Export frame number

When i right click an item in my library and then click
linkage.....isee the option to export in first frame!
Is there anyway to instruct individual items to export in any
other frame than first?
If i go to publish settings and change export frame for
classes to frame 8 it changes ALL my classes, which presents a
problem as it stops my preloader working and gets stuck on frame
one rather than going to frame 8 and continuing with the animation?

wow, you waited a whole of 10 minutes to complain you're not
getting help?
You might want to rethink that strategy, or you'll likely not
get any help
at all.
Things export in the frame their in, unless you specify
otherwise.
A more proper way to make a preloader is to use a separate
movie, and load
the content into an empty movie clip. Then you can use
MovieClipLoader, and
accurately monitor and display the dl.
Dave -
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/

Similar Messages

  • How can I include the Frame Number  when using "Export Frame"?

    Im using the button at the bottom right of the Playback Control Panel called "Export Frame".  This does exactly what I need but I have a lot of frames that need single frame exporting. How can I get the file name to automaticly include the frame number at the end of the file name? 
    For example, instead of it displaying "Sequence 01.Still001"  by default.  I would like for it to display "Sequence 01_0001"   Letting me know that is frame 0001.
    This is possible, correct?

    Well what about in the export option using CTRL + M?  I saw a coworker using this method in an older version of Premiere, but we can't enable it on CS5.5.  Being able to export a single frame as a bmp that has the frame number at the end of the file name.
    Example:
    Output Name: Sequence 01_0001.bmp
    Under Video Basic Setting is:
    Export As Sequence UNCHECKED
    Field Type: Progressive
    Frame number still doesn't show at end of file name.  What are we missing?

  • The Export Frame for Classes specified in the Publish or Export settings

    Hi,
    I have a site I'm currently editing for a client, I'm adding a video element into it, but it doesn't play when I test movie, and when I test scene it gives me this error message:
    WARNING: The Export Frame for Classes specified in the Publish or Export settings, frame 2, does not exist. No bytecode for ActionScript 2.0 classes or interfaces was exported.
    I've heard its a bug in CS3
    Can anyone help?
    here's the actionscript:
    /**********---------- Config Part ----------**********/
    import cn.com.webstudio.util.*;
    Stage.scaleMode = "noscale";
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    stop();
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    var xmlpath:String;
    var dataArr:Array = [];
    var curItem:Number = 0;
    //sound volume setting
    var volume:Number = 50;
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    var bufferTime:Number = 10;
    var locked:Boolean = false;
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    var autoNext:Boolean = false;
    var mainStyleColor:Number = FFFFFF;
    var titleItem, videoItem, thumbList, controlItem, scrollItem;
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    function loadXML(url:String, callback:Function) {
        var myxml:XML = new XML();
        myxml.ignoreWhite = true;
        myxml.onLoad = function(success) {
            if (success) {
                if (callback != null) {
                    callback(this);
        myxml.load(url);
    if(xmlpath !== undefined ){
    loadXML(xmlpath, parseXML);
    }else{
    loadXML("config.xml",parseXML);
    // parse xml data
    function parseXML(xml:XML) {
        curItem = -1;
        dataArr = [];
        var i, j, temp1, temp2, temp3;
        temp1 = xml.firstChild.firstChild.childNodes;
        // config part
        autoPlayFirst = temp1[0].firstChild.nodeValue=="false";
        autoPlayAll = temp1[1].firstChild.nodeValue=="true";
        autoNext = temp1[2].firstChild.nodeValue=="true";
        mainStyleColor = int(temp1[3].firstChild.nodeValue);
        // item data
        temp2 = xml.firstChild.childNodes[1].childNodes;
        for (i in temp2) {
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            temp3 = temp2[i].childNodes;
            for (j in temp3) {
                dataArr[i][temp3[j].nodeName] = temp3[j].firstChild.nodeValue;
        init();
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        titleItem = this.attachMovie("titleItem", "titleItem", 1);
        titleItem._x = 68;
        titleItem._y = 21;
        // video list
        videoItem = this.attachMovie("videoItem", "videoItem", 2);
        videoItem._x = 68;
        videoItem._y = 50;
        videoItem.posX = videoItem._x;
        videoItem.posY = videoItem._y;
        videoItem.posW = videoItem._width;
        videoItem.posH = videoItem._height;
        // thumb list
        thumbList = this.attachMovie("thumbList", "thumbList", 3);
        thumbList._x = 558;
        thumbList._y = 20;
        // control item
        controlItem = this.attachMovie("controlItem", "controlItem", 4);
        controlItem._x = videoItem._x-1;
        controlItem._y = videoItem._y+videoItem._height+11;
        controlItem.posX = controlItem._x;
        controlItem.posY = controlItem._y;
        var mainStyleColor:Number = FFFFFF;
        //controlItem.volBut.onPress();
        // scroll item
        scrollItem = this.attachMovie("scrollItem", "scrollItem", 5);
        scrollItem._x = thumbList._x+thumbList._width-scrollItem._width+3;
        scrollItem._y = thumbList._y+thumbList.mask._y;
        // set main style color
        setStyle();
    function setStyle() {
        wEffect.setRGB(thumbList.back, mainStyleColor);
        wEffect.setRGB(controlItem.back, mainStyleColor);
        wEffect.setRGB(titleItem.back, mainStyleColor);

