[Error ORABPEL - 10900]... : Can not find definition for element 'process'

Hi,
When I try to deploy a bpel process using JDeveloper I'm having the following xml parse error:
Error(21):
[Error ORABPEL-10900]: xml parser error
[Description]: in line 21 of "file:/C:/JDeveloper/jdev/mywork/NERGA/CriarProjectoSA/bpel/CriarProjectoSA.bpel", XML parsing failed because file:/C:/JDeveloper/jdev/mywork/NERGA/CriarProjectoSA/bpel/CriarProjectoSA.bpel<Line 21, Column 63>: XML-24538: (Error) Can not find definition for element 'process'.
[Potential fix]: Fix the invalid XML.
I don't understand why... Any idea?

Ok.
This is my BPEL code. The sapattern tags are from a program that is generating part of the code. The JDeveloper doesn't show any error, I only get the error when I try to deploy.
<?xml version = "1.0" encoding = "UTF-8" ?>
<process name="CriarProjectoSA"
targetNamespace="http://xmlns.oracle.com/CriarProjectoSA"
suppressJoinFailure="no"
xmlns="http://xmlns.oracle.com/CriarProjectoSA"
xmlns:bpws="http://schemas.xmlsoap.org/ws/2003/03/business-process/"
xmlns:ns4="http://xmlns.oracle.com/CriarProjectoSA"
xmlns:ns7="http://xmlns.oracle.com/bpel/services/IdentityService/xpath"
xmlns:xsd="http://www.w3.org/2001/XMLSchema"
xmlns:ns5="http://schemas.oracle.com/xpath/extension"
xmlns:ns6="http://xmlns.oracle.com/bpel/workflow/xpath"
xmlns:ns11="http://www.oracle.com/XSL/Transform/java/oracle.tip.esb.server.headers.ESBHeaderFunctions"
xmlns:ns9="http://www.oracle.com/XSL/Transform/java/oracle.tip.pc.services.functions.ExtFunc"
xmlns:ns1="http://xmlns.oracle.com/ValidacaoProjectos"
xmlns:ns3="http://www.nerga.pt" xmlns:ns2="http://tempuri.org/"
xmlns:bpelx="http://schemas.oracle.com/bpel/extension"
xmlns:ns10="http://www.oracle.com/XSL/Transform/java/oracle.tip.pc.services.functions.Xpath20"
xmlns:ns8="http://schemas.xmlsoap.org/ws/2003/03/business-process/">
<!--Generated by Telelogic System Architect on 05/01/2007 11:06:18 by easm-->
<sapattern>
<guid>41207640-d934-480f-902a-b3764f3d9c9f</guid>
</sapattern>
<partnerLinks>
<partnerLink name="client" partnerLinkType="ns4:CriarProjectoSA"
myRole="CriarProjectoSAProvider"/>
<partnerLink name="NergaIS" partnerLinkType="ns2:ServiceSoap_PL"
myRole="ServiceSoap_Role" partnerRole="ServiceSoap_Role"/>
<partnerLink name="ValidacaoProjectos"
partnerLinkType="ns1:ValidacaoProjectos"
myRole="ValidacaoProjectosRequester"
partnerRole="ValidacaoProjectosProvider"/>
<sapattern>
<!--The System Architect objects used in the pattern. To ensure traceability to System Architect DO NOT REMOVE-->
<guid>e728e550-f404-47bf-aa13-72429480cbc6</guid>
<guid>3111d1af-0b31-4d02-b3fc-73d14ce95405</guid>
<guid>e9cdca59-888a-4e67-af54-a63ce2347ad3</guid>
</sapattern>
</partnerLinks>
<variables>
<variable name="outputVariable"
messageType="ns4:CriarProjectoSAResponseMessage"/>
<variable name="inputVariable"
messageType="ns4:CriarProjectoSARequestMessage"/>
<sapattern>
<!--The System Architect objects used in the pattern. To ensure traceability to System Architect DO NOT REMOVE-->
<guid>2503e820-3add-4cd1-bbc5-5cc5fff57090</guid>
<guid>8bcc3532-46b7-4e88-816f-72ecdaee76ab</guid>
</sapattern>
<variable name="invocaVP_initiate_InputVariable"
messageType="ns1:ValidacaoProjectosRequestMessage"/>
<variable name="recebeVP_onResult_InputVariable"
messageType="ns1:ValidacaoProjectosResponseMessage"/>
<variable name="InvocaAdicionarProjecto_InputVariable"
messageType="ns2:AdicionarProjectoSoapIn"/>
<variable name="InvocaAdicionarProjecto_OutputVariable"
messageType="ns2:AdicionarProjectoSoapOut"/>
</variables>
<sequence>
<receive name="recebeTemplate" joinCondition="False" partnerLink="client"
portType="ns4:CriarProjectoSA" operation="process"
variable="inputVariable" createInstance="yes">
<sapattern>
<!--The System Architect objects used in the pattern. To ensure traceability to System Architect DO NOT REMOVE-->
<guid>e728e550-f404-47bf-aa13-72429480cbc6</guid>
<guid>68e62379-55ac-48eb-b681-aee8f5a7696d</guid>
</sapattern>
</receive>
<scope variableAccessSerializable="no" name="ValidarExigências"
joinCondition="False">
<faultHandlers>
<catchAll>
<assign name="assignInvalid">
