Dynamic image load with MovieClipLoader

I'm trying to load five images from five URLs. If I use the
documentation exactly as is, it works fine. Problem is, I don't
want to createEmptyMovieClip, I want to use an existing one that's
tucked inside a movie instance. Also, the images coming in are of
unknown size, but have a standard 4:3 size ratio. I'd also like to
scale them down to 180x120 after they arrive. Any help would be
greatly appreciated.
The code below only loads one image (which isn't working). I
will eventually need it to load five different images.

Dynamic text that doesn't have embedded fonts won't respond
to tweening, alpha, etc. So you need to embed the font(s). There
are a couple of ways to do this depending upon what you are doing.
But most likely you can just select the text field and click the
font button on the properties panel and select embed. Also I would
recommend that you use _visible=false instead of alpha for this
effect.
I'm not sure what the second go-round is. Can you explain
that a bit better? You should be able to use the same loader, so
I'm not quite sure what is going on. Again, look for some helpful
places to put some traces and see if you can figure out what is
going on. Remember that generally Flash does what we tell it, not
what we want! So if you can find the places where you are telling
it to do things you can figure out what is happening.
Also I'm not clear on what is going on with the variables and
text. Generally I would recommend against using the variable
property of text fields. That is a leftover from the Flash 5 days
when you couldn't work directly with dynamic text fields. Instead
give the fields instance names and then assign the text with the
text property.
myTextField.text="some value in here";
myTextField2.text=someStringVariable;

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