.v2.XMLParseException:Can not find definition for element 'descriptor'

I am getting the following error, while running 'empps.jsp' ...when executing the tutorial given at
ERROR Details:
500 Internal Server Error
javax.servlet.jsp.JspException: javax.faces.el.EvaluationException: Error getting property 'employees' from bean of type jsftoplink.model.EmployeesClient: Exception [TOPLINK-25004] (Oracle TopLink - 10g Release 3 (10.1.3.1.0) (Build 061004)): oracle.toplink.exceptions.XMLMarshalExceptionException Description: An error occurred unmarshalling the documentInternal Exception: Exception [TOPLINK-27101] (Oracle TopLink - 10g Release 3 (10.1.3.1.0) (Build 061004)): oracle.toplink.platform.xml.XMLPlatformExceptionException Description: An error occurred while parsing the document.Internal Exception: oracle.xml.parser.v2.XMLParseException: Can not find definition for element 'class-descriptor-type'     at com.sun.faces.taglib.html_basic.DataTableTag.doEndTag(DataTableTag.java:501)     at emps.jspService(_emps.java:629)
Pls help me in resolving this issue.

I am still gettng the same error. The xml file is now
<?xml version="1.0" encoding="UTF-8"?>
<CUSTOMER xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="" ID="568945">
<FIRSTNAME>Arnold</FIRSTNAME>
<LASTNAME>McEriccson</LASTNAME>
<ADDRESS>
<LINE1>31, Nomadic Avevnue</LINE1>
<LINE2>Pasadena Clove</LINE2>
<CITY>WoolTown, MT</CITY>
<ZIP>45263</ZIP>
</ADDRESS>
<BIRTHDATE>1967-08-13</BIRTHDATE>
</CUSTOMER>
The xsd file is:
<?xml version="1.0" encoding="UTF-8"?><xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" elementFormDefault="qualified" attributeFormDefault="unqualified">
<xs:element name="CUSTOMER">
<xs:complexType>
<xs:sequence>
<xs:element name="FIRSTNAME" type="xs:string"/> <xs:element name="LASTNAME" type="xs:string"/> <xs:element name="ADDRESS"> <xs:complexType>
<xs:sequence>
<xs:element name="LINE1" type="xs:string"/> <xs:element name="LINE2" type="xs:string"/> <xs:element name="CITY"/>
<xs:element name="ZIP" type="xs:int"/> </xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="BIRTHDATE" type="xs:date"/> </xs:sequence>
<xs:attribute name="ID" type="xs:double"/> </xs:complexType>
</xs:element>
</xs:schema>
There seems to be something fairly obvious that i am missing.

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    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="BetAmountMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TBInfoTextMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="ShowCreditsState">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="WinAmountCredits">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="CustomerBalanceCredits">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="BetAmountCredits">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TBInfoText">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="WinAmountMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="CustomerBalanceMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="BetAmountMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TBInfoTextMoney">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    <VisualStateGroup x:Name="VolumeStateGroup">
    <VisualState x:Name="VolumeMaxState">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(ContentControl.Content)" Storyboard.TargetName="VolumePercentTarget">
    <DiscreteObjectKeyFrame KeyTime="0" Value="100"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="VolumeMediumState">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(ContentControl.Content)" Storyboard.TargetName="VolumePercentTarget">
    <DiscreteObjectKeyFrame KeyTime="0" Value="66"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="VolMed">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="VolMax">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="VolumeLowState">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(ContentControl.Content)" Storyboard.TargetName="VolumePercentTarget">
