Export and save the raster image into tiff?

How to export the selected raster(embedded) image in illustrator file(Illustrator File contain raster and vector part) and then save it as tiff|psd through script without changing the current resolution? Kindly advice me.

How to export the selected raster(embedded) image in illustrator file(Illustrator File contain raster and vector part) and then save it as tiff|psd through script without changing the current resolution? Kindly advice me.

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    demoprojectViewController.h
    #import <UIKit/UIKit.h>
    @interface demoprojectViewController : UIViewController<UIImagePickerControllerDelegate,UINavigationControllerDelegate >
        UIImageView *imageView,*editingimage,*maskimage;
         UIButton *takePictureButton;
        UIButton *selectFromCameraRollButton;
        UIView *myview;
    @property(nonatomic,retain)IBOutlet UIImageView *imageView;
    @property(nonatomic,retain)IBOutlet UIImageView *maskimage;
    @property(nonatomic,retain)IBOutlet UIImageView *editingimage;
    @property(nonatomic,retain)IBOutlet UIButton *takePictureButton;
    @property(nonatomic,retain)IBOutlet UIButton *selectFromCameraRollButton;
    @property(nonatomic,retain )IBOutlet UIView *myview;
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    - (IBAction)selectExistingPicture;
    -(IBAction)pickHair:(id)sender;
    -(IBAction)done;
    -(IBAction)back;
    @end
    demoprojectViewController.m
    #import "demoprojectViewController.h"
    @implementation demoprojectViewController
    @synthesize imageView,editingimage,maskimage;
    @synthesize takePictureButton;
    @synthesize selectFromCameraRollButton;
    @synthesize myview;
    CGFloat lastScaleFactor = 1;
    CGFloat netRotation;
    CGPoint netTranslation;
    NSArray *images;
    int imageIndex = 0;
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        // Releases the view if it doesn't have a superview.
        [super didReceiveMemoryWarning];
        // Release any cached data, images, etc that aren't in use.
    #pragma mark - View lifecycle
    // Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
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            selectFromCameraRollButton.hidden = NO;
           UITapGestureRecognizer *tapGesture =
            [[UITapGestureRecognizer alloc]
             initWithTarget:self
             action:@selector(handleTapGesture:)];
            tapGesture.numberOfTapsRequired = 1;
            [maskimage addGestureRecognizer:tapGesture];
            [tapGesture release];
            UIPinchGestureRecognizer *pinchGesture =
            [[UIPinchGestureRecognizer alloc]
             initWithTarget:self
             action:@selector(handlePinchGesture:)];
            [maskimage addGestureRecognizer:pinchGesture];
            [pinchGesture release];
            ///---rotate gesture---
            UIRotationGestureRecognizer *rotateGesture =
            [[UIRotationGestureRecognizer alloc]
             initWithTarget:self
             action:@selector(handleRotateGesture:)];
            [maskimage addGestureRecognizer:rotateGesture];
            [rotateGesture release];
            //---pan gesture---
            UIPanGestureRecognizer *panGesture =
            [[UIPanGestureRecognizer alloc]
             initWithTarget:self
             action:@selector(handlePanGesture:)];
            [maskimage addGestureRecognizer:panGesture];
            [panGesture release];
            //---swipe gesture---
            images = [[NSArray alloc] initWithObjects:
                      @"1.png",
                      @"2.png",
                      @"3.png", nil];
            //---right swipe (default)---
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            [[UISwipeGestureRecognizer alloc]
             initWithTarget:self
             action:@selector(handleSwipeGesture:)];
            [maskimage addGestureRecognizer:swipeGesture];
            [swipeGesture release];
            //---left swipe---
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            [[UISwipeGestureRecognizer alloc]
             initWithTarget:self
             action:@selector(handleSwipeGesture:)];
            swipeLeftGesture.direction = UISwipeGestureRecognizerDirectionLeft;
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            [swipeLeftGesture release];
        [super viewDidLoad];
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        if (sender.view.contentMode == UIViewContentModeScaleAspectFit)
            sender.view.contentMode = UIViewContentModeCenter;
        else
            sender.view.contentMode = UIViewContentModeScaleAspectFit;
    -(IBAction) handlePinchGesture:(UIGestureRecognizer *) sender {
        CGFloat factor = [(UIPinchGestureRecognizer *) sender scale];
        if (factor > 1) {
            //---zooming in---
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                                                               lastScaleFactor + (factor-1),
                                                               lastScaleFactor + (factor-1));
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                                                               lastScaleFactor * factor);
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        CGFloat rotation = [(UIRotationGestureRecognizer *) sender rotation];
        CGAffineTransform transform = CGAffineTransformMakeRotation(
                                                                    rotation + netRotation);
        sender.view.transform = transform;
        if (sender.state == UIGestureRecognizerStateEnded){
            netRotation += rotation;
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    -(IBAction) handlePanGesture:(UIGestureRecognizer *) sender {
        CGPoint translation =
        [(UIPanGestureRecognizer *) sender translationInView:maskimage];
        sender.view.transform = CGAffineTransformMakeTranslation(
                                                                 netTranslation.x + translation.x,
                                                                 netTranslation.y + translation.y);
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            netTranslation.y += translation.y;
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            case UISwipeGestureRecognizerDirectionUp:
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                imageIndex -- ;
                break;
            default:
                break;
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        imageIndex % [images count];
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                           [images objectAtIndex:imageIndex]];
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    but i can not put the hair to the proper place means on edit image when am saving the image please help meee

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