Filling the browser in Flash CS3
In Dreamweaver I am able to insert a short script to fill the
browser when I view my website. How can I do this fill the browser
action with Flash CS3??
ojodegato wrote:
> In Dreamweaver I am able to insert a short script to
fill the browser when I view my website. How can I do this fill the
browser action with Flash CS3??
file - publish setting - html , change publish size to 100%
rather than fixed pixel size.
Then it will follow your available space in html document.
Best Regards
Urami
"Never play Leap-Frog with a Unicorn."
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami>
Similar Messages
-
How to get background image to fill the browser and remain fixed in both IE and Firefox?
Basically what it says in the title. I've come very close in achieving this but something just doesn't tie up in the html and css code...
First of all, I'm using IE8 and the latest version of Firefox to test this.
I used 2 sources of information for getting this done: 1) http://css-tricks.com/perfect-full-page-background-image/ and 2) http://stackoverflow.com/questions/8958697/css3-background-size-cover-doesnt-make-image-co ver-vertically
In Case 1 the example on the page called CSS-Only Technique #1 gives code that works almost perfectly for me, except that obviously I need a background image, however the CSS provided there is clearly just for an image dropped in the body of a page with no regard for other content that may already be there. The html code that I put on the page is simply <img class="bg" src="../images/background_image.jpg">
Obviously I used the CSS code provided in the example, minus the last bit which is "@media screen" etc etc, which seems irrelevant to me. Obviously substituting values to suit the image on my page.
So what happened is that it almost worked as intended in both the browsers (which means the image filled both browsers width-wise as intended and also remained fixed when I zoomed in or out in each case) except that the image went over the top of the current content that I had there already precisely because it's not a background in this "technique". (A curious side-note is that the image didn't push down the content, as I'd have expected in normal circumstances, but went right over the top of it so it hid it (like z-index).
One thing that does bother me about this "technique" is that if you click on View Demo just below the code provided you will see on the working example page (forest background) the image clearly works as a background and the content sits happily on top! So I don't know whether the person providing the example was trying to mislead people or what! Or he got lazy and showed a different page that didn't use the exact code he provided. No matter.
In any case this leaves me with the job only half finished, as I still need a background image that works like the 'normal image' code provided.
On to Case 2 and on this page the first example provided gives the CSS for the background image - namely the code within html {...} part and also shows the same 'normal image' code as given in Case 1. In this case however, although the person provided a suggestion, the css and html doesn't really tie up properly plus some of the css and html seems a bit redundant. So this time when I used the 'html portion' of the CSS code (i.e. just the bit that was most relevant) I got two different behaviours in each browser and neither of which was quite what I'm looking for. In IE8 initially the page looks fine (background fills the page and content is on top) however when I zoom in or out the background also zooms in or out accordingly so is NOT fixed. In Firefox the background image DOES stay fixed, however because the image originally is not the whole height of the browser I'm guessing the code stretches it downwards (while keeping proportions - so the image essentially enlarges) to fill all of it. The quick way to get around it is to probably add some white space to the bottom of the image just to give it enough height that it doesn't stretch/resize automatically. But it would be nice to find out anyway how to get around this in the code. Overall I would say that the result in Firefox comes closest to the desired solution but of course it doesn't help matters with IE8.
Apologies for the lengthy description but that should at least provide plenty info for anybody that might have a possible solution for me. Essentially what would be great is if somebody could advise me how to take the code from Case 1 and apply it to a 'background' piece of coding like the type that's contained within html {...} in Case 2. Like I said, it's so nearly there but I just can't make it work atm after trying to combine the various bits of code this way and that... Alternatively, if somebody has another html-css version that works nicely for achieving this then please by all means let me know! Thanks v much in advance!This works in modern CSS3 supporting browsers. But not pre-IE9.
http://alt-web.com/TEST/Resizable-BG.shtml
Nancy O. -
Stretch the Stage to Fill the Browser Window??
Could someone let me know how this is done.....
http://www.chevaldetroie.net/
How do you make the stage fill the entire window and scale?
Also, How do you position the objects in on the sides, such as the
menu bar which rolls in and out of the side of the screen. It seems
like there are MOST of the top designers are doing this now.
I would appreciate your help.
Thanks
KitKit,
> This is starting to make sense to me!
Cool!
> I have another question. How do you make movie clips
animate
> in and then animate out when another button is clicked?
... The
> closest I got was in this site I created a while back...
>
>
http://www.corduroyblues.com
Aha. Okay, for something like that -- and there are usually
half a
dozen ways to do things -- I would probably use keyframe
scripts, along with
a variable, in the movie clips that animate in and out.
I don't know how you coded up or arranged that site, of
course, but my
guess is that your nav buttons each tell a particular movie
clip to load and
start playing. That's why these clips suddenly disappear:
because you're
simply loading them into the same container, and as soon as
the new one
comes in, the other vanishes. Makes sense. So you may want to
shift part
of the responsbility of this loading onto the movie clips
themselves. I'll
try to explain this in a way that makes sense.
Rather than having your button simply load a movie clip,
have it set a
variable instead. Maybe your variable is called clipToLoad.
It could be a
variable that sits in the main timeline and starts out empty.
var clipToLoad:MovieClip;
It's eventually going to refer to a movie clip, but it
doesn't yet.
Now your buttons need to do a couple things: a) check if
clipToLoad has
a value yet and b) set a value, then maybe load a movie clip.
