Cue Points without component
Hi, is there anyway to navigate to cue points WITHOUT using
button components?
If I make my_button a regular self-created button, the code
no longer works. Any suggestions?
BryanThomas,
> Good news. I have Flash CS3 but use Actionscript 2.
That's fine.
> If i have to use 3, that's fine. As long as this gets
> working. Thanks.
Not at all! Both versions support what you're after, but the
syntax
differs between them. If you're using AS2, you don't use
addEventListener()
for a button symbol (in AS3, you do). So, give your button
symbol an
instance name and use this syntax instead:
function clickMe():Void {
my_flvPb.seekToNavCuePoint("Thomas");
my_button.onRelease = clickMe;
... or ...
my_button.onRelease = function():Void {
my_flvPb.seekToNavCuePoint("Thomas");
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design."
Similar Messages
-
Cue points - Non-Component-based, NetStream class to gotoAndPlay?
Hello all,
I am trying (unsuccessfully) to utilse cue points in my flv (my_video) to jump to places in my timeline. My flv's are placed within a movieclip if this is helpful? I've learnt alot from this website (Goldmine for anyone needing help) http://www.quip.net/blog/2007/flash/how-to-use-flash-video-cue-points
but i just don't know enough about coding to get it to work. I've done a trace of my flv and this is the information it came back with;
onCuePoint:
parameters =
web1: website1
type = event
time = 3.009
name = web1
onCuePoint:
parameters =
web2: website2
type = event
time = 10.127
name = web2
onCuePoint:
parameters =
web3: website3
type = event
time = 17.866
name = web3
I've tried to 'fudge' my way through this but don't understand the language?! I exprted the flv with embeded cue points called web1, web2 & web3 and am trying to get these to jump to the main timeline (out of the mc) to their respective labels (web01, web02 & web03) Whilst I was embedding those cue poitns i also added event names (also web1, 2 & 3) and values of website1,website2 & website3 -no idea why just thought they had to be filled?
Just to reiterate i'm not using components and I am using the net stream class.
Help!
...please!
Here's my code so far;
ns.onCuePoint = function(evt:Object):Void {
trace(evt.name);
trace(evt.time);
trace(evt.parameters);
var listenerObject:Object = new Object();
listenerObject.cuePoint = function(eventObject:Object):Void {
// Put any code you like here
trace("web1: " + eventObject.info.name);
trace("event: " + eventObject.info.type);
if(eventObject.info.name=="web1"){
gotoAndStop("web01");
my_video.addEventListener("cuePoint", listenerObject);Thanks kglad. Being able to customize is always better in my flash world. LOL
I'll have to stay with the FLVPlayback component as long as I have to use cue points in my videos.
Thanks -
Add cue points to FLV without recompressing
Hello All,
I'm using the standalone cs4 AME and I'm wondering if there is a way to add cue points to an existing FLV file and save it without recompressing. Seems like I must be missing something simple.
Thanks,
RickThanks Jim,
I'll have to check the Flash workflow.
I know in AME I can keep the same size and frame rate, so I figured somehow I could eliminate further compression.
Moyea has a product that does this:
"The program does not re-encode the files for output, making it using the original source file without compression. Since there is no conversion from the source file to the output file, you can create Flash videos with original quality."
Just looking to use a simple tool I already own... -
I have a flv which im loading in from another location (ie
its not embeded), and Im trying to create a loop point using cue
points.
I have 3 cue points: begining, loop_point, end
Basically when the playhead reaches the "end" cuepoint, I
want it to jump back to "loop_point"
Can anyone help? I have a deadline for monday to get this
finished!Pewee2000,
> Oh sorry I get what you mean now. Yeh I imported without
> player and used seperate componants from the flv custom
> playback UI panel to control the movie.
Okay, I'm not exactly clear on what you just said, so I'm
going to
proceed as if you're using the FLVPlayback Component. Here's
the scoop on
using ActionScript. Just about everything is an object.
Objects are simply
"things" that behave a certain way. Movie clips are objects,
buttons are
objects ... FLVPlayback Component instances are objects --
you get the idea.
:) Objects are defined by something called classes. Think of
a class as a
given object's blueprint. You'll genearally see up to three
categories in a
class: properties, methods, and events. Properties are
characteristics an
object has, such as a movie clip's width and height. Methods
are things an
object can do, such as movie clip's ability to gotoAndPlay()
some frame.
Events are things an object can react to, such as a mouse
click.