<bpelx:append>
<bpelx:from expression="concat(ns8:getVariableData('inputVariable','payload','/ns3:Template/ns3:Projecto/ns3:Observacoes'), string('Projecto inválido!!'))"/>
<bpelx:to variable="inputVariable" part="payload"
query="/ns3:Template/ns3:Projecto/ns3:Observacoes"/>
</bpelx:append>
</assign>
</catchAll>
</faultHandlers>
<sapattern>
<!--The System Architect objects used in the pattern. To ensure traceability to System Architect DO NOT REMOVE-->
<guid>2e56af66-6622-43e0-9adc-6d5f109cf374</guid>
</sapattern>
<sequence name="ValidarExigências" joinCondition="False">
<assign name="assignVPIn">
<copy>
<from variable="inputVariable" part="payload"/>
<to variable="invocaVP_initiate_InputVariable" part="payload"/>
</copy>
</assign>
<sapattern>
<!--The System Architect objects used in the pattern. To ensure traceability to System Architect DO NOT REMOVE-->
<guid>2e56af66-6622-43e0-9adc-6d5f109cf374</guid>
</sapattern>
<invoke name="invocaVP" joinCondition="False"
partnerLink="ValidacaoProjectos" portType="ns1:ValidacaoProjectos"
operation="initiate"
inputVariable="invocaVP_initiate_InputVariable">
<sapattern>
<!--The System Architect objects used in the pattern. To ensure traceability to System Architect DO NOT REMOVE-->
<guid>f3bc9c04-f4d2-4e96-acc8-7a6c88a8ced5</guid>
</sapattern>
</invoke>
<receive name="recebeVP" joinCondition="False"
partnerLink="ValidacaoProjectos"
portType="ns1:ValidacaoProjectosCallback" operation="onResult"
createInstance="no" variable="recebeVP_onResult_InputVariable">
<sapattern>
<!--The System Architect objects used in the pattern. To ensure traceability to System Architect DO NOT REMOVE-->
<guid>e9cdca59-888a-4e67-af54-a63ce2347ad3</guid>
<guid>1eba96a8-330a-4e4d-a14b-cdf6641fa614</guid>
</sapattern>
</receive>
<assign name="assignVPOut">
<copy>
<from variable="recebeVP_onResult_InputVariable" part="payload"/>
<to variable="inputVariable" part="payload"/>
</copy>
</assign>
</sequence>
</scope>
<scope variableAccessSerializable="no" name="AdicionarProjecto"
joinCondition="False">
<sapattern>
<!--The System Architect objects used in the pattern. To ensure traceability to System Architect DO NOT REMOVE-->
<guid>89c02eae-7788-4892-a616-e46b65ef1b50</guid>
</sapattern>
<sequence name="InvocarISAdicionarProjecto" joinCondition="False">
<assign name="assignIS">
<copy>
<from variable="inputVariable" part="payload"
query="/ns3:Template/ns3:Projecto/ns3:NomeProjecto"/>
<to variable="InvocaAdicionarProjecto_InputVariable" part="parameters"
query="/ns2:AdicionarProjecto/ns2:nome"/>
</copy>
<copy>
<from variable="inputVariable" part="payload"
query="/ns3:Template/ns3:Projecto/ns3:TipoProjecto"/>
<to variable="InvocaAdicionarProjecto_InputVariable" part="parameters"
query="/ns2:AdicionarProjecto/ns2:tipo"/>
</copy>
</assign>
<sapattern>
<!--The System Architect objects used in the pattern. To ensure traceability to System Architect DO NOT REMOVE-->
<guid>89c02eae-7788-4892-a616-e46b65ef1b50</guid>
</sapattern>
<invoke name="InvocaAdicionarProjecto" joinCondition="False"
partnerLink="NergaIS" portType="ns2:ServiceSoap"
operation="AdicionarProjecto"
inputVariable="InvocaAdicionarProjecto_InputVariable"
outputVariable="InvocaAdicionarProjecto_OutputVariable">
<sapattern>
<!--The System Architect objects used in the pattern. To ensure traceability to System Architect DO NOT REMOVE-->
<guid>76519bd3-c506-4c79-8190-8ff09abdd27d</guid>
</sapattern>
</invoke>
</sequence>
</scope>
<assign name="assignOutput">
<copy>
<from variable="inputVariable" part="payload"
query="/ns3:Template/ns3:Projecto"/>
<to variable="outputVariable" part="payload"/>
</copy>
</assign>
<reply name="devolveProjecto" joinCondition="False" partnerLink="client"
portType="ns4:CriarProjectoSA" operation="process"
variable="outputVariable">
<sapattern>
<!--The System Architect objects used in the pattern. To ensure traceability to System Architect DO NOT REMOVE-->
<guid>e728e550-f404-47bf-aa13-72429480cbc6</guid>
<guid>0dbefef0-3d04-4356-abbc-b291ea40d256</guid>
</sapattern>
</reply>
</sequence>
</process>

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  • Inherited UserControl can not find XAML defined elements

