CS6 Plugin Documentation

Where can I find complete documentation on IGraphicLayerInfo for InDesign CS6 Plugin development, not just the sketchy information in the CS6 Products SDK API documentation?

You won't get any answers in this forum because this is for ordinary users, not developers. Ask in the InDesign SDK Forum.

Similar Messages

  • PHOTOSHOP CS6 PLUGIN PROBLEM; I have PS CS6

    PHOTOSHOP CS6 PLUGIN PROBLEM; I have PS CS6 & a mac osx 10.7.5  I have downloaded the pluginhttps://sourceforge.net/projects/panotools/  I drag it to the applications folder  (applications/photoshop/plugins) and it shows up there, but it does not show up when I reopen photoshop, can anyone tell me if this is a valid plugin or what I am doing wrong?

    Thank you for the link, I don't see where the licensing is listed at all, I also don't see where it says it is for existing CS2 users only & the line install a special version that does not require activation -                                   
    doesn't scream it'd be a problem to load it especially since I already own a later version that I can't use the plugin on - …I don't find the site all that informative.  I appreciate all the answers & responses to my use of CS2 but I'd really just like to receive an answer to the original question of if the plugin works with it or not…if anyone has that answer I'd appreciate it.
    Is there a place I can purchase it?  I will gladly do so if I can get the plugin to work-that is my goal.

  • Error compiling Illustrator CS6 plugin on Mac OS 10.10 (Yosemite)

    Hi @all,
    if i try to compile a Illustrator (CS6) plugin on Mac OS 10.10 (Yosemite) and use the MacOS 10.5 SDK, I get the following error:
    /MySDKPath/Illustrator/cs6/illustratorapi/pica_sp/SPFiles.h:84:9: error: mac68k
          alignment pragma is not supported on this target
    #pragma options align=mac68k
    Did anybody know how to solve this problem?
    Thanks in advance
    Best Regards

    I'm surprised there's a 68K setting at all, given that CS6 had been on Intel architecture for so long. Have you had any luck since then?
    I tried compiling the sample AI6 plugins with OS X 10.8 (I think) and it worked fine, although I wasn't able to make any headway because the loss of ADM made for a very, very steep learning curve. Anyway, fast-forward a couple of years and I have time again to give this another shot, hoping to use Xcode to build a Mac interface, but I'm having a different puzzling error. I'm on a late 2012 iMac now with Yosemite 10.10.3. I downloaded Xcode 5.1.1 and am using that (after my system automatically updated to Xcode 6) and am getting an error:
    Carbon.h file not found
    Is it just not possible to compile for CS6 under Yosemite?
    I'd really, really appreciate any suggestions.
    Rick

  • Weird errors when compiling a custom InDesign CS6 plugin

    Hello @all,
    this is my first post, so HI EVERYONE...
    I have made a custom InDesign CS6 plugin.
    When I try to compile this on Mac OS X Snow Leopard Server with XCode 3.2.6 and Mac OS X SDK 10.5 I get the following errors:
    source/public/interfaces/architecture/IPMUnknown.h:57: error: 'QueryInterface' declared as a 'virtual' field
    source/public/interfaces/architecture/IPMUnknown.h:57: error: expected ';' before '(' token
    And the following from line 38 to line 118:
    source/public/interfaces/architecture/DocumentID.h:38: error: 'uint32' does not name a type
    Does anybody know how I can solve this errors?
    Much thanks in advance
    Best Regards

    Thank you,
    I made a new post in the InDesign SDK forum now.

  • Is it possible to develop CS6 plugins with XCode 6 on Yosemite?

    Is it possible to develop CS6 plugins with XCode 6 on Yosemite?
    I have the CS6 SDK and sample code but nothing will build.
    My system is:
      OS X 10.10
      Model Name: Mac Pro
      Model Identifier: MacPro6,1
      Processor Name: 6-Core Intel Xeon E5
      Processor Speed: 3.5 GHz
      AMD FirePro D500
    -Allan

    Did you have any luck with that?