In your case, the FLVPlayback events include a cuePoint
event. You can
see detailed information -- often including sample code --
for all the
properties, methods, and events of the FLVPlayback class by
looking up the
phrase "FLVPlayback class" in the Components Language
Reference right in the
built-in Help documentation. Component classes are listed in
this
reference, and normal classes are listed in the ActionScript
2.0 Language
Reference. In the AS Language Reference, the three categories
are combined
in each class entry, but for some reason the Components
Language Reference
separates them. But you'll see 'em when you look up the
class.
You'll want to take things slow and start with a *simple*
example.
Assuming you've added cue points through the Component
Inspector panel, your
FLV will honor those cue points during playback. Start your
journey by
looking up the cuePoint event in the "Event summary" section
for the
FLVPlayback class.
You'll see this:
var listenerObject:Object = new Object();
listenerObject.cuePoint = function(eventObject:Object):Void {
// insert event-handling code here
my_FLVplybk.addEventListener("cuePoint", listenerObject);
... which may look scary if you're not a coder, but it works
like this:
first, a variable named listenerObject is delcared as a
generic Object
isntance. This object is your "ambassador" for the
FLVPlayback instance,
which features the cuePoint event. You assign a function to a
new cuePoint
property of your generic object. This function will be
executed when any
cue point occurs. Finally, you use the addEventListener()
method to
"subscribe" your FLVPlayback instance to the generic object,
listenerObject.
Now you're "listening" for cue points.
In the above example, the instance name for your FLVPlayback
instance
must be my_FLVplybk -- but you can make it whatever you like,
as long as the
ActionScript matches the instance name.
Where it says "// insert event-handling code here," you may
want to use
a trace function ...
trace("Here's a cue point!");
... just to prove to yourself that it works. Read up in the
documentation,
and you'll see that the eventObject object received by the
function contains
valuable information about the FLVPlayback instance that
dispatches the
cuePoint event. You can trace eventObject.target, for
example, and get a
reference back to your FLVPlayback instance.
trace(eventObject.target);
That reference would let you refer to the FLVPlayback
instance and
invoke FLVPlayback methods on it, such as your various seek
options for
looping.
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design." -
Need Help with Cue Points/Custome Code
So I've figured out that videos with a playback component need cue points in order to set up all the interactivity I want to use. The only way to make animated graphics, interactive graphs and text is to apparently create custom code, which I no zip about.
Should I hire someone to do that for me? I was thinking elance, but does anyone have any suggestions on how to make an interactive video other ways (or cheaper)ways.
p.s
how much do you think I should charge for that:)?My advice... start with a very simple "proof of concept" project before you attempt the entire package.
It will be much easier to scale up if you first have a very good understanding of what's going on.
So one simple video with just one cuepoint and only one button and additional display. You'll also have to work out the interaction of pausing the video when a cuepoint is reached or button pushed to display the graph, giving the viewer time to read the graph... then when the viewer closes the graph, the video should "resume".
Start very simple and build on that only after you understand the fundamentals.
Second, you mention "video reports"... plural. So that most likely means that you will need a video player with a "playlist".
This may mean that you'll need to learn to use a little .xml to bring in the playlist data. You may also find xml an excellant way to bring other data into you project.
At the link listed above there is an excellant tutorial on "Integrating Flash and XML"
"Flash and XML"
"XML Video Playlist"
"ActionScript 3 XML Basics"
"ActionScript 3 Advanced XML"
Personally I would not even begin a project like this without considering how I could use xml to feed data into the project.
Here's an example of a video player I created that has a playlist, thumbnails, categories, transcipts, "Now Playing" etc. All that data comes into the main .swf via various xml files. Super good way in input data into Flash.
http://www.drheimer.com/video/
Yours is a rather ambitious project and will take awhile to gain the skill and assemble the pieces. So when you come to a new part... first create a real simple "proof of concept" model so you can learn how that section works. Don't expect to be able to assemble the entire project all at once.
Best wishes,
Adninjastrator -
Flash Video: Dynamic Cue Points?
I am trying to write a Flash movie that will play an FLV and
pause the video dynamically at a specified time without the use of
embedded cue points. Is this possible?
For example, I want to be able to play an FLV for 5 minutes
and automatically pause the playback. I want this pause time to be
defined before each FLV playback. So I cannot use hard coded cue
points.set two variables:
_root.tTime =t he time you want to pause
and
_root.hTime = the playhead time at any given moment.
Select your .flv component on the stage & open the
Actions panel, place the following code:
onClipEvent (enterFrame) {
//set the time variable to equal playheadTime
_root.hTime = _root.FLVPlayback.playheadTime;
//Test repeatedly,to see if playheadTime has reached
totalTime
if (_root.hTime > _root.tTime) {
//If so then pause the .flv file Place your code here
Then set _root.tTime to define the pause time before each FLV
playback. As soon as hTime > tTime your pause will take place..