    Hello,
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    NOTE: If I move the 'sbBigWinIntro' & 'sbBigWinEnd' code to the 'PART_SBWinTickerIntro' & 'PART_SBWinTickerEnd' storyboards, I get no error. Unfortunately I need these animations to execute under certain conditions so keeping them
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    Below are the XAML and code-behind files:
    XAML
    <ResourceDictionary
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:sys="clr-namespace:System;assembly=mscorlib"
    xmlns:views="clr-namespace:Frozen7ViewModule.Views"
    xmlns:vwc="clr-namespace:ViewCommon;assembly=ViewCommon"
    xmlns:vwcd="clr-namespace:ViewCommon.Dashboard;assembly=ViewCommon"
    xmlns:vwcc="clr-namespace:ViewCommon.Converters;assembly=ViewCommon"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    xmlns:diagnostics="clr-namespace:System.Diagnostics;assembly=WindowsBase"
    xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
    xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions"
    xmlns:CustomControlLib="clr-namespace:CustomControlLib;assembly=CustomControlLib"
    mc:Ignorable="d">
    <Style TargetType="{x:Type views:GameSpecificDashboardControl}">
    <Setter Property="BoundCustomerBalance" Value="{Binding CustomerBalance}"/>
    <Setter Property="BoundWinAmount" Value="{Binding WinAmount}"/>
    <Setter Property="BoundBetAmount" Value="{Binding BetAmount}"/>
    <Setter Property="RaiseSoundCommand" Value="{Binding GVMSound.GameSoundCommand}"/>
    <Setter Property="Template">
    <Setter.Value>
    <ControlTemplate>
    <ControlTemplate.Resources>
    <Storyboard x:Key="sbBigWinIntro" FillBehavior="HoldEnd" BeginTime="0:0:0.0">
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Left)" Storyboard.TargetName="WinDisplay">
    <EasingDoubleKeyFrame KeyTime="0:0:1.0" Value="200"/>
    </DoubleAnimationUsingKeyFrames>
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Top)" Storyboard.TargetName="WinDisplay">
    <EasingDoubleKeyFrame KeyTime="0:0:1.0" Value="-300"/>
    </DoubleAnimationUsingKeyFrames>
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="WinDisplay">
    <EasingDoubleKeyFrame KeyTime="0:0:1.0" Value="3"/>
    </DoubleAnimationUsingKeyFrames>
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="WinDisplay">
    <EasingDoubleKeyFrame KeyTime="0:0:1.0" Value="3"/>
    </DoubleAnimationUsingKeyFrames>
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="WinBox_SolidBack">
    <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1"/>
    </DoubleAnimationUsingKeyFrames>
    </Storyboard>
    <Storyboard x:Key="sbBigWinEnd" FillBehavior="HoldEnd">
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Left)" Storyboard.TargetName="WinDisplay">
    <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="633"/>
    </DoubleAnimationUsingKeyFrames>
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Top)" Storyboard.TargetName="WinDisplay">
    <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="348"/>
    </DoubleAnimationUsingKeyFrames>
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="WinDisplay">
    <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1"/>
    </DoubleAnimationUsingKeyFrames>
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="WinDisplay">
    <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1"/>
    </DoubleAnimationUsingKeyFrames>
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="WinBox_SolidBack">
    <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0"/>
    </DoubleAnimationUsingKeyFrames>
    </Storyboard>
    <Storyboard x:Key="PART_SBWinTickerIntro" FillBehavior="HoldEnd" BeginTime="0:0:0.0">
    </Storyboard>
    <Storyboard x:Key="PART_SBWinTickerEnd" FillBehavior="HoldEnd">
    </Storyboard>
    <Storyboard x:Key="PART_SBInfoTextIntro" FillBehavior="Stop">
    </Storyboard>
    </ControlTemplate.Resources>
    <Canvas x:Name="GameStateTarget" Width="1680" Height="200">
    <Canvas.Resources>
    <Style TargetType="{x:Type TextBlock}">
    <Setter Property="FontFamily" Value="/Frozen7ViewModule;component/Fonts/#Celtic Gaelige"/>
