Custom brush strokes in AE?

I have ideas for animation with fancy brush strokes.  Brush strokes i know i have in photoshop.  But from what i have found thus far, I am not able to bring in Photoshop brush stokes into AE.  Does anyone know the best solution to animate with brush strokes other than the default ones, or a great work around?
Thanks
john

Well alright then.  Thank you for taking the time to reply to my post.  I appreciate it. I'm off now to find a tutorial on Particle Systems
John

Similar Messages

  • Saving to legacy format expands custom brush strokes

    I don't ever recall ths happening. I have a CS5 file, and if I save it to CS2, CS3, or CS4, the custom brush strokes get expanded. They're very simple brushes, not Bristle brushes. I can understand it happening if I was trying to save to v. 8, but not a newer version. Is there some setting in my save dialog I'm missing?

    It seems to be happening with Art Brushes I create, but not with ones that come with Illustrator. In the attached image, the top left object is what I used to make the brush. Undernesth that is a brush stroke.  On the right is the Outline view after saving to CS3. The brush strokes below are made with a default Illustrator Art Brush.

  • How can I tell which custom brush I have applied to a line?

    I've created some custom brushes in Illustrator CC 2014 and applied them to various lines.
    Is it possible to know which brush I've applied to a line (like you can see what color a line is by viewing the Color or Swatches Palette). When I activate the stroke the Brushes Palette just sits there, not highlighting anything.

    artracer,
    Look at Stroke in the Appearance palette.

  • Which version of flash is best for brush strokes?

    Hello,
    I am just wondering which version of flash has the best brush strokes. I am using CS6, and it constantly edits my strokes. I heard the older versions of flash have better brush strokes.
    I am an animator, and the brush tool is something I constantly use. I might have access to flash CS3 or CS4, and I heard CS3 is pretty close to the macromedia version.
    I heard toon boom animate is amazing, but when I tried it, there's no vector lines. Or maybe I am doing something wrong, but my strokes in toon boom animate are pixelated.
    I'm basically looking for a version of flash or different software, that has a brush tool that when I draw, it's what I wanted to draw, and doesn't edit my strokes. (By the way, I'm doing frame by frame animation)
    Thanks,
    Porter

    If you are planning an upgrade, Flash Professional CC 2014.1 comes with custom brushes, using which you can custom-make a brush that suits your drawing needs. You can read more about it at:
    Flash Professional Help | Custom Brushes
    Cheers,
    Subash

  • Custom brush issues

    How can I make custom brushes stop doing this on corners and start looking more natural. (see image)
    all 3 of these are a simple stroke

    The ugly miters are just the way ArtBrushes work at cornerPoints. Should be cleaned up when you are done with your drawing, by Expanding the Brush strokes and applying the Merge Pathfinder.
    The voids are due to the fact that the Even/Odd Fill Rule was applied to the path(s) used for the ArtBrush when it was created:
    JET

  • Custom brush with variable width

    I am a beginner at Illustrator, so I'm not sure if this is possible.  Is there any way to have a brush "repeat" itself over the width of a line, depending on the stroke weight, instead of just getting thicker?
    As a simple example, imagine a custom brush that will behave as follows:
    If applied to a line of, say, stroke weight = 4pt, this brush would make the line look like two parallel lines.  Then, if the weight of the line was increased to 8pt, it would look like the 4 parallel lines.  The default behavior seems to be that the original TWO parallel lines just get thicker, as the stroke weight is increased.  I am looking for a way to make the pattern repeat not ALONG the line, but parallel to the line as its thickness is increased.
    Sorry if that wasn't well described.

    Not as you describe. What you would have to do is use the appearance  and keep adding new strokes with an offset effect as welll but if it is an open path the new strokes offset wrap around the ends as if the orignal stroke was contained within a closed path.
    the best way for open paths are a brush for each stroke width yoou need and save it as a library of such brushes.
    Also visit the Illustrator Feature request form and feature request and make the request.
    I think you have something good to offer.

  • BRUSH STROKE in/out configuration WON't WORK why ?

