Fastest way to load an image into memory

hi, ive posted before but i was kinda vague and didnt get much of a response so im going into detail this time. im making a java program that is going to contol 2 robots in a soccer competition. ive decided that i want to go all out and use a webcam instead of the usual array of sensors so the first step is to load an image into the memory. (ill work on the webcam once ive got something substanical, lol) since these robots have to be rather small (21cm in diameter) i can only use some pretty crappy processors. the robots are going to be both running gentoo linux on a 600 mhz processor, therefore it is absoleutely vital i have a fast method of loading and analyzing images. i need to be able to both load the image quickly, and more importainly analyze it quickly. ive looked at pixelgrabber which looks good, but ive read several things about javas image handling beging crap. these articles are a few years old, and im therefore wonding if there anything from the JAI that will do this for me. thx in advance.

well i found out why i was having so much trouble
installing JAI. im now back on windows and i cant
stand it, so hopefully the bug will be fixed soon. oIt's not so bad. I mean, that's why we love Java! Once your linux problem is fixed you can just transfer your code there as is.
well. i like the looks of JAI.create() but im not so
sure how to use it. at this stage im tying to load an
image from a file. i no to do this with pixelgrabber
you use getcodebase(), but i dont know how to do it
with JAI.create. any advice is appreciated. thx.Here are some example statements for handling a JAI image. There are other ways, I'm sure, but I've no idea which are faster, sorry. But this is quite fast on my machine.
PlanarImage pi = JAI.create("fileload", imgFilename);
WritableRaster wr = Raster.createWritableRaster(pi.getSampleModel(), null);
int width = pi.getWidth(); // in case you need to loop through the image
int height = pi.getHeight();
wr = pi.copyData(); // copy data from the planar image to the writable one
wr.getPixel(w,h,pixel); //  pixel is an int array with three elements.
int red = pixel[0];     // to find out what's the red component
int[] otherPixel = {0,0,0}
wr.setPixel(w,h,otherPixel); // make pixel at location (w,h) black.                And here's a link with sample code using JAI. I've tried several of the programs there and they work.
https://jaistuff.dev.java.net/

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