Hope this helps...
Dcon -
I've created a custom object without the FlvPlayback
component. I used the following code:
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
myVid.attachVideo(ns);
ns.play("flv/home/intro.flv");
That flv file has embedded cue points. How do I access them?
I can access them easily if I were using the FlvPlayback component,
but I don't think the cue points are getting through the netstream.
Any ideas?use the ns.onCuePoint event handler.
-
Using cue points to change a text box
Ok I asked a simlar question before but I am still having trouble getting it to work.
I have a video with 11 Cue points and at each cuepint I want the Typebox to change it text at each cue point.
When the video is playing I want a the textbox to change the text when cue point 1 is reached. This is the code I am using. But every always goes straight to the whatever the last functions text and skips all the other before it. Its bassically this code repeated with difffernt function name and string.
import fl.video.MetadataEvent;
flvplayer.addEventListener(MetadataEvent.CUE_POINT,section2Cue);
function section2Cue(event:MetadataEvent):void{
for(var String = "section2" in event.info){
typebox.text = "Hello"; }
So basically I want to tell flash, when CuePoint1 is reached text = "hello world" and when CuePoint2 is reached I want the text ="Hello Again". I don't know what I am doing wrong or what is the best way to tell flash how to do thisOk, I tryed that code Basically I want to call upon each cue point individually and have an event for each one. So how i tell it to display this only when Cuepoint1 is reach and display that only when Cuepoint2 is reached. What data would help ?
Most of my code is just buttons to reach each cuepoint within the video. I got that to work fine.
I'll supply it anyways
import flash.events.MouseEvent;
// Assign a new skin to my FLVPlayback instance using ActionScript
flvplayer.skin = "player.swf";
flvplayer.fullScreenTakeOver = false;
//select section menu button
selectBtn.addEventListener(MouseEvent.CLICK, openMenu);
function openMenu(event:MouseEvent): void{
trace("working");
selectMenu.gotoAndPlay(2);
selectMenu.closeX.addEventListener(MouseEvent.CLICK, closeMenu);
function closeMenu(event:MouseEvent): void{
trace("closing");
selectMenu.gotoAndPlay(11);
//Cuepoint Buttons
selectMenu.sec1.addEventListener(MouseEvent.CLICK, section1Button);
function section1Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section1");
flvplayer.seek(cuePointInstance.time);
typebox.text = "Orion Health EMR Lite Overview";
selectMenu.sec2.addEventListener(MouseEvent.CLICK, section2Button);
function section2Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section2");
flvplayer.seek(cuePointInstance.time);
typebox.text = "Adopt Electrionic Patients Records Easily";
selectMenu.sec3.addEventListener(MouseEvent.CLICK, section3Button);
function section3Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section3");
flvplayer.seek(cuePointInstance.time);
typebox.text = "Introducing Orion Health EMR Lite";
selectMenu.sec4.addEventListener(MouseEvent.CLICK, section4Button);
function section4Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section4");
flvplayer.seek(cuePointInstance.time);
typebox.text = "Meet Mr. Smith - Patient Registration and Intake";
selectMenu.sec5.addEventListener(MouseEvent.CLICK, section5Button);
function section5Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section5");
flvplayer.seek(cuePointInstance.time);
typebox.text = "Orion Health EMR Lite in the Exam Room - Clicnical Documentation and Orion Health HIE Integration";
selectMenu.sec6.addEventListener(MouseEvent.CLICK, section6Button);
function section6Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section6");
flvplayer.seek(cuePointInstance.time);
typebox.text = "Working with Orion Health EMR Lite - Documentation";
selectMenu.sec7.addEventListener(MouseEvent.CLICK, section7Button);
function section7Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section7");
flvplayer.seek(cuePointInstance.time);
typebox.text = "Order Entry in Orion Health EMR Lite";
selectMenu.sec8.addEventListener(MouseEvent.CLICK, section8Button);
function section8Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section8");
flvplayer.seek(cuePointInstance.time);
typebox.text = "ePrescribing";
selectMenu.sec9.addEventListener(MouseEvent.CLICK, section9Button);
function section9Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section9");
flvplayer.seek(cuePointInstance.time);
typebox.text = "ePrescribing";
selectMenu.sec10.addEventListener(MouseEvent.CLICK, section10Button);
function section10Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section10");
flvplayer.seek(cuePointInstance.time);
typebox.text = "Quality and Utilization Reporting";
selectMenu.sec11.addEventListener(MouseEvent.CLICK, section11Button);
function section11Button(event:MouseEvent):void
// Replace video_instance_name with the instance name of the video component.
