Drag and Drop Interaction Wizard

I am having problems with the Drag and Drop Interaction Wizard.  I am using Captivate (6.1) and when I launch the wizard I am able to select the drag objects and drop targets, but when I get to Step 3 (mapping), I am unable to map the drag sources to the drop targets.  When I double click on the drag source and draw the arrow to the drop target, the arrow disappears. 
Has anyone else had this problem?  If so, what did you do about it?

Hi,
You do not want to double click on the object in Step 3. All you need to do to map the source to destination, on the Green Items you would notice a '+' symbol, drag and put them on the drop item, you would able to map them easily that way, double clicking them would deselect the object.
For more clarification, what this video tutorial --
http://www.youtube.com/watch?v=ILtUftHxmag
Thanks,
Anjaneai

Similar Messages

  • CP 6.1 Drag and drop interaction - can it be edited/viewed/published by someone using CP6?

    Hi all,
    I am reasonably new to Captivate. I have a subscription to Captivate 6.1 which now has the new Drag and Drop wizard.
    My question is:
    If I include a drag and drop interaction in my .cptx file, save it and then give the file to person X to review/edit, but they DO NOT have the drag and drop feature in their version of Captivate (they have Captivate 6), can they:
    a: view it?
    b. edit it?
    c. even if they can't view or edit, could they still publish the file from their end and the drag and drop will work fine and not be affected?
    Thanks!
    Veronica

    Hi Veronica,
    Although there is now compatibility between 6.01 and 6.1, which means that your colleagues will be able to open your file, I don't believe they'll be able to edit the interaction at all. And of course publishing will not be possible either. Because I have still 6.01 installed on my laptop and 6.1 on my desktop PC, I can try it out if you want to be totally sure, but for the moment I'm in college and only have laptop with me.
    Lilybiri

  • Captivate 8 drag and drop interaction not working

    Hi, I am working with Captivate 8 and created a drag and drop interaction using the drag and drop wizard. For some reason when I preview the interaction some of my drag sources work and others do not. I have searched high and low for what I may be doing wrong but I can't figure it out. I created types when making the interaction so it doesn't make sense that some should work and others do not. Thank you for any help you can provide.

    Ok, so I inserted the screen shots below. I realize the items are overlapping in the wiring. I did change that and try it but it still didn't work. Maybe I need to completely rebuild it?  I created types so that 9 would go to one target and 6 to the other.Thank you so much  for your quick help on all of this.

  • Infosemantics Drag and Drop Interactive widget

    I’ve added the Infosemantics Drag and Drop Interactive widget to my project, but it only works after publishing via a computer and not on an iPad.  I published using both SWF and HTML5 so it “should” work. The HTML tracker for that slide does not list any unsupported slides or objects.  If this widget is not compatible with the iPad, is the new Captivate drag and drop feature available for Subscription and ASA customers work on an iPad?  If so, is there a student rate for either a Subscription or ASA? Thanks so much.

    The drag&drop wizard in 6.1 is easy to use, but doesn't have all the functionality that you find in the InfoSemantics Interactive widget. Just want to warn you. I am using both: for simple Drag&Drop I'll use the wizard, but as an example to create a custom matching or sequence question slide I need InfoSemantics widget, that is not possible with the 6.1 D&D.
    Lilybiri

  • Is it possible to add a drag and drop interaction to a called image in a contaner?

    this forum is my last hope =( i know how to do drag and drop
    by itself, however right now i have my flash set up so that when
    you click BUTTON A, it does:
    on (release) {
    _root.gotoAndPlay ("photo1");
    once it goes to "photo1", on that frame, i wrote actions on
    the frame to:
    var myMCL:MovieClipLoader = new MovieClipLoader ();
    myMCL.loadClip ("images/heritageBrochureFront.png",
    "container_mc");
    stop();
    so it loads my picture into the container. my question, once
    the image it in the container, can i add drag and drop interaction
    to it? i would really love an easy solution.

    yes. there are a couple of ways to do this.
    one is the create a child movieclip of container_mc and load
    into that child and assign your onPress/startDrag
    onRelease/stopDrag methods to container_mc.
    a second way is to load into container_mc (like you're
    currently doing), wait until loading is complete (ie, use the
    onLoad method of an mcl listener) and then assign your methods to
    container_mc.

