Feature Request / After Effects

Feature Request from Advanced Level User.
1. Copy and Paste Comp settings to Other Selected Comps
We are creating Motor Shows for major Automotive clients and often need to resize animated stings etc. in various different formats and clients often change things whenever they like.
When a client says could you change the resolution of that master render or the framerate then it would be great if you could copy composition settings and apply them to all the nested compositions that you choose. This should be similar to copying footage interpretation and pasting the info to a selection of video assets.
To elaborate, take the scenario where you have a file rendered at 1024x768 @ 30fps. The client says please make it PAL 720x576. Simple: you just put the master output into another comp and scale down to the new size. The 25fps would be reducing frames so that should be fine also. Now the client says they need a 1280x720p @ 50fps version that they forgot to tell you about. Now you could put the 1024x768 comp into the new 720p size and crop top and bottom. But you would have to scale UP the width from 1024 to 1280. Increasing the framerate would only work if you switched on collapse transformation in all of the nested comps, lets assume there are 50 of these due to the nature of this streamlined composite. Collapse Trans. or Grow Bounds is of course an option but not always relevant. Often the only way is to trawl though a chain of Nested comps and manually change size, framerate etc. The process of neatly nesting and working at the highest resolution needed is good practice. But often clients do not tell you about that 'big' version they need too, so speaking in hindsight is of little use. It happens often.
If you could simply change the size of the master output comp and then copy it's settings, select all the nested comps in the Project Window and then paste the settings into all the nested comps you would have saved a lot of time.
Shari.

Dear Steve,
Thank you for that superb feedback. It was a great place to start and eventually I arrived at a script called selected_comps_changer.jsx by Chris Green.
If anyone else needs it then it is here:
http://www.crgreen.com/aescripts/actual_scripts/Selected_Comps_Changer.jsx
It does exactly what it says on the box.
Many thanks again,
Shari.

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         After Effects error: Crash in progress. Last logged message was: <5640> <GPUManager> <2> Sniffer Result Code: 3
         After Effects can't continue: sorry, After Effects has crashed. For After Effects Help and Support, go to http://www.adobe.com/go/learn_ae_support. If you still can't resolve      the issue, please contact Adobe Technical Support (2).
         ( 0 :: 42 )
         [[Note that the last logged message number changes every time i try to open the program. <5696> <3564> <10968> <10884> and so on]]
    What were you doing when the problem occurred? What is the exact sequence of steps that you are taking?
         Happens whenever I open After Effects via Shortcut, Start Menu, Program Files, or through Creative Cloud
    Has this ever worked before? If this worked before by doesn't work now, what has changed on your computer in the intervening time?
         Has never worked in the four days I have had the trial active
    Tell us about your computer hardware. Include CPU type and number of processor cores, amount of RAM installed, GPU, number and sizes of connected monitors, number of disk drives, and how any external drives are connected.
         Windows 7 Ultimate
         ASUS Z87 Plus
         INTEL I7-4770K @ 3.50GHz
         NVIDIA GeForce GTX 760
         4x 4GB 2rx8 pc3-10600u
         2TB SATA III 7200 RPM 3.5" HARD DRIVE
         Coolmax Zu-800B 800 WATT PLUS POWER SUPPLY
         Corsair h100i Liquid Cooling
         No disk drives
         23" ASUS PB238Q Monitor
         No External Drives
         (Originally built as a gaming PC, it has instead turned into my primary work PC)
    What versions of drivers for your graphics hardware do you have installed (including CUDA driver and driver for display adapter)?
         NVidia GeForce 320.49
    Do you have any third-party I/O hardware (e.g., AJA, Matrox, Blackmagic, MOTU)?
         None
    What kind(s) of source footage? When telling about your source footage, tell us about the codecs, not just the container types. For example, "H.264 in a .mov container", not just "QuickTime".
         N/A
    Do you have QuickTime installed. (You should.) If so, what version? The answer should be specific, such as "QuickTime 7.6.2".
         QuickTime 7.7.6
    What other software are you running?
         None at the time of running AE
    Do you have any third-party effects or codecs installed?
         Not to my knowledge
    Are you using OpenGL features in After Effects?
         N/A
    Does the problem only happen with your final output, RAM preview, or both?
         N/A
    Are you using Render Multiple Frames Simultaneously multiprocessing?
         N/A
    Are you using the ray-traced 3D renderer?
         N/A
    If the problem is with output, give your exact output settings (both render setting and output module settings). Screenshots help.
         N/A

    Do you have Service Pack 1 for Windows 7? It's listed in the system requirements for CC 2014. If you don't have SP1, AE won't run.
    That GPU sniffer error message is usually what happens. This should be a simple fix! Of course, you should always take the normal precautions when updating an OS, but still...

