Deprecated Mouse Event Functions

While I was tryng to use the Xeon.java program provided by Java in the free applets page, I got deprecation errors for all of the mouse event functions like, mouseEvent(), mouseDown,.. . Is
there any way that I can get this to work without totally changing my code, or is there an update anywhere to this program that does not have deprecated components.

No, deprecated code still compiles!
Deprecation warnings are just that -- only warnings.
You should update the deprecated classes and methods if you're making changes to the code or deploying it, but you don't need to.

Similar Messages

  • Error with mouse event function

    Hi,
         I have inserted two keyframes in the timeline, then i included scripts on each keyframe. The script in first keyframe is following:
    stop();
    var mc:MovieClip = new MovieClip();
    mc.graphics.beginFill(0xFF0000);
    mc.graphics.drawRect(0,0,300,20);
    mc.graphics.endFill();
    addChild(mc);
    mc.addEventListener(MouseEvent.CLICK,clicked)
    function clicked(){
        gotoAndPlay(2);
    The script in the second keyframe is following:
    var mc1:MovieClip = new MovieClip();
    mc1.graphics.beginFill(0xFF00FF);
    mc1.graphics.drawRect(0,0,300,20);
    mc1.graphics.endFill();
    addChild(mc1);
    The error which was reported while compiling is defined as follows:
    When i click on the movieclip 'mc' created in the first frame, an error like "ArgumentError: Error #1063: Argument count mismatch on gallery_fla::MainTimeline/clicked(). Expected 0, got 1."  is showing. Actually i need to go to the second frame while clicking on the movieclip on first keyframe.
    Regards,
          Sreelash

    Use following:
    stop();
    var mc:MovieClip = new MovieClip();
    mc.graphics.beginFill(0xFF0000);
    mc.graphics.drawRect(0,0,300,20);
    mc.graphics.endFill();
    addChild(mc);
    mc.addEventListener(MouseEvent.CLICK,clicked)
    function clicked(evnt:MouseEvent)
         gotoAndPlay(2);
    When we use a function as an event listener it should catch the event as an argument. that is why you are getting this error.

  • Mouse events don't work on a button from a panel ran in a DLL

    Hi.
    I have a DLL that loads a panel.
    Since it's a DLL I can't do the RunUserInterface() function, because the DLL would be stuck waiting for the panel events.
    I only do the LoadPanel().
    When I click with the mouse on one of the buttons, the pushing down event (simulating the button being pressed) doesn't happen and the callback doesn't run.
    But if I press the tab button until the focus reaches the button and press Enter, the callback of the button is executed.
    An even more interesting aspect is that this happens when I call the DLL on TestStand, but on an application of mine that calls the DLL just for debug everything works fine.
    How can I enable the mouse events?
    Thanks for your help.
    Daniel Coelho
    VISToolkit - http://www.vistoolkit.com - Your Real Virtual Instrument Solution
    Controlar - Electronica Industrial e Sistemas, Lda
    Solved!
    Go to Solution.

    Hello Daniel,
    I got surprised when I read your post, because I am experiencing something almost the same as you do.
    I have a DLL (generated by an .fp instrument driver I wrote) which performs continious TCP communication with the UUT.
    It starts 2 threads, each for reading from one of the 2 different IPs the UUT has.
    Another DLL tests this UUT (with the help of the communication DLL above) by exporting functions to be called by TestStand steps.
    If the second DLL wants to display a CVI panel in order to wait for the user response or displays a popup (MessagePopup, ConfirmPopup, etc), user cannot press the buttons.
    Actually, there is a point your program and mine differ. I call RunUserInterface and the button's callbacks call QuitUserInterface, so the execution continues after a button is pressed. The problem is buttons cannot be pressed. I also tried looping on GetUserEvent  but it did not solve the problem.
    There are 2 findings:
    1. I had a small exe to test my instrument driver DLL and the popups in it worked pretty well (this coincides with Daniel's findings).
    2. We workedaround the problem by shutting down the communication threads in the instrument driver DLL before the popup appears and restrating them afterwards. Although they are separate threads in another DLL, they were somehow blocking user events on another DLL running.
    S. Eren BALCI
    www.aselsan.com.tr

  • Mouse Events at the icon in systray.

