Error in action script and button
I have a page that i have designed for practice. i have three
buttons on each page and have been tring to get them to link to the
proper page/frame. For instance the button for ABOUT US should link
to the second page/frame. The code i am using is as follows.
on (release) {gotoAndStop(2);
This should have it go to page/frame 2 and stop but when i
test it it gives me this error.
Scene 1, Layer 'about', Frame 1, ... 1087: Syntax error:
extra characters fou... on (release) {gotoAndStop(2);
I am using action script 1.0 & 2.0. I am not sure what to
do.
The way that this function is written, on (release), it
should be
directly attached to a button or movieClip instance. However,
the
gotoAndStop(2) command is telling the button or clip to go to
frame 2,
not the main timeline. If you change that line to
_parent.gotoAndStop(2), you'll get the playback head on the
main
timeline to move, not the playback head in that button or
clip.
A far better method is to assign instance names to each
button or
movieClip that you want to react to actionscript. Then you
can write the
function(s) for those instance names. You would write the
actionscript
to a frame instead of directly on the button or clip. This
makes the
actionscript much easier to find when you need to edit.
So, for instance, you could then write a set of functions to
move the
playback head. Something like this:
// we'll assume that the buttons are named button1, button2,
button3
button1.onRelease = function() {
gotoAndStop(X);
button2.onRelease = function() {
gotoAndStop(Y);
button3.onRelease = function() {
gotoAndStop(Z);
// where X,Y and Z are the frame numbers that you want to
move to
// you don't need an explicit reference for the timeline for
the
playback head to use here. The code and the objects are all
on the same
timeline.
Similar Messages
-
Action Script and button Behavior
Imported a bmp as png, made it into a movie clip. Setup the
AS to call for page 4. It works great. I would now like to have a
text box come up on the rollover. I tried to nest the mc into a
button. I can make the text box work but the script won’t
work when I click.
Could you refer me to a resource that would explain the
relationship between the two. Or is there another way to do this.
So the text box says “Click here for more Info”.
Can’t click to execute Action Script, I think it is not
addressable because it’s nested in the button.
If I reverse the nesting then the text box in the over frame
won’t execute.Mjddoyle wrote:
> Imported a bmp as png, made it into a movie clip. Setup
the AS to call for page
> 4. It works great. I would now like to have a text box
come up on the rollover.
> I tried to nest the mc into a button. I can make the
text box work but the
> script won?t work when I click.
> Could you refer me to a resource that would explain the
relationship between
> the two. Or is there another way to do this.
> So the text box says ?Click here for more Info?. Can?t
click to execute Action
> Script, I think it is not addressable because it?s
nested in the button.
> If I reverse the nesting then the text box in the over
frame won?t execute.
Sorry, a bit chaotic and i can't really get your arrangement.
Please upload what you have so far, we will go from there.
There is so many ways to achieve the same thing in flash that
there
is no point going into it, could turn up suggested solution
totally
does not suit your project. Need to see what you have so far.
Upload to your server and provide URL for us to check.
Best Regards
Urami
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami> -
I am getting this message in the output tab for buttons that I am trying to create. Here's the code:
import flash.events.MouseEvent;
stop();
function goHome(myEvent:MouseEvent):void {
gotoAndStop("home");
SoundMixer.stopAll();
function goAbout(myEvent:MouseEvent):void {
gotoAndStop("about");
SoundMixer.stopAll();
function goBusiness(myEvent:MouseEvent):void {
gotoAndStop("business");
SoundMixer.stopAll();
function goContact(myEvent:MouseEvent):void {
gotoAndStop("contact");
SoundMixer.stopAll();
function goArchives(myEvent:MouseEvent):void {
gotoAndStop("archives");
SoundMixer.stopAll();
function goBioTech(myEvent:MouseEvent):void {
gotoAndStop("bioTech");
SoundMixer.stopAll();
function goRealEstate(myEvent:MouseEvent):void {
gotoAndStop("realEstate");
SoundMixer.stopAll();
function goTechnology(myEvent:MouseEvent):void {
gotoAndStop("technology");
SoundMixer.stopAll();
function goEnergy(myEvent:MouseEvent):void {
gotoAndStop("energy");
SoundMixer.stopAll();
home_btn.addEventListener(MouseEvent.CLICK, goHome);
about_btn.addEventListener(MouseEvent.CLICK, goAbout);
business_btn.addEventListener(MouseEvent.CLICK, goBusiness);
contact_btn.addEventListener(MouseEvent.CLICK, goContact);
archives_btn.addEventListener(MouseEvent.CLICK, goArchives);
bioTech_btn.addEventListener(MouseEvent.CLICK, goBioTech);
realEstate_btn.addEventListener(MouseEvent.CLICK, goRealEstate);
technology_btn.addEventListener(MouseEvent.CLICK, goTechnology);
energy_btn.addEventListener(MouseEvent.CLICK, goEnergy);
I ran the debugger and got this:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at peakInsights_fla::MainTimeline/frame1()[peakInsights_fla.MainTimeline::frame1:48]
I guess it's telling me there's a problem with line 48 but what?
The home, about, business, contact, and archives button works. On the business page there are the remaining buttons biotech, technology, real estate, and energy. when i test it; i get the finger but the buttons don't work. this is my first flash site so I'am new, new.I followed the steps and read some of your comments on the same top topic in another thread. When I put it on the first frame it was okay but the next button on that page had the same problem. So what I am guessing is that I have to either create a document class or put the actions where the buttons are. Am I understanding that correctly? In the other thread in which you helped someone else; there was so comments about document class. I found a tutorial on it and the way I understand it is that it you can put you actions in an external document. But you have to include in the event listener the frame in which you want that action to happen.