    <DiscreteObjectKeyFrame KeyTime="0" Value="33"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="VolLow">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="VolMax">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Hidden}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    <VisualStateGroup x:Name="GameDenominationStateGroup">
    <VisualState x:Name="State_gfs7h25_cfg">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="OneDollarGameIcon">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="FiveDollarGameIcon">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="State_gfs7h100_cfg">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TwentyFiveCentGameIcon">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="FiveDollarGameIcon">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="State_gfs7h500_cfg">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TwentyFiveCentGameIcon">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="OneDollarGameIcon">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    <!--View Race States-->
    <VisualStateGroup x:Name="RaceVideoOptionAvailableStateGroup">
    <VisualState x:Name="RaceVideoOptionAvailableFalse">
    <Storyboard>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="ViewRaceCanvas">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="MakePicksCanvas">
    <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
    </ObjectAnimationUsingKeyFrames>
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Left)" Storyboard.TargetName="InfoCanvas">
    <DiscreteDoubleKeyFrame KeyTime="0:0:0.0" Value="1480"/>
    </DoubleAnimationUsingKeyFrames>
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Top)" Storyboard.TargetName="InfoCanvas">
    <DiscreteDoubleKeyFrame KeyTime="0:0:0.0" Value="417"/>
    </DoubleAnimationUsingKeyFrames>
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Canvas.Top)" Storyboard.TargetName="VolCanvas">
    <DiscreteDoubleKeyFrame KeyTime="0:0:0.0" Value="415"/>
    </DoubleAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="RaceViewOptionAvailableTrue">
    <Storyboard>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    <VisualStateGroup x:Name="RaceVideoSelectedStateGroup">
    <VisualState x:Name="RaceVideoSelectedFalse">
    <Storyboard>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="RaceVideoSelectedTrue">
    <Storyboard>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    <VisualStateGroup x:Name="BalanceIsPartialCreditStateGroup">
    <VisualState x:Name="BalanceIsPartialCreditFalse">
    <Storyboard>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="BalanceIsPartialCreditTrue">
    <Storyboard>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    <VisualStateGroup x:Name="ValidationStates">
    <VisualState x:Name="Valid"/>
    <VisualState x:Name="InvalidFocused"/>
    <VisualState x:Name="InvalidUnfocused"/>
    </VisualStateGroup>
    </VisualStateManager.VisualStateGroups>
    <i:Interaction.Behaviors>
    <vwc:VisualStateSyncStateToBoundValue BoundStateValue="{Binding RaceVideoOptionAvailable}" StateNamePrefix="RaceVideoOptionAvailable" VerifyTemplateChildName="ViewRaceCanvas"/>
    <vwc:VisualStateSyncStateToBoundValue BoundStateValue="{Binding RaceVideoSelected}" StateNamePrefix="RaceVideoSelected" VerifyTemplateChildName="ViewRaceOn"/>
    <vwc:VisualStateSyncStateToBoundValue BoundStateValue="{Binding BalanceIsPartialCredit}" StateNamePrefix="BalanceIsPartialCredit" VerifyTemplateChildName="CustomerBalanceCredits"/>
    </i:Interaction.Behaviors>
    <!--
    VolumeState storyboards update VolumePercentTarget,
    causing PropertyChangedTrigger to invoke SetVolumePercent() command on view model
    -->
    <!--
    VolumeState storyboards update VolumePercentTarget,
    causing PropertyChangedTrigger to invoke SetVolumePercent() command on view model
    -->
    <ContentControl x:Name="VolumePercentTarget" Content="0" Visibility="Hidden" >
    <i:Interaction.Triggers>
    <ei:PropertyChangedTrigger Binding="{Binding Content, ElementName=VolumePercentTarget}">
    <i:InvokeCommandAction Command="{Binding SetVolumePercent, Mode=OneTime}" CommandParameter="{Binding Content, ElementName=VolumePercentTarget}" />