    My program call library function to add, modify or delete icon into systray.
    Additionaly I'd like to get back information when any mouse event had happen under icon in systray like move mouse, right/left button click etc. to display popup menu (as an standart behaviour).
    I've tried Windows Message Queue, but it only works inside application window area.
    How could I do it ?
    Any suggestions, examples or advises ?
    Rumcajs.

    Requirements    Price: $29.95
     Application Software:
    LabVIEW 7.0+
     Toolkits Software:
     Additional Software:
     Language's:
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  • Touch to Mouse events conversion

    Hi Everybody!
    Does anybody know how correctly fire mouse events to Oracle Maps in javascript?
    Default translation touch events in iPad Safari does not quite fit. It try zoom or pan browser window, not map. :(
    If catch touch events and disable default translation I can zoom and pan MVMapView object.
    But how fire "click","mousemove","mouseover" events on Map? I need dispatch event to ThemeBasedFOIs (InfoWindow Popup and other listeners)?

    Yes. The Oracle Maps tutorial contains examples (the tutorial can be found in your mapviewer deployment
    e.g. http://localhost:7001/mapviewer/fsmc/tutorial/index.html) and documentation in the API reference
    (e.g. http://localhost:7001/mapviewer/fsmc/apidoc/index.html). Look at MVEvent and the attachEventListener function of MVMapView, MVThemeBasedFOI, and MVFOI classes for example.

  • Using activex component in openGL app:  mouse event issues.....

    i'm trying to get the Flash ActiveX control to work in an
    OpenGL app. so far i've managed to get the bitmap data and map it
    to a texture succesfully. but i'm having problems getting the mouse
    interaction to work.
    i get an hWnd from IShockWaveFlash's IOleWindow. when i send
    mouse messages to it, the mouse is interpreted correctly by
    actionscript (for example, i have a custom mouse cursor tracking
    _xmouse, _ymouse which works fine).
    however, buttons do not behave correctly. rollover is
    erratic, and only in rare circumstances can i get a button's
    onPress handler to fire.
    am i sending the mouse events in correctly? any ideas of any
    other way to send them in?

    Thank you for you mail,
    After I read this article
    http://digital.ni.com/public.nsf/3efedde4322fef198​62567740067f3cc/610540bb3ea4ebdd862568960055e498?O​penDocument
    I realized that ActiveX events are not supported on CVI 5.01 at all since
    its introduced as a new feature of CVI 5.5
    "Azucena" wrote:
    >Daniel,>>Have you tried the function CA_RegisterEventCallback function?
    (I am using>CVI 5.5)>>This function is used by the functions generated by
    the Automation>Controller Instrument Driver Wizard.>It is not intended to
    be used directly.>>It basically registers a callback for an ActiveX Automation
    server object>event.>To register the callback, you must specify the CAObjHandle
    of the server>object from which you want to receive events.>>W
    ith CVI 5.5,
    there is an example for IE with Active X under the>samples/activeX directory.>>Hope
    this helps,>>Azucena>>"Daniel Bentolila" wrote in message>news:[email protected]..>>>>
    Has anybody tried to capture an ActiveX component event in a CVI>application>>
    ?>>>> for example I've created a new instance of the Internet Explorer>application>>
    from the CVI , using the ActiveX Automation controler I choosed the>Microsoft>>
    internet controls then I selected IWebBrowser2 and the IWebBrowserEvents2>>
    classes and generated the fp file for the CVI.>> Under the the IWebBrowserEvents2
    I see there are events fucntion for>example>> OnQuit, and I wanted my CVI
    app. to attach the quit event when the user>closes>> the IE window.>> Now
    at this point I expected to find some mechanism that let me to install>>
    some callback function where I can put my customised code to the quit>event,>>
    somehow I have to tell the IE to call my function whenever the OnQuit>callback>>
    fun
    ction is attached and I don't know how to do this.>>