    <Setter Property="HorizontalAlignment" Value="Center"/>
    <Setter Property="Foreground" Value="White"/>
    <Setter Property="FontSize" Value="60"/>
    </Style>
    <BooleanToVisibilityConverter x:Key="BooleanToVisibilityConverter" />
    </Canvas.Resources>
    <VisualStateManager.VisualStateGroups>
    <VisualStateGroup x:Name="ShowValueStateGroup">
    <VisualState x:Name="ShowMoneyState">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="WinAmountCredits">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="CustomerBalanceCredits">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="BetAmountCredits">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TBInfoText">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="WinAmountMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="CustomerBalanceMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="BetAmountMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TBInfoTextMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="ShowCreditsState">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="WinAmountCredits">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="CustomerBalanceCredits">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="BetAmountCredits">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TBInfoText">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="WinAmountMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="CustomerBalanceMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="BetAmountMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TBInfoTextMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    <VisualStateGroup x:Name="VolumeStateGroup">
    <VisualState x:Name="VolumeMaxState">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(ContentControl.Content)" Storyboard.TargetName="VolumePercentTarget">
    <DiscreteObjectKeyFrame KeyTime="0" Value="100"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="VolumeMediumState">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(ContentControl.Content)" Storyboard.TargetName="VolumePercentTarget">
    <DiscreteObjectKeyFrame KeyTime="0" Value="66"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="VolMed">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="VolMax">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="VolumeLowState">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(ContentControl.Content)" Storyboard.TargetName="VolumePercentTarget">
    <DiscreteObjectKeyFrame KeyTime="0" Value="33"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="VolLow">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="VolMax">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    <VisualStateGroup x:Name="GameDenominationStateGroup">
    <VisualState x:Name="State_gfs7h25_cfg">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="OneDollarGameIcon">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="FiveDollarGameIcon">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="State_gfs7h100_cfg">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TwentyFiveCentGameIcon">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="FiveDollarGameIcon">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="State_gfs7h500_cfg">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TwentyFiveCentGameIcon">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="OneDollarGameIcon">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    <!--View Race States-->
    <VisualStateGroup x:Name="RaceVideoOptionAvailableStateGroup">
    <VisualState x:Name="RaceVideoOptionAvailableFalse">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="ViewRaceCanvas">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="MakePicksCanvas">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Left)" Storyboard.TargetName="InfoCanvas">
    <DiscreteDoubleKeyFrame KeyTime="0:0:0.0" Value="1480"/>
    </DoubleAnimationUsingKeyFrames>
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Top)" Storyboard.TargetName="InfoCanvas">
    <DiscreteDoubleKeyFrame KeyTime="0:0:0.0" Value="417"/>
    </DoubleAnimationUsingKeyFrames>