  • Is The GPU Working In After Effects?

    Hello,
    I use the MSI GTX Geforce 660TI Power Edition, Mercury Playback Engine enabled in Premiere Pro CS6 and After Effects CS6.
    When I render in Premiere I notice the Geforce GPU is used quite often, but not at a constant rate. It alters from 0% to 20% to 50% to 0% quite rapidly but most of the time it remains somewhere between 0% and 10%. I don´t remember ever seeing it getting close to 100% (which by itself shouldn´t be an issue considering the rendering demand might not be high).
    In After Effects renders, though, I barely see it working. It stays in 0% almost all the time with really rare 2% peaks, while the CPU´s 8 cores are maxed out (85% to 100% in all cores, simultaneously).
    Does it seem right? Is there a way to know if the GPU is working properly?
    I monitor the usage through the gadgets provided in Windows 7 Home Premium.
    The rest of the system:
    i7 3770K
    ASUS P8Z77-V Deluxe
    GSkill DDR3 1600 - 8MB x 2
    Thanks!

    Myelnium is correct. See this for details of how the GPU us used in After Effects:
    http://blogs.adobe.com/aftereffects/2012/05/gpu-cuda-opengl-features-in-after-effects-cs6. html
    See this page for information about hardware for After Effects: http://adobe.ly/pRYOuk

  • Adobe After Effects CC 2014 don't work with brand new Dell m6800 with AMD FirePro m6100 video card

    Hello!
    I got brand new Dell Precision m6800 with AMD FirePro m6100 FireGL V. Premiere and Photoshop works more or less fine, but there is a problem with AFx - software kills videocard (screen goes black for several seconds and then appears this notification - IC454010.gif gif by stumped2 | Photobucket ). After that - AFx hangs on. All the drivers are up to date (tried different AMD drivers - same situation), Windows 7 Pro - up to date, AFx - up to date.
    Got small chat with Dell support team and they said - everything must work fine.
    So - where is the problem? I spent almost 2.5k euros for this Dell mobile workstation, but right now I`m stuck with this problem. PS - funny fact - my Dell M6800 is on Adobe's hardware performance white paper, but seems that this means nothing

    AE uses the GPU for very little. See here: GPU (CUDA, OpenGL) features in After Effects
    Unless you're doing a lot with the ray-traced renderer or third party plugins (like Element 3d), AE won't really use your GPU at all.
    And the ray-traced renderer is built on NVIDIA technology so it can never use an AMD card to accelerate it. You'd need an NVIDIA card.
    That's probably part of the reason that the AE team has stopped putting any development time towards the ray-traced renderer and are focusing on a more powerful (and less GPU specific) way to do 3d in AE: details of CINEMA 4D integration with After Effects That's right: C4D is included for free with After Effects!
    Since you don't have an NVIDIA card, this will actually render faster than the ray-traced renderer too!

  • Artifacts when I import .avi file to After Effects (and Premiere)

    Hi,
    I'm having some issues with After Effects that I can't figure out. I've got a video file in .avi that loads and plays fine by itself, but when I import it to edit in After Effects 5.5, I get strange artifacts during playback, and they even translate to the final export. I get the same issue when I try to import and render in Premiere. I have the sequence matching what the video file is, and even right clicked the file,and interpreted the footage for the project to match the video file to be sure, but with no successes at figuring it out. Can anyone tell me what I'm doing wrong here?
    I get the same issue regardless of me being on my desktop or laptop. I'm using Windows 7 on both computers.
    Per the questions I should ask:
    What exact version of After Effects? Include the minor version number---e.g., After Effects CC (12.2.1) or After Effects CS6 (11.0.4). Do not just say "After Effects with the latest updates" or "After Effects CC"; give the specific version number. 10.5.0.253
    Have you installed the recent updates? (If not, you should. They fix a lot of problems.) Yes
    What operating system? This should include specific minor version numbers, like "Mac OSX v10.6.8"---not just "Mac". Windows 7
    If you are getting error message(s), what is the full text of the error message(s)? No messages.
    What were you doing when the problem occurred? What is the exact sequence of steps that you are taking? Importing and test ram preview and or rendering.
    Has this ever worked before? If this worked before by doesn't work now, what has changed on your computer in the intervening time? First time i've tried this.
    Tell us about your computer hardware. Include CPU type and number of processor cores, amount of RAM installed, GPU, number and sizes of connected monitors, number of disk drives, and how any external drives are connected. Intel i5 2500k 3.3GHz, 8GB ram, 64b OS, 2 monitors, 3 hard drives. AMD Radion 6900
    What versions of drivers for your graphics hardware do you have installed (including CUDA driver and driver for display adapter)? 13.12
    Do you have any third-party I/O hardware (e.g., AJA, Matrox, Blackmagic, MOTU)? No
    What kind(s) of source footage? When telling about your source footage, tell us about the codecs, not just the container types. For example, "H.264 in a .mov container", not just "QuickTime". .avi
    Do you have QuickTime installed. (You should.) If so, what version? The answer should be specific, such as "QuickTime 7.6.2". yes, 7.7.5
    What other software are you running? none
    Do you have any third-party effects or codecs installed? none that I know of.
    Are you using OpenGL features in After Effects? I think so, it's enabled.
    Does the problem only happen with your final output, RAM preview, or both? both
    Are you using Render Multiple Frames Simultaneously multiprocessing? no
    Are you using the ray-traced 3D renderer? no
    If the problem is with output, give your exact output settings (both render setting and output module settings). Screenshots help. 2014-11-13_1514 - Tetra84's library
    Here is a screenshot of the issue that I'm talking about:
    glitch - Tetra84's library
    2014-11-13_1514 - Tetra84's library

