Dreamweaver CS4 attempted to free unallocated memory bug

Dreamweaver CS4 Mac version 10.0.0.4117 has a fatal bug.  It is trying to free up unallocated memory.  Most likely, it is trying to free the pointer twice, which ended up attempting to free memory that does not belong to it.  This corrupts the system memory, and bring down Snow Leopard, causing the notorious freeze problem in Snow Leopard.
See the system log, right after Dreamweaver crashed, it corrupted the system memory, causing Safari to freeze right after that:
Mar 30 14:08:32  Dreamweaver[505]: Dreamweaver(505,0xa0aae4e0) malloc: *** error for object 0x2fac3a90: pointer being freed was not allocated\n*** set a breakpoint in malloc_error_break to debug
Mar 30 14:08:32  [0x0-0x32032].com.adobe.dreamweaver-10.0[505]: Dreamweaver(505,0xa0aae4e0) malloc: *** error for object 0x2fac3a90: pointer being freed was not allocated
Mar 30 14:08:32  [0x0-0x32032].com.adobe.dreamweaver-10.0[505]: *** set a breakpoint in malloc_error_break to debug
Mar 30 14:10:23  Safari[216]: Periodic CFURLCache Insert stats (iters: 1107) - Tx time:0.285461, # of Inserts: 16, # of bytes written: 276255, Did shrink: NO, Size of cache-file: 181460992, Num of Failures: 0
Here is the log that shows the repeated error:
Mar 30 15:28:33  [0x0-0x47047].com.adobe.dreamweaver-10.0[887]: objc[887]: Class ApolloPasteboardSource is implemented in both /Applications/Adobe Dreamweaver CS4/Configuration/Flash Player/AuthPlayLib.bundle/Contents/MacOS/AuthPlayLib and /Applications/Adobe Dreamweaver CS4/Adobe Dreamweaver CS4.app/Contents/Frameworks/AdobeOwl.framework/Resources/AuthPlayLib.bundle/Contents/MacO S/AuthPlayLib. One of the two will be used. Which one is undefined.
Mar 30 15:28:34  /Library/Application Support/FLEXnet Publisher/Service/11.5.0/FNPLicensingService[891]: Started - This service performs licensing functions on behalf of FLEXnet enabled products.
Mar 30 15:28:57  com.apple.WebKit.PluginAgent[782]: Debugger() was called!
Mar 30 15:29:33: --- last message repeated 2 times ---
Mar 30 15:29:33  [0x0-0x47047].com.adobe.dreamweaver-10.0[887]: Dreamweaver(887,0xa0aae4e0) malloc: *** error for object 0x333e5dc0: pointer being freed was not allocated
Mar 30 15:29:33  [0x0-0x47047].com.adobe.dreamweaver-10.0[887]: *** set a breakpoint in malloc_error_break to debug
Mar 30 15:29:33  Dreamweaver[887]: Dreamweaver(887,0xa0aae4e0) malloc: *** error for object 0x333e5dc0: pointer being freed was not allocated\n*** set a breakpoint in malloc_error_break to debug
Mar 30 15:29:57  [0x0-0x49049].com.adobe.dreamweaver-10.0[912]: objc[912]: Class ApolloPasteboardSource is implemented in both /Applications/Adobe Dreamweaver CS4/Configuration/Flash Player/AuthPlayLib.bundle/Contents/MacOS/AuthPlayLib and /Applications/Adobe Dreamweaver CS4/Adobe Dreamweaver CS4.app/Contents/Frameworks/AdobeOwl.framework/Resources/AuthPlayLib.bundle/Contents/MacO S/AuthPlayLib. One of the two will be used. Which one is undefined.
Mar 30 15:29:58  /Library/Application Support/FLEXnet Publisher/Service/11.5.0/FNPLicensingService[916]: Started - This service performs licensing functions on behalf of FLEXnet enabled products.
Mar 30 15:30:20  Dreamweaver[912]: Dreamweaver(912,0xa0aae4e0) malloc: *** error for object 0x32bb42f0: pointer being freed was not allocated\n*** set a breakpoint in malloc_error_break to debug
Mar 30 15:30:20  [0x0-0x49049].com.adobe.dreamweaver-10.0[912]: Dreamweaver(912,0xa0aae4e0) malloc: *** error for object 0x32bb42f0: pointer being freed was not allocated
Mar 30 15:30:20  [0x0-0x49049].com.adobe.dreamweaver-10.0[912]: *** set a breakpoint in malloc_error_break to debug
Mar 30 15:30:37  [0x0-0x4a04a].com.adobe.dreamweaver-10.0[942]: objc[942]: Class ApolloPasteboardSource is implemented in both /Applications/Adobe Dreamweaver CS4/Configuration/Flash Player/AuthPlayLib.bundle/Contents/MacOS/AuthPlayLib and /Applications/Adobe Dreamweaver CS4/Adobe Dreamweaver CS4.app/Contents/Frameworks/AdobeOwl.framework/Resources/AuthPlayLib.bundle/Contents/MacO S/AuthPlayLib. One of the two will be used. Which one is undefined.
Mar 30 15:30:37  /Library/Application Support/FLEXnet Publisher/Service/11.5.0/FNPLicensingService[946]: Started - This service performs licensing functions on behalf of FLEXnet enabled products.
Mar 30 15:34:58  osascript[1018]: Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types:  dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found.  Did find:\n /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper
Mar 30 15:35:03  com.apple.backupd-auto[1012]: Not starting scheduled Time Machine backup - time machine destination not resolvable.
Mar 30 15:35:48  osascript[1033]: Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types:  dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found.  Did find:\n /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper
Mar 30 15:35:58  Dreamweaver[942]: Dreamweaver(942,0xa0aae4e0) malloc: *** error for object 0x3332c4b0: pointer being freed was not allocated\n*** set a breakpoint in malloc_error_break to debug
Mar 30 15:35:58  [0x0-0x4a04a].com.adobe.dreamweaver-10.0[942]: Dreamweaver(942,0xa0aae4e0) malloc: *** error for object 0x3332c4b0: pointer being freed was not allocated
Mar 30 15:35:58  [0x0-0x4a04a].com.adobe.dreamweaver-10.0[942]: *** set a breakpoint in malloc_error_break to debug