    click file/publish settings/flash/actionscript settings and make sure frame 1 is set as the export frame.
    if that's already set, don't use test scene.

  • Change frame rate while preserving frame number

    Hi -- I have PAL stock footage that I want to change to 29.97 -- but without adding new frames. I do not need to preserve running time, just frame number and motion quality. Is there a "preserve number of frames" option somewhere in QTPro I can't find? -- Thanks!

    It occurs to me: export from video to image sequence and then re-import ... a bit labor intensive! Any better methods? -- PH

  • Displaying Actual Frame number

    Hi,
    Is there a way to display the actual frame name or number from the filename of the image sequence in the video and removing it when exporting.
    Saurabh

    You have two options to display a frame number - you could change the sequence time settings to use frames by right-clicking the orange time display on the sequence panel (whatever you pick will affect the program monitor and timeline, you can set the source monitor by right-clicking its start time), or you could drop a Timecode effect on your video, set it to use frames and turn off the field dot (removing the effect before final export).
    If you're using the Timecode effect and your sequence has edits: add a new video track, create a new Transparent Video asset, place that in the track and apply the Timecode effect - then you can stretch it to fill the sequence.
    If you've trimmed your image sequence and want to see the absolute frame number rather than the sequence frame number, change the timecode effect selector to "Media".
    You can't directly display the filename of an image sequence. You could fake something with a combination of titles and a Timecode effect, but it wouldn't be automatic.

  • How to get the frame number of a label in a different scene.

    I am completely stumped on this.
    I have my project setup as the gameplay in one scene, and another scene for the outcome.
    The outcome scene, say called, GameDone, has 2 frames. The first frame for win, labeled it WON, the second frame for lost, labeled LOST.
    I could do the very simple thing and just gotoAndStop("GameDone", 1); but thats a bad practice, I believe.
    Ive gone through google and found the closest thing needing a MovieClip. I could not figure out what to give it? A random MovieClip? a new one? one from the next scene? one from the current scene?
    import flash.display.Scene; 
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    That was an adobe sample.
    So how could I, in the gameplay scene, the frame number for either WON or LOST in the "GameDone" scene?
    Thanks.

    Try doing the simple thing that you think is a bad practice.  I don't know why you think it is.  The only problem with it is that you appear to have it backwards for AS3... in AS3 it is gotoAndStop(frame,scene);
    Why don't you use the frame labels instead of frame numbers?  gotoAndStop("Won", "GameDone");

  • How to stop animation sequence at a frame number?