  • How can I include a success message in a drag and drop interaction - I don't see this option in the Actions on success options, and cannot figure it out?

    How can I include a success message in a drag and drop interaction - I don't see this option in the Actions on success options, and cannot figure it out?

    I suspected you used the eye icon on the timeline to hide the message, but that one has no impact whatsoever on the published version. It is only meant to be used for editing reasons on the stage, to hide objects temporarily on a crowded stage. It is confusing, certainly in CP8 where for both instances the same eye icon is used. In previous versions the Properties panel had a checkbox for 'Show in Output', which was IMO much clearer than this eye icon. But of course, that is only my personal opinion.

  • Drag and Drop Interaction Scoring

    Hi-
    I've created a drag and drop interaction for a quiz with four
    objects. Each object has to match up to the correct spot in order
    for the user to get the answer correct. I've done this type of
    interactions before successfully and not had a problem with
    scoring.
    But this time .. the only thing I can see that's different
    about this quiz is that I'm not assigning any points in the "Score"
    field - I am instead using the Status of Correct Response alone.
    I've found that this interaction scoring works perfectly for my
    other quiz interactions but there seems to be a problem with the
    drag and drop - when the user moves the objects around and
    temporarily places an object in the wrong (or maybe even correct)
    spot, each of these movements is being racked up as correct in this
    interaction So, if there's an ambivalent user they're going to get
    many more points than is even supposed to be possible.
    I can't see anything different that I've done with this
    interaction other than the scoring. I changed to correct response
    scoring because it was the only way I could figure out how to reset
    the quiz score after the user leaves and comes back. (using
    TotalCorrect)
    Anyway, I'm open to ideas - even if it's not the scoring -
    any help would be appreciated!
    Thanks -
    Cammia

    Don't use the quiz knowledge objects and code yourself...?
    You'll find many on here who can help you with hand coding
    and probably none
    who know much about implementing those KO's who can answer
    questions. The
    reason is if you know enough to be able to answer questions,
    you know enough
    to know that these KO's are a short term crutch that cause
    long term
    problems.
    HTH;
    Amy
    "Cammia" <[email protected]> wrote in
    message
    news:e8jm2u$77e$[email protected]..
    > Hi-
    >
    > I've created a drag and drop interaction for a quiz with
    four objects.
    > Each
    > object has to match up to the correct spot in order for
    the user to get
    > the
    > answer correct. I've done this type of interactions
    before successfully
    > and
    > not had a problem with scoring.
    >
    > But this time .. the only thing I can see that's
    different about this quiz
    > is
    > that I'm not assigning any points in the "Score" field -
    I am instead
    > using
    > the Status of Correct Response alone. I've found that
    this interaction
    > scoring
    > works perfectly for my other quiz interactions but there
    seems to be a
    > problem
    > with the drag and drop - when the user moves the objects
    around and
    > temporarily
    > places an object in the wrong (or maybe even correct)
    spot, each of these
    > movements is being racked up as correct in this
    interaction So, if
    > there's an
    > ambivalent user they're going to get many more points
    than is even
    > supposed to
    > be possible.
    >
    > I can't see anything different that I've done with this
    interaction other
    > than
    > the scoring. I changed to correct response scoring
    because it was the only
    > way
    > I could figure out how to reset the quiz score after the
    user leaves and
    > comes
    > back. (using TotalCorrect)
    >
    > Anyway, I'm open to ideas - even if it's not the scoring
    - any help would
    > be
    > appreciated!
    >
    > Thanks -
    > Cammia
    >