    See this thread on the Camtasia forums in which one of the Camtasia software engineers recommends against using the TSC2 codec for use in applications outside of their suite:
    https://feedback.techsmith.com/techsmith/topics/avis_created_with_camtasia_studio_8_do_not _play_on_other_computers
    I'd ask on the Camtasia forums what codec they do recommend and how they recommend transcoding your existing TSC2 files.

  • After Effects CC (2014) MacPro Performance??

    I just installed the new After Effects CC (2014) on my 2013 MP with 2 D700s.  I am not noticing any significant difference from the previous version of AE.  GPUs are still showing as 2GB of VRAM (see below).  I dropped in a 5K (5120x2700) R3D clip into a 1080p comp, scaled to width and tried to move the playhead, let alone play and it is extremely sluggish (media is on a G-Raid).  Even at "low" debayer and 1/4 res I seem to max out at 20fps without ram previewing.  Mercury Transmit is off, both "Viewer Quality" options are set to "Faster".  Even with a 1080p ProResHQ file I can't get realtime playback without ram previewing.
    What I can do to fix this?
    "GPU Information"
    Fast Draft:
    Available
    Texture Memory:
    818.00 MB
    Ray-tracing:
    CPU
    (GPU not available - incompatible device or CUDA driver)
    OpenGL
    Vendor:
    ATI Technologies Inc.
    Device:
    AMD Radeon HD - FirePro D700 OpenGL Engine
    Version:
    2.1 ATI-1.20.11
    Total Memory:
    2.00 GB
    Shader Model:
    CUDA
    Driver Version:
    1.0 (5.0 or later required)
    Devices:
    Current Usable Memory:
    Maximum Usable Memory:
    System Details:
    MacPro 5,1
    3.5GHz 6-core
    32GB Ram
    AMD D700 GPUs
    OS X 10.9.2
    Single, 1920x1080 display connected.
    Any help is greatly appreciated.

    Tim,
    Thank you for the replies.
    Is this to say that to simply play a quicktime video file (no effects or adjustments made) in After Effects the expected behaviour is that it must be RAM previewed?
    This is how After Effects currently works. It hasn't changed in many years. You can initiate playback without RAM Preview (press spacebar), but the playback speed will depend on how fast the frames can be cached to memory for playback, and will very likely not be real-time except for the simplest of comps.
    This is exactly the change that I am looking for.  In my opinion, "the simplest of comps" would be things like "a comp with a QT file and no effects/adjustments", "an Illustrator file moving in the example of a credit roll".  Hopefully this will all be improved upon in future releases.  I am looking forward to seeing them.
    As per the After Effects blog post a few months ago about future improvements all that I (and I am confident that the majority of users will agree) would like to see is for After Effects to be significantly faster (think the improvement to the "search" feature in Premiere).
    We also want to make After Effects faster. As I mentioned, we are currently focused on performance-related improvements to After Effects. The blog post you referenced was written while we were in the middle of developing the After Effects CC 2014 (13.0) release, and beginning to think about our next release. A side note here: performance in After Effects includes both rendering performance and interactive performance; that is, how fast After Effects allows you to work.
    I will anxiously await these updates.  As a note: I feel that interactive performance is a higher priority than rendering performance.
    During the CC2014 release presentation on video there were multiple references to "not waiting for renders", except this is exactly what you have to do when working in After Effects.
    Can you be more specific about what context you saw this in? Can you provide a link? "Not waiting for renders" is a fairly generic statement, so context is important. It may have been used in connection with the new text templates feature in After Effects CC 2014, which allows faster workflows between Premiere Pro and After Effects, or with Dynamic Link in general. Otherwise, I need to know how that phrase was used in order to understand your perception of it.
    Yes, the context was always in relation to either dynamic linking with PPro, or Direct linking betweens PPro and SpeedGrade.  However, the overall impression I got was that Adobe's goal with the video applications was to improve the interactive performance so that users can focus more on being creative and less on waiting for the software.
    Could you please also address the issue of After Effects still recognizing the MacPro GPUs as having 2GB of memory instead of 12GB?
    We have a bug open on this and are investigating.
    Thank you.  I was really hoping that the 2014 release would fix this, but understand that it is likely quite complicated and there are many other improvements/bug fixes that the team is working on.  Are there any updates on when this expected?  Is this effecting performance or just simply the readout in After Effects' GPU information.
    I greatly appreciate you taking the time to address all of these concerns and am looking forward to the continued updates to the entire CC video suite.