  • Gettling linker error:LNK2001 while porting InDesign CS6 plugin code to InDesign CC plugin

    Hello,
    I am working on porting our existing InDesign CS6 plugin code to support InDesign CC plugin (client plugin on Windows platform)
    The plugin code gets compiled successfully after makeing neccessory code (API) changes but now gettling following linker error
    StackListBoxTVWidgetMgr.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: long __thiscall NodeID::GetNodeType(void)const " (__imp_?GetNodeType@NodeID@@QBEJXZ)
    IBClientPluginDialogController.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall DVHostedWidgetEH::AddRef(void)const " (?AddRef@DVHostedWidgetEH@@UBEXXZ)
    I have checked every configuration setting, all the paths to include headers and static libraries are pointing to InDesign CC SDK.
    Note : Getting these linker errors in all the UI component class objects where following interfaces are inherited :
    CTreeViewWidgetMgr
    CIDEditBoxEventHandler
    etc.
    Build Environment :  Windows 7 ultimate + Visual Studio 2010 SP1 + InDesign CC Products SDK Build 244

    Try including DV_WidgetBin.lib.

  • CS6 Plugin works on windows but not mac

    Hi,
    We have been developing a plugin for InDesign since CS3 and have recently ported it to CS6 (it was ported to all previous versions too, as they came out).
    I followed the porting guide etc. and on windows it compiles and runs just ok - the plugin works correctly.
    But when i compiled the same files on our mac machine and put the .indesignPlugin file in th plugins directory i can't see our plugin's context menu.
    I can see that it is in fact loaded on startup (when i remove it ID loads 325 extensions, when i put it back - 326), but still it dosen't seem to work...
    I initially thought that the versioning was off but our PluginVersion resource relies solemnly on SDKDef.h , i also tried putiing the file in CS5's plugin directory and got an error message that CS6 is required - so the version info is fine i guess.
    We are using xCode 3.2.5 (because we have to support Mac OS 10.5 and 10.4) to build on mac and i've never had problems before - it worked on CS4, CS5 and CS5.5.
    The changes i made when porting were minor and only in the code - so what has changed? and how come it works on windows but not on mac?
    Any input is greatly appreciated, i've already spent days trying to understand this.
    Thanks,
    Dan.

    Hi and thank you for replying.
    The resources do get compiled correctly (i assume this because we do get a .indesign file at the end - which means the ODFRC ran ok). they are linked correctly in the mac project (i saw a file that determines the version - it's linked the same way against my win and mac projects and the win version works fine so i guess that's ok too).
    the context menu is just another menu on the "menu bar" (don't know how to call it?) - i.e where the "file" and "edit" etc. menus are.
    I can't seem to understand how come this works fine under windows but not under mac - they are essentially the same projects linked against the same resources (the difference being iCode vs VC10 projects).
    can this be related to the fact we're using xCode 3.2.5?
    Thank you.

  • Cs6 plugin

    I have indesign cs6 and when i go to open any jpeg file it says "Cant open this file because indesign cs6 does not support it, it is open in another program, or there is a missing plugin" I dont have any program open and it is a jpeg so it should be able to open so i belive i am missing a plgin but i do not know how to resolve that.. please help!

    InDesign does not "open" jpegs. You can "place" them into a document using File > Place.. and they will be linked images that you can use in your layout.

  • Will my existing Ps CS6 plugins work in Ps CC

    I have nik color efex and portraiture for photoshop cs6 will these be transferable to photoshop CC?

    I just started emailing popular photoshop plugin creators. First one emailed me back last night. Hope this helps.
    Thank you for contacting Nik by Google.
    I am sorry to inform you that Adobe Creative Cloud is not compatible with the Nik Collection and we don't have information if it will be in the future.
    If you have any further questions, please reply to this email or visit support.google.com/nikcollection to call our Customer Service Department Monday through Friday 8:30 am to 5:00 pm PST.
    Best Regards,
    Giuseppe
    Nik by Google, Inc.  |   Photography first®

  • Cs6 plugins and brushes

    In Windows 7 pro when you install cs6 you end up with cs6 (64 bit) Photoshop folder and a (x86) photoshop folder. In which one do you install plugins? I was advised not to drag plugins from an earlier version of cs in CS6. I will need to drop my new brushes inyo the brushes folder. It would be the Adobe 64 bit or Adobe (x86) brush folder?

