Faster drawing with 2D Director

Hi....
Im building a game with director 8.5 and Im having
performance issues related to the drawing of all the sprites and
animations on screen. Is there anyway I can have director using the
video card for its drawing instead of software??? Maybe an xtra or
anthing that can help?
thanks

hey again...
Picture a puzzle game like colapse or tetris where there are
multiple peices that at one point or another that might be moving
around. There is also a faire amount of small animations playing
while your playing the puzzle game.
Ive attempted loading sprites using director3D's overlay
feature so that all sprites are hopefully loaded in the vid card
for faster drawing and animating....but it seems that when drawing
huge sprites (like 800x 600) overlays are faster then to have them
on the score as 2D sprites....but when it comes to drawing a huge
amount of small sprites...director's 2D is faster then drawing them
as 3D overlays...

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