If you are trying to report a bug, this is not the place for it. This is a user to user Forum. Bug reports go here: https://www.adobe.com/cfusion/mmform/index.cfm?name=wishform
If you are giving a heads-up to fellow Mac Users, so be it.
If you are trying to get support to extricate yourself from what looks like a really aggravating problem, go to http://www.adobe.com/support/contact/ and choose your favorite means of conversation with Adobe Support personnel.
Beth

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    I've been a Mac user since 1987 and have never upgraded the OS too soon after a new version was launched. Any new OS, like new houses, will have a 'snagging list' - unforeseen problems that arise and need to be sorted before your purchase is truly habitable and functions as expected.
    But the stability of OS X 10.5 paved the way for my lapse of judgement when I upgraded to Snow Panther last week, while its compatibility with some major software is still clearly too buggy.
    I've been using Dreamweaver (DW) CS4 successfully on OS X 10.5 for some time. Since installing OS X 10.6.1 I now have problems with DW, which I've alerted Adobe to.
    When using Design View in DW CS4, any formatted text - from html tags to css tags - disappears from the Design view. The code appears correctly in the Code window and even if you highlight text that has coding attached in Code view - eg text with a url link attached - the Design view continues to ignore it and removes the text from its view. I've discovered that my heading tags (h1, h2, etc) all make the text disappear in Design view in a way that would be the envy of members of the Magic Circle! The only thing that seems to get through is text that is surrounded by paragraph tags.
    Thing is that 'Preview in Browser' shows the page correctly (except in Opera, which I've only installed since installing Snow Leopard, so I can't say how this displayed in the previous OS versions).
    Also when I upload the site to the server it all seems to display more or less as it should.
    So currently it seems that DW CS4's Design view is no longer WYSIWYG! Expect to find lots of text hidden in Design view and have to use Code view much more.
    It would be nice to think that Apple and Adobe would talk to each other and work it out between them.
    re: Dreamweaver, I'd check back to Adobe.com regularly to see when they upgrade the OS requirements to 10.6.1 (I hadn't spotted before I bought Snow Leopard that they only go up to 10.5 in their OS recommendations).
    My advice if you're thinking of upgrading to Snow Panther: delay it until it more of it works compatibly with your major applications. Check the OS spec from each software manufacturer first. Meanwhile I'll just have to wait patiently for Apple & Adobe to get their act together...
    Message was edited by: bcmartin