    The reason you have both a 64- and 32-bit version of Photoshop installed is because some plug-ins are encoded as 64-bit and others are 32-bit. Find out which your plug-ins are and install to the corresponding version of Photoshop. But most likely, the plug-ins are 32-bit.
    If you install your brushes directly to the Photoshop folder, then they will only show up in the bit version of Photoshop you launch (install in 32-bit and they will only show up in 32-bit Photoshop). However, you generally want to install personal presets into the user preset directory: C:\Users\[user name]\AppData\Roaming\Adobe\Adobe Photoshop CS4\Presets\[feature name]

  • Thank you for the 64-bit Photoshop plugin documentation- it is excellent (NT)

    Would just like to say that I found the documentation for porting plugins to 64-bit very helpful and it was really easy to do so. What I did was backup my SDK directories and copy the CS4 files into it (e.g. new headers, cnvtpipl, and some other things were updated).
    Thanks!
    Glenn Chan
    http://www.colormancer.com/
    http://www.free-photoshop-plugins.com/
    http://colorcorrection.info/

    See the further information area of Troubleshooting issues with iTunes for Windows updates for download advice and direct links.
    tt2

  • AE CC kills my AE CS6 plugins

    I am pretty sure I had all my plugins working in AE CS6 on my laptop before I installed AE CC. Now when I open AE CS6 all my plugins that were in the "Common" folder have disappeared. There are some plugins like Video CoPilots that live in the normal plugin folder and I can copy them to the CC plugin folder. I had Trapcode Suite and Key Correct also Lock and Load, and noticed they had disappeared. Where are my plugins and has the AE CC installer moved them to another location. I have a feeling it might be the trash which would be very annoying as I emptied it!

    Redgiant has released a software update for their plugins for the use in CC.
    You can dwnload the plugins for free here: http://www.redgiant.com/product-downloads/

  • CS6 Plugin loading Problem

    Hello,
    When starting AFX following error pops up:
    Plugins could not be loaded
    C:\ProgramFiles etc etc \CineForm\CFHD_AVI_Importer.prm .. same goes for CFHD_MOV_Importer.prm
    In the Plugin Loading.log there is following entry:
    Loading C:\Program Files\Adobe\Common\Plug-ins\CS6\MediaCore\CineForm\CFHD_AVI_Importer.prm
    Invalid registry entry found so the plugin will be loaded from disk.
    Loading from disk...
    The library could not be loaded.
    reinstalled AFX . same error.
    In the registry /HKEY_CURRENTUSER/ etc  etc /PluginCache.64   alle other Plugins have entrys but CFHD_AVI_Importer.prm .and CFHD_MOV_Importer.prm  are empty.
    Error came suddenly.

    SORRY ... found an answer :   How to reinstall plugin Media Core CFHD AVI importer 32 and MOV importer 32.pm?

  • Why can't I download "Adobe InDesign CS6: JavaScript" documentation?

    I am using IE that came with Windows 8 on a Lenovo N581 computer, and Adobe Acrobat XI Pro Version 11.0.2.
    When I click on the link: vhttp://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/en/devnet/indesign/sdk/cs6/scri pting/InDesign_ScriptingGuide_JS.pdf,
    I get the following dialog box with the messge:
    Why? Is the pdf doc or my version of acrobat pro? Thanks.
    Regards,
    John

    that link is working for me.
    try a different broswser.

  • Adobe InDesign CS6 Plugin does not recognize .InDesignPlugin as a valid plugin

    Adobe CS6 fully updated with Mac OS X Lion 10.7.5
    I have two complete labs that now have the below error messages when the user login. This suddenly started just a few days ago. No Adobe updates were applied to the lab in the labs month so it should not be related to an Adobe Update. With a couple test Macs I've made sure to have all OS X updates & Adobe updates applied and no luck. I've  also gone as far as reinstalling the InDesign application separately with no change and then re-installing the entire CS 6 Suite with no change.
    I've found search results with similar issues but with CS 5/5.5 and can not seem to find a solution or what caused this issue in the first place. My next step is to try uninstalling the entire Adobe CS 6 Suite and re-install. Hopefully by removing all Adobe files will help with a new install fix the issue.
    Anyone else have any luck with a fix or even see this issue before?
    Thank you

    I've fixed this issue in my labs by applying a permissions change to the Adobe InDesign folder. It may not be the "proper" fix but it fixed the job quickly. Via Apple Remote Desktop I applied the following command which gave full read/write access to everyone to the Adobe InDesign folder & all of it's contents. You could first try by just apply the permissions change to the Plug-in Folder it self which will probably work as well.
    chmod -R 777 /Applications/Adobe\ InDesign\ CS6

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