Exporting for DVD? Please help, I'm going nuts.
Hi all,
Pretty huge issue at the moment. I have a deadline to meet and I can't export my movie out of Final Cut to a DVD. How can I export the timeline for a DVD quality finished product? I don't have Compressor installed and I think this is a major issue. I tried printing to tape so I could bring the project over to Adobe Premiere and use Encore to publish the DVD, but every time I try to print to tape it constantly drops frames and it's hopeless.
If anyone has any suggestions at all please help me!
Thanks,
Daryl
thing is, I don't have FCS...I have FCP. I had my software installed where I bought my mac from, and I've came to realize now that I have nothing else but FCP installed...there is nothing else there that came with FCS. It's not really a huge problem because I can take my mac back whenever I want to get the owner to install any software I need, but that's kind of an issue at the moment considering I have deadlines. I can't afford to have my mac sitting at their office for a day or two at this point.
If I can just figure out how to print this thing back to tape so I can bring it into Premiere on my PC and use Encore to make the DVD everything will be golden. I'm just having HUGE issues trying to print this to tape...which shouldn't be a problem in the first place. (that I have encountered anyway).
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I acutally did get it working last night right before I called it quits, but still am having one odd issue.
I set my channel strips up to send to the coreect outputs (backing track to mains, backing track with click to monitor mix), but the click kept jumping back to the main mix. I would set the output to monitors, but when the tracks would play the click track would suddenly play through the mains, and the drop-down output selector would read "Main"?????
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Hey guys,
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Thanks
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URGENT FIX MY Connect Four game for Wednsday PLEASE HELP
I am using an APPLET and i want to use JOptionpane it didnt work when i used it in the paint method. So i want to make a runner to make the program work. I don't know why the Graphics g = new Graphics isnt working PLEASE HELP. Email the revised code to my email at [email protected]. URGENT FOR TOMORROW PLEASE HELP. should i have a spearate class for the runner, just email me please if you can help.
import javax.swing.JApplet;
import java.applet.*;
import java.awt.Graphics;
import java.awt.Color;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.JOptionPane;
public class Board extends JApplet
// the grid used for storing the game layout.
private int[][] grid;
// the player whose turn it is.
private int currentPlayer;
public final int player1=1;
public final int player2=2;
private int place1=5;
private int place2=5;
private int place3=5;
private int place4=5;
private int place5=5;
private int place6=5;
private int place7=5;
public static void main()
int column1;
int column2;
String name1;
String name2;
Graphics g=new Graphics();
Board test= new Board();
boolean wait=true;
while(wait)
String starts=JOptionPane.showInputDialog("Are you ready? \n (yes or no)");
starts.toLowerCase();
if(starts.equals("yes"))
wait=false;
name1=JOptionPane.showInputDialog("Enter Player 1's Name");
name2 = JOptionPane.showInputDialog("Enter Player 2's Name");
test.paintBoard(true,g);
while(!test.done() || !test.hasWon(g,player1) || !test.hasWon(g,player2))
column1=0;
while(column1>0 && column1<8)
column1=Integer.parseInt(JOptionPane.showInputDialog(name1+" what column do you choose?"));
test.place(player1, column1,g);
if(!test.done() || !test.hasWon(g,player1))
column2=0;
while(column2>0 && column2<8)
column2=Integer.parseInt(JOptionPane.showInputDialog(name1+" what column do you choose?"));
test.place(player2, column2,g);
public Board()
// create the grid
grid = new int[7][6];
// initialize the gridc
for (int row=0; row<6; row++)
for (int column=0; column<7; column++)
// set the position to a default value
grid[column][row] = 0;
public boolean done()
boolean flags =true;
for (int row=0; row<6; row++)
for (int column=0; column<7; column++)
if(grid[column][row] == 0)
flags=false;
return flags;
public void paint(Graphics g)
public void paintBoard(boolean flag, Graphics g)
int index= 0;
g.setColor(Color.YELLOW);
g.fillRect(0, 80, 700,700);
g.setColor(Color.WHITE);
//draws spaces
for(int y =100; y<700; y=y+100)
for(int x =10; x<700; x=x+100)
if(flag==false)