  • How to Make Dreamweaver CS4/Flash CS4 Website Function on all Latest Mobile Devices

    Hello!
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    This is the collection of various pieces of code I have tried adding to my files:
      <meta name="viewport" content="width=device-width" user-scalable="yes" initial-scale="1.0" /> <!-- iphone,android -->
       <meta name="HandheldFriendly" content="true" /> <!-- blackberry -->
    </style>
       <param name="allowScriptAccess" value="sameDomain" />
          <param name="allowFullScreen" value="true" />
    <param name="allowScriptAccess" value="sameDomain" />
            <param name="allowFullScreen" value="true" />
            <param name="var params = {          id: "flashID", name: "flashcontent", menu: "false", allowFullScreen: "true", fullScreenOnSelection: "true", scale:"noscale", salign:"middle"};"
    stage.scaleMode = StageScaleMode.NO_SCALE;
    stage.align = StageAlign.TOP_LEFT;
    //or//
    this.stage.scaleMode = StageScaleMode.NO_SCALE;
    this.stage.align = StageAlign.TOP_LEFT;
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    next_btn.height = 133 * .5;
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    next_btn.height = Capabilities.screenDPI * .5;
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    this.stage.addEventListener(Event.RESIZE, doLayout);
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       <height>480</height>
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    </initialWindow>
    * Convert inches to pixels.
    private function inchesToPixels(inches:Number):uint
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    var button:Sprite = new Sprite();
    button.x = 20;
    button.y = 20;
    button.graphics.beginFill(0x 003037);
    button.graphics.drawRect(0, 0, this.inchesToPixels(.75),
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    button.graphics.endFill();
       this.addChild(button);
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    var titleBar:Sprite = new Sprite();
    titleBar.x = 0;
    titleBar.y = 0;
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    var titleBar:Sprite = new Sprite();
    titleBar.x = 0;
    titleBar.y = 0;
    titleBar.graphics.beginFill(0x003037);
    titleBar.graphics.drawRect(0, 0, this.stage.stageWidth,
       this.inchesToPixels(.3));
    titleBar.graphics.endFill();
    this.addChild(titleBar);
    //footer://
    var footer:Sprite = new Sprite();
    footer.graphics.beginFill(0x003037);
    footer.graphics.drawRect(0, 0, this.stage.stageWidth,
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    footer.graphics.endFill();
    footer.x = 0;
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    private function center(foreground:DisplayObject,
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          foreground.y = (background.height / 2) +
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    //cont.//
    var title:SimpleLabel = new SimpleLabel("My Application",
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    this.center(title, titleBar);
    this.addChild(title);
    //override width and height getters
    public override function get width():Number
       return this.textLine.textWidth;
    public override function get height():Number
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    next_btn.height = 85;
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    <html xmlns="http://www.w3.org/1999/xhtml">
    <?xml version="1.0" encoding="utf-8"?><!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.2//EN"
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
    <title>My Website Title and Slogan.</title>
    <style type="text/css">
    <!--
    body {
              background-image: url(bground%20_img3.jpg);
              background-repeat: no-repeat;
    -->
    <script src="Scripts/swfobject_modified.js" type="text/javascript"></script>
    </head>
    <body>
    <img src ="image.gif"  width=90% height=auto>
    <script src="Scripts/swfobject_modified.js" type="text/javascript"></script>
    <meta name="Keywords" content="keywords…" />
    <div align="center"></div>
    <div align="center">
      <p> </p>
      <p>
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          <param name="movie" value="FlashFile.swf" />
          <param name="quality" value="high" />
          <param name="wmode" value="transparent" />
          <param name="swfversion" value="6.0.65.0" />
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          <param name="expressinstall" value="Scripts/expressInstall.swf" />
          <!-- Next object tag is for non-IE browsers. So hide it from IE using IECC. -->
          <!--[if !IE]>-->
          <object type="application/x-shockwave-flash" data="FlashFile.swf" width="900" height="630">
            <!--<![endif]-->
            <param name="quality" value="high" />
            <param name="wmode" value="transparent" />
            <param name="swfversion" value="6.0.65.0" />
            <param name="expressinstall" value="Scripts/expressInstall.swf" />
            <!-- The browser displays the following alternative content for users with Flash Player 6.0 and older. -->
            <div>
              <h4>Content on this page requires a newer version of Adobe Flash Player.</h4>
              <p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" width="112" height="33" /></a></p>
            </div>
            <!--[if !IE]>-->
          </object>
          <!--<![endif]-->
        </object>
      </p>
    </div>
    <div align="center"> </div>
    <script type="text/javascript">
    <!--
    swfobject.registerObject("FlashID");
    swfobject.registerObject("FlashID");
    //-->
    </script>
    </body>
    </html>
    I have tried various combinations of the code listed above, but nothing seems to be working. I am not sure as to the positioning of the code, and maybe that is the problem, or maybe it is because this code in not for CS4, or not appropriate for my project. I also do not know what code should be inside the Flash file, nor what should should be inside the Dreamweaver file.
    Thank you in advance for any assistance!

