[CS4] AIPathSuite::SetPathSegments() selects all points

Hi,
I'm desparetly trying to adapt my Plug-in to AI CS4. It works fine under CS3 & older. But the same code recompiled under CS4 SDK, does nastly changes in the selection of points within paths. Indeed, calling AIPathSuite::SetPathSegments() does NOT retain the existing selection state as it did in CS3 & older, but will ALWAYS select ALL points of a partially selected path. This is an ABSOLUTE NECESSITY for my plug-in to retain the existing selection state for partially selected paths. I tried without any success any ways I could imagine to turn around this bug, incl. saving the selection state before changing the points' ordinates and restoring it after; similarly for the path art attr... Apparently, this is out of control of the plus-in. AI seems to alter the selection after my plus-in routines exits.
FWIW, my plug-in does not use LiveEffet since it does not make sense for the plug-in. I'm developping under Mac OS X, but I guess it would give the same results under Windows.
Please help, I'm deperate.
Too many customers are angry because I cannot provide an update for CS4
TIA

I assume this is a filter? I believe AI auto-selects anything touched when a filter runs. I thought it had always done that frankly.
If you need to maintain selection, I'd try adding one step to your 'save & restore' strategy. Illustrator is going to beat on you selection, you can't win that fight. So you just have to let it change the selection and THEN restore your previous selection. I believe you can achieve that using a timer. Create a timer with a zero length and I think it will fire after Illustrator is finished. You can create this and turn it on when you finish your filter, then turn it off as soon as you catch it, effectively making it a one-shot timer. When you catch the timer, you restore you selection at that point and hopefully you've circumvented Illustrator's attempt to 'help' you. Why this isn't an option on the filter I'll never know.
I've used this technique before to solve simillar problems, so I think it will help here. At any rate, good luck

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