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Top)" Storyboard.TargetName="VolCanvas">
    <DiscreteDoubleKeyFrame KeyTime="0:0:0.0" Value="415"/>
    </DoubleAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="RaceViewOptionAvailableTrue">
    <Storyboard>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    <VisualStateGroup x:Name="RaceVideoSelectedStateGroup">
    <VisualState x:Name="RaceVideoSelectedFalse">
    <Storyboard>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="RaceVideoSelectedTrue">
    <Storyboard>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    <VisualStateGroup x:Name="BalanceIsPartialCreditStateGroup">
    <VisualState x:Name="BalanceIsPartialCreditFalse">
    <Storyboard>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="BalanceIsPartialCreditTrue">
    <Storyboard>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    <VisualStateGroup x:Name="ValidationStates">
    <VisualState x:Name="Valid"/>
    <VisualState x:Name="InvalidFocused"/>
    <VisualState x:Name="InvalidUnfocused"/>
    </VisualStateGroup>
    </VisualStateManager.VisualStateGroups>
    <i:Interaction.Behaviors>
    <vwc:VisualStateSyncStateToBoundValue BoundStateValue="{Binding RaceVideoOptionAvailable}" StateNamePrefix="RaceVideoOptionAvailable" VerifyTemplateChildName="ViewRaceCanvas"/>
    <vwc:VisualStateSyncStateToBoundValue BoundStateValue="{Binding RaceVideoSelected}" StateNamePrefix="RaceVideoSelected" VerifyTemplateChildName="ViewRaceOn"/>
    <vwc:VisualStateSyncStateToBoundValue BoundStateValue="{Binding BalanceIsPartialCredit}" StateNamePrefix="BalanceIsPartialCredit" VerifyTemplateChildName="CustomerBalanceCredits"/>
    </i:Interaction.Behaviors>
    <!--
    VolumeState storyboards update VolumePercentTarget,
    causing PropertyChangedTrigger to invoke SetVolumePercent() command on view model
    -->
    <!--
    VolumeState storyboards update VolumePercentTarget,
    causing PropertyChangedTrigger to invoke SetVolumePercent() command on view model
    -->
    <ContentControl x:Name="VolumePercentTarget" Content="0" Visibility="Hidden" >
    <i:Interaction.Triggers>
    <ei:PropertyChangedTrigger Binding="{Binding Content, ElementName=VolumePercentTarget}">
    <i:InvokeCommandAction Command="{Binding SetVolumePercent, Mode=OneTime}" CommandParameter="{Binding Content, ElementName=VolumePercentTarget}" />
    </ei:PropertyChangedTrigger>
    </i:Interaction.Triggers>
    </ContentControl>
    <Image x:Name="TwentyFiveCentGameIcon" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Denom_25.png" Canvas.Top="372" />
    <Image x:Name="OneDollarGameIcon" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Denom_100.png" Canvas.Top="372" />
    <Image x:Name="FiveDollarGameIcon" RenderTransformOrigin="0.5,0.5" Canvas.Left="-130" Canvas.Top="372"
    Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Denom_500.png" >
    <Image.RenderTransform>
    <TransformGroup>
    <ScaleTransform ScaleX="0.7" ScaleY="0.9" />
    </TransformGroup>
    </Image.RenderTransform>
    </Image>
    <Canvas x:Name="ViewRaceCanvas" Canvas.Left="1380" Canvas.Top="417" >
    <Image x:Name="ViewRaceOff" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/ViewNextRace.png" />
    <Image x:Name="ViewRaceOn" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/ViewNextRace.png" />
    <Rectangle x:Name="HitBox_ViewRace" Width="{Binding ActualWidth, ElementName=ViewRaceOff}" Height="{Binding ActualHeight, ElementName=ViewRaceOff}" Fill="Green" Opacity="0" >
    <Rectangle.Resources>
    <sys:Boolean x:Key="BoolTrue">True</sys:Boolean>
    </Rectangle.Resources>
    <i:Interaction.Triggers>
    <i:EventTrigger EventName="MouseLeftButtonDown">
    <i:InvokeCommandAction Command="{Binding SetRaceVideoSelectedCommand, Mode=OneTime}" CommandParameter="{StaticResource BoolTrue}"/>
    </i:EventTrigger>
    </i:Interaction.Triggers>
    </Rectangle>
    </Canvas>
    <Canvas x:Name="MakePicksCanvas" Canvas.Left="1490" Canvas.Top="321" >
    <Image x:Name="HandiPicks" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/YourPicks.png" />