  • What's New In After Effects CC

    I made a overview of some of the cool new features in After Effects CC
    What new features are you most excited about? The intergration with C4D looks amazing! Wonder how Andrew Kramer will kick it up a notch with Element 3D? Both are great plugins.

    All of this is cool, which one revs me up the most?
    Probably the Detail-preserving Upscale effect, echoing the amazing new upscaling ability of the current Photoshop. I wind up mixing in all kind of footage from who knows where, attached who knows how to who knows what, and it will be great to be able to use it more readily even if a full "standard" size down from the project.

  • Program monitor constantly freezing/stalling when playing dynamically linked After Effects comps

    I'm having program monitor issues when I try to play dynamically linked After Effects comps from my Premiere timeline. I realize it's expected to have jerky playback since After Effects comps are memory and CPU intense, but it doesn't seem normal for these things to happen:
    Sometimes during playback, the program monitor completely freezes while audio continues to play and the CTI continues to move along timeline. When this happens, there's no way to stop the playback at all using mouse or keyboard... so I'm forced to just quit Premiere and re-open project.
    Program monitor can also freeze when I place the CTI on top of the After Effects comp. Sometimes if I wait a minute, the screen could update and eventually display the After Effects comp.
    I'm unable to render effects on the Premiere timeline because it just hangs at "Rendering frame 0" and never advances forward.
    There's nothing special about the After Effects comp I'm linked to... it could just be regular text that I animated using ease keyframes and motion blur.
    I originally thought it was related to GPU settings but it doesn't make a difference if I set After Effects to use CPU instead of GPU or set Premiere's Mercury Playback engine to software, CUDA, or openGL. I even have the latest CUDA drivers installed on my Mac. But I must mention that this issue got significanly worst after updating to OSX 10.9 Mavericks.
    Here's my system details:
    OSX 10.9 Mavericks
    Premiere 7.0.1 (105)
    After Effects 12.0.1.7 (I installed the OS X Mavericks crash update fix)
    The most prevalent error messages displayed in the OSX console is:
    Adobe Premiere Pro CC[402]: dynamic_cast error 1: Both of the following type_info's should have public visibility.  At least one of them is hidden. N5dvaui2ui8MessageTIKNS0_7UI_NodeEEE, N5dvaui8controls23UI_PictureSupplyMessageE.
    Here's a few that are less common:
    Adobe Premiere Pro CC[402]: [PremiereCocoaMacApplication handleMenuCommand:1633841013 from <DVAMacMenuItem: 0x6100002f8300 About Premiere Pro>]
    After Effects[377]: -[NSMenu menuID]: unrecognized selector sent to instance 0x600000077080
    If anybody has any ideas or suggestions, I would really appreciate it.
    Thanks,
    -Pete

    I think I found the problem... OSX Mavericks introduced a power saving feature called App Nap that basically slows down an app that appears to be doing nothing or is minimized in the background.
    So essentually when I try to display an After Effects dynamically linked comp via my Premiere timeline, it freezes because OSX put After Effects to sleep.
    To fix this, I had to disable the App Nap feature on After Effects. Now everything is performing back at pre-Mavericks levels (which is about 10% stalling playback issues vs 90% stalling). I also noticed that all of the console errors went away.
    To disable App Nap in OSX...
    Go to your Applications folder
    Expand the After Effects CC folder
    Right-click on "Adobe After Effects CC.app" and select Get Info
    Add a checkmark beside "Prevent App Nap"
    Restart the application
    I also did this with all my Adobe apps just to be safe.
    Hope this helps
    -Pete

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