Err. -200303: External sample clock source...

Dear Readers
I'm using Ni-DAQmx 8 and have a PCIe-6259 card.
I wrote the following code (in VC++ 6).
int main(int argc, char* argv[])
    int32       error=0;
    TaskHandle  taskHandle=0;
    uInt8      data[10]={1,2,4,8,16,32,64,128,256,0xFFFFFFFF};
    char        errBuff[2048]={'\0'};
    (error = DAQmxCreateTask("",&taskHandle));
    (error = DAQmxCreateDOChan(taskHandle,"Dev1/port0","",DAQmx_Val_ChanForAllLines));
    (error = DAQmxCfgSampClkTiming(taskHandle,NULL,1000.0,DAQmx_Val_Rising,DAQmx_Val_ContSamps,1000));
    error = DAQmxWriteRaw(taskHandle, 10, true, 10.0, data, NULL, NULL);
        if( DAQmxFailed(error) )
        DAQmxGetExtendedErrorInfo(errBuff,2048);
    ERROR: -200303: External sample clock source must be specified for this application
    error = DAQmxStartTask(taskHandle);
I See no output on the oscilloscope.
I tried to put in several values for ClockSource in DAQmxCfgSampClkTiming like Dev1/PFI0, .... - but it never worked.
Could anyone please help me?
Thanks...
Pascal

Hi Robert
Do yo mean something like this:
int main(int argc, char* argv[])
    int32       error=0;
    TaskHandle digiTaskHandle = 0;
    TaskHandle aiTaskHandle = 0;
    uInt32      data[10]={0xFFFFFFFF,2,4,8,16,32,64,128,256,0xFFFFFFFF};
    float64        dummyBuffer[10];
    char        errBuff[4096]={'\0'};
    error = DAQmxCreateTask("",&digiTaskHandle);
    error = DAQmxCreateTask("",&aiTaskHandle);
    error = DAQmxCreateDOChan(digiTaskHandle,"Dev1/port0","",DAQmx_Val_ChanForAllLines);
    error = DAQmxCreateAIVoltageChan(aiTaskHandle, "Dev1/ai0", "", DAQmx_Val_RSE, -5.0, 5.0, DAQmx_Val_Volts, "");
    error = DAQmxCfgSampClkTiming(aiTaskHandle, "/Dev1/ai/SampleClock", 1000.0, DAQmx_Val_Rising, DAQmx_Val_ContSamps, 1000);
    error = DAQmxCfgSampClkTiming(digiTaskHandle,"/Dev1/ai/SampleClock" ,1000.0,DAQmx_Val_Rising,DAQmx_Val_ContSamps,1000);
    error = DAQmxStartTask(aiTaskHandle);
ERROR:
"An attempt has been made to perform a route when the source and the destination are the same terminal.
In many cases, such as when configuring an external clock or a counter source, you must select a PFI, PXI Trigger, or RTSI line as the sou"
//    error = DAQmxReadAnalogF64(aiTaskHandle, 10, 20.0, DAQmx_Val_GroupByChannel, dummyBuffer, 10, NULL, NULL);
    if( DAQmxFailed(error) )
      DAQmxGetExtendedErrorInfo(errBuff,4096);
    error = DAQmxWriteRaw(digiTaskHandle, 10, true, 10.0, data, NULL, NULL);
    //error = DAQmxStartTask(aiTaskHandle);
    if( DAQmxFailed(error) )
      DAQmxGetExtendedErrorInfo(errBuff,2048);
    return 0;
Could you please explain me how to do it right?
Pascal

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    RF Product Support Engineer

  • Digital external sample clock (C#)

    I am using the PCI-6225 card and trying to generate a pair of pulses using the digital lines and internal clock, but I am getting some odd/unexpected results.  Can someone explain?
    Basically what I want to do is generate a regular pulse over a (configured) set of lines.  The pulse will, typically, be 10ms wide at intervals between 900ms and 1,100ms.  The interval will only change occasionally and is usually 1 second (1,000).
    After looking at the various C# examples I created something like the following
            private DigitalWaveform[] m_digitalWaveform = null;
            private DigitalWaveform m_positiveDigitalWaveform = null;
            m_digitalTask = new Task;
            m_digitalTask.DOChannels.CreateChannel(
                "Dev1/port0/line0", "", ChannelLineGrouping.OneChannelForEachLine);
            m_digitalTask.DOChannels.CreateChannel(
                "Dev1/port0/line1", "", ChannelLineGrouping.OneChannelForEachLine);
            m_digitalTask.DOChannels.CreateChannel(
                "Dev1/port0/line2", "", ChannelLineGrouping.OneChannelForEachLine);
            // etc. ...
            // Repeat for each configured line
            double pulseSampleRate = 1000;
            int numberPulseOfSamples = 1000; // This varies between 900 and 1,100.
            int pulseWidth = numberPulseOfSamples / 100;
            int numberOfChannels = m_digitalTask.DOChannels.Count;
            m_digitalTask.Timing.ConfigureSampleClock(
                "/Dev1/Ctr1Source",
                pulseSampleRate, // 1,000 or anything!
                SampleClockActiveEdge.Rising,
                SampleQuantityMode.ContinuousSamples,
                numberPulseOfSamples);
            m_digitalTask.Control(TaskAction.Verify);
            // m_digitalTask.Done += new TaskDoneEventHandler(OnDigitalTaskDone);
            // m_digitalTask.SampleClock += new SampleClockEventHandler(OnClockSamplePulse);
            m_digitalWriter = new DigitalMultiChannelWriter(m_digitalTask.Stream);
            // Create an array of waveforms (1 per channel/line).  Each waveform being the same with the 1st 1%
            // being up and the other 99% being down.  Set the Timing interval at 1ms.
            m_digitalWaveform = new DigitalWaveform[numberOfChannels];
            m_positiveDigitalWaveform = new DigitalWaveform(numberOfSamples, 1, DigitalState.ForceDown);
            for (int sample=0; sample < pulseWidth; sample++)
                m_positiveDigitalWaveform.Signals[0].States[sampl​e] = DigitalState.ForceUp;
            m_positiveDigitalWaveform.Timing = WaveformTiming.CreateWithRegularInterval(
                                                    new TimeSpan(0, 0, 0, 0, 1));
            for (int channel=0; channel < numberOfChannels; channel++)
                m_digitalWaveform[channel] = m_positiveDigitalWaveform;
            m_digitalWriter.WriteWaveform(false,m_digitalWave​form);
            m_digitalTask.Start();
    1. First of all this only did something if the selected clock source was /Dev1/Ctr1Source.  No other clock would do, even though there are 2 clocks on the board (e.g. /Dev1/Ctr0Source did nothing).
    2. Secondly the waveform timing seemed to be ignored, e.g. leave it out or setting to something other than 1ms made no difference.
    3. Thirdly the pulse sample rate also seemed to be ignored, e.g. set it to 1 or 1,000 made no difference.
    4. Fourthly the pulse seemed to be spread over odd intervals.  Set the integer numberPulseOfSamples as follows
    NumberPulseOfSamples    Interval
    ========================================
    1,000                                9 (ish) seconds
    2,000                                18 (ish) seconds
    4,000                                36 (ish) seconds
    1,500                                6½ (ish) seconds
    3,000                                8½ (ish) seconds
    800                                   7 (ish) seconds
    Setting the number of pulse samples to a low value (500) threw an error (-200016, "device memory underflow") when stopping the task.
    Can someone shed some light on what is going on and how I can get what I want?