Thaks for your help. And patience. -
Having trouble adding action script to button symbol
Hello everyone:
I am hoping someone will read this as I am a developer in
'dires straits' with Flash ( a newbie). My problem regards a
layer called "button" which has already been converted to symbol
and turned into an invisible button. The problem lies when I try to
use the selection tool to select it so that I can add action script
to it. Instead of the actions dialogue box saying "actions-button",
it says "actions-frame", and as a result, the action script doesn't
work. I don't know what to do, it should be simple to select it but
something is wrong. If you feel a need to help a developer in need,
you can email me at [email protected], and I can e-mail
you the file so that you can help. Thanks, or you can call me at
310-867-5167
CorinnaCan you plant the fla file on a server and provide a link to
it? Zip it up first if possible. -
Install error - an action script error occurred
I have OSX 10.6.8 When I try to install Muse, Beta 7 I get an error message -and action script error occurred
Here is the report I got when I just tried to install it again - and it "unexpectedly quit" It didn't give me an "action script error" this time.
Process: Muse
Path: /Applications/Muse.app/Contents/MacOS/Muse
Identifier: AdobeMuse
Version: 0.8.841 (???)
Code Type: X86 (Native)
Parent Process: launchd
Date/Time: 2012-04-09 10:45:07.641 -0600
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 259557 sec
Crashes Since Last Report: 6
Per-App Interval Since Last Report: 820 sec
Per-App Crashes Since Last Report: 6
Anonymous UUID: 7E36AFAC-C7BD-4E43-B15D-DAB60002F8C2
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000010
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
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24 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
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39 com.adobe.AIR 0x029d91f4 0x255b000 + 4710900
40 com.adobe.AIR 0x029d44c5 0x255b000 + 4691141
41 com.adobe.AIR 0x029d8dbf 0x255b000 + 4709823
42 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
43 com.adobe.AIR 0x02849290 0x255b000 + 3072656
44 ??? 0x15b471a7 0 + 364147111
45 ??? 0x1c363e23 0 + 473316899
46 ??? 0x1c69d5f5 0 + 476698101
47 ??? 0x1c69dafc 0 + 476699388
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50 ??? 0x1c360f06 0 + 473304838
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59 com.adobe.AIR 0x029d8dbf 0x255b000 + 4709823
60 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
61 com.adobe.AIR 0x02849290 0x255b000 + 3072656
62 ??? 0x15b471a7 0 + 364147111
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73 ??? 0x1c3637cb 0 + 473315275
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75 com.adobe.AIR 0x029d91f4 0x255b000 + 4710900
76 com.adobe.AIR 0x029d44c5 0x255b000 + 4691141
77 com.adobe.AIR 0x029d8dbf 0x255b000 + 4709823
78 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
79 com.adobe.AIR 0x02849290 0x255b000 + 3072656
80 ??? 0x15b471a7 0 + 364147111
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97 com.adobe.AIR 0x02849290 0x255b000 + 3072656
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238 com.adobe.AIR 0x029d44c5 0x255b000 + 4691141
239 com.adobe.AIR 0x029d8dbf 0x255b000 + 4709823
240 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
241 com.adobe.AIR 0x02849290 0x255b000 + 3072656
242 ??? 0x15b471a7 0 + 364147111
243 ??? 0x1c363e23 0 + 473316899
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258 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
259 com.adobe.AIR 0x02849290 0x255b000 + 3072656
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270 ??? 0x1c363627 0 + 473314855
271 ??? 0x1c3637cb 0 + 473315275
272 ??? 0x1c3609ac 0 + 473303468
273 com.adobe.AIR 0x029d91f4 0x255b000 + 4710900
274 com.adobe.AIR 0x029d44c5 0x255b000 + 4691141
275 com.adobe.AIR 0x029d8dbf 0x255b000 + 4709823
276 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
277 com.adobe.AIR 0x02849290 0x255b000 + 3072656
278 ??? 0x15b471a7 0 + 364147111
279 ??? 0x1c363e23 0 + 473316899
280 ??? 0x1c69d5f5 0 + 476698101
281 ??? 0x1c69dafc 0 + 476699388
282 ??? 0x1c6a3d8d 0 + 476724621
283 ??? 0x1c360ab7 0 + 473303735
284 ??? 0x1c360f06 0 + 473304838
285 ??? 0x1c3617f2 0 + 473307122
286 ??? 0x1c3621e6 0 + 473309670
287 ??? 0x1c362392 0 + 473310098
288 ??? 0x1c363627 0 + 473314855
289 ??? 0x1c3637cb 0 + 473315275
290 ??? 0x1c3609ac 0 + 473303468
291 com.adobe.AIR 0x029d91f4 0x255b000 + 4710900
292 com.adobe.AIR 0x029d44c5 0x255b000 + 4691141
293 com.adobe.AIR 0x029d8dbf 0x255b000 + 4709823
294 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
295 com.adobe.AIR 0x02849290 0x255b000 + 3072656