    <TextBlock x:Name="First" Text="{Binding PlayerPicks[0], FallbackValue=-, Mode=OneWay, StringFormat=N0}" Canvas.Left="120" Canvas.Top="75" Width="24" Height="24" FontSize="24" TextAlignment="Center" Foreground="White" HorizontalAlignment="Stretch" FontFamily="/Frozen7ViewModule;component/Fonts/#Celtic Gaelige"/>
    <TextBlock x:Name="Second" Text="{Binding PlayerPicks[1], FallbackValue=-, Mode=OneWay, StringFormat=N0}" Canvas.Left="120" Canvas.Top="125" Width="24" Height="24" FontSize="24" TextAlignment="Center" Foreground="White" VerticalAlignment="Stretch"/>
    <TextBlock x:Name="Third" Text="{Binding PlayerPicks[2], FallbackValue=-, Mode=OneWay, StringFormat=N0}" Canvas.Left="120" Canvas.Top="175" Width="24" Height="24" FontSize="24" TextAlignment="Center" Foreground="White" HorizontalAlignment="Stretch"/>
    </Canvas>
    <!-- Info Canvas -->
    <Canvas x:Name="InfoCanvas" Canvas.Left="241" Canvas.Top="369" >
    <Image x:Name="InfoIcon" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Info_UI.png" />
    <Rectangle x:Name="InfoHitBox" Width="{Binding ElementName=InfoIcon, Path=ActualWidth}" Height="{Binding ElementName=InfoIcon, Path=ActualHeight}" Fill="Purple" Opacity="0" >
    <i:Interaction.Triggers>
    <i:EventTrigger EventName="MouseLeftButtonDown">
    <i:InvokeCommandAction Command="{Binding ShowInfoCommand, Mode=OneTime}"/>
    </i:EventTrigger>
    </i:Interaction.Triggers>
    </Rectangle>
    </Canvas>
    <!-- Volume Canvas -->
    <Canvas x:Name="VolCanvas" Canvas.Left="241" Canvas.Top="465" >
    <Image x:Name="VolMax" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Volume_High.png"/>
    <Image x:Name="VolMed" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Volume_Med.png" Visibility="Collapsed" />
    <Image x:Name="VolLow" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Volume_Low.png" Visibility="Collapsed" />
    <Rectangle Width="{Binding ActualWidth, ElementName=VolMax}" Height="{Binding ActualHeight, ElementName=VolMax}" Fill="Orange" Opacity="0" >
    <i:Interaction.Behaviors>
    <vwc:VisualStateCycleStateOnEvent EventName="MouseDown" EventOwnerType="{x:Type UIElement}" VisualStateGroupName="VolumeStateGroup"/>
    </i:Interaction.Behaviors>
    </Rectangle>
    </Canvas>
    <!-- Balance Display -->
    <Canvas x:Name="BalanceDisplay" Canvas.Left="357" Canvas.Top="409" DataContext="{Binding Mode=OneTime, RelativeSource={RelativeSource TemplatedParent}}" >
    <Image x:Name="Balance_UI" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Cash_UI.png" />
    <!-- Dynamic Balance Text -->
    <Grid x:Name="BalanaceGrid" Canvas.Left="15" Canvas.Top="15" >
    <Grid.ColumnDefinitions>
    <ColumnDefinition Width="0.748*"/>
    <ColumnDefinition Width="0.087*"/>
    <ColumnDefinition Width="0.165*"/>
    </Grid.ColumnDefinitions>
    <!-- Grid must be positioned within this canvas so its in the correct place of the background image -->
    <Grid x:Name="CustomerBalanceCredits" Grid.ColumnSpan="3" Width="230" Height="90" >
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Width="Auto" Height="Auto">
    <TextBlock x:Name="CustomerBalanceNormalCredits" Text="{Binding CustomerBalance.AltAmount, FallbackValue=87\,123\,456, Mode=OneWay, StringFormat=N0}" />
    </Viewbox>
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Width="Auto" Height="Auto" >
    <TextBlock x:Name="CustomerBalancePartialCredits" Text="{Binding CustomerBalance.Amount, Converter={vwcc:IntToMoneyConverter}, FallbackValue=$871\,234.56, Mode=OneWay, StringFormat=C}" Visibility="Hidden"/>
    </Viewbox>
    </Grid>
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.ColumnSpan="3" Margin="0" Width="230" Height="90" >
    <TextBlock x:Name="CustomerBalanceMoney" Text="{Binding CustomerBalance.Amount, Converter={vwcc:IntToMoneyConverter}, FallbackValue=$871\,234.56, Mode=OneWay, StringFormat=C}" Visibility="Hidden"/>
    </Viewbox>
    </Grid>
    </Canvas>
    <!-- Win Display -->
    <Canvas x:Name="WinDisplay" Canvas.Left="633" Canvas.Top="348" RenderTransformOrigin="0.5,0.5" DataContext="{Binding Mode=OneTime, RelativeSource={RelativeSource TemplatedParent}}" >