    I use photoshop for years now, I'm not a noob.
    I've been trying to fix this problems since I started to use it, but I HAVEN't found a single solution to it !
    I customized the brush strokes to have a thin STROKE out/in but every time i get these bumps at the end of a stroke
    I reinstalled the program a couple of times, and it's not only photoshop CS6, every photoshop has this problem.
    But when I try another drawing program, there it works fine. SO I DON't KNOW WHAT TO DO.
    PLEASE HELP ME !!!

    thanks for the list of all shortcut keys -
    exemple for MixUp: I click Shift+F5 in order to get the unsharp mask and end up with the Fill window...
    Most of the simple shortcut work just fine - and now I have even figured out how to add my own shortcuts to the list So I might be even able to fix my MIXUP......
    Thanks, you helped me a lot.
    Best, Bee.

  • Breaking link with Symbol loses brush strokes

    I'm disappointed to find that if a symbol instance containing brush strokes, is scaled and the symbol link is broken, all the brush strokes are converted to filled paths. I find, if I place an instance at 100%, then break link, the brush strokes are intact. This is also true of symbols containing Live Paint objects.
    Has anyone else experienced this? I wonder why AI cannot just scale the brush width, instead of converting them to shapes.

    For you, anything, Kurt.
    I'm actually talking about the default CMYK artbrushes that ship with AICS2 (and maybe 10). More specifically the Chalk Scribble brush. That one seems to convert to filled paths when it's included in a symbol that's delinked once on the artboard.
    I've also seen this with some custom made brushes of my own... usually complex with lots of points and curves. And I suspect what Ray sees happens with more complex brushes in symbols... scaled or otherwise depending on the particulars.

  • Create a continuous brush stroke using a base image? (ex. barb wire, vines, etc )

    Is it possible to create a brush that makes a stroke that's a continuous image and not just an instanced image as per usual?
    I've seen brushes that do this already, I just can't find any information on how they do it.
    Here is an Example
    Any help is appreciated!

    You could do it by stroking a path with a brush multiple times.  Once for the body of the wire — you make the wire rough by using a small splatter brush with close spacing, lots of angle jitter, and a tiny amount of scatter jitter.
    Then stroke again with the barbs or razors.  For regular barbs just give your custom brush a loose spacing, and set angle jitter to Direction.  You could make a multi-barbed brush, but not too long, or the angle jitter would move it off the wire.  Still doable if wire and barbs are on different layers so you could nudge the barbs back into place with FT warp.
    Layer Styles could give the wire depth and realism.
    OK... money where your mouth is time...   Two examples.  I shaped the razer brush with the Pen tool and guides.  The Barb brush was shaped from a DL'd image.  The wire in both instances is an 80% hard round brush (the slight softening to give it a touch of anti-aliassing on the curves).
    Spacing set wide, and Angle jitter to Direction. Those are the only brush dynamics I used.  Bevel & Emboss layer style to give it depth, and  Colour overlay because it is easier to experiment with layer styles.  The barb brush looked a bit thin, so I duplicated the layer a couple of times.  The look better on a black BG with the layer styles.
    I _tried_ to get the affect in your example image, but couldn't do it convincingly.  If I had a better mind's eye view of what I was trying to achieve, I think I'd have been able to do it.  But once you have the brush presets made and saved, it's a very quick and easy to do.
    If you do happen to have access to Illustrator, the Art Brush is pretty damn clever
    Create an Art brush | Adobe Illustrator CC tutorials

  • Tapered brush strokes

    Please help. I really would like to know how to create
    variable brush stokes in Freehand MX. I have tried using the
    calligraphic pen and that is awful and even creating a custom brush
    does not give neatly tapered lines. How do the graphic designers do
    it? Do they punch organic shapes, do they just trace really well or
    just use the pen tool really well OR do they have a set of brushes
    that I dont have? Even tracing an image is difficult as there are
    bound to be one or two nodes that are not smooth. Even the
    auto-trace tool is not neat. These are examples of vector images
    with smooth tapered lines:
    http://www.istockphoto.com/file_closeup/object/5394729_flower.php?id=5394729
    http://www.istockphoto.com/file_closeup/object/4652986_floral_design.php?id=4652986
    How on earth are these created so neatly and perfectly? Are
    there more brushes one can download for Freehand because the
    library of brushes now is soooooo limited. What am I
    missing...please help...
    Thank-you
    Louise