296 ??? 0x15b471a7 0 + 364147111
297 ??? 0x1c363e23 0 + 473316899
298 ??? 0x1c69d5f5 0 + 476698101
299 ??? 0x1c69dafc 0 + 476699388
300 ??? 0x1c6a3d8d 0 + 476724621
301 ??? 0x1c360ab7 0 + 473303735
302 ??? 0x1c360f06 0 + 473304838
303 ??? 0x1c3617f2 0 + 473307122
304 ??? 0x1c3621e6 0 + 473309670
305 ??? 0x1c362392 0 + 473310098
306 ??? 0x1c363627 0 + 473314855
307 ??? 0x1c3637cb 0 + 473315275
308 ??? 0x1c3609ac 0 + 473303468
309 com.adobe.AIR 0x029d91f4 0x255b000 + 4710900
310 com.adobe.AIR 0x029d44c5 0x255b000 + 4691141
311 com.adobe.AIR 0x029d8dbf 0x255b000 + 4709823
312 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
313 com.adobe.AIR 0x02849290 0x255b000 + 3072656
314 ??? 0x15b471a7 0 + 364147111
315 ??? 0x1c363e23 0 + 473316899
316 ??? 0x1c69d5f5 0 + 476698101
317 ??? 0x1c69dafc 0 + 476699388
318 ??? 0x1c6a3d8d 0 + 476724621
319 ??? 0x1c360ab7 0 + 473303735
320 ??? 0x1c360f06 0 + 473304838
321 ??? 0x1c3617f2 0 + 473307122
322 ??? 0x1c3621e6 0 + 473309670
323 ??? 0x1c362392 0 + 473310098
324 ??? 0x1c363627 0 + 473314855
325 ??? 0x1c3637cb 0 + 473315275
326 ??? 0x1c3609ac 0 + 473303468
327 com.adobe.AIR 0x029d91f4 0x255b000 + 4710900
328 com.adobe.AIR 0x029d44c5 0x255b000 + 4691141
329 com.adobe.AIR 0x029d8dbf 0x255b000 + 4709823
330 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
331 com.adobe.AIR 0x02849290 0x255b000 + 3072656
332 ??? 0x15b471a7 0 + 364147111
333 ??? 0x1c363e23 0 + 473316899
334 ??? 0x1c69d5f5 0 + 476698101
335 ??? 0x1c69dafc 0 + 476699388
336 ??? 0x1c6a3d8d 0 + 476724621
337 ??? 0x1c360ab7 0 + 473303735
338 ??? 0x1c360f06 0 + 473304838
339 ??? 0x1c3617f2 0 + 473307122
340 ??? 0x1c3621e6 0 + 473309670
341 ??? 0x1c362392 0 + 473310098
342 ??? 0x1c363627 0 + 473314855
343 ??? 0x1c3637cb 0 + 473315275
344 ??? 0x1c3609ac 0 + 473303468
345 com.adobe.AIR 0x029d91f4 0x255b000 + 4710900
346 com.adobe.AIR 0x029d44c5 0x255b000 + 4691141
347 com.adobe.AIR 0x029d8dbf 0x255b000 + 4709823
348 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
349 com.adobe.AIR 0x02849290 0x255b000 + 3072656
350 ??? 0x15b471a7 0 + 364147111
351 ??? 0x1c363e23 0 + 473316899
352 ??? 0x1c69d5f5 0 + 476698101
353 ??? 0x1c69dafc 0 + 476699388
354 ??? 0x1c6a3d8d 0 + 476724621
355 ??? 0x1c360ab7 0 + 473303735
356 ??? 0x1c360f06 0 + 473304838
357 ??? 0x1c3617f2 0 + 473307122
358 ??? 0x1c3621e6 0 + 473309670
359 ??? 0x1c362392 0 + 473310098
360 ??? 0x1c363627 0 + 473314855
361 ??? 0x1c3637cb 0 + 473315275
362 ??? 0x1c3609ac 0 + 473303468
363 com.adobe.AIR 0x029d91f4 0x255b000 + 4710900
364 com.adobe.AIR 0x029d44c5 0x255b000 + 4691141
365 com.adobe.AIR 0x029d8dbf 0x255b000 + 4709823
366 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
367 com.adobe.AIR 0x02849290 0x255b000 + 3072656
368 ??? 0x15b471a7 0 + 364147111
369 ??? 0x1c363e23 0 + 473316899
370 ??? 0x1c69d5f5 0 + 476698101
371 ??? 0x1c69dafc 0 + 476699388
372 ??? 0x1c6a3d8d 0 + 476724621
373 ??? 0x1c360ab7 0 + 473303735
374 ??? 0x1c360f06 0 + 473304838
375 ??? 0x1c3617f2 0 + 473307122
376 ??? 0x1c3621e6 0 + 473309670
377 ??? 0x1c362392 0 + 473310098
378 ??? 0x1c363627 0 + 473314855
379 ??? 0x1c3637cb 0 + 473315275
380 ??? 0x1c3609ac 0 + 473303468
381 com.adobe.AIR 0x029d91f4 0x255b000 + 4710900
382 com.adobe.AIR 0x029d44c5 0x255b000 + 4691141
383 com.adobe.AIR 0x029d8dbf 0x255b000 + 4709823
384 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
385 com.adobe.AIR 0x02849290 0x255b000 + 3072656
386 ??? 0x15b471a7 0 + 364147111
387 ??? 0x1c363e23 0 + 473316899
388 ??? 0x1c69d5f5 0 + 476698101
389 ??? 0x1c69dafc 0 + 476699388
390 ??? 0x1c6a3d8d 0 + 476724621
391 ??? 0x1c360ab7 0 + 473303735
392 ??? 0x1c360f06 0 + 473304838
393 ??? 0x1c3617f2 0 + 473307122
394 ??? 0x1c3621e6 0 + 473309670
395 ??? 0x1c362392 0 + 473310098
396 ??? 0x1c363627 0 + 473314855
397 ??? 0x1c3637cb 0 + 473315275
398 ??? 0x1c3609ac 0 + 473303468
399 com.adobe.AIR 0x029d91f4 0x255b000 + 4710900
400 com.adobe.AIR 0x029d44c5 0x255b000 + 4691141
401 com.adobe.AIR 0x029d8dbf 0x255b000 + 4709823
402 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
403 com.adobe.AIR 0x02849290 0x255b000 + 3072656
404 ??? 0x15b471a7 0 + 364147111
405 ??? 0x1c363e23 0 + 473316899
406 ??? 0x1c69d5f5 0 + 476698101
407 ??? 0x1c69dafc 0 + 476699388
408 ??? 0x1c6a3d8d 0 + 476724621
409 ??? 0x1c360ab7 0 + 473303735
410 ??? 0x1c360f06 0 + 473304838
411 ??? 0x1c3617f2 0 + 473307122
412 ??? 0x1c3621e6 0 + 473309670
413 ??? 0x1c362392 0 + 473310098
414 ??? 0x1c363627 0 + 473314855
415 ??? 0x1c3637cb 0 + 473315275
416 ??? 0x1c3609ac 0 + 473303468
417 com.adobe.AIR 0x029d91f4 0x255b000 + 4710900
418 com.adobe.AIR 0x029d44c5 0x255b000 + 4691141
419 com.adobe.AIR 0x029d8dbf 0x255b000 + 4709823
420 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