  • AS2 Drag and Drop Interaction help

    I am trying to create a reusable template for a drag and drop interaction.
    There are 7 drag objects, 7 targets.
    Based on a scenario we develop (which of the 7 services [drag objects] are the best solution, for example), I would like to create interactions where some of the drag drop combinations are correct answers and dragging/dropping other combinations would result in an "incorrect" answer.
    I am having issues with designating the correct and incorrect responses in the AS code, as well as how to provide the positive (correct answers) and negative (incorrect answers) feedback after a submit button is selected.
    Additionaly, I have a reset button that does not function the way I expected - move the drag objects back to the start position and allow the user to resubmit an answer.
    I am using Flash CS5, but need to use AS2 as the swf file is going to be inserted into an Articulate Presenter project (Articulate does not support AS3 yet).
    Thank you for any assistance or suggestions!
    Source file: https://www.dropbox.com/home/AS2%20D&D#:::68035214
    Current AS2 code:
    function dragSetup(clip, targ) {
    clip.onPress = function() {
    startDrag(this);
    this.beingDragged=true;
    clip.onRelease = clip.onReleaseOutside=function () {
    stopDrag();
    this.beingDragged=false;
    if (eval(this._droptarget) == targ) {
    this.onTarget = true;
    _root.targ.gotoAndStop(2);
    } else {
    this.onTarget = false;
    _root.targ.gotoAndStop(1);
    //the variables below will store the clips starting position
    clip.myHomeX = clip._x;
    clip.myHomeY = clip._y;
    //the variables below will store the clips end position
    clip.myFinalX = targ._x;
    clip.myFinalY = targ._y;
    clip.onEnterFrame = function() {
    //all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
    // then move the MC back to its original starting point (with a smooth motion)"
    if (!this.beingDragged && !this.onTarget) {
    this._x -= (this._x-this.myHomeX)/5;
    this._y -= (this._y-this.myHomeY)/5;
    //if the circle is dropped on any part of the target it slides to the center of the target
    } else if (!this.beingDragged && this.onTarget) {
    this._x -= (this._x-this.myFinalX)/5;
    this._y -= (this._y-this.myFinalY)/5;
    dragSetup(drag1,drop1);
    dragSetup(drag2,drop2);
    dragSetup(drag3,drop3);
    dragSetup(drag4,drop4);
    dragSetup(drag5,drop5);
    dragSetup(drag6,drop6);
    dragSetup(drag7,drop7);
    //this code controls the reset button function and returns all of the drag objects to the start position.
    resetBtn.onRelease = function (){
    drag1.onTarget=false;
    drag1._x = drag1.myHomeX;
    drag1._y = drag1.myHomeY;
    drag2.onTarget=false;
    drag2._x = drag2.myHomeX;
    drag2._y = drag2.myHomeY;
    drag3.onTarget=false;
    drag3._x = drag3.myHomeX;
    drag3._y = drag3.myHomeY;
    drag4.onTarget=false;
    drag4._x = drag4.myHomeX;
    drag4._y = drag4.myHomeY;
    drag5.onTarget=false;
    drag5._x = drag5.myHomeX;
    drag5._y = drag5.myHomeY;
    drag6.onTarget=false;
    drag6._x = drag6.myHomeX;
    drag6._y = drag6.myHomeY;
    drag7.onTarget=false;
    drag7._x = drag7.myHomeX;
    drag7._y = drag7.myHomeY;
    //This code controls the submitBtn and feedback for a correct and incorrect answer
    var groupID:Array = [0,0];
    var incorrectFeedback:String = "That isn't correct.";
    var correctFeedback:String = "Excellent good work.";
    var answerGroup:Array =  [
                                                                 [drag1,drop1],
                                                                 [drag2,drop2],
                                                                 [drag3,drop3],
                                                                 [drag4,drop4],
                                                                 [drag5,drop5],
                                                                 [drag6,drop6],
                                                                 [drag7,drop7]];
    //Enable all the stage items
    resetBtn.onRelease = function()
              resetAll();
    submitBtn.onRelease = function()
              if(evaluateAnswers())
                        feedbackTxt.text = correctFeedback;
              else
                        feedbackTxt.text = incorrectFeedback;

    Here is an alternate link to the source / .fla file  - orig link was not to my public dropbox!
    https://www.dropbox.com/home#:::68035214
    or
    https://skydrive.live.com/?cid=bb539b6eff0afbf5&sc=documents&id=BB539B6EFF0AFBF5%21124#