    Hi
    To add to what Gramps has said, Adobe has ceased developing its flash player for ALL mobile devices so do not use Flash for any mobile device.
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    For details on Edge, see - http://labs.adobe.com/technologies/edge/
    PZ

  • How to Make Flash CS4/Dreamweaver CS4 Website Function on all Latest Mobile Devices

    Hello!
    I am trying to add code into my Dreamweaver CS4 file and/or Flash CS4 file in order to have the website I have created work across all of the latest mobile devices as well as traditional online systems. My flash file has a transparent stage, and my dreamweaver file has a full-screen background image. I have reviewed various tutorials and articles available online, and some advocate simply adding code, which does not seem to be working for me, while others suggest having a similar separate site created solely for mobile devices. If this is the best option, I don't know how that should be set up. What is the best path to take with this?
    This is the collection of various pieces of code I have tried adding to my files:
      <meta name="viewport" content="width=device-width" user-scalable="yes" initial-scale="1.0" /> <!-- iphone,android -->
       <meta name="HandheldFriendly" content="true" /> <!-- blackberry -->
    </style>
       <param name="allowScriptAccess" value="sameDomain" />
          <param name="allowFullScreen" value="true" />
    <param name="allowScriptAccess" value="sameDomain" />
            <param name="allowFullScreen" value="true" />
            <param name="var params = {          id: "flashID", name: "flashcontent", menu: "false", allowFullScreen: "true", fullScreenOnSelection: "true", scale:"noscale", salign:"middle"};"
    stage.scaleMode = StageScaleMode.NO_SCALE;
    stage.align = StageAlign.TOP_LEFT;
    //or//
    this.stage.scaleMode = StageScaleMode.NO_SCALE;
    this.stage.align = StageAlign.TOP_LEFT;
    next_btn.width = 133 * .5;
    next_btn.height = 133 * .5;
    //flash//
    next_btn.width = Capabilities.screenDPI * .5;
    next_btn.height = Capabilities.screenDPI * .5;
    //flash//
    this.stage.addEventListener(Event.RESIZE, doLayout);
    //flash://
    <initialWindow>
       <width>320</width>
       <height>480</height>
       <!-- several other properties... -->
    </initialWindow>
    * Convert inches to pixels.
    private function inchesToPixels(inches:Number):uint
       return Math.round(Capabilities.screenDPI * inches);
    var button:Sprite = new Sprite();
    button.x = 20;
    button.y = 20;
    button.graphics.beginFill(0x 003037);
    button.graphics.drawRect(0, 0, this.inchesToPixels(.75),
       this.inchesToPixels(.25));
    button.graphics.endFill();
       this.addChild(button);
    //hard-code title://
    var titleBar:Sprite = new Sprite();
    titleBar.x = 0;
    titleBar.y = 0;
    //stage width determines width of title://
    var titleBar:Sprite = new Sprite();
    titleBar.x = 0;
    titleBar.y = 0;
    titleBar.graphics.beginFill(0x003037);
    titleBar.graphics.drawRect(0, 0, this.stage.stageWidth,
       this.inchesToPixels(.3));
    titleBar.graphics.endFill();
    this.addChild(titleBar);
    //footer://
    var footer:Sprite = new Sprite();
    footer.graphics.beginFill(0x003037);
    footer.graphics.drawRect(0, 0, this.stage.stageWidth,
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    footer.graphics.endFill();
    footer.x = 0;
    footer.y = this.stage.stageHeight - footer.height;
    this.addChild(footer);
    * Center one DisplayObject relative to another.
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          foreground.x = (background.width / 2) -
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          foreground.y = (background.height / 2) +
             (foreground.height / 2);
    //cont.//
    var title:SimpleLabel = new SimpleLabel("My Application",