421 com.adobe.AIR 0x02849290 0x255b000 + 3072656
422 ??? 0x15b471a7 0 + 364147111
423 ??? 0x1c363e23 0 + 473316899
424 ??? 0x1c69d5f5 0 + 476698101
425 ??? 0x1c69dafc 0 + 476699388
426 ??? 0x1c6a3d8d 0 + 476724621
427 ??? 0x1c360ab7 0 + 473303735
428 ??? 0x1c360f06 0 + 473304838
429 ??? 0x1c3617f2 0 + 473307122
430 ??? 0x1c3621e6 0 + 473309670
431 ??? 0x1c362392 0 + 473310098
432 ??? 0x1c363627 0 + 473314855
433 ??? 0x1c3637cb 0 + 473315275
434 ??? 0x1c3609ac 0 + 473303468
435 com.adobe.AIR 0x029d91f4 0x255b000 + 4710900
436 com.adobe.AIR 0x029d44c5 0x255b000 + 4691141
437 com.adobe.AIR 0x029d8dbf 0x255b000 + 4709823
438 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
439 com.adobe.AIR 0x02849290 0x255b000 + 3072656
440 ??? 0x15b471a7 0 + 364147111
441 ??? 0x1c363e23 0 + 473316899
442 ??? 0x1c69d5f5 0 + 476698101
443 ??? 0x1c69dafc 0 + 476699388
444 ??? 0x1c6a3d8d 0 + 476724621
445 ??? 0x1c360ab7 0 + 473303735
446 ??? 0x1c360f06 0 + 473304838
447 ??? 0x1c3617f2 0 + 473307122
448 ??? 0x1c3621e6 0 + 473309670
449 ??? 0x1c362392 0 + 473310098
450 ??? 0x1c363627 0 + 473314855
451 ??? 0x1c3637cb 0 + 473315275
452 ??? 0x1c3609ac 0 + 473303468
453 com.adobe.AIR 0x029d91f4 0x255b000 + 4710900
454 com.adobe.AIR 0x029d44c5 0x255b000 + 4691141
455 com.adobe.AIR 0x029d8dbf 0x255b000 + 4709823
456 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
457 com.adobe.AIR 0x02849290 0x255b000 + 3072656
458 ??? 0x15b471a7 0 + 364147111
459 ??? 0x1c363e23 0 + 473316899
460 ??? 0x1c69d5f5 0 + 476698101
461 ??? 0x1c69dafc 0 + 476699388
462 ??? 0x1c6a3d8d 0 + 476724621
463 ??? 0x1c360ab7 0 + 473303735
464 ??? 0x1c360f06 0 + 473304838
465 ??? 0x1c3617f2 0 + 473307122
466 ??? 0x1c3621e6 0 + 473309670
467 ??? 0x1c362392 0 + 473310098
468 ??? 0x1c363627 0 + 473314855
469 ??? 0x1c3637cb 0 + 473315275
470 ??? 0x1c3609ac 0 + 473303468
471 com.adobe.AIR 0x029d91f4 0x255b000 + 4710900
472 com.adobe.AIR 0x029d44c5 0x255b000 + 4691141
473 com.adobe.AIR 0x029d8dbf 0x255b000 + 4709823
474 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
475 com.adobe.AIR 0x02849290 0x255b000 + 3072656
476 ??? 0x15b471a7 0 + 364147111
477 ??? 0x1c363e23 0 + 473316899
478 ??? 0x1c69d5f5 0 + 476698101
479 ??? 0x1c69dafc 0 + 476699388
480 ??? 0x1c6a3d8d 0 + 476724621
481 ??? 0x1c360ab7 0 + 473303735
482 ??? 0x1c360f06 0 + 473304838
483 ??? 0x1c3617f2 0 + 473307122
484 ??? 0x1c3621e6 0 + 473309670
485 ??? 0x1c362392 0 + 473310098
486 ??? 0x1c363627 0 + 473314855
487 ??? 0x1c3637cb 0 + 473315275
488 ??? 0x1c3609ac 0 + 473303468
489 com.adobe.AIR 0x029d91f4 0x255b000 + 4710900
490 com.adobe.AIR 0x029d44c5 0x255b000 + 4691141
491 com.adobe.AIR 0x029d8dbf 0x255b000 + 4709823
492 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
493 com.adobe.AIR 0x02849290 0x255b000 + 3072656
494 ??? 0x15b471a7 0 + 364147111
495 ??? 0x1c363e23 0 + 473316899
496 ??? 0x1c69d5f5 0 + 476698101
497 ??? 0x1c69dafc 0 + 476699388
498 ??? 0x1c6a3d8d 0 + 476724621
499 ??? 0x1c360ab7 0 + 473303735
500 ??? 0x1c360f06 0 + 473304838
501 ??? 0x1c3617f2 0 + 473307122
502 ??? 0x1c3621e6 0 + 473309670
503 ??? 0x1c362392 0 + 473310098
504 ??? 0x1c363627 0 + 473314855
505 ??? 0x1c3637cb 0 + 473315275
506 ??? 0x1c3609ac 0 + 473303468
507 com.adobe.AIR 0x029d91f4 0x255b000 + 4710900
508 com.adobe.AIR 0x029d44c5 0x255b000 + 4691141
509 com.adobe.AIR 0x029d8dbf 0x255b000 + 4709823
510 com.adobe.AIR 0x02b068e2 0x255b000 + 5945570
511 com.adobe.AIR 0x02849290 0x255b000 + 3072656
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x99740382 kevent + 10
1 libSystem.B.dylib 0x99740a9c dispatchmgr_invoke + 215
2 libSystem.B.dylib 0x9973ff59 dispatchqueue_invoke + 163
3 libSystem.B.dylib 0x9973fcfe dispatchworker_thread2 + 240
4 libSystem.B.dylib 0x9973f781 pthreadwqthread + 390
5 libSystem.B.dylib 0x9973f5c6 start_wqthread + 30
Thread 2:
0 libSystem.B.dylib 0x9973f412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x9973f9a8 pthreadwqthread + 941
2 libSystem.B.dylib 0x9973f5c6 start_wqthread + 30
Thread 3:
0 libSystem.B.dylib 0x99747aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9974775e pthreadcond_wait + 1191
2 libSystem.B.dylib 0x997493f8 pthread_cond_wait$UNIX2003 + 73
3 com.adobe.AIR 0x02af9e65 0x255b000 + 5893733
4 com.adobe.AIR 0x02935fbd 0x255b000 + 4042685
5 com.adobe.AIR 0x02af9f7f 0x255b000 + 5894015
6 com.adobe.AIR 0x02af9ff9 0x255b000 + 5894137
7 com.adobe.AIR 0x02afa094 0x255b000 + 5894292
8 libSystem.B.dylib 0x99747259 pthreadstart + 345
9 libSystem.B.dylib 0x997470de thread_start + 34
Thread 4:
0 libSystem.B.dylib 0x99747aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9974775e pthreadcond_wait + 1191
2 libSystem.B.dylib 0x997493f8 pthread_cond_wait$UNIX2003 + 73