  • Intuitive Drag and Drop interaction

    Hi,
    i am working on a drag and drop interaction with a direct feed-back built in. there are 6 dragables and 6 drop sources, which are rectangle smart shapes. depending on the answer which is dragged, i want an x or a check to appear next to the smart shape and then disappear if the answer is changed or the reset button is clicked. sofar i have assigned an advanced action to each drop source telling it to make an x or a check appear, depending on if the answer is correct or not. the problem is, that the x or the check stays in place after the answer has been substituted with another. I also tried assigning the the check or x with a fade in/fade out time, but that didn´t seem to work. i know the easy way is to just assign one correct answer to each drop source, but i want the interaction to be a bit more intuitive. Any ideas on how to solve this problem?
    Thanks!!!
    -N

    I am sorry i am not sure what the abbreviations AFAIK and IMO mean...At the moment i am trying to solve the  problem using conditional actions. on the right are the dragables on the left the drop source. what i was trying was: if 1=1 (true) then show check, hide x else show x hide check (this is the script for inserting the correct answer) for all of the incorrect answers i wrote: if 1=1 (true) then show x, hide check else hide x show check...now i am not sure if this is completely wrong, but it seemed to work. the problem is, i would have to write this script for each drop source, making the corresponding x or check appear...is there a way to make a "global" script?

  • Drag and Drop interaction.

    I really struggle with setting this up. The Finish button stays inactive. Is the a tutorial for this?
    Kindly,
    Jake

    Have you mapped the source and targets? I think the button remains inactive until you map.
    You can read more about it here. It also has some demos.
    http://helpx.adobe.com/captivate/using/drag-and-drop-interaction.html
    Sreekanth

  • Drag and Drop Interaction Behavior

    Hope someone can shed some light on this. Here is the setup:
    Slide 10 upon successful drag and drop
          assign variable AnswerCorrect to 1, go to next slide
         If the drag and drop fails after 3 tries it goes to the next slide
    Slide 11 - on enter
         Conditional action (I am using this to skip a dialogue box which is hidden if the previous slide had a correct answer). There is also a "continue" button at this point which is not currently hidden. Essentially I want to skip both the dialogue and continue if the previous answer was correct.
              If AnswerCorrect = 1
              Assign PlayHeadPosition (user variable) = to cpInfoCurrentFrame + 30 (I want to position the playhead 3 seconds into the slide)
              Assign cpCmndGotoFrameAndResume = PlayHeadPosition
              Assign AnswerCorrect to 0
              Else continue
    My project is skipping to slide 12 on the execution of this. I think it may have something to do with the cpCmndGotoFrameAndResume defaulting to a -1 which would put it at the end of slide 10 again plus the value of PlayHeadPosition.
    Note that slide 11 does have another drag and drop interaction on it and I have the objects for the whole slide.
    Thank you in advance everyone!

    No dice, even slowing the FPS down to the min of 10 I can't see if it is jumping back and forth... The 2nd drag and drop on slide 11 isn't paused until 7.5 seconds into the slide so it isn't that being skipped either.I am completely stumped on this one.
    I have narrowed it down a bit. This is the on enter for slide 11. If I change the first line of the action to just display a text box on the slide it works as expected. Even with cpInfoCurrentFrame being offset by the initial -1 I would have expected it to set the playhead at 2.9 seconds into this slide??

  • Drag and Drop Interaction with 50+ Drop Targets

    Hello,
    I'm fairly new to Captivate 7 but very familiar with Flash. I'm tasked with a project that I would like to do with the drag and drop interaction widget from Captivate 7. Basically, we need our learners to identify the locations of our resorts on a map. Select the name of the resort, drag and drop it in the city/state or country where located. My question is can Captivate handle this task? To me, it seems as a large task for Captivate to handle, and so I was thinking of coding it in Flash.
    Here is what I need:
    1.- List of all the properties at bottom with the drop target being a map of the US or world and have the location for each property as the drop target.
    2.- When the resort/property is selected, the name will change to the three letter code. Example: New York City, when clicked = NYC and the map itself to reflect the 3 letter code once dropped on the map if correct.
    3. If incorrect, the listed item will revert to the long name and return to the list.
    4. If this can be graded, it would be best.
    I can break the project into different regions but if I wanted to keep all 300+ properties in one module, will it be an issue? At the very least, I would need to do a minimum of about 50 per module.
    Thanks all! I've found this forum to be extremely helpful and the members seem to be eager to help.

    var matchingTargetName:String =(event.target.name).substring(0, 1);
    Change the name of the target to A and B and the mc A1, A2, A3, A4... and B1, B2,B3...

