Download SWFs to cell, run in main SWF

Hey there people!
We've got a tricky one for you guys, really hope you can help
us out.
We're developing a Flash Lite 2.1 application mainly for cell
phones, and to start off we're testing on a Nokia N73.
The application needs to be able to load SWFs which has been
downloaded alternatively pushed to the phone and saved locally on
the phone.
There seems to be a number of challenges:
1) How can we address a separate SWF locally from a main SWF
on a cell phone?
2) Any suggestions on how to distribute the separate SWFs to
the phone? Push of some sort? Install SIS-file that places the
separate SWFs in correct folder that main SWF can read from?
3) Is it possible to write to an XML file locally on a cell
phone?
4) The application needs to list the separate SWF-files, how
can this be done?
As I mentioned, hope you guys can help us out!
Thanks, Andreas

ciao,
1. you can use loadMovie function to load movies localy. but
you should be using relative paths i.e. more_swfs/new.swf
2. yes, you can make update SIS files with new/updated
content, and install in same folder as the previous install. for
more on update SIS, read the makesis help in the Nokia S60 SDK
3. yes, but using a third-party .exe helper program. but i
would suggest using shareobeject to save your data. SO can save
native AS objects string/number/xml
4. you can do it in two ways, 1) put a list.txt in your sis,
and update sis files with updated list.txt 2) you can create a
sequential loading loop, ie loadVariables("content_" add counter
add ".txt") and check if the content_n.txt loads its data, if
there's no data in last loaded text file, it means that file
doesn't exist. so you should not loadmovie content_n.swf and break
the loop
note: this will show user an error message "unable to load
data", and use can abort/exit the app at this point... so, i will
recomend the 1st one ;)
best regards,
// chall3ng3r //

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