3 com.adobe.AIR 0x02af9e65 0x255b000 + 5893733
4 com.adobe.AIR 0x02935fbd 0x255b000 + 4042685
5 com.adobe.AIR 0x02af9f7f 0x255b000 + 5894015
6 com.adobe.AIR 0x02af9ff9 0x255b000 + 5894137
7 com.adobe.AIR 0x02afa094 0x255b000 + 5894292
8 libSystem.B.dylib 0x99747259 pthreadstart + 345
9 libSystem.B.dylib 0x997470de thread_start + 34
Thread 5:
0 libSystem.B.dylib 0x99719afa mach_msg_trap + 10
1 libSystem.B.dylib 0x9971a267 mach_msg + 68
2 com.apple.CoreFoundation 0x967372df __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x967363c4 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x967361f1 CFRunLoopRunInMode + 97
5 com.apple.CoreMediaIOServices 0x9a706f15 MIO::DAL::RunLoop::OwnThread(void*) + 157
6 com.apple.CoreMediaIOServices 0x9a708dda CAPThread::Entry(CAPThread*) + 180
7 libSystem.B.dylib 0x99747259 pthreadstart + 345
8 libSystem.B.dylib 0x997470de thread_start + 34
Thread 6:
0 libSystem.B.dylib 0x99747aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x997739c5 nanosleep$UNIX2003 + 188
2 com.adobe.AIR 0x02af9f10 0x255b000 + 5893904
3 com.adobe.AIR 0x0298a3d9 0x255b000 + 4387801
4 com.adobe.AIR 0x0298a3f6 0x255b000 + 4387830
5 com.adobe.AIR 0x02af9f7f 0x255b000 + 5894015
6 com.adobe.AIR 0x02af9ff9 0x255b000 + 5894137
7 com.adobe.AIR 0x02afa094 0x255b000 + 5894292
8 libSystem.B.dylib 0x99747259 pthreadstart + 345
9 libSystem.B.dylib 0x997470de thread_start + 34
Thread 7:
0 libSystem.B.dylib 0x99747aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9974775e pthreadcond_wait + 1191
2 libSystem.B.dylib 0x997472b1 pthread_cond_timedwait$UNIX2003 + 72
3 com.adobe.AIR 0x02af9e91 0x255b000 + 5893777
4 com.adobe.AIR 0x02b37db0 0x255b000 + 6147504
5 com.adobe.AIR 0x02af9f7f 0x255b000 + 5894015
6 com.adobe.AIR 0x02af9ff9 0x255b000 + 5894137
7 com.adobe.AIR 0x02afa094 0x255b000 + 5894292
8 libSystem.B.dylib 0x99747259 pthreadstart + 345
9 libSystem.B.dylib 0x997470de thread_start + 34
Thread 8:
0 libSystem.B.dylib 0x9973f412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x9973f9a8 pthreadwqthread + 941
2 libSystem.B.dylib 0x9973f5c6 start_wqthread + 30
Thread 9:
0 libSystem.B.dylib 0x99747aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9974775e pthreadcond_wait + 1191
2 libSystem.B.dylib 0x997472b1 pthread_cond_timedwait$UNIX2003 + 72
3 com.adobe.AIR 0x02af9e91 0x255b000 + 5893777
4 com.adobe.AIR 0x02c6c59e 0x255b000 + 7411102
5 com.adobe.AIR 0x02af9f7f 0x255b000 + 5894015
6 com.adobe.AIR 0x02af9ff9 0x255b000 + 5894137
7 com.adobe.AIR 0x02afa094 0x255b000 + 5894292
8 libSystem.B.dylib 0x99747259 pthreadstart + 345
9 libSystem.B.dylib 0x997470de thread_start + 34
Thread 10: JavaScriptCore: FastMalloc scavenger
0 libSystem.B.dylib 0x99747aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9974775e pthreadcond_wait + 1191
2 libSystem.B.dylib 0x997493f8 pthread_cond_wait$UNIX2003 + 73
3 WebKit.dylib 0x19b90da3 WebKitGetAPI + 1401461
4 WebKit.dylib 0x19b90e11 WebKitGetAPI + 1401571
5 libSystem.B.dylib 0x99747259 pthreadstart + 345
6 libSystem.B.dylib 0x997470de thread_start + 34
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x0052a020 ebx: 0x027c3a72 ecx: 0x00000000 edx: 0xbff9e1ec
edi: 0x00000000 esi: 0x00536ca0 ebp: 0xbff9e1a8 esp: 0xbff9e190
ss: 0x0000001f efl: 0x00010286 eip: 0x0277ce40 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x00000010
Binary Images:
0x1000 - 0x6ff7 +AdobeMuse 0.8.841 (???) <5542DED7-741D-B3BD-56BE-89E760AEF7B7> /Applications/Muse.app/Contents/MacOS/Muse
0xb0000 - 0xb4ff3 com.apple.audio.AudioIPCPlugIn 1.1.6 (1.1.6) <E9CB576C-283B-1DB2-0C69-E7C914BD7922> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/C ontents/MacOS/AudioIPCPlugIn
0xb9000 - 0xbfff7 com.apple.audio.AppleHDAHALPlugIn 2.0.5 (2.0.5f14) <38E3C1A4-84E4-C105-B55F-8FC4C154036D> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Conten ts/MacOS/AppleHDAHALPlugIn
0xc9000 - 0xf2feb com.apple.mio.DAL.VDC_4 140.0 (1496) <B0C3DA44-D183-F32E-44DB-13D828580C5E> /System/Library/PrivateFrameworks/CoreMediaIOServices.framework/Resources/VDC.plugin/Cont ents/MacOS/VDC
0x700000 - 0x73cff3 com.apple.DP.ScreenInputDevice 15.0 (15.0) <423039F0-E590-0254-D767-C04F1E2287AA> /System/Library/PrivateFrameworks/CoreMediaIOServices.framework/Resources/AppleScreenInpu tDevice.plugin/Contents/MacOS/AppleScreenInputDevice
0x746000 - 0x779ff3 com.apple.FWAVC 130.46 (46) <2F2CD20F-5B9E-911A-7EA8-40D016A6C23C> /System/Library/PrivateFrameworks/FWAVC.framework/Versions/A/FWAVC
0x7e4000 - 0x7eeff7 com.apple.IOFWDVComponents 1.9.9 (1.9.9) <5B4E7BD7-EF5A-2F5C-DF8E-3D4A7B59F779> /System/Library/Components/IOFWDVComponents.component/Contents/MacOS/IOFWDVComponents
0x255b000 - 0x36d0fc7 +com.adobe.AIR ??? (3.2.0.2070) <7EBAA6F0-794A-DE37-D04D-942F7073DE61> /Library/Frameworks/Adobe AIR.framework/Versions/1.0/Adobe AIR