    </ei:PropertyChangedTrigger>
    </i:Interaction.Triggers>
    </ContentControl>
    <Image x:Name="TwentyFiveCentGameIcon" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Denom_25.png" Canvas.Top="372" />
    <Image x:Name="OneDollarGameIcon" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Denom_100.png" Canvas.Top="372" />
    <Image x:Name="FiveDollarGameIcon" RenderTransformOrigin="0.5,0.5" Canvas.Left="-130" Canvas.Top="372"
    Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Denom_500.png" >
    <Image.RenderTransform>
    <TransformGroup>
    <ScaleTransform ScaleX="0.7" ScaleY="0.9" />
    </TransformGroup>
    </Image.RenderTransform>
    </Image>
    <Canvas x:Name="ViewRaceCanvas" Canvas.Left="1380" Canvas.Top="417" >
    <Image x:Name="ViewRaceOff" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/ViewNextRace.png" />
    <Image x:Name="ViewRaceOn" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/ViewNextRace.png" />
    <Rectangle x:Name="HitBox_ViewRace" Width="{Binding ActualWidth, ElementName=ViewRaceOff}" Height="{Binding ActualHeight, ElementName=ViewRaceOff}" Fill="Green" Opacity="0" >
    <Rectangle.Resources>
    <sys:Boolean x:Key="BoolTrue">True</sys:Boolean>
    </Rectangle.Resources>
    <i:Interaction.Triggers>
    <i:EventTrigger EventName="MouseLeftButtonDown">
    <i:InvokeCommandAction Command="{Binding SetRaceVideoSelectedCommand, Mode=OneTime}" CommandParameter="{StaticResource BoolTrue}"/>
    </i:EventTrigger>
    </i:Interaction.Triggers>
    </Rectangle>
    </Canvas>
    <Canvas x:Name="MakePicksCanvas" Canvas.Left="1490" Canvas.Top="321" >
    <Image x:Name="HandiPicks" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/YourPicks.png" />
    <TextBlock x:Name="First" Text="{Binding PlayerPicks[0], FallbackValue=-, Mode=OneWay, StringFormat=N0}" Canvas.Left="120" Canvas.Top="75" Width="24" Height="24" FontSize="24" TextAlignment="Center" Foreground="White" HorizontalAlignment="Stretch" FontFamily="/Frozen7ViewModule;component/Fonts/#Celtic Gaelige"/>
    <TextBlock x:Name="Second" Text="{Binding PlayerPicks[1], FallbackValue=-, Mode=OneWay, StringFormat=N0}" Canvas.Left="120" Canvas.Top="125" Width="24" Height="24" FontSize="24" TextAlignment="Center" Foreground="White" VerticalAlignment="Stretch"/>
    <TextBlock x:Name="Third" Text="{Binding PlayerPicks[2], FallbackValue=-, Mode=OneWay, StringFormat=N0}" Canvas.Left="120" Canvas.Top="175" Width="24" Height="24" FontSize="24" TextAlignment="Center" Foreground="White" HorizontalAlignment="Stretch"/>
    </Canvas>
    <!-- Info Canvas -->
    <Canvas x:Name="InfoCanvas" Canvas.Left="241" Canvas.Top="369" >
    <Image x:Name="InfoIcon" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Info_UI.png" />
    <Rectangle x:Name="InfoHitBox" Width="{Binding ElementName=InfoIcon, Path=ActualWidth}" Height="{Binding ElementName=InfoIcon, Path=ActualHeight}" Fill="Purple" Opacity="0" >
    <i:Interaction.Triggers>
    <i:EventTrigger EventName="MouseLeftButtonDown">
    <i:InvokeCommandAction Command="{Binding ShowInfoCommand, Mode=OneTime}"/>
    </i:EventTrigger>
    </i:Interaction.Triggers>
    </Rectangle>
    </Canvas>
    <!-- Volume Canvas -->
    <Canvas x:Name="VolCanvas" Canvas.Left="241" Canvas.Top="465" >
    <Image x:Name="VolMax" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Volume_High.png"/>
    <Image x:Name="VolMed" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Volume_Med.png" Visibility="Collapsed" />
    <Image x:Name="VolLow" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Volume_Low.png" Visibility="Collapsed" />
    <Rectangle Width="{Binding ActualWidth, ElementName=VolMax}" Height="{Binding ActualHeight, ElementName=VolMax}" Fill="Orange" Opacity="0" >
    <i:Interaction.Behaviors>
    <vwc:VisualStateCycleStateOnEvent EventName="MouseDown" EventOwnerType="{x:Type UIElement}" VisualStateGroupName="VolumeStateGroup"/>
    </i:Interaction.Behaviors>
    </Rectangle>
    </Canvas>
    <!-- Balance Display -->
