Fast AIR cross platform pathfinder (a* or similar)

Hi,
I'm looking for a fast pathfinder solution for a cross platform game in AIR (for ios, android and web) with about 50x50 squares.
Any good solutions out there?
Thanks,
Andreas

Professor S. wrote:
set your text/field members to Arial *
Thanks, setting the text member to Arial* is something I needed to do, but even after selecting the embedded font it is still too small when going to the Mac.  Somehow I need to increase the font size when publishing the Win app to the Mac. For whatever reason, Win Arial 10 looks larger on the screen than when it gets embedded and displayed on the Mac. My movies also have a hundred or so text fields in each so having to select a new font like Arial* is a lot of work.  Can you please tell me how to automatically increase the size of the font from say 10 =>11 or 12 when going from Win to Mac without hours of work.  I could see when I manually increased the Arial* 10 in Windows to Arial* 11 in the Mac that the font was almost big enough to fix my problem.  How do I increase the font size when publishing from Win to Mac without having to do it manually?
That's because the monitor resolution on a mac is 96dpi vs. a PC's 72dpi... of course, the last time I worked on a mac for anything important it was OS 9, so I don't know if that's still true, but it would explain what you're seeing.

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