0x13be2000 - 0x13d90fe3 com.apple.TundraUnits 140.0 (1496) <51A20C84-A2F6-4F40-2E33-D5AB9E0CE068> /System/Library/PrivateFrameworks/CoreMediaIOServices.framework/Resources/TundraUnits.bun dle/Contents/MacOS/TundraUnits
0x13e2b000 - 0x13e55ffb com.apple.QuickTimeIIDCDigitizer 7.6.6 (1789) <73368702-B8C4-DB03-056B-666C0C137115> /System/Library/QuickTime/QuickTimeIIDCDigitizer.component/Contents/MacOS/QuickTimeIIDCDi gitizer
0x13e8c000 - 0x13ec8fe3 com.apple.QuickTimeFireWireDV.component 7.6.6 (1789) <88107C67-DB2B-479F-EE74-61E776811834> /System/Library/QuickTime/QuickTimeFireWireDV.component/Contents/MacOS/QuickTimeFireWireD V
0x1670b000 - 0x16884ff7 GLEngine ??? (???) <76C922AA-A4A7-2835-537B-17F316AD95F6> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x168b6000 - 0x16cbbfe7 libclh.dylib 3.1.1 C (3.1.1) <15AD52DD-FC3F-305E-5C31-699329E8FDE1> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib
0x16d33000 - 0x16d57fe7 GLRendererFloat ??? (???) <F19DDBE8-1DF6-6618-F554-0E81ED85CE67> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFl oat
0x19a35000 - 0x1a034feb +WebKit.dylib ??? (???) <27589148-B9D5-FBC0-5E5A-6D3897DE86D6> /Library/Frameworks/Adobe AIR.framework/Versions/1.0/Resources/WebKit.dylib
0x8f0c6000 - 0x8f811fff com.apple.GeForceGLDriver 1.6.36 (6.3.6) <3B -
I created a little 'movie clip' of a continuous animation and
want to make it a button that can be used in dreamweaver. I was
told I would have to link it from flash (as dreamweave can not link
a swf file to a webpage). I was having a problem trying to action
script the movie clip - when I selected the 'movie clip' graphic it
said: Current selection can not have actions applied to it. How
should this be done?
Thanksyou're right - that should work. my first thing that i test
when something like that happens is that every keyframe in the
tween contains exactly the same instance. A common problem is that
the instance name of the clip may be slightly different(eg a space
somewhere) in different keyframes.
Rather than looking for the problem, I usually just clear the
keyframes in the tween and then put them back in. In your case I
cleared the keyframe on frame 12 on layer "see more" and then
inserted keyframe(returning it to color: None) and tested the
movie. The button works fine!
So then i went back to your original movie to try to find
what was inconsistent between the two keyframes in 'see more' and
couldn't find the problem... so anyway, this looks like a situation
where we may not know the reason for the problem but at least we've
found the solution... -
i cannot figure out how to get a button made in interface builder/xcode to run/execute a simple shell script. how do i do it. say i made a regular push button named button and i wanted it to start the "fivemin" shell script i pasted in below. assume the shell script is in my path already, do i need to export the path again as well.
also, my version of xcode is missing the shell script automator fron the new products options, is this a new thing.
but i would rather do it in a cocoa app. please give me an example say with a timed loop so i can check to see the process running via ps
###name: fivemin
#!/bin/bash
# this shell script simply sleeps in $incr second intervals for
# five minutes
trap 'echo "fivemin: EXITING"' EXIT
typeset -i nsecs=5*60 i=0 incr=4
while [ $i -lt $nsecs ]; do
sleep $incr
((i+=incr))
done
exit 0To wrap a unix tool you need to use NSTask. Here's a useful tutorial from CocoaDevCentral.
If you're new to Cocoa as you say (in your other post), then I'd first recommend working through a couple of the basic tutorials knocking around to get an idea of the language and the tools available. Apple's own venerable 'Currency Converter' tutorial is here. MacDevCenter's also got quite a few here. You'll be able to find others on the web.
My version of Xcode (2.1) has a 'Shell Script Automator Action' in the new project assistant, 'Action' section. I've no idea if this has changed in the latest versions, nor why yours might be missing it. The template used when creating it is located in /Application Support/Apple/Developer Tools/Project Templates/Action/Shell Script Automator Action/.
Another solution that you might consider is using AppleScript Studio. This would use the 'do shell script' command from AppleScript and would use Interface Builder to create your window and button in a similar manner to a Cocoa version. -
Action script and default values
While importing data through action script, even if the property value present in Action script is same as default value defined at the property level , DRM marks that property value as Overridden in the hierarchy.