    In addition to creating your own brushes, which is very
    useful, you can
    create graceful tendrils and spirals several ways in
    FreeHand.
    Use the Spiral tool as a starting point. Apply a tapered
    brush stroke.
    Another method that creates even nicer spirals is to use
    power duplicate.
    Use this method to create a series of small paths to join
    into a single
    path. Here's an old tip of mine here that shows how to
    power-duplicate
    spirals.
    http://www.freehandsource.com/_frames/_tips/_archive/tip_week045.html
    I wrote this before FH offered the Transform Effect, but you
    can do the same
    by combining rotate, move, scale and copy commands. Here's an
    example to get
    you started:
    1. Draw a vertical line 10 points long. Leave selected
    2. Object Panel>Effects>Transform.
    Add all of these transformation within the same Transform
    Effect:
    Scale 101% uniform
    Rotate 8 degrees
    Move x:0, y:-8
    Center x:13.21, y:4.596
    Copies 100
    (Hint: When you have a spiral you like, highlight Effect:
    Transform in the
    Object Panel and make a Style which you can apply to other
    objects.)
    3. When you have a smooth spiral, Separate Attributes.
    4. Ungroup and Join.
    5. Simplify path.
    6. Apply a wedge-shaped brush stroke.
    If you apply the spiral Transform Effect to a slightly
    tapered rectangle and
    ensure that all the copies overlap smoothly, you won't need a
    brush stroke.
    Judy Arndt

  • Create Custom Brushes?

    Hi,
    How do I make custom brushes for the brush tool? I can't
    even tell where the default brushes are kept in CS3. I have some
    png's that I would like to use as brushes and the Styles assets
    don't work the same was as the Fireworks CS3 brush tool.
    Thanks,
    Doug

    CyberMartyr wrote:
    > Hi,
    >
    > How do I make custom brushes for the brush tool? I can't
    even tell where
    > the default brushes are kept in CS3. I have some png's
    that I would like to
    > use as brushes and the Styles assets don't work the same
    was as the Fireworks
    > CS3 brush tool.
    Fireworks doesn't use the bitmap brushes you have become
    accustomed to
    in other graphics programs. Instead, they are all "live
    effects",
    meaning that they remain fully editable. When you customize
    one of the
    native brush strokes, the resulting new style can be saved in
    the Styles
    panel.
    Linda Rathgeber - Fireworks Community Expert
    http://www.adobe.com/communities/experts/members/8.html

  • How can I change a brush stroke to a pencil stroke after I've drawn it?

    How can I change a brush stroke to a pencil stroke after I've drawn it? Is this possible?

    h,
    As I (mis)understand it, (in effect) just by clicking the Reduce to Basic Appearance button in the Appearance palette (and setting the desired Stroke Weight, if different from 1pt).
    The Pencil Tool creates a uniform width path like the Pen Tool, producing Anchor Points like the Artbrush Tool. So when you reduce to basic appearance you will get a path corresponding/identical to the one you would create with the Pencil Tool.

  • Significant delay at beginning of brush strokes on Microsoft Surface Pro 3?

    Using Photoshop Elements 10, it takes an abnormally long time for a brush stroke to begin registering. This is a bit difficult to explain, so here is a visual example:
    Here is what happens in photoshop elements 10 when I write 'hello':
    And here is what happens if I do the same in Gimp:
    As you can see, it takes a relatively long time for photoshop to begin accepting a brush stroke, but otherwise renders the line in real time. This causes significant issues when trying to draw, especially as the delay tends to vary wildly.
    I have adjusted every setting I can find. I had a similar issue in Windows 7 which was fixed by disabling 'Flicks' commands, but that has had no effect here. I can find no meaningful settings in Elements 10 itself aside from adjusting its memory usage, and adjusting that has been ineffectual.
    All help is appreciated - I can't stand to use Gimp another day.

