Do I get a Disney Cast Member discount on Apple products ?

I am a Disney Cast Member and I heard I can get  discount on Apple Products ? Is this true ? Where do I go ?

or your human resources/benefits department.

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  • Script cast member not found

    Can anyone tell me why the %^$& I get a "script cast
    member not found"
    error?
    I've been working in Director for 17 years and I get this
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    member over the old one and it solves it. But it happened
    rarely enough
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    I'm sure many have seen this because it's happened in almost
    every version
    of Director I've owned. And by the way, I'm in MX on a PC.
    Craig Wollman
    Lingo Specialist
    Word of Mouth Productions
    212-928-9581
    www.wordofmouthpros.com

    Dean, I might do that. No, this has been going on long enough
    that I sure
    it's not any definable user error.
    But, I did, after all of these years, discover something last
    night. In one
    case, I did get a legitimate script error that I fixed. When
    I ran the
    project again, I received the same script error, even though
    it was a simple
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    already set the
    object's global variable to 0 in my stopMovie handler and
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    window and
    voila, the issue went away. Dare I say that this is a
    shortcoming of
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    error?
    But what still baffles me is that most of the time when I get
    that
    particular error,, even though I seemed to have found a
    workaround, it is
    not an actual issue with any code.
    When it happens again, I'll send you the code. Obviously, if
    I'm correct
    about the scripts lingering in memory, then you won't receive
    the error when
    you run the movie.
    I just find it interesting that there haven't been a bunch of
    "Yeah, I get
    that darn thing too" here.
    Craig
    Craig Wollman
    Lingo Specialist
    Word of Mouth Productions
    212-928-9581
    www.wordofmouthpros.com
    "Dean Utian" <[email protected]> wrote in message
    news:[email protected]...
    > Hi Craig,
    >
    > Could it be a simple mistake of the script type not
    being properly defined
    > (movie/parent/behavior)?
    >
    > If you have a very baic movie where this error occurs
    repeatedly, you
    > could
    > email me ([email protected]) and I'll take a fresh
    perspective look at
    > it.
    >
    > regards
    > Dean
    >
    > Director Lecturer / Consultant
    >
    http://www.fbe.unsw.edu.au/learning/director
    >
    http://www.multimediacreative.com.au
    >
    >
    >
    >

  • How to intersect with any sprite of a certain cast member?

    Hi. I am trying to script a simple 2d platformer engine for a larger University project. I have movement sorted with W and A and gravity. I can get collision detection with the floor by doing
    if sprite 1 intersects sprite 2 then
         gvGrav = 0
    end if
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    global gvRight
    global gvLeft
    global gvGrav
    global gvDown
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      -----------MOVE LEFT---------------------
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        gvLeft = gvLeft - .5
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      -----------MOVE RIGHT--------------------
      if keyPressed("d") then
        sprite(4).locH=sprite(4).locH+gvRight
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        end if
      end if
      if not keypressed("d") then
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      end if 
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      gvGrav = gvGrav
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      _movie.updateStage()
      gvGrav = gvGrav +.5
      if gvGrav > 30 then
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      -------------GravityCollision----------------------
      if sprite 4 intersects sprite 1 then
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      end if
      if sprite 4 intersects sprite 2 then
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      end if
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    I dare say there's a better way to do this, but an easy way is to set a global variable, do a sendallsprites message, and check the global variable again.
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    global hitman
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        gvGrav = 0
      end if
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    global hitman
    property mysprite
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      mysprite = the spritenum of me
    end
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        hitman = true
      end if
    end
    any one of those sprites that intersected with the sprite you ask about would then change the global 'hit man' variable to be true. To make a sprite behave like floor, you would just attach that behavior script.
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  • How can I save a cast member to the hard drive?