  • Mouse Event Listeners with Full Screen JMF

    I am trying to call the mouseClicked function from JMFs addMouseListner API in order to stop a media file when a user clicks the mouse button (or a key) like in a screensaver
    I am able to access the function just before the player is started but once the media file begins to play I am not?
    Here is the code I am using for the player and listener:
    public static void main(String[] argv) {
    JMF myFrame = new JMF("Java Media Framework Project");
    myFrame.setUndecorated(true);
    myFrame.show();
    Dimension screenDim =Toolkit.getDefaultToolkit().getScreenSize();
    myFrame.setSize(screenDim.width, screenDim.height);
    myFrame.setResizable(false);
    myFrame.addMouseListener(
    new MouseAdapter(){
    public void mouseClicked(MouseEvent e) {
    System.out.println("Mouse was clicked");
    System.exit(0);
    myFrame.play();
    Are there any other methods to get around this? Is it possible to embed a JMF application in a window that I can then monitor mouse events from??

    I passed the player object to a Listener class and I can get it to work ok with keyboard controls so Im sure the thread is not being blocked...but my problem still exists in being able to monitor mouse events within the JMF display while the media is being played at full screen. (i.e. in order to stop the media)
    Maybe I can use the ControllerListener within the JMF player to monitor mouse events? Any ideas on how I do this?
    Is it possible to layer the display with a transparent window from which I can monitor mouse events from?
    You mentioned asynchronical playback...I am looking into this idea, are there any examples of this on the web I can look at?
    Thanks for your speedy reply also!!
    Regards,
    Joe
    public static void main(String[] argv) {
    JMF myFrame = new JMF("Java Media Framework Project");
    myFrame.setUndecorated(true);
    myFrame.show();
    Dimension screenDim =Toolkit.getDefaultToolkit().getScreenSize();
    myFrame.setSize(screenDim.width, screenDim.height);
    myFrame.setResizable(false);
    myFrame.new Listener(myFrame);
    myFrame.play();
    public class Listener implements KeyListener,
    MouseListener,
    MouseMotionListener,
    WindowListener {
    private JMF owner;
    Listener(JMF w) {
    owner = w;
    owner.addMouseListener(this);
    owner.addKeyListener(this);
    owner.addMouseMotionListener(this);
    //owner.addWindowListener(this);
    private void stop() { owner.stop(); }
    //---------- KeyListener Implementation ------------------
    public void keyPressed (KeyEvent evt) { stop(); System.out.println("key pressed");}
    public void keyReleased(KeyEvent evt) { stop(); }
    public void keyTyped (KeyEvent evt) { stop(); }
    //---------- MouseListener Implementation ----------------
    public void mouseClicked (MouseEvent e) { stop(); System.out.println("Mouse clicked");}
    public void mousePressed (MouseEvent e) { stop(); }
    public void mouseReleased(MouseEvent e) { stop(); }
    public void mouseEntered (MouseEvent e) { }
    public void mouseExited (MouseEvent e) { }
    //---------- MouseMotionListener Implementation ----------
    public void mouseDragged(MouseEvent e) { }
    public void mouseMoved (MouseEvent e) {
    if (oldMouse == null)
    oldMouse = new Point(e.getX(), e.getY());
    else if (e.getX() != oldMouse.x
    || e.getY() != oldMouse.y)
    stop();
    Point oldMouse;
    //---------- WindowListener Implementation ---------------
    public void windowOpened (WindowEvent e) { stop(); }
    public void windowClosing (WindowEvent e) { stop(); }
    public void windowClosed (WindowEvent e) { stop(); }
    public void windowIconified (WindowEvent e) { stop(); }
    public void windowDeiconified(WindowEvent e) { stop(); }
    public void windowActivated (WindowEvent e) { stop(); }
    public void windowDeactivated(WindowEvent e) { stop(); }
    }