Is there any possible way to avoid this?Default value is set when no value is entered for the property. As soon as you enter a value for the property thru action script or manually, its overridden even though the value is the same which was set at the property level
Right click on the property and do a remove value then the icon should be set to default again.
If you want to restore multiple properties back to default, then use remove all below at the rollup level -
Error creating folder /scripts and /css with 'upload to ftp host'
We have had a website designed for us, although I personally would like to update the website as and when needed.
During the upload to the ftp host at 82% an error message appears regarding the creation of folder /scripts and after pressing resume, another reading /css.
Once finished the live site is a complete mess. If someone can help expalin simply what is going on and how i can fix this problem.
Thanks
BenRefer to a similar thread here with a possible solution to the problem.
http://forums.adobe.com/message/5082790
Thanks,
Vinayak -
Problem with action script to button
Hello all.
I'm having a problem with my adobe flash CS3 action script. My button cant link to the other URL. I tried to put an action script but i fail. anyone can help me? here the attachment for my flash document.HELLO,
just check navigateToURL() -
Error in a script and i can´t find it
Hi,
I found a very interesting Tutorial about an Archtitcural
Fly-Trough at the Adobe Sites.
As I tried make the same i got an Error in the Lingo Script
that was providet with the Tutorial. I have no experience with
Lingo so I can´t find the Error. Could sombody find the Error?
I marked the Line with <<<<<<<<
Here is the Script (just a little bit long)
You can see the whole Tutorial here:
http://www.adobe.com/devnet/director/articles/shockwave_3d/shockwave3d_ch3.pdf
on beginSprite (me)
-- initialize properties
pMember = sprite(me.spriteNum).member
pSprite = sprite(me.spriteNum)
pMouseDown = FALSE
pRightMouseDown = FALSE
pCamera = sprite(me.spriteNum).camera
pCamAnimFlag = TRUE
pCamAnimInfo = [#initT: pCamera.transform.duplicate(), \
#finalT: pMember.camera
("first_person").transform.duplicate(), \
#count: 0]
-- create the camera’s bounding sphere
mr = pMember.newModelResource("camera_sphere",#sphere)
mr.radius = 7.5
pCameraSphere = pMember.newModel("camera_sphere",mr)
-- create a light to carry with the camera
camLight = pMember.newLight("camera_light",#point)
camLight.color = rgb(170,170,170)
-- make the sphere and light children of the camera
pCamera.addChild(pCameraSphere,#preserveParent)
pCamera.addChild(camLight,#preserveParent)
-- register the camera for the timeMS event in order to
perform the intro animation if any
pCamera.registerScript(#timeMS,#animateCamera,me,0,50,51)
-- register the member for regular timeMS events in order to
respond to user input and resolve camera “collisions”
pMember.registerForEvent(#timeMS,#controlCamera,me,2500,50,0)
end beginSprite
on mouseDown (me)
-- update the mouse down property
pMouseDown = TRUE
end mouseDown
on mouseUp (me)
-- update the mouse down property
pMouseDown = FALSE
end mouseUp
on rightMouseDown (me)
-- update the right mouse down property
pRightMouseDown = TRUE
end rightMouseDown
on rightMouseUp (me)
-- update the right mouse down property
pRightMouseDown = FALSE
end rightMouseUp
-- The animateCamera handler is used to animate the camera
automatically over time:
on animateCamera (me)
-- increment the internal counter for the animation
pCamAnimInfo.count = pCamAnimInfo.count + 1
<<<<<<I get an Errormessage in this Line!!!!!
-- determine the interpolation percentage
pctg = 100.0 × (pCamAnimInfo.count / 50.0)
-- if pctg is greater than 100 end animation sequence
if (pctg > 100) then
pctg = 100
pCamAnimFlag = FALSE
end if
-- determine the new interpolated camera transform
t = pCamAnimInfo.initT.interpolate
(pCamAnimInfo.finalT,pctg)
-- apply that transform to the camera
pCamera.transform = t
end animateCamera
on controlCamera (me)
-- respond only if the intro camera animation is completed
if not(pCamAnimFlag) then
-- CONTROL THE LEFT/RIGHT ROTATION OF THE CAMERA
-- if the shift key is *not* down then follow the mouse
-- to adjust left right looking
if not(the shiftDown) then
-- check for the mouse locH wrt the sprite loc
deltaH = the mouseH - pSprite.locH
-- calculate rotation value to apply
rotn = -(deltaH/165.0) * 4.0
-- apply that rotation
pCamera.rotate(pCamera.worldPosition,
vector(0,0,1),rotn,#world)
end if
-- CONTROL THE FORWARD/BACKWARD MOVEMENT OF THE CAMERA
-- if the left mouse is down then move the character forward
if pMouseDown then
pCamera.translate(0,0,-2.5)
end if
-- if the right mouse is down then move the character
backward
if pRightMouseDown then
pCamera.translate(0,0,2.5)
end if
-- cast one ray fwd/bckwrd depending upon which mouse button
is down
case (TRUE) of
-- left mouse down, cast ray forward
(pMouseDown):
-- cast ray
tList = pMember.modelsUnderRay
(pCamera.worldPosition,-pCamera.transform. zAxis,#detailed)
-- if there are models in front of the camera, check for
collisions
if (tList.count) then
me.checkForCollision(tList[1])
end if
-- right (control+) mouse down, cast ray backward
(pRightMouseDown):
-- cast ray
tList = pMember.modelsUnderRay
(pCamera.worldPosition,pCamera.transform. zAxis,#detailed)
-- if there are models in front of the camera, check for
collisions
if (tList.count) then
me.checkForCollision(tList[1])
end if
end case
-- cast a ray to the left
tList = pMember.modelsUnderRay
(pCamera.worldPosition,-pCamera.transform. xAxis,#detailed)
-- if there are models in front of the camera, check for
collisions
if (tList.count) then
me.checkForCollision(tList[1])
end if
-- cast a ray to the right
tList =
pMember.modelsUnderRay(pCamera.worldPosition,pCamera.transform.xAxis,
#detailed)
-- if there are models in front of the camera, check for
collisions
if (tList.count) then
me.checkForCollision(tList[1])
end if
end if
end controlCamera
on checkForCollision (me, thisData)
-- grab the distance value
dist = thisData.distance
-- if distance is smaller than bounding radius, resolve
collision
if (dist < pCameraSphere.resource.radius) then
-- get distance of penetration
diff = pCameraSphere.resource.radius - dist
-- calculate vector perpendicular to the wall’s
surface to move the camera
tVector = thisData.isectNormal * diff
-- move the camera in order to resolve the collision
pCamera.translate(tVector,#world)
end if
end checkForCollisionWhile I wouldn't use count as a property name as it's also a
list method, it
does work. It seems to me your problem is not having property
declarations.