    Hi,
    I am using 'canvas' from the Paintbox library.
    I found a line of code on the forum to create a 'new' cast member.
    Now, I'd like to save that new cast member to the hard drive.
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    BigDaddy

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    -- call the ix_saveImage method, with required parameters
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    else
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  • Creating a new instance of a cast member

    I want to create an instance of a cast member on stage, that
    will not exist as a new member in the cast.
    I read some stuff about child objects, but I wasn't
    successful in getting it to work.
    I also want to be able to create more than one instance, and
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    Can someone help?
    Thanks a lot,
    Isaac

    There is a variety of ways to accomplish this ("is" agreeing
    with "a
    variety" not "of ways"). You can puppet as many sprite
    channels as you need
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    although any modification to the cast member itself will be
    reflected in
    each sprite instance.
    The following code takes the first cast member in the first
    castLib and
    places it on the stage 10 times using channels 1-10. It
    places the sprites
    side by side horizontally. The position is not important but
    I showed that
    each sprite can be treated independently, in this case by
    setting the loc
    property. Of course you can do this with any sprite property.
    The
    significant lines are 2 and 3.
    repeat with x = 1 to 10
    sprite (x).puppet = TRUE
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    xPos = member (1).width * (x - 1) + (member (1).width / 2)
    sprite (x).loc = point (xPos, member (1).height / 2)
    end repeat
    Craig
    "ytlevine" <[email protected]> wrote in
    message
    news:ggk8be$fr7$[email protected]..
    >I want to create an instance of a cast member on stage,
    that will not exist
    >as
    > a new member in the cast.
    > I read some stuff about child objects, but I wasn't
    successful in getting
    > it
    > to work.
    > I also want to be able to create more than one instance,
    and to be able to
    > manipulate them separately.
    > Can someone help?
    > Thanks a lot,
    > Isaac
    >

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    Hi Experts
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  • Excel or table style grid in text cast member

    I copied an Excel style table out of MS Word and pasted it
    into a text cast member and to my surprise, the grid lines came
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  • Create a child cast member

    Hi,
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    the good font, font size, color, etc... and in my lingo script,
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    would only need to change the text it contains and not the color,
    size....
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    have the same behavior attached to them.
    I hope this can be done, sorry if it is obvious, I'm in the
    process of learning Director and Lingo.
    Thanks,
    Pat

    Hi Pat, and welcome to the list.
    As for your question, I'd suggest you work with a single cast
    in general,
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    The less the members, the smaller the project, btw.
    > It could also be useful to do this since I could attach
    a behavior to the
    > existing cast member
    I suppose you are talking about cast member scripts, not
    behaviors. Another
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    to sprites) are
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    don't (like e.g. on
    beginSprite), and are designed for oop (a reference to the
    script
    object -me- is passed as the first argument by the system
    when calling
    behaviors' handlers).
    "PDiLalla" <[email protected]> wrote in
    message
    news:f97p50$rh1$[email protected]..
    > Hi,
    >
    > I need to create a dynamic menu for an application.
    Right now I am
    > creating
    > every item as a new cast member:
    >
    > newMember = new(#text)
    > member(newMember).name = "Item1"
    > member(newMember).text = "Blabla"
    >
    > What I would like to do, is have an existing cast member
    with the good
    > font,
    > font size, color, etc... and in my lingo script, create
    all my new cast
    > members
    > based on the existing one, so I would only need to
    change the text it
    > contains
    > and not the color, size....
    >
    > It could also be usefull to do this since I could attach
    a behavior to the
    > existing cast member and then all my new ones would have
    the same behavior
    > attached to them.
    >
    > I hope this can be done, sorry if it is obvious, I'm in
    the process of
    > learning Director and Lingo.
    >
    > Thanks,
    > Pat
    >

  • Change cast member of another sprite on rollover?

    There is probably a really easy answer for this question but I just have NO IDEA how to approach it and am about ready to blow my brains out ... (new at this, yes) so ANY HELP would be greatly appreciated.
    When rolling over or "on mouseEnter me" of a certain sprite, I would like to change the cast member of ANOTHER sprite as well as the current one (having no problems with the current one as it's all set up in the behaviours lol) is this possible? and how would the lingo go for this?
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    Don't do what Multiduck suggests. Sprites should never change the properties of other sprites. That is a bad practice prone to creating nasty bugs.
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  • Change cast member images

    Hello:
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    Thank you very much

    Thank you:
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    "JB" <[email protected]> escribi� en el
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    > >
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