    <Rectangle x:Name="WinBox_SolidBack" Canvas.Left="5" Canvas.Top="5" Width="441" Height="129" Fill="LightBlue" Opacity="0" />
    <Image x:Name="Win_Box" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Win_UI.png" >
    <Image.RenderTransform>
    <TransformGroup>
    <ScaleTransform ScaleX="0.33" ScaleY="0.3" />
    </TransformGroup>
    </Image.RenderTransform>
    </Image>
    <!-- Dynamic Win Text -->
    <!-- Grid must be positioned within this canvas so its in the correct place of the background image -->
    <Grid x:Name="WinGrid" Canvas.Left="15" Canvas.Top="25" Visibility="{Binding ShowWinText, Converter={vwcc:BoolToHiddenConverter} }" >
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Center" Width="430" Height="120" >
    <TextBlock x:Name="WinAmountCredits" Text="{Binding WinAmount.AltAmount, FallbackValue=123\,456, Mode=OneWay, StringFormat=N0}" FontSize="96"/>
    </Viewbox>
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Center" Width="430" Height="120" >
    <TextBlock x:Name="WinAmountMoney" Text="{Binding WinAmount.Amount, Converter={vwcc:IntToMoneyConverter}, FallbackValue=$871\,234.56, Mode=OneWay, StringFormat=C}" Visibility="Hidden" FontSize="128"/>
    </Viewbox>
    </Grid>
    <Canvas.RenderTransform>
    <TransformGroup>
    <ScaleTransform ScaleX="1" ScaleY="1" />
    </TransformGroup>
    </Canvas.RenderTransform>
    </Canvas>
    <!-- Bet Display -->
    <Canvas x:Name="BetDisplay" Canvas.Left="1109" Canvas.Top="409">
    <Image x:Name="Bet_UI" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Bet_UI.png" />
    <!-- Dynamic Bet Text -->
    <!-- Grid must be positioned within this canvas so its in the correct place of the background image -->
    <Grid x:Name="BetGrid" Canvas.Left="15" Canvas.Top="15" >
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Center" Width="230" Height="90" >
    <TextBlock x:Name="BetAmountMoney" Visibility="Hidden" Text="{Binding BetAmount, Converter={vwcc:IntToMoneyConverter}, FallbackValue=$871\,234.56, Mode=OneWay, StringFormat=C}"/>
    </Viewbox>
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Center" Width="230" Height="90" >
    <TextBlock x:Name="BetAmountCredits" Text="{Binding NumberBets, FallbackValue=$871\,234.56, Mode=OneWay, StringFormat=N0}"/>
    </Viewbox>
    </Grid>
    </Canvas>
    <Canvas x:Name="InfoTextCanvas" Canvas.Left="0" Canvas.Top="-473" DataContext="{Binding Mode=OneTime, RelativeSource={RelativeSource TemplatedParent}}" >
    <Image x:Name="PromptBar" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Background/PromptBar.png" />
    <Grid Width="1680" Height="62.5" Canvas.Top="8">
    <Grid.Resources>
    <Style BasedOn="{StaticResource {x:Type TextBlock}}" TargetType="{x:Type TextBlock}">
    <Setter Property="FontSize" Value="45"/>
    <Setter Property="Effect">
    <Setter.Value>
    <DropShadowEffect/>
    </Setter.Value>
    </Setter>
    <Setter Property="HorizontalAlignment" Value="Center" />
    </Style>
    </Grid.Resources>
    <!-- Info Prompts???? -->
    <TextBlock x:Name="TBInfoText" Text="{Binding InfoText, Mode=OneWay}" />
    <TextBlock x:Name="TBInfoTextMoney" Text="{Binding InfoTextMoney, Mode=OneWay}" />
    <TextBlock x:Name="PART_TBBonusInfo" Visibility="Collapsed"/>
    </Grid>
    </Canvas>
    <Rectangle x:Name="DisplayBoxesHitBox" Width="1020" Height="200" Fill="Red" Opacity="0" Canvas.Left="350" Canvas.Top="340" Panel.ZIndex="900" >
    <i:Interaction.Behaviors>
    <vwc:VisualStateCycleStateOnEvent EventName="MouseDown" EventOwnerType="{x:Type UIElement}" VisualStateGroupName="ShowValueStateGroup"/>
    </i:Interaction.Behaviors>
    </Rectangle>
    </Canvas>
    </ControlTemplate>
    </Setter.Value>
    </Setter>
    </Style>
    </ResourceDictionary>
    GameSpecificDashboardControl  CODE BEHIND
    using Common;
    using ViewCommon;
    using ViewCommon.Dashboard;
    using Common.Events.Messages;
    using System;
    using System.Windows.Media.Animation;
    using System.Windows.Controls;
    using System.Windows;
    using System.Windows.Media;
    namespace Frozen7ViewModule.Views
    public class GameSpecificDashboardControl : DashboardControl