       "bold", 0xffffff, "_sans", this.inchesToPixels(.15));
    this.center(title, titleBar);
    this.addChild(title);
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    public override function get width():Number
       return this.textLine.textWidth;
    public override function get height():Number
       return (this.textLine.ascent - 1);
    if (Capabilities.manufacturer == "Android Linux" && Capabilities.screenResolutionY == 1024)
    next_btn.width = 85;
    next_btn.height = 85;
    This is the code for my Dreamweaver CS4 file (without the additional erogenous code attempts!):
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    <html xmlns="http://www.w3.org/1999/xhtml">
    <?xml version="1.0" encoding="utf-8"?><!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.2//EN"
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
    <title>My Website Title and Slogan.</title>
    <style type="text/css">
    <!--
    body {
              background-image: url(bground%20_img3.jpg);
              background-repeat: no-repeat;
    -->
    <script src="Scripts/swfobject_modified.js" type="text/javascript"></script>
    </head>
    <body>
    <img src ="image.gif"  width=90% height=auto>
    <script src="Scripts/swfobject_modified.js" type="text/javascript"></script>
    <meta name="Keywords" content="keywords…" />
    <div align="center"></div>
    <div align="center">
      <p> </p>
      <p>
        <object id="FlashID" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="900" height="630">
          <param name="movie" value="FlashFile.swf" />
          <param name="quality" value="high" />
          <param name="wmode" value="transparent" />
          <param name="swfversion" value="6.0.65.0" />
          <!-- This param tag prompts users with Flash Player 6.0 r65 and higher to download the latest version of Flash Player. Delete it if you don’t want users to see the prompt. -->
          <param name="expressinstall" value="Scripts/expressInstall.swf" />
          <!-- Next object tag is for non-IE browsers. So hide it from IE using IECC. -->
          <!--[if !IE]>-->
          <object type="application/x-shockwave-flash" data="FlashFile.swf" width="900" height="630">
            <!--<![endif]-->
            <param name="quality" value="high" />
            <param name="wmode" value="transparent" />
            <param name="swfversion" value="6.0.65.0" />
            <param name="expressinstall" value="Scripts/expressInstall.swf" />
            <!-- The browser displays the following alternative content for users with Flash Player 6.0 and older. -->
            <div>
              <h4>Content on this page requires a newer version of Adobe Flash Player.</h4>
              <p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" width="112" height="33" /></a></p>
            </div>
            <!--[if !IE]>-->
          </object>
          <!--<![endif]-->
        </object>
      </p>
    </div>
    <div align="center"> </div>
    <script type="text/javascript">
    <!--
    swfobject.registerObject("FlashID");
    swfobject.registerObject("FlashID");
    //-->
    </script>
    </body>
    </html>
    I have tried various combinations of the code listed above, but nothing seems to be working. I am not sure as to the correct positioning of the code, and maybe that is the problem, or maybe it is because this code in not for CS4, or not appropriate for my project. I also do not know what code should be inside the Flash file, nor what should should be inside the Dreamweaver file.
    Thank you in advance for any assistance!

    There is no simple code to add that will display the same on all mobile devices....
    you do know that the iProducts (iPhone, iPad, etc) don't display Flash at all, right?
    So as a start for "functioning on all latest mobile devices" you should drop any Flash content you have and move on.
    Adninjastrator

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