Displaying the value of an array in swing? Almost like a chess baord

Hi all.
After a long time from coding I thought I'd have a bash.
Here's a short outline of what I'm trying code.
I have a robot, a simple robot, does nothing but move around, pick up objects and drop them.
This robot lives in a world that is a square 1000x1000 for example.
The world is populated with objects, the robot goes around, if the robot is not holding an object and comes across one it will pick it up.
Then the robot moves around and if it comes across another object of the same type it will then drop the object.
These are the class names that I've created, the names give it away what they are for:
RobotProject (main class, not much in here apart from the starting parameters, such as starting position, how big the world is, number of objects in the world etc)
SandBox (is the class that the world object will be created from)
Robot (is the class the robot will be created from, I did it this way just in case I wanted more then one robot in the world)
GridCheck (this is a static class as it's only a set of instructions to carry out depending where in the world it the robot is and what is around it)
Movement (this class is not built yet, but all it does is check the current location of the robot, give options of where to move, then randomly picks a move)
Gui (this is going to be used to display the world, not built yet)
The object I create of SandBox is called world1, the only thing need to be known about this world is that it has an array, this array is what keeps track of each of the grid in the world and there state.
So let?s imagine a chess board, top left grid is 0 going from left to right/ top to bottom we end up with 63 (or 64 arrays).
What would be the best way to display this "chess board"?
At the moment I have a method in the SandBox class that will return all the grids states and a string.
This was put in there "just in case" but I think this is the wrong way to go.
Really what I'm after is a few pointers to make this work, maybe my way of doing this is incorrect?
I know I've been thinking that maybe I should have created an array of objects (SandBox, but with only an int rather than the array) rather than an object with an array var.
Anyways, I hope that makes sense, if not feel free to "bust my chops"
If you would like to see some of the mode feel free to ask, I'm not a student or anything, to be frank the last time I coded anything was over 4 years ago, so as you can guess the code is simply.
Jon.
Thanks in advance.
Edited by: jontelling on Jan 12, 2009 9:47 AM

I agree with BDLH that Swing would work well here. There are a million and one way to create your "grid" one option include using a 2D grid of JLabels, another being a single JPanel with a grid BufferedImage as its background image (which is probably how I'd do it), etc... which one to choose will depend on the rest of the program, so it may be very early to say. Perhaps at this point you just want to create an interface of invariant behaviors to represent the Grid and thus allowing you flexibility with its implementation.

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