    <Canvas x:Name="BalanceDisplay" Canvas.Left="357" Canvas.Top="409" DataContext="{Binding Mode=OneTime, RelativeSource={RelativeSource TemplatedParent}}" >
    <Image x:Name="Balance_UI" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Cash_UI.png" />
    <!-- Dynamic Balance Text -->
    <Grid x:Name="BalanaceGrid" Canvas.Left="15" Canvas.Top="15" >
    <Grid.ColumnDefinitions>
    <ColumnDefinition Width="0.748*"/>
    <ColumnDefinition Width="0.087*"/>
    <ColumnDefinition Width="0.165*"/>
    </Grid.ColumnDefinitions>
    <!-- Grid must be positioned within this canvas so its in the correct place of the background image -->
    <Grid x:Name="CustomerBalanceCredits" Grid.ColumnSpan="3" Width="230" Height="90" >
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Width="Auto" Height="Auto">
    <TextBlock x:Name="CustomerBalanceNormalCredits" Text="{Binding CustomerBalance.AltAmount, FallbackValue=87\,123\,456, Mode=OneWay, StringFormat=N0}" />
    </Viewbox>
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Width="Auto" Height="Auto" >
    <TextBlock x:Name="CustomerBalancePartialCredits" Text="{Binding CustomerBalance.Amount, Converter={vwcc:IntToMoneyConverter}, FallbackValue=$871\,234.56, Mode=OneWay, StringFormat=C}" Visibility="Hidden"/>
    </Viewbox>
    </Grid>
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.ColumnSpan="3" Margin="0" Width="230" Height="90" >
    <TextBlock x:Name="CustomerBalanceMoney" Text="{Binding CustomerBalance.Amount, Converter={vwcc:IntToMoneyConverter}, FallbackValue=$871\,234.56, Mode=OneWay, StringFormat=C}" Visibility="Hidden"/>
    </Viewbox>
    </Grid>
    </Canvas>
    <!-- Win Display -->
    <Canvas x:Name="WinDisplay" Canvas.Left="633" Canvas.Top="348" RenderTransformOrigin="0.5,0.5" DataContext="{Binding Mode=OneTime, RelativeSource={RelativeSource TemplatedParent}}" >
    <Rectangle x:Name="WinBox_SolidBack" Canvas.Left="5" Canvas.Top="5" Width="441" Height="129" Fill="LightBlue" Opacity="0" />
    <Image x:Name="Win_Box" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Win_UI.png" >
    <Image.RenderTransform>
    <TransformGroup>
    <ScaleTransform ScaleX="0.33" ScaleY="0.3" />
    </TransformGroup>
    </Image.RenderTransform>
    </Image>
    <!-- Dynamic Win Text -->
    <!-- Grid must be positioned within this canvas so its in the correct place of the background image -->
    <Grid x:Name="WinGrid" Canvas.Left="15" Canvas.Top="25" Visibility="{Binding ShowWinText, Converter={vwcc:BoolToHiddenConverter} }" >
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Center" Width="430" Height="120" >
    <TextBlock x:Name="WinAmountCredits" Text="{Binding WinAmount.AltAmount, FallbackValue=123\,456, Mode=OneWay, StringFormat=N0}" FontSize="96"/>
    </Viewbox>
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Center" Width="430" Height="120" >
    <TextBlock x:Name="WinAmountMoney" Text="{Binding WinAmount.Amount, Converter={vwcc:IntToMoneyConverter}, FallbackValue=$871\,234.56, Mode=OneWay, StringFormat=C}" Visibility="Hidden" FontSize="128"/>
    </Viewbox>
    </Grid>
    <Canvas.RenderTransform>
    <TransformGroup>
    <ScaleTransform ScaleX="1" ScaleY="1" />
    </TransformGroup>
    </Canvas.RenderTransform>
    </Canvas>
    <!-- Bet Display -->
    <Canvas x:Name="BetDisplay" Canvas.Left="1109" Canvas.Top="409">
    <Image x:Name="Bet_UI" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Dashboard/Bet_UI.png" />
    <!-- Dynamic Bet Text -->
    <!-- Grid must be positioned within this canvas so its in the correct place of the background image -->
    <Grid x:Name="BetGrid" Canvas.Left="15" Canvas.Top="15" >
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Center" Width="230" Height="90" >
    <TextBlock x:Name="BetAmountMoney" Visibility="Hidden" Text="{Binding BetAmount, Converter={vwcc:IntToMoneyConverter}, FallbackValue=$871\,234.56, Mode=OneWay, StringFormat=C}"/>
    </Viewbox>
    <Viewbox Stretch="Uniform" HorizontalAlignment="Stretch" VerticalAlignment="Center" Width="230" Height="90" >