property pCamAnimInfo (and any others) should be declared
before the
beginSprite
Dave -
Adobe Community Expert
www.blurredistinction.com
www.macromedia.com/support/forums/team_macromedia/ -
Dear Flash Experts,
I know we can place codes within "Actions", but where do we
go to view the actual codes? You know behind
the scene. Is there a way to do so. I can not believe Adobe
would design a software program such as "Flash" and
not allow the Designer to view the codes that have been
placed within the website.
Can anyone help?
Thanks!in flash help docs, open Actionscript Language
Reference-->Actionscript Classes-->XML.. then read -
Transition script and button script don't work together
Hi
I've been experiementing with actionscripting transitions
between sections... this is the first site I have tried this with
(last 3 had swf loaded in one after another rather than
transitioned between). I used some code from kirupa.com which works
for loading movies in and out, but I also have some code for my
movie buttons. I can get one or the other working, but not
together, so I guess I'm clashing code somewhere, I could do with
some help please to find what I'm doing wrong...
The transistion code and calling-up buttons is;
Code:
Menubar.b1.onRelease = function() {
if (_root.section != "about.swf") {
_root.section = "about.swf";
_root.transition.gotoAndPlay("closing");
Menubar.b2.onRelease = function() {
if (_root.section != "portfolio.swf") {
_root.section = "portfolio.swf";
_root.transition.gotoAndPlay("closing");
Menubar.b3.onRelease = function() {
if (_root.section != "contact.swf") {
_root.section = "contact.swf";
_root.transition.gotoAndPlay("closing");
and the code I have on my movie buttons is;
Code:
on (rollOver) {
gotoAndPlay("rollover");
on (releaseOutside, rollOut) {
gotoAndPlay("rollout");
Is there a way to combine them???
Thanks. Wayne.your on(rollover) handlers are applied to buttons that are
children of a movieclip that has handlers defined. the parent
movieclip (Menubar.b1 etc) is going to intercept those mouse
events.
to remedy move you on(rollover) etc handlers to your
movieclip buttons b1, b2 and b3 on MovMenu's timeline. -
Hi all,
i'm working on flex 3 learning step by step.
Anycase here a found a strange problem. I've done a .as with
all the function i need and a mxml working on it, that include the
.as.
Well the mxml does not include really the action script file.
I tried many ways but nothing.
That's the simple sintax
<mx:Script source="FileName.as" />
I create a button in the mxml file that recall a function
(asubmit) in the "FileName" action script file, here the error:
Severity and Description Path Resource Location Creation Time
Id
1180: Call to a not defined metod asubmit. FileName.mxml line
9 1206624023951 74
I can't understand where it's the error...all the sintax look
good.
Thanks
EDIT:
Hi,
found it.
Tag error on Action script file... -_-"
Thx
u can close.Hi all,
i'm working on flex 3 learning step by step.
Anycase here a found a strange problem. I've done a .as with
all the function i need and a mxml working on it, that include the
.as.
Well the mxml does not include really the action script file.
I tried many ways but nothing.
That's the simple sintax
<mx:Script source="FileName.as" />
I create a button in the mxml file that recall a function
(asubmit) in the "FileName" action script file, here the error:
Severity and Description Path Resource Location Creation Time
Id
1180: Call to a not defined metod asubmit. FileName.mxml line
9 1206624023951 74
I can't understand where it's the error...all the sintax look
good.
Thanks
EDIT:
Hi,
found it.
Tag error on Action script file... -_-"
Thx
u can close. -
Hi.
I am using NetConnection and NetStream to play back flv in Flash Pro CS5.5, and trying to add cue point to trigger events using Action Script, and to automatically rewind to the start at the end. There is no problem to trigger events via AS when the cue points are embedded, but i am unable to add cue points using AS.
When i use an FLVPlayback component, there is no problem to add cue points (http://help.adobe.com/en_US/ActionScript/3.0_UsingComponentsAS3/WS5b3ccc516d4fbf351e63e3d1 18a9c65586-7feb.html) and to loop the playback using autoRewind (and fl.video.VideoEvent.AUTO_REWOUND which i got from Nafem at http://forums.adobe.com/thread/857036).
However, i am failing to use this same code w/a netConnection and netStream, and would appreciate any help.
thanks.Hello,
Well, I've got some help from another helpful fellow at macscripter.net and I have a working script - albeit a bit more specific (ie, hardcoded extensions to look for) and a different approach.
Here's the script:
on adding folder items to thisFolder after receiving addedItems
repeat with movieFile in addedItems
set {Nm, Ex} to getName_andExtension(movieFile)
set movieFilePath to (thisFolder as text) & Nm & ".avi"
set subtitleFile to (thisFolder as text) & Nm & ".srt"
if Ex is ".srt" then
try
tell application "iFlicks"
import (movieFilePath as alias) with gui
end tell
end try
else if Ex is ".avi" then
if my FinderItemExists(subtitleFile) then
try
tell application "iFlicks"
import (movieFilePath as alias) with gui
end tell
end try
end if
end if
end repeat
end adding folder items to
on getName_andExtension(F)
set F to F as Unicode text
set {name:Nm, name extension:Ex} to info for file F without size
if Ex is missing value then set Ex to ""
if Ex is not "" then
set Nm to text 1 thru ((count Nm) - (count Ex) - 1) of Nm
set Ex to "." & Ex
end if
return {Nm, Ex}
end getName_andExtension
on FinderItemExists(thePath)
try
set thePath to thePath as alias
on error
return false
end try
return true
end FinderItemExists
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