  • Drag and drop interaction for a different use

    Hi,
    Can anyone please help me get the a solution to the below:  For the drag and drop interaction my user should be able to drop the answer (irrespective of that being a wrong answer) to any of the options, but as they click Submit, the actual answers should show up.
    I am using Captivate 7.
    Thanks,
    Roja

    Thanks so much Sreekanth!
    One thing that I am still struggling with is, the source (the questions) do not sit on the wrong destinations (non-answers), the moment it dragged to the wrong answer, the source goes back to its original place .
    Thanks,
    Roja

  • Drag and Drop Interaction - Incomplete

    Hi
    I have began using the Drag and Drop Interaction which is working really well. I have one issue that I cannot see how to do,  I hope there is a possible solution somewhere.
    All other questions have an incomplete caption that appears when you click submit but have not selected any options or selected any hotspots. Is there a way to make this happen with the D&D interaction? I use this as part of an assessment and would like it that the user cannot skip until they have at least attempted to drag an item.
    Can anyone assist?
    Thanks

    I suppose it is a validated D&D since you are talking about a question. If not everything is done, it is clearly a Failure, which means that you can use the Failure event to trigger a conditional advanced action that checks if all drag actions have been done that were expected. For that reason you'll have to track the drag actions, maybe by using the Object actions and a counter...
    Drag&Drop tips - Captivate blog

  • Drag and drop interaction failure captions

    I have a drag and drop interaction with one drop target and multiple drag objects. Only one drag object is the correct answer. When a learner drags an incorrect drag object to the drag target I would like a failure caption -- that's pretty straightforward. However, I want a different failure capture for each of the wrong drag objects so that there is a different explanation of why each object is wrong. Then I need a success caption for when the correct drag object is dragged to the drop target.
    Is this  possible?

    Hi Jay,
    Yes, could create such a scenario, but the Submit button is not used in that case, because the feedback will appear immediately when a drag object has been placed on the target. Is that OK?
    Here the work flow:
    Besides the object, create all the feedback text containers that you need, correct and incorrect and label them so that they are easily recognizable. I labeled them FB_1, FB_2... because my objects were Drop1, Drop2...
    Make those feedbacks initially invisible and group them in Gr_FB
    Create the drag&drop in the normal way with one correct link
    Select the target and in the in the D&D panel, click on the Accept button, change the settings like this
    The advanced actions are pretty simple, standard, with two statements: Hide Gr_FB and Show FB_n  (with the appropriate feedback container - you cannot use Shared actions in this dialog).
    In the D&D panel, choose Infinite for the number of attempts and uncheck the Failure caption.
    Lilybiri

Maybe you are looking for

  • How to create a dropdown list to list the values from two different tables?

    Hi, I have the following requirement: 1. I have to create a dropdown list to display all the values from the second column of  a table. 2. Another dropdown list to display all the values from the second column of another table. 3. A text box should h

  • Video and Audio not in sync after capture

    Hi there, This is probably a common problem, I have trawled the site but can't seem to find and explanation for it. I'm capturing vide/audio into final cut pro from my SONY DVR. The video i have streaming into the sony DVR is from a small covert vide

  • Mirroring image is small with HDMI projector

    When I connect my Apple TV to my 47" Vizio TV and start up mirroring on my ipad 2, the image is full size and beautiful. When I take the ATV to the school where I want to use it for iPad instruction, I connect it to an Epson Powerlite 93 via HDMI.  T

  • Itunes stops working right after launch

    As of yesterday, when i open itunes , a few seconds after opening it stops working and shuts off I cant do anything to fix I have tried uninstall and reinstall, restroe points, and previous versions, nothing has worked, please help

  • Photo Booth Video Recording

    I am a teacher who used PhotoBooth to create portfolios with my students.  In SL, we were able to use a picture of the student's paper as a background effect while the student spoke about it while PhotoBooth recorded.  Now with the upgrade to Lion, t