// Replace "Cue Point 1" with the name of the cue point to seek to.
var cuePointInstance:Object = flvplayer.findCuePoint("section11");
flvplayer.seek(cuePointInstance.time);
typebox.text = "Summary";
As for data? This is all I know about my CuePoints
Would the best way to acheive changing type is to change the way my movie clips are set up? Instead of telling it within the actionscript maybe telling it to go to next frame within a movieclip with the content? I don't know exactly how to word what I am trying to acheive but I'm trying!
thanks! -
Calculating duration between cue point?
I'm using Flash Pro CS3. My project is AS2 targeting FP8.
I have an flv component on stage. My .flv has cue points and
I have buttons underneath the component that show the title of each
navigation cuepoint in a dynamic text field. I have another dynamic
text field that shows the cuepoint time for each cuepoint,
positioned next the the title of the cuepoint. That all works well
but hoping to accomplish a bit more and can't find any code help.
The three things I'm trying to do are:
1. Instead of showing current time at a particular cuepoint,
show the duration of the section/chapter, if you will. How can I
calculate duration between two cuepoints and display it in my
dynamic text field? Is there something I should do when
encoding/adding the cuepoints or can I use AS with the cuepoints I
have?
2. Once I get that duration and have it display instead of
the actual cuepoint time, have it countdown backwards when the
playhead is in that "chapter"?
3. Show these times in the mm:ss format?
Thanks for any help or links you think might be helpful...
-ScottFunction Modules related to Date and Time Calculations
CALCULATE_DATE : Calculates the future date based on the input .
DATE_TO_DAY : Returns the Day for the entered date.
DATE_COMPUTE_DAY : Returns weekday for a date
DATE_GET_WEEK : Returns week for a date -
Need several buttons that each target a video cue point but only one works
I have the code that works for one button to find a cue point but how can I make this work for several buttons and their respective cue points?
"seek-btn2" to find cue 2(named "lou2")
import fl.video.*;
// Video component instance name
var flvControl:FLVPlayback = display;
var flvSource:String = "lou.flv";
// Set video
flvControl.source = flvSource;
// Add seek functionality to the button
function seekHandler(event:MouseEvent):void
flvControl.seekToNavCuePoint("lou1")
//seek_btn is the button instance name
seek_btn.addEventListener(MouseEvent.CLICK, seekHandler);
when i repeat the last part of the code it does not work, thanks for your time....Thanks but where would I insert that code and what would I take out from the original code I posted?
i tried this....
import fl.video.*;
// Video component instance name
var flvControl:FLVPlayback = display;
var flvSource:String = "lou.flv";
// Set video
flvControl.source = flvSource;
seek_btn1.cuePointName = new String();
seek_btn1.cuePointName = "lou1";
seek_btn1.addEventListener(MouseEvent.CLICK, onButtonPress);
seek_btn2.cuePointName = new String();
seek_btn2.cuePointName = "lou2";
seek_btn2.addEventListener(MouseEvent.CLICK, onButtonPress);
// onButtonPress function
private function onButtonPress(evt:MouseEvent):void {
flvControl.seekToNavCuePoint(evt.target.cuePointName); -
GotoAndPlay next scene when reach the "end" cue point
Hi, I have a flv with actionscript cue point "welcome_end".
It's will be progressive download from web server. It has a
component name "flv_welcome" on stage. What I want to do is after
the flv play reach to its end, the flash movie will go to and play
next scene.
Any help will be greatly appreciated.See FLVPlayback.cuePoint in the help files.
-
Actions for flv event cue point
I have an flv playing back from component in a nested
timeline (an actionscript 2 proj) and I want at the end of the
video to gotoAndPlay the label"vidend" in the this timeline. I
embedded the the event cue point called "end" on the last frame of
video when I encoded it in my new CS3.I placed the following on the
first frame of the nested timeline... The video plays fine but does
not trigger the action. Any suggestions???...I 've found reams of
info on navigation events but this is the result of everything I
could find on the adobe site and I still not there.
I'd really appreciate any direction anyone can give me.
//leave this as is
var listenerObject:Object = new Object();
listenerObject.cuePoint = function(eventObject:Object):Void {
//change this info..."end" is the name that you called your
cuepoint when
//you embedded it into the video
if(eventObject.info.name == "end"){
//tell your movie what you want it to do once your cuepoint
has been hit
this.gotoAndPlay("vidend");
//_root.SessionPlay.mov_loadcard.gotoAndPlay("vidend");
//my_FLVPB is the name of your video on the stage, the rest
stays as is
my_FLVPB.addEventListener("cuePoint", listenerObject);I have an flv playing back from component in a nested
timeline (an actionscript 2 proj) and I want at the end of the
video to gotoAndPlay the label"vidend" in the this timeline. I
embedded the the event cue point called "end" on the last frame of
video when I encoded it in my new CS3.I placed the following on the
first frame of the nested timeline... The video plays fine but does
not trigger the action. Any suggestions???...I 've found reams of
info on navigation events but this is the result of everything I
could find on the adobe site and I still not there.