    private bool wasBigWin;
    private Storyboard sbBigWinIntro;
    private Storyboard sbBigWinEnd;
    private string _infoTextMoney;
    public string InfoTextMoney
    get { return _infoTextMoney; }
    private set
    _infoTextMoney = value;
    RaisePropertyChanged(() => InfoTextMoney);
    private bool _showWinText;
    public bool ShowWinText
    get { return _showWinText; }
    set
    _showWinText = value;
    RaisePropertyChanged(() => ShowWinText);
    private MultiPaylineControl multiPaylineControl;
    private int creditDivisor;
    public void Initialize(MultiPaylineControl multiPaylineControl)
    this.multiPaylineControl = multiPaylineControl;
    creditDivisor = GameParameters.Fetch.GameBetUnitCost;
    public override void OnApplyTemplate()
    base.OnApplyTemplate();
    sbBigWinIntro = this.LoadResourceStoryboard("sbBigWinIntro");
    sbBigWinEnd = this.LoadResourceStoryboard("sbBigWinEnd");
    public override void ClearPaylineInfo()
    base.ClearPaylineInfo();
    InfoTextMoney = "";
    public override void SetPaylineInfo(string info)
    base.SetPaylineInfo(info);
    InfoTextMoney = info;
    public override void OnPaylineLoop(MessageResultWin.Payline payline, int callCount)
    if (multiPaylineControl.IsJackpotWin() && payline.Tier == 0)
    // With current protocol, the Jackpot win amount is not easily determined for all case, do not try to show it
    InfoTextMoney = string.Format("Payline {0} Pays Jackpot", payline.PaylineIndex + 1);
    InfoText = InfoTextMoney;
    else
    int creditsBet = BoundBetAmount / creditDivisor;
    var creditString = (creditsBet > 2 && payline.Tier < 3) ? string.Format("X {0}", creditsBet - 1) : "";
    var multiplierString = payline.Multiplier > 1 ? string.Format("X {0}", payline.Multiplier) : "";
    string strTier = "(*Payline Tier Missing*)";
    if (payline.Tier >= 3) strTier = "1st Coin:";
    else if (payline.Tier < 3 && payline.Tier >= 0)
    //explicitly check for 2nd and 3rd coin for easier debugging if a bug ever occurs
    if (creditsBet == 2) strTier = "2nd Coin:";
    else if (creditsBet == 3) strTier = "3rd Coin:";
    InfoTextMoney = string.Format("Payline {0} Pays {1} {2:C}", payline.PaylineIndex + 1, strTier, (((double)payline.AmountWon) / 100) * payline.Multiplier);
    InfoText = string.Format("Payline {0} Pays {1} {2:N0}", payline.PaylineIndex + 1, strTier, (payline.AmountWon / creditDivisor) * payline.Multiplier);
    public void StartWinTicker(int bonusWinAmount, Action onBonusTickFinished, Action onWinTickFinished, int adjustAmount,bool isBigWin, bool fast = false)
    base.StartWinTicker(bonusWinAmount, onBonusTickFinished, onWinTickFinished, adjustAmount, fast);
    ShowWinText = true;
    if (isBigWin) sbBigWinIntro.Begin(this);
    wasBigWin = isBigWin;
    public override void OnWinTickFinished()
    base.OnWinTickFinished();
    if (wasBigWin) sbBigWinEnd.Begin();

    I agree with Barry - inheriting xaml is a problem.
    I think there is technically a way to sort of inherit xaml you put in app.xaml.  But I think that's a bad plan and I think the technique may well rely on a bug. Maybe it doesn't even work now - it's been a while since I read about it.
    I'm also not so clear on what you're trying to do here.
    I must admit I haven't spent very long trying to work out what that all that markup and code does though. 
    The three approaches I would consider are:
    1)
    Inherit just the code and substitute views completely.
    This is Barry's suggestion.
    2)
    Make a templated contentcontrol which you can put your variable stuff inside.
    Kind of like this:
    http://social.technet.microsoft.com/wiki/contents/articles/28597.wpf-keeping-your-mvvm-views-dry.aspx
    3)
    Compose the xaml from flat templates.
    https://gallery.technet.microsoft.com/Dynamic-XAML-View-Composer-8d9fa5d6
    https://gallery.technet.microsoft.com/Dynamic-XAML-Composed-View-e087f3c1
    Which to use depends on purpose.
    Hope that helps.
    Recent Technet articles: Property List Editing;
    Dynamic XAML

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