    Hi all
    I've just recently started learning Flash (I have CS4) and I
    have a small simple animated sequence at the start which then leads
    to the main home page.
    now the animation part works fine but when I test it it just
    runs right through - it doesn't stop at my main page which then the
    viewer will click a button to go to a different part of the site
    etc.
    I've tried adding a stop actionscript but I'm sure I'm not
    doing it right! how do I refer the stop to the animation... do I
    have to enter the frame number I want it stopped at etc?
    if anyone can make any suggestions or point me in the
    direction of a tutorial (or the correct wording for me to do a
    search myself) then I would be very grateful!
    Thank you for your time :-)

    Thanks.. I manage to miss off the semi-colon and put the
    double dotted one (I've just gone blank on it's name) *sigh*
    I always manage to miss something 'small' off and then takes
    forever to spot it!
    thanks for your help.

  • Publish settings Export frame set to 2 kills flvPlayback

    To let my tiny preloader show up before its at 75% I changed
    the export frame for classes to 2 in the publish settings. This
    works for the preloader but now the flvPlayback doesnt work.
    (except it does still work if I hit control enter a second time and
    watch my preloder work.Bizzare!) The .flw file still wont playback
    the .flv's when run on its own. Changing the export frame back to
    "1" and all is fine except the preloader is a no show till it's at
    75% or so.
    Dosent seem to be any way to change properties for the
    playback component itself.
    help please. The last thread I saw on this subject had no
    resolution and was from 2005.
    ff

    wow, you waited a whole of 10 minutes to complain you're not
    getting help?
    You might want to rethink that strategy, or you'll likely not
    get any help
    at all.
    Things export in the frame their in, unless you specify
    otherwise.
    A more proper way to make a preloader is to use a separate
    movie, and load
    the content into an empty movie clip. Then you can use
    MovieClipLoader, and
    accurately monitor and display the dl.
    Dave -
    Head Developer
    http://www.blurredistinction.com
    Adobe Community Expert
    http://www.adobe.com/communities/experts/

  • How to get the footage's current frame number in expression?

    There are 2 layers.One is text layer,one is sequence layer.
    Footage has begun from the 20th frame.
    Therefore, the number of composition's current frame number and footage's frame number has shifted.
    I want to show footage's frame number in text layer . not composition's frame number.
    How to get the footage's current frame number in expression?
    Tatsuya

    >Footage has begun from the 20th frame.
    Do you mean that the footage layer has been trimmed (so that the start of the footage lines up with the start of the comp, but the first 19 frames are not visible), or moved to the left (so that frame 20 lines up with the comp's frame 0), or that the sequence actually begins with the 20th frame (at frame 0 of the comp), or something else?
    Are the frame rates of the comp and the footage the same?
    Dan

  • How can I export the number of pixels of each layer into an excel file?

    I would like to export the number of pixels that each layer of an image contains into excel. How can I do this?
    Secondly, as I need to do this with several images, is there any way to name the layers so that all layers with let's say for example the name "yellow" appear in the same column in excel?
    Some background information on why I need to do this... I would like to know how many percent of an image are yellow and have therefore created  layers of one image for each color it contains.
    Thanks for your help!!!

    Maybe my question was a bit unclear. I do not want to find out the number of pixels of a color in a layer but the number of pixels of the complete layer.
    What color these layers are is a different question. I am using images with a very limited range of colors (sort of like the image above but with about 10 colors). I have seperated these colors into layers and now need to count the pixels of each layer and export them.
    You can record number of pixels/layer  into the Measurement Log, then export data to Excel. But I'm not sure how to automate that without scripting.
    Does anyone know how to do this?
    For normal artLayers it is somewhat easy to get the number of pixels in the layer. But that is just how many pixels are in the layer.
    But that is exactly what I need to know, how many pixels are in the layer. I know how to find this out by looking at the histogram of the selection. But I want to export this information of all layers at once into an excel or text file. Any ideas on how to automate this with or without scripting?
    |

  • Is "export frame" the highest quality?

    Hi.  Sometimes I want to have a video clip freeze.  That is to say, the final product will have two or more frames that are identical, taken from a single frame of a movie clip.
    The way I've been doing this is using the Source or Program monitor to find the relevant frame, export it, and re-import it as a still.  Yet, it occurs to me that when watching videos in the Source or Program monitors, I am not watching the video at its highest quality.  When I finally render my product, I will render it at highest quality.  Does this cause a mis-match between the exported frame and my final product?
    When I "export frame", does Premiere take the time to render that frame at best possible quality?  Or am I just getting a preview-quality frame?
    Richard

    The exported/frame grabbed frame will be full quality. The lowered quality is for preview purposes only from within Premiere itself.  As long as you don't select .jpeg and stick with a lossless image format when you do a frame grab from within Premiere it will be full quality.