  • Inappropriate mouse event coordinates in the WebKit of HTMLLoader/StageWebView

    Hi,
    We have a desktp application which incorporates an HTMLRichTextEditor (implemented in HTML/JS and loaded into AIR).
    We have run into a big problem with text selection though. It seems that the both the HTMLLoader and the StageWebView are passing wrong mouse coordinates to the WebKit when the cursor is outside of the component.
    I've created a sample application which uses mx:HTML (which is a wrapper of the HTMLLoader) and a WebView class (a wrapper aroun StageWebView reference to which is given here).
    The application is located here in Dropbox. The source code of the app is here.
    The app was built with Flex 4.6 and ran in AIR 3.7
    The sample app has a WebView which loads loremipsum and HTML loading some dummy local HTML page. The HTML page uses the JS->AIR bridge to report the mouseevents to a function in AIR. In the snapshot below the selection was started from the first row and then slowly continued to the left. As soon as it reaches the green area the selection changes unexpectably. As it can be seen in the bottom right -> the WebKit has received a mouse event with incorrect coordinates. The reported mouse coordinates seem to be the mouse coordinates within the green component and the selection behaves like that. If the mouse is moved to the blue - the selection changes again (according to the coordinates in the blue area).
    The component which uses the StageWebView behaves in absolutely the same way.
    I'd assume that I have to post a bug but I decided to post here at first.
    I've tried a few workarounds in order to stop and ongoing selection or to change it's behaviour but none of them with any relevant success. Even disabling mouse children for the entire application has no effect on the selection once it's started.
    Any help and/or comments would be much appreciated.
    Thanks !

    Thank you for the heads up.  Do you know if this is a recent change in behavior with AIR (ie. does this occur in previous versions)?  Regardless, could you please open a new bug report on this over at bugbase.adobe.com? 
    Once added, please post back with the URL so that others affected can add their comments and votes and I can follow up internally.
     

  • How to handle doubleclick mouse event in java

    i want to handle double click mouse event in java
    i use getClickCount() function
    but i want that on onetime click show othere windows
    and on doubleclick show diif. window
    but problem is that onetime is occuer always if u click doubleclick

    Maybe post some code so we can see what, if anything, you are doing wrong.
    Examing the results of a call to getClickCount() is the correct way to detect a double click.

  • AS3 code for Mouse Event

    Hi,
    I had uploaded jpeg file onto the stage using
    File->Import.
    Now, how to access the mouse-events using AS3.0?
    i.e., when we click with mouse on the stage
    it should display the x and y co-ordinates of the point
    being clicked.
    These x and y coordinates must be displayed in text-boxes
    provided down on the same stage.
    Please reply me

    You can do show/hide movieclip on mouseover. get your box
    position and assign to the popup (tooltip movieclip).
    see this...
    not tested. but it should work.
    import flash.events.MouseEvent;
    function showClip(evt:MouseEvent) {
    tooltips.x = evt.target.x + evt.target.width;;
    tooltips.y = evt.target.y - evt.target.height;
    tooltips.visible = true
    function hideClip(evt:MouseEvent) {
    tooltips.visible = false;
    box.addEventListener(MouseEvent.MOUSE_OVER, showClip);
    box.addEventListener(MouseEvent.MOUSE_OUT, hideClip);
    I assume you'll create two movieclips named: box and tooltips

  • Mouse event not working on JTable in JAVA 1.4.2

    mouse event is not recognised on empty table when using with java 1.4.2. Please specify if there is any chnge done for mouse event capture for table from java 1.3.1 to java 1.4.2.
    since mouse events are working fine for JTableHeader.
    if anybody have an idea please let me know.

    Hi
    JTable is there on JPanel . same code is working in JAVA 1.3.1
    actually its a bug in java 1.4.2 ( ref. bug_id=4940522 )
    here is the code reference..
    public class TableEditor extends JPanel
    �implements ListSelectionListener, Selector, Editor
    private JTable�myTable;
    private JPopupMenu myPopup;
    private Vector�myActions;
    private Vector�myListeners;

    public TableEditor(String anAssociation, Editor anEditor, int type)
    super(new GridLayout(1,1));