    Hello bblackstock-
    Getting the most performance for your buck is important to me as well, but sometimes you need to save a little money and compromise on your technology solutions, so I understand your decision to go with the 64GB Surface Pro 3.  I am sorry to hear that the 64GB did not live up to your expectations when you found that it had the i3 processor and you were no longer able to exchange it.
    Per our Return & Exchange promise here, we do allow 15 days for most returns (30 days if you are a My Best Buy Elite member and 45 days if you are an Elite Plus member).  Regrettably, beyond that time frame, we are unable to offer a return or exchange. 
    I apologize for any disappointment that this may cause you.
    Sincerely,
    Bill|Senior Social Media Specialist | Best Buy® Corporate
     Private Message

  • How do I make a custom brush image in a gradient color scheme in Photoshop Elements 12?

    I want to make a custom brush image in a gradient color scheme.  I know how to change the hue jitter, but I want to "paint" the image with a gradient between two colors.  For example, I have an image of an octopus that I have used to create a custom brush.  I want the top of the octopus to be hot pink and gradually fade into a deep orange at the end of the tentacles.  Everything I've looked up just colors the background.  Thanks in advance!

    Try the following:
    Open the octopus image
    Open a Gradient Map Adjustment layer above this. There are several preset gradients, but in my version of the program I don't see one with pink to orange.
    When you double click on the gradient bar in the Adjustments palette, this will open up the Gradient Editor, where you can tailor the gradient to your specifications with color and opacity stops. (see below)
    This will apply the gradient to the entire picture. However, the adjustment layer has a built-in mask (the white rectangle).
    Left click on this and paint with a black brush to hide the gradient outside of the octopus. If you go too far, you can correct with a white brush.
    Now, as to the Gradient map adjustment layer, here is how to configure it:
    http://retouchpro.com/tutorials/?m=show&opt=printable&id=132

  • Enabling GPU in CS6 slows down brush strokes

    Hello, I'm currently using Adobe Photoshop CS6 Extended and I am experiencing a performance issue with the brush tool when the GPU option is enabled in the performance preferences.
    When the GPU option is disabled I am able to draw lines and marks very quickly with all of the default brush tools available.  Even when options such as scattering and dual brush are turned on simultaneously the brush strokes are rendered so quickly on the canvas it feels instantaneous.  This is great for me because I use Photoshop and other programs for digital drawing and painting.
    However with the GPU disabled I am unable to use functions such as canvas rotation, flick panning, scrubby zoom and so on - features that I find incredibly useful.  Also at different zoom levels images become highly pixelated and smooth lines appear very jagged.  This obviously makes images very difficult to work with!
    As soon as I turn on the GPU option, even at the most basic setting the brush tool renders much slower across the canvas than when it was turned off.  However other operations such as zooming, flick panning, saving etc appear to be very fast.
    This is quite confusing (and disappointing) as the brush tool is by far the most important tool I use in Photoshop.  I spend more time painting marks and drawing lines than anything else.  My understanding is that the brush tool should be just as fast to use (if not faster?) when the graphics processor is enabled as when it is disabled.
    Here is the setup I am using:
    Windows 7 Home Premium (64 bit)
    Adobe Photoshop CS6 Extended (64 bit) with latest updates as of 28/11/14
    Asus Geforce GTX 560 Direct CU with the latest driver 344.75
    16GB available RAM
    Intel i7 Quad Core CPU 3.07 GHz
    As my GPU does not appear to be working hard at all when Photoshop is running even with advanced settings turned on, I can only guess that this is a problem with the Nvidia driver or Photoshop itself?  It seems as if the opengl drawing mode is not communicating properly with the Nvidia driver.  That's my guess so far as I'm no tech expert.
    I have followed every step of the Photoshop CS6 GPU FAQ multiple times http://helpx.adobe.com/photoshop/kb/photoshop-cs6-gpu-faq.html
    But the problem always persists.
    I have also followed the advice of others by turning brush spacing up to 10% or higher which does help a little bit but this obviously does not solve the problem!
    I would be extremely grateful if anyone could help me to solve this problem - perhaps someone from Adobe can test this on a similar hardware and software setup?  I would be very interested to learn what exactly is going on that is causing the slowdown.
    I will also notify Nvidia and see if they are aware of the problem.
    Many thanks,
    Calum

    Yes, it sounds like something is wrong with your video card driver.
    Until Apple releases a fix, you can keep OpenGL drawing disabled.

Maybe you are looking for