    <TextBlock x:Name="BetAmountCredits" Text="{Binding NumberBets, FallbackValue=$871\,234.56, Mode=OneWay, StringFormat=N0}"/>
    </Viewbox>
    </Grid>
    </Canvas>
    <Canvas x:Name="InfoTextCanvas" Canvas.Left="0" Canvas.Top="-473" DataContext="{Binding Mode=OneTime, RelativeSource={RelativeSource TemplatedParent}}" >
    <Image x:Name="PromptBar" Source="pack://siteoforigin:,,,/Frozen7ViewModule/Content/Bottom Screen/Background/PromptBar.png" />
    <Grid Width="1680" Height="62.5" Canvas.Top="8">
    <Grid.Resources>
    <Style BasedOn="{StaticResource {x:Type TextBlock}}" TargetType="{x:Type TextBlock}">
    <Setter Property="FontSize" Value="45"/>
    <Setter Property="Effect">
    <Setter.Value>
    <DropShadowEffect/>
    </Setter.Value>
    </Setter>
    <Setter Property="HorizontalAlignment" Value="Center" />
    </Style>
    </Grid.Resources>
    <!-- Info Prompts???? -->
    <TextBlock x:Name="TBInfoText" Text="{Binding InfoText, Mode=OneWay}" />
    <TextBlock x:Name="TBInfoTextMoney" Text="{Binding InfoTextMoney, Mode=OneWay}" />
    <TextBlock x:Name="PART_TBBonusInfo" Visibility="Collapsed"/>
    </Grid>
    </Canvas>
    <Rectangle x:Name="DisplayBoxesHitBox" Width="1020" Height="200" Fill="Red" Opacity="0" Canvas.Left="350" Canvas.Top="340" Panel.ZIndex="900" >
    <i:Interaction.Behaviors>
    <vwc:VisualStateCycleStateOnEvent EventName="MouseDown" EventOwnerType="{x:Type UIElement}" VisualStateGroupName="ShowValueStateGroup"/>
    </i:Interaction.Behaviors>
    </Rectangle>
    </Canvas>
    </ControlTemplate>
    </Setter.Value>
    </Setter>
    </Style>
    </ResourceDictionary>
    GameSpecificDashboardControl  CODE BEHIND
    using Common;
    using ViewCommon;
    using ViewCommon.Dashboard;
    using Common.Events.Messages;
    using System;
    using System.Windows.Media.Animation;
    using System.Windows.Controls;
    using System.Windows;
    using System.Windows.Media;
    namespace Frozen7ViewModule.Views
    public class GameSpecificDashboardControl : DashboardControl
    private bool wasBigWin;
    private Storyboard sbBigWinIntro;
    private Storyboard sbBigWinEnd;
    private string _infoTextMoney;
    public string InfoTextMoney
    get { return _infoTextMoney; }
    private set
    _infoTextMoney = value;
    RaisePropertyChanged(() => InfoTextMoney);
    private bool _showWinText;
    public bool ShowWinText
    get { return _showWinText; }
    set
    _showWinText = value;
    RaisePropertyChanged(() => ShowWinText);
    private MultiPaylineControl multiPaylineControl;
    private int creditDivisor;
    public void Initialize(MultiPaylineControl multiPaylineControl)
    this.multiPaylineControl = multiPaylineControl;
    creditDivisor = GameParameters.Fetch.GameBetUnitCost;
    public override void OnApplyTemplate()
    base.OnApplyTemplate();
    sbBigWinIntro = this.LoadResourceStoryboard("sbBigWinIntro");
    sbBigWinEnd = this.LoadResourceStoryboard("sbBigWinEnd");
    public override void ClearPaylineInfo()
    base.ClearPaylineInfo();
    InfoTextMoney = "";
    public override void SetPaylineInfo(string info)
    base.SetPaylineInfo(info);
    InfoTextMoney = info;
    public override void OnPaylineLoop(MessageResultWin.Payline payline, int callCount)
    if (multiPaylineControl.IsJackpotWin() && payline.Tier == 0)
    // With current protocol, the Jackpot win amount is not easily determined for all case, do not try to show it
    InfoTextMoney = string.Format("Payline {0} Pays Jackpot", payline.PaylineIndex + 1);
    InfoText = InfoTextMoney;
    else
    int creditsBet = BoundBetAmount / creditDivisor;
    var creditString = (creditsBet > 2 && payline.Tier < 3) ? string.Format("X {0}", creditsBet - 1) : "";
    var multiplierString = payline.Multiplier > 1 ? string.Format("X {0}", payline.Multiplier) : "";
    string strTier = "(*Payline Tier Missing*)";
    if (payline.Tier >= 3) strTier = "1st Coin:";
    else if (payline.Tier < 3 && payline.Tier >= 0)
    //explicitly check for 2nd and 3rd coin for easier debugging if a bug ever occurs
    if (creditsBet == 2) strTier = "2nd Coin:";