    myListeners = new Vector();
    myActions�= new Vector();
    myPopup�= new JPopupMenu();
    myTable�= new JTable();
    ��
    myTable.getSelectionModel().addListSelectionListener(this);
    myTable.addMouseListener(new MouseAdapter() {
    �public void mouseClicked(MouseEvent me)
    �{
    � if ((me.getModifiers() & MouseEvent.BUTTON3_MASK) != 0)
    � {
    ��// Update actions in case ListSelectionModel are out of sync.
    ��for (int i = 0; i < myActions.size(); i++)
    ��{
    Object o = myActions.elementAt(i);
    if (o instanceof SelectorAction)
    ((SelectorAction)o).check();
    ���}
    myPopup.show(myTable, me.getX(), me.getY());
    �}
    // Added mouse listener to JTableHeader
    // This is a temporary solution to open popup menu on blank table,
    // as in Java 1.4.2 no mouse event captured on blank table.
    // So for now we will capture the event from the table header.
    JTableHeader myTableHeader = myTable.getTableHeader();
    myTableHeader.addMouseListener(new MouseAdapter() {
    public void mouseClicked(MouseEvent me)
    �{
    if ((me.getModifiers() & MouseEvent.BUTTON3_MASK) != 0)
    // Update actions in case ListSelectionModel are out of sync.
    for (int i = 0; i < myActions.size(); i++)
    ��{
    Object o = myActions.elementAt(i);
    if (o instanceof SelectorAction)
    ((SelectorAction)o).check();
    ���}
    myPopup.show(me.getComponent(), me.getX(), me.getY());
    � }
    �});
    The solution given is temporary ( adding JTableHeader component)..
    we want to retain the same functionality .. mouse event should get captured on empty table only..

  • Mouse Events on Disabled Buttons

    Hi,
    In my application I should make a disabled button to show a tool tip when mouse is entered onto it.
    I'm using java.awt.container not Jcontainer.
    I have searched in SDN forums and after reading some of the comments what I understood is �disabled Swing button can react to Mouse events but a disabled awt button can not react to mouse events�.
    Is that true or did I not understand correctly?
    And how would I be able to implement the required functionality in my
    application?
    Thanks.

    import java.awt.*;
    import java.awt.event.*;
    public class AwtTooltip {
        private Panel getContent(Frame f) {
            Button left = new Button("left");
            left.setEnabled(false);
            Button right = new Button("right");
            Panel panel = new Panel(new GridBagLayout());
            new TipManager(panel, f);
            GridBagConstraints gbc = new GridBagConstraints();
            gbc.weightx = 1.0;
            panel.add(left, gbc);
            panel.add(right, gbc);
            return panel;
        public static void main(String[] args) {
            AwtTooltip test = new AwtTooltip();
            Frame f = new Frame();
            f.addWindowListener(closer);
            f.add(test.getContent(f));
            f.setSize(300,100);
            f.setLocation(200,200);
            f.setVisible(true);
        private static WindowListener closer = new WindowAdapter() {
            public void windowClosing(WindowEvent e) {
                System.exit(0);
    class TipManager extends MouseMotionAdapter {
        Panel component;
        Window tooltip;
        Label label;
        public TipManager(Panel panel, Frame frame) {
            component = panel;
            panel.addMouseMotionListener(this);
            initTooltip(frame);
         * Since enabled Buttons consume MouseEvents we will
         * receive events sent only from disabled Buttons.
        public void mouseMoved(MouseEvent e) {
            Point p = e.getPoint();
            boolean hovering = false;
            Component[] c = component.getComponents();
            for(int j = 0; j < c.length; j++) {
                Rectangle r = c[j].getBounds();
                if(r.contains(p)) {
                    hovering = true;
                    if(!tooltip.isShowing())
                        showTooltip(c[j], p);
                    break;
            if(!hovering && tooltip.isShowing()) {
                tooltip.setVisible(false);
        private void showTooltip(Component c, Point p) {
            String text = ((Button)c).getLabel();
            label.setText(text);
            tooltip.pack();
            convertPointToScreen(p, component);
            tooltip.setLocation(p.x+10, p.y-15);
            tooltip.setVisible(true);
        /** Copied from SwingUtilities source code. */
        public void convertPointToScreen(Point p, Component c) {
            Rectangle b;
            int x,y;
            do {
                if(c instanceof Window) {
                    try {
                        Point pp = c.getLocationOnScreen();
                        x = pp.x;
                        y = pp.y;
                    } catch (IllegalComponentStateException icse) {
                        x = c.getX();
                        y = c.getY();
                } else {
                    x = c.getX();
                    y = c.getY();
                p.x += x;
                p.y += y;
                if(c instanceof Window)
                    break;
                c = c.getParent();
            } while(c != null);
        private void initTooltip(Frame owner) {
            label = new Label();
            label.setBackground(new Color(184,207,229));
            tooltip = new Window(owner);
            tooltip.add(label);
    }

  • Mouse event problem (NEW problem)

