Embedded FLV Cue Points not working

I am updating a project which uses an FLVPlayback component to play and navigate FLV videos using embedded Navigation cue points. The FLVs were originally encoded using an older version of AME, CS4 possibly. When trying to replace an FLV with a new one encoded using AME CS6, the embedded cue points do not work. Testing in Flash I get "VideoError: 1003: Invalid seek" when attempting to use "seekToNavCuePoint".
Comparing the two FLVs using Premiere shows no recognizable differences between them. They are the same format, their cue points are named identically, all are designated as Flash Cue Points, and all set to type "Navigation".
Digging into the FLV data, I've found that the cue point descriptions are formatted quite differently and I'm wondering if this is the source of the problem:
Excerpt from the original FLV (AME CS4?):
     <rdf:li>
      <rdf:Description
       xmpDM:trackName="AME Markers"
       xmpDM:frameRate="f254016000000">
      <xmpDM:markers>
       <rdf:Seq>
        <rdf:li
         xmpDM:startTime="9323149248000"
         xmpDM:name="q1in"
         xmpDM:type="FLVCuePoint"
         xmpDM:cuePointType="Navigation"/>
Excerpt from the new FLV (AME CS6):
     <rdf:li>
      <rdf:Description
       xmpDM:trackName="FLVCuePoint"
       xmpDM:trackType="FLVCuePoint"
       xmpDM:frameRate="f15">
      <xmpDM:markers>
       <rdf:Seq>
        <rdf:li>
         <rdf:Description
          xmpDM:startTime="550"
          xmpDM:name="q1in"
          xmpDM:cuePointType="Navigation">
         <xmpDM:cuePointParams>
          <rdf:Seq>
           <rdf:li
            xmpDM:key="marker_guid"
            xmpDM:value="2c2c8be0-75af-47d6-8938-4a365e33a550"/>
          </rdf:Seq>
         </xmpDM:cuePointParams>
         </rdf:Description>
        </rdf:li>
Completely stumped here, any ideas appreciated!

More digging into the new FLV shows that while XMP defines the cue points as type "navigation", there is prior data in the file that defines all the cue points as "event". This makes sense, because my SWF is correctly listening for and reacting to an "end" cue point in the FLV, but will not seek to any cue point since they are all set as "event".
Copying and pasting from Notepad++:
cuePoints       0       name   q1in  time @BYûçl‹D  type   event 
  1       name   q1out  time @JÜ(õ\  type   event 
  2       name   q2in  time @V£¥ãS÷Ï  type   event 
  3       name   q2out  time @^/ Ÿ¾w  type   event 
  4       name   q3in  time @_Oß;d  type   event 
  5       name   q3out  time @nE™™™™š  type   event 
  6       name   q4in  time @s G® zá  type   event 
  7       name   q4out  time @vNÄ›¥ãT  type   event 
  8       name   q5in  time @w¢Ù ‡+   type   event 
  9       name   q5out  time @zw×
=p¤  type   event 
  10       name   end  time @€ð bMÒò  type   event 
Any idea why AME is doing this?

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    I have a FLA that is trying to present the same script in
    (the user's choice of) several languages -- including non-Latin
    alphabets like Korean, Japanese, Russian, Chinese and Arabic. I'm
    using the Strings library to load translations into my text movie
    clips on the stage.
    The language stuff works great except that alpha tweens
    weren't working. So I selected the movie clip symbols (three of
    them) in the library and told Flash to embed all glpyhs. Each of
    these symbols is using Trebuchet MS, so my thinking is that I'm not
    exceeding the 65K limit because I'm embedding the same glyphs for
    each. (But I'm not sure if that limit is for the SWF or per
    symbol.) I only have one other font in the FLA and for that one,
    I'm just embedding English alpha characters.
    (Perhaps as an aside, I also included these fonts Stone Sans
    and Trebuchet MS as fonts in my library, but I don't understand
    whether this is absolutely necessary or if embedding glyphs
    eliminates the need for these.)
    So with those glyphs embedded, my text alpha tweens work
    beautifully. However -- and this is where I begin to shed tears --
    all the Korean and Cyrillic text is gone. It's just punctuation and
    no characters. I don't have Chinese, Japanese or Arabic text loaded
    yet, but I imagine that these would suffer from the same problem.
    What am I doing wrong? Do I need to create more than one
    movie to achieve my multilanguage goal? (Or worse, render each
    language separately? -- yuck!) In my old version of Flash (just
    up'd to CS3) I could tween alpha text with no problem, so why is
    all this embedding even necessary?
    Thanks,
    Tim

    Is this just impossible? Or really hard?

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