index++;
if(index%2==0)
g.setColor(Color.RED);
else
g.setColor(Color.BLACK);
else
g.setColor(Color.WHITE);
g.fillOval(x,y,80,80);
TextField column =new TextField(10);
if(flag==false)
g.setFont(new Font("Times New Roman", Font.BOLD,24));
g.setColor(Color.YELLOW);
g.drawString("C",45,245);
g.drawString("O",145,245);
g.drawString("N",245,245);
g.drawString("N",345,245);
g.drawString("E",445,245);
g.drawString("C",545,245);
g.drawString("T",645,245);
g.drawString("F",145,145);
g.drawString("U",145,345);
g.drawString("R",145,445);
g.setColor(Color.BLUE);
g.drawString("START",512,548);
public void paintFinish(Graphics g, int player)
int index= 0;
g.setColor(Color.YELLOW);
g.fillRect(0, 80, 700,700);
g.setColor(Color.WHITE);
//draws spaces
for(int y =100; y<700; y=y+100)
for(int x =10; x<700; x=x+100)
index++;
if(player==1)
g.setColor(Color.RED);
else
g.setColor(Color.BLACK);
g.fillOval(x,y,80,80);
public boolean hasWon(Graphics g, int player)
boolean status = false;
// check for a horizontal win
for (int row=0; row<6; row++)
for (int column=0; column<4; column++)
if (grid[column][row] != 0 &&
grid[column][row] == grid[column+1][row] &&
grid[column][row] == grid[column+2][row] &&
grid[column][row] == grid[column+3][row] &&
grid[column][row] == player)
status = true;
// check for a vertical win
for (int row=0; row<3; row++)
for (int column=0; column<7; column++)
if (grid[column][row] != 0 &&
grid[column][row] == grid[column][row+1] &&
grid[column][row] == grid[column][row+2] &&
grid[column][row] == grid[column][row+3]&&
grid[column][row] == player)
status = true;
// check for a diagonal win (positive slope)
for (int row=0; row<3; row++)
for (int column=0; column<4; column++)
if (grid[column][row] != 0 &&
grid[column][row] == grid[column+1][row+1] &&
grid[column][row] == grid[column+2][row+2] &&
grid[column][row] == grid[column+3][row+3]&&
grid[column][row] == player)
status = true;
// check for a diagonal win (negative slope)
for (int row=3; row<6; row++)
for (int column=0; column<4; column++)
if (grid[column][row] != 0 &&
grid[column][row] == grid[column+1][row-1] &&
grid[column][row] == grid[column+2][row-2] &&
grid[column][row] == grid[column+3][row-3]&&
grid[column][row] == player)
status = true;
if(status)
paintFinish(g, player);
return status;
public void place(int player, int column, Graphics g)
int index=0;
if(column==1)
index=place1;
if(column==2)
index=place2;
if(column==3)
index=place3;
if(column==4)
index=place4;
if(column==5)
index=place5;
if(column==6)
index=place6;
if(column==7)
index=place7;
grid[column-1][index]=player;
if(player==player1)
g.setColor(Color.RED);
if(player==player2)
g.setColor(Color.BLACK);
g.fillOval((column*100)+10,(index+1)*100,80,80);
if(column==1)
place1--;
if(column==2)
place2--;
if(column==3)
place3--;
if(column==4)
place4--;
if(column==5)
place5--;
if(column==6)
place6--;
if(column==7)
place7--;
}gamefreak1192 wrote:
I am using an APPLET and i want to use JOptionpane it didnt work when i used it in the paint method. So i want to make a runner to make the program work. I don't know why the Graphics g = new Graphics isnt working PLEASE HELP. Email the revised code to my email at [email protected] URGENT FOR TOMORROW PLEASE HELP. should i have a spearate class for the runner, just email me please if you can help.
This is bloody ridiculous. You want somebody to do your work for you, you can't be bothered to carry on a discussion here and ask for private email, and you expect somebody else to make your urgency (i.e. lousy time management) their problem. You got big brass ones, kid. -
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"requires 10.6.3 or higher"
" i upgraded my itunes to 10.5 "
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hi,
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capriz wrote:
i have just updated my old 3GS ...
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Hi,
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Try signing out of your account and restart your iPad.
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Ernest,
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a lot of people have posted about this and i have seen one weird thing fix this. people said they where going into date and time under settings and changing the date to some time in the future and then going to the itunes store and it would give them an error that there date and time was wrong. then all you need to do is go back and set the date and time right and go back to the itunes store and try again.
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