    I only seem able to select Ctr1Source, but this may be because (?) I have some clocked analogue input going on at the same time, so perhaps Ctr0Source is busy with this.  Unfortunately, the 2 examples of clocked digital wave forms doing a write use PipelinedSampleClock or BurstHandshake, although there are reads using a "SampleClock".  If you try to run the 2 examples you get an error
    Property: NationalInstruments.DAQmx.Timing.SampleTimingType
    You Have Requested: NationalInstruments.DAQmx.SampleTimingType.Pipelin​edSampleClock (or SampleTimingType.BurstHandshake)
    You Can Select: NationalInstruments.DAQmx.SampleTimingType.SampleC​lock, NationalInstruments.DAQmx.SampleTimingType.OnDeman​d, NationalInstruments.DAQmx.SampleTimingType.ChangeD​etection
    Task Name: _unnamedTask<0>
    Status Code: -200077
    So I guess the PCI-6225 board doesn't support them.

  • Digital Out Sample Clock Sources

    Hey guys,
    I am putting together an application <attached>.
    Currently I have the ai/sampleclock wired to its timing VI.  When I run this with highlighting on, it just goes to the read for the digital in task and waits there like it has not yet acquired enough samples.  Am I right in thinking that this should result in an array of integers 2000 elements long with 1's where the line is high and 0's where the line is low?
    When I swapped the clock source to being di/sampleclock I get something about my device not supporting it.
    This is my first adventure into digital in, anybody have a quick hint?
    Thanks,
    ~milq
    p.s. LV 8.2 - PCI 6289
    Attachments:
    Wobble Test.vi ‏63 KB

    First - how are you doing a difference of 2 quad encoders?  Are you taking the A channel from each of 2 different encoders running at the same nominal pulse rate?  I'm away from my LV PC and can't go back and look now.  I've done that kind of thing before, where you configure for up/down counting and you get a measure of relative lead and lag. 
    Second - all the stuff I did was at home while procrastinating and is fully untested.  Don't trust it to do what I said it should without testing.
    Third - does it make sense to save data continuously like I tried to do for you?  I've developed a rule of thumb that says, "when in doubt, store to file and defer the decision-making."  The reason I goofed with the # of samples acquired & displayed was that I pictured you updating a graph representing <something> through exactly 1 engine cycle.  Seemed like updating it a couple times a second would be enough. 
    Since this is your thread and you asked, here's the scoop on Audacity:  I actually grunted through that stuff several months back.  I probably did use the envelope tool, but I think I ended up applying it piecewise in several little pieces through the fade region.  I couldn't make the envelope curves apply just the right shape to keep the volume constant across the fade.
    It was interesting in a weird way.  I'd have thought going in that nothing could be easier to mix imperceptibly than noise.  It turned out that the clicks you get with no fade and the volume artifacts coming from linear fade make noise especially *difficult* to mix.
    At some stage I think I mixed in some pure noise and then applied some filtering to cut out high freq hiss.  I also added some low freq amplitude modulation and some low freq Left<-->Right panning.  In the order of <0.1 Hz, with the two effects at frequencies without common multiples.  Overall the effect isn't very noticeable (especially the panning on a boombox), but I think the slight variation works better than 100% solid repetition.  Anyway, they were effects sitting there in Audacity and I figured they'd be fun to goof with.
    Finally, a couple months after the first cd I found an old "Nature Sounds" tape of crashing waves on a beach.  So I mixed that in with the original cd to make a version 2.  The nightly scoreboard is now Fans - 2, Boomboxes - 2.  I'm getting there...
    -Kevin P.
    Edit: put back a sentence I accidentally deleted
    Message Edited by Kevin Price on 03-30-2007 03:16 PM

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