CS6 Imports my Images twice (Makes it impossible to sequence PNGs)

Pretty straight forward but a big hassle to deal with. I will go to import a sequence of PNGs and get the prompt as it should, but as soon as it starts to import the first image it gives me a library conflict stating "One or more library items already exist in the document." Once I choose my option it will import the rest of the images in the library, not on the stage, and not sequenced.
Being the tester I am I imported only one image (with no duplicates existing since I started a new file) and I can see Flash importing two of the same image. If someone could shed some light on this it would be great. If there is no apparent solution is it possible to sequence directly from the library after import? I am looking to import a lot of sequences very soon and working everything one frame at a time would be a nightmare X_X

Try this:
Drag all of your bitmap assets from the library to the stage. Click the Frame to select all of the items and set where you want the top left corner to be. Then run the Distribute to Frames command.
Does that sound like a workaround that would do the same thing you're used to the bmp sequencing doing?

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