I'd really appreciate any direction anyone can give me.
//leave this as is
var listenerObject:Object = new Object();
listenerObject.cuePoint = function(eventObject:Object):Void {
//change this info..."end" is the name that you called your
cuepoint when
//you embedded it into the video
if(eventObject.info.name == "end"){
//tell your movie what you want it to do once your cuepoint
has been hit
this.gotoAndPlay("vidend");
//_root.SessionPlay.mov_loadcard.gotoAndPlay("vidend");
//my_FLVPB is the name of your video on the stage, the rest
stays as is
my_FLVPB.addEventListener("cuePoint", listenerObject); -
Displaying previous FLV cue point during scrubbing
I have a single FLV that has 10 different scenes in it. I've
been able to make a "credit" list for each scene by adding
actionscript cue points in the FLV component, and displaying the
info using dynamic text. It all works fine.
Now I want the dynamic text to reflect the current scene when
the end user scrubs through the video using the seek bar. (Or at
least after the seek bar is released and the FLV begins to play
again.)
I just need a head start, I think.
Thanks for listening!
DavidThank you again Dima!!!
Now I've CS6 now but the only way that I see to have flv is: Creates (I'm translating from my language) => Flash, from menu file.
I need to insert cue point ("navigation" like in Media Encore Cs5.5).
But the only marker that I see in CS6 is named "Chapter" (translating form my language).
If I create an flv file (like above) I obtain two different flv files (one for chapter).
Is there a way to insert inside the flv file the "navigation" cue points?
Thank you again Dima. -
Streaming .flv cue point problem
I’ve been working with Flash video with synced slide
presentations since February, which have been exclusively download
streaming, all based on the presentation available at the adobe web
site:
http://www.adobe.com/devnet/flash/articles/vidtemplate_corppreso.html
My issue has come up when using this template with streaming
flv’s, the buttons that I use to reference the cue points in
the video and slides on the timeline do not work reliably;
sometimes they will shuttle the video and slides to the correct
point, usually they move the slides on timeline to the appropriate
spot and the video jumps back to the beginning. Besides this
sizable problem, the presentation plays the way it is supposed to.
Is there a setting in the component inspector that I’m
missing? Should I re-encode the video with Navigation cue points?
Any help would be appreciated.
LIf you look at the source code for the first link you'll find this at line 71:
<p id="player1" style="margin: 0px; padding: 0px; text-align:center;"><embed type="application/x-shockwave-flash" src="http://www.thebellyfatsolution.com/flvplayer.swf" style="" id="player1" name="player1" quality="high" wmode="transparent" allowscriptaccess="always" allowfullscreen="true" flashvars="height=390&width=504&file=http://www.thebellyfatsolution.com/beta/video/BellyFatFINAL_6_30_nL.flv&link=http://www.th ebellyfatsolution.com/beta/video/BellyFatFINAL_6_30_nL.flv" height="390" width="504"></p>
<p><noscript>
Apparently your video has been encapsulated in JWPlayer. You can find out more about JWPlayer here: http://www.longtailvideo.com/players
This seems to be yet another solution to a problem that doesn't exist, and whoever runs that website fell for the sales pitch. -
I have a progresive flv with an instance name of myVid which
is already on the stage and set to autoplay via the component
parameters tab. When the video plays and gets to a cue point I want
the flv to pause. The cue point names (embedded when I used Flash
Video Encoder) are cp01, cp02, and cp03. The video doens't stop on
the specified cue point and instead just keeps playing. Can anyone
help me with my code? Is there a better way to do it? Here is what
I have so far:necie,
> The video doens't stop on the specified cue point and
instead
> just keeps playing. Can anyone help me with my code?
This is definitely the best Adobe forum for your question,
but since you
happened to post in the General forum first, I answered your
thread there.
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design."
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Hi, i had infoobject ZEBAY01 and need to write global transfer routine for this infoobject. Now the infoobject value is comming 0000999999 but the business wants the output value as 009999. They want to see output value as 6digit like (009999).can so
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I just want to let those of you who have problems connecting to home internet. I had same problem with my 4s iphone and tried many of the suggestions here as well as on the internet. Then I found something called an internet extender. Bought it and