    else if (creditsBet == 3) strTier = "3rd Coin:";
    InfoTextMoney = string.Format("Payline {0} Pays {1} {2:C}", payline.PaylineIndex + 1, strTier, (((double)payline.AmountWon) / 100) * payline.Multiplier);
    InfoText = string.Format("Payline {0} Pays {1} {2:N0}", payline.PaylineIndex + 1, strTier, (payline.AmountWon / creditDivisor) * payline.Multiplier);
    public void StartWinTicker(int bonusWinAmount, Action onBonusTickFinished, Action onWinTickFinished, int adjustAmount,bool isBigWin, bool fast = false)
    base.StartWinTicker(bonusWinAmount, onBonusTickFinished, onWinTickFinished, adjustAmount, fast);
    ShowWinText = true;
    if (isBigWin) sbBigWinIntro.Begin(this);
    wasBigWin = isBigWin;
    public override void OnWinTickFinished()
    base.OnWinTickFinished();
    if (wasBigWin) sbBigWinEnd.Begin();

    I agree with Barry - inheriting xaml is a problem.
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    I'm also not so clear on what you're trying to do here.
    I must admit I haven't spent very long trying to work out what that all that markup and code does though. 
    The three approaches I would consider are:
    1)
    Inherit just the code and substitute views completely.
    This is Barry's suggestion.
    2)
    Make a templated contentcontrol which you can put your variable stuff inside.
    Kind of like this:
    http://social.technet.microsoft.com/wiki/contents/articles/28597.wpf-keeping-your-mvvm-views-dry.aspx
    3)
    Compose the xaml from flat templates.
    https://gallery.technet.microsoft.com/Dynamic-XAML-View-Composer-8d9fa5d6
    https://gallery.technet.microsoft.com/Dynamic-XAML-Composed-View-e087f3c1
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    Hope that helps.
    Recent Technet articles: Property List Editing;
    Dynamic XAML

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    Hi,
    I have a Toshiba 2410-S504 and I'm having difficulty finding drivers for my nVidia Geforce 420 Go! The one's from the nVidia website will not install (If I force install them it reboots with a blue screen) and the latest one listed on the Toshiba website is from 2002!
    I've tried ones off of laptopvideo2go but with no success, I managed to find one that installed without bluescreening on reboot but it doesn't provide any graphical acceleration (Movies and DVDs, and games 'lag' when viewing, I fixed this by reverting to the Toshiba website drivers).
    Could someone point me in the right direction of new drivers?
    Thanks,
    Toby

    Hello Toby
    Unfortunately there is no wrong or right direction. I have checked Toshiba download page and there is no newer driver. But if you are ready to make a experiment for all of us you can try to install the latest driver from Satellite Pro 6100. I have googled a little bit and found out that both units have the same graphic card. If you check Toshiba download page for Satellite Pro 6100 you will see that latest driver is from year 2003.
    If you test it please let us know what happen.
    Good luck!

  • Can not find role for some transection code

    Dear Gurus,
    EWA  alert with security issue.
    Many user grant access some t-code etc. SE16,SM59,SE17,SE16 and I found users at SUIM t-code can access. 
    But , when I find role for t-code that I should remove.
    Not found,
    Please advise.
    Thank .

    Hi,
    can you please try this
    SUIM > Roles by complex criteria or RSUSR070 to find out this.
                Go to the Selection by Authorization Value.
                In Object 1 put S_TCODE and hit enter.
                And put SU01 in Transaction code and hit execute (clock with check) button.
                I use authorization object, as you can use this to test any object.
    You can also get this information directly from table, if you have access to SE16 or SE16N. Execute SE16N
                Table                AGR_1251
                Object              S_TCODE
                VALUE (low)  SU01
    Regards,
    Srinu

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