console window.
After I wrote this response I put together a little automator workflow and saved it as a service. Seems to work well. Just open automator and create a service. Specify that the service accepts folders from the finder. Then add a single component which is "run shell script". Set the shell script to pass input as arguments. The shell script should be set to contain this:
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do
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Save with a service name: I use "unrar subfolders".
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OK,
here is the dilemma, and i bet there is a nifty shortcut to it.
We all know how to continue select say object or points within illustrator yes, in saying this we will select one point, and then use thte mouse to select more points by covering space over a document, whilst holding shift(multiple itmes etc.)
As i am trying to select more points, but say, they are scattered small individual shapes, like say little specks of small shapes, but countless, millions, but at the same time i have other shapes which i dont want to select, but, i want to continue selecting shapes thouhgh whilst holding down shift, i dont want to reverse the procedure, i want to select more and more tiny dots, even if i click and drag over the already selected dots.
Now, how do i go about saying holding down an extra key, lets just say, the letter h for example on the keyboard, and it will activate the whole click drag and shift procedure but to not deselect the points i already i have selected..
If this does not make sense let us know, but i was wondering for what i am doing, i want to be able to continue working my way up with selecting a whole array of tiny shapes, but select more and more as i work my way up or down.
If you dont understand try it in illustrator first and see what i mean, then get back to us, as for what i am doing i need a shortcut, along with the shift key and click drag.
Thanks.
GaNa85Short answer.. You can't. Shift-clicking is a toggle. It selects or deselects based on the current selection state. If you shift-click or shift-click-drag over a selected object, it will become deslected in all cases.
Long answer... Probects invoving intricate objects are generally best handled by good layer management. Setting up a project using layers as you construct can make selections much, much, easier in the long run. Of course, if something is already created it may not be an easy task to rethink layers. There's also the little known "Save Selection" item in the Select menu. This will allow you to save something you already have selected and reslect it later. You might find that you can shift-select an area, save that selection, then start selecting another areas. This doesn't really address your initial issue since you can't shift-load a selection to add it to the existing selection. But it may help with getting some things selected, then reselected easily.
You can also shift-click the selection circle next to an object in the Layers Panel. This avoids mis-clicks or accidentally selecting something you already had selected. -
Then 'm selecting 3 points and right click them there is no SET GROUND PLANE in the list, can U help me?
Quit farting around with the camera tracker. You're not nearly ready to handle it. Go here:
Getting started with After Effects (CS4, CS5, CS5.5, CS6, & CC) -
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