  • Distorted Aspect Ratio of Exported Frames

    My project's aspect ratio is 16:9 (720 horizontal, 576 vertical).
    I inserted a clip into the timeline.
    I exported a certain frame to a file as an image.
    The image file's size: 720 x 576.
    I proceeded to import the image file into the project, and inserted it into the timeline.
    The image's aspect ratio is not the same as the original footage.
    Specifically, the horizontal side is narrower than originally (see attached screenshots).
    What causes this discrepancy?
    More importantly, what can i do to get exported frames to match the aspect ratio of the project?

    OK, I've got the BMP. When I looked at your images, I thought that we were seeing your still image on the Timeline. We are not. That shape/size is what was produced.
    Now, remember that I am on PrE 4, so things will be different in PrE 8. Still, I should be able to get you close. In PrE 4, one uses File>Export>Frame to do a Frame capture under the CTI (Current Time Indicator), and visible in the Program Monitor. When you choose this, you will get the standard Windows dialog screen, where you name and locate your still image. There is also a settings button, that will open up a second dialog box, for you to adjust many attributes of your Frame capture. There, you will have three choices in the left-hand Pane: General, Video and Keyframe and Rendering. First, go to General, and you'll get File Type w/ a dropdown. There, you can choose the format type and should have JPEG, TIFF, BMP, TARGA and GIF (maybe more in PrE 8, like PNG?). I'd stick with TIFF or BMP. About the only other choice is whether you want to add this captured still in your Project, or not. That is your choice.
    Go to the Video listing in that left-hand Pane. There you can choose the Frame Size, the PAR and the Color Depth. Make sure that these match your Project's and your source footage's exact specs. Unless you need the Alpha Channel, and are using either TIFF or TARGA, leave Color Depth to Millions of colors. Otherwise, choose Millions +, where the + is that Alpha Channel.
    I'd guess that it's in those settings, as to what is happening with your Frame capture. Let me know if you get this sorted, and sorry for my mis-step, but I was not clear on what I was seeing, and where I was seeing it.
    Good luck,
    Hunt

  • Force start frame number in image sequence render

    I have a 900 frame comp rendered to a numbered image sequence.
    After applying a revision to frames 250-300, I would like to render
    only those frames, overwriting the originals.
    I have tried:
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    This renders the correct frames as designated by the Work Area Bar,
    but the frame numbering begins at 1 instead of 250.
    Under >Render Settings, "Custom", with "Skip existing files" off.
    In the Custom fields, I specify frames 250-300.
    This renders the correct frames as designated by the Custom setting,
    but the frame numbering still begins at 1 instead of 250.
    Using both of the above settings, I have also tried to "force" a start frame
    in the Output Module by manually entering "filename_[00250]".
    The result is a new 51 frame sequence starting with "filename_[00250]_00001".
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    I have figured out what I was doing wrong.
    I turns out that you can indeed force a start frame
    number in the Output Module, but I was using it incorrectly.
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    After checking "Use Comp Frame Number", problem solved.
    Thanks for the input in helping me track down my error.

  • Find the frame number of a label?

    Is it possible to find out the first frame of a label without going there then put it in a variable in AS2 or AS3?
    Thanks for the help,

    I actually had the same question. I've worked out a way of doing it in AS3.
    So first you can get all the frame labels on the MovieClip in question by using the currentLabels property (http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/display/MovieClip.html). Then going through the array you can find your label as a FrameLabel object which has a frame property that will tell you the frame number (http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/display/FrameLabel.html).
    Hope that helps

  • WARNING: The Export Frame...

    WARNING: The Export Frame for Classes specified in the
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    What does that mean!??? My movie export correctly and
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    Kinda annoying...

    click file/publish settings/flash/actionscript settings and make sure frame 1 is set as the export frame.
    if that's already set, don't use test scene.

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