    Sorry guys...
    The last problem was solved, yes... but another one has shown
    up!
    Remember the code:
    txt82.visible = false;
    botao82.addEventListener(MouseEvent.MOUSE_OVER, botao82over);
    botao82.addEventListener(MouseEvent.MOUSE_OUT, botao82out);
    botao82.addEventListener(MouseEvent.CLICK, botao82click);
    function botao82over(event: MouseEvent)
    txt82.visible = true;
    function botao82out(event: MouseEvent)
    txt82.visible = false;
    function botao82click(event: MouseEvent)
    gotoAndPlay("video82");
    where i wanted a texto to show or hide depending on the mouse
    event?
    Ok...
    Now, when i CLICK, i'll go over to "video82" allright, but
    i'll ALSO get an error!
    "Cannot access a property or method of a null object
    reference" - on botao82out
    which means that: when i click and move up to "video82", the
    mouseout is also called to make the text dissapear but the function
    is no more available because we've moved up to another time.
    Any possibilities?
    Erik.

    Hi Haran,
    bota82 IS the movieclip, which has to be like that because of
    the naming of it's instance, used to get called in the code.
    But anyway, guys, i found the solution! YEP! Increases
    tremendously the code, but... well... it works!
    i had the button layer extended all over the time.
    The problem with this is that when i clicked and went to the
    frame video82, for example, all the buttons still showed as
    clickable.
    How did i solve that?
    More magic! Disappearing magic!
    at the beginning of the code i certify the buttons to be
    visible:
    botao82.visible = true;
    and so on with all of them...
    then, right before the click function, i turned them all OFF
    ! :D
    function botao82click(event: MouseEvent)
    botao82.visible = false;
    botao83.visible = false;
    botao84.visible = false;
    botao85.visible = false;
    botao86.visible = false;
    botao87.visible = false;
    botao88.visible = false;
    botao89.visible = false;
    botao90.visible = false;
    gotoAndPlay("video82");
    Phew! It worked!
    Know what? I think clearer when i discuss the problem with my
    fellows here in the forum! Thanks everyone.
    Hope this helps others in the future!
    Erik.

  • Origin of mouse events

    Hi, just new to the forum and I hope you can help me out with the following question.
    When a class (MyFrame) extends JFrame which has buttons on it, what class will tell JFrame that there was a click event on the button.
    As far as I know, when the MyFrame implements the actionlistener interface the method actionPerformed will be called. But who executes that function?
    The same goes for mouse events, how is MyFrame which implements a MouseListener interface, getting the function call to mouseClicked (for example).
    I hope I formulated the questions well, cause i'm not a native english speaker(writer).
    Please help me understand the origin of those calls.
    Thanks,
    Starik

    Okay, your MyFrame object doesn't have to implement MouseListener and in fact it's not usually a good idea. It could be any object!
    But if you have a MyFrame object that implements MouseListener and has all the appropriate methods, then to make the button notify it, you have to add the MyFrame as a MouseListener to the JButton.
    JButton b = new JButton("Hello");
    MyFrame frame = new MyFrame();
    b.addMouseListener(frame);

  • Resolved: The Install Badge requires a mouse event (?)

    Edit:
    I came across this page which specifies that the restriction of installing only within the context of user event handler is by design. Nuts.
    ===
    Hi,
    I've recently tweaked our application's install badge thru the fla provided with the sdk. All works well but apparently, calling the function installApplication from the loaded air.swf has no effect if the caller is not in the context of a mouse event handler. A Flash mouse event handler, that is, since calling from a js mouse event handler has no effect.
    Without this restriction, it would be easy to use air.swf as an installation engine, keeping all the UI in html and allocating to flash only a display area suitable for notifications such as 'installing AIR'. This would greatly facilitate the development of installation pages, no longer restricted by the properties exposed by the badge swf.
    Looking forward to a reply from the powers that be,
    David

    I'm trying to draw that way too but I'm not able to find the solution, i've searched long way from all docs and tutorials but it's not easy for a beginner. And the Apple's gesture drawing tutorial was "replaced" by a GL ES sample wich do not match my needing.
    I just want to draw a line following the touch using drawrect and touchesmoved.
    If anyone could help me i would really appreciate. Thank you.

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