The first
time around, your variable will be undefined. That makes
sense, because it
hasn't been given a value yet; it's only been declared. So if
it doesn't
have a value, load a clip:
someButton.onRelease = function():Void {
if (clipToLoad == undefined) {
// clip loading code here
With me so far? Outside of the if() statement, you may very
well be
doing something along these lines. From this point forward,
you don't want
buttons to load movie clips on their own, you only want them
to let Flash
know which movie clip to load *next*. The trigger to make
this decision is
that if() statement, and the if() statement looks to the
value of
clipToLoad, so ... to make sure the button knows better next
time, give
clipToLoad a value. Watch how the event handler updates:
someButton.onRelease = function():Void {
if (clipToLoad == undefined) {
// clip loading code here
clipToLoad = movieClipA;
movieClipA is just a hypothetical instance name for the
movie clip
associated with this button. You want that new part outside
of the if()
statement, so that it happens every time. So, again ... the
first time this
button is clicked, it loads the associated movie clip
(movieClipA) and sets
the value of clipToLoad so that it *won't* load the movie
clip next time.
So now we need an else.
someButton.onRelease = function():Void {
if (clipToLoad == undefined) {
// clip loading code here
} else {
clipToLoad.play();
clipToLoad = movieClipA;
So what's the play() about? At this point, we're on the
second click.
This button -- or one the others in this nav (which have all
been coded
similarly) -- will check clipToLoad and see that it's no
longer undefined,
so it'll tell the relevant clip to play. How does it know
which clip to
play? Well, the value of clipToLoad tells it so. (This
variable, after
all, is a reference to one of the movie clips.)
Every one of these clips will have an animate-out sequence
that ends in
a keyframe script. The keyframe script will contain whatever
ActionScript
you're using to load these clips. There, again, it'll know
which clip to
load because it will check the value of clipToLoad to find
out. Perhaps
something like ...
this._parent.loadMovie(clipToLoad);
... or whatever ActionScript you're using to load these movie
clips.
Here's the sequence. First time around, the user clicks the
button for
movieClipA. The if() statement checks clipToLoad, finds that
it's
undefined, and loads movieClipA on its own, then sets the
value of
clipToLoad to movieClipA. At this point, movieClipA loads and
animates in.
movieClipA has a stop() action in the keyframe immediately
after its
animate-in sequence ends. The second time around, the user
clicks the
button for movieClipB. movieClipB's button checks the value
of clipToLoad
and finds that it is *not* undefined: it has a value. Okay,
so it goes to
its else clause and executes the expression
clipToLoad.play(). Since the
value of clipToLoad is currently movieClipA, that's the clip
that starts
playing. Then the button changes the value of clipToLoad to
movieClipB.
someButtonA.onRelease = function():Void {
if (clipToLoad == undefined) {
// clip loading code here
} else {
clipToLoad.play();
clipToLoad = movieClipA;
someButtonB.onRelease = function():Void {
if (clipToLoad == undefined) {
// clip loading code here
} else {
clipToLoad.play();
clipToLoad = movieClipB;
After movieClipA animates out, it hits the last frame in its
timeline.
That frame ias a script that references clipToLoad (which is
now movieClipB)
and tells that movie clip to load.
Don't know if I made that clear as mud. Hope that made
enough sense
that you can start experimenting with it. :)
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design." -
Flex obselete with the release of Flash CS3?
Flash cs3 and its new components feature pretty much give the
same functionality as flex's components.
The only reason why i used flex was because of the
components, ive only created a few applications but i cant see why
i couldnt just make them with CS3 now?You could certainly make that attempt. Our goal is to give
you as much choice as possible. Some people like the Flash IDE,
others like Flex because you can use any text editor, not just Flex
Builder. With Flash CS3, you need the Flash IDE to work with the
FLA files.
When you choose to work with Flex you can put your source
files into a source code control system - you can do that with
FLAs, but you lose change management. In other words, every time
you edit your FLA, it changes so it is always going back into
source code repository. With Flex and MXML and AS files, you save
only those files which have changed.
Flex provides a more traditional way to build SWFs. You can
use Flash to supplement it. You'll find with Flex 3 that the
reverse will be true, too - use Flex to supplement Flash.
Anyway you want to do it, that makes you comfortable and
successful, is the best way to go. We're glad to be able to offer
you choices. -
Substituting JScript/ HTML when the browser blocks Flash
Many people install an add on to their browser - such as Flashblocker, or FlashOff - in order to stop annoying advertisements from auto-running. Is it possible to detect that this has been done, and then (obviously) use JScript to put up an alternative if this is the case?
If you cannot do this, then there is really no point to using Flash's higher functions, because the majority of users will see them only if they click a gray panel with a hopeful button in the middle of it. Flash becomes merely a decorative bolt on for web applications.Thank you for that thought. It is telling that Adobe continue to push out no doubt fine products that are, however, documented and supported in much the spirit of a pirate treasure map. Flash, in particular, is the most impenetrable, unintuitive product that I have even encountered. IT is not that one has to acquire a new way of thinking as you do with OOP, say, but that its GUI demands everything has to be done in an arbitrary order, or it doesn't work. There is virtually no guidance to this, and the documentation bears a Platonic, idealised relationship to what the package actually does.
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Just 1 Background image to fill the browser & NOT tiled images
After reading some of the suggestions given in this forum, I gather that I have to use CSS to get around this problem. What I did was:
in a Notepad text editor, typed & saved as mystyle.css
body
background-image:url('gradient-3-max.jpg');
background-repeat:no-repeat;
(*note: fr the CSS tutorial > How to > external style sheet. I may not have understood it completely.
Reads: ...... Each page must link to the style sheet using the <link> tag. The <link> tag goes inside the head section:)
<head>
<link rel="stylesheet" type="text/css" href="mystyle" />
</head>
I added this tag in my HTML document, however, the background is still tiled.
Where did I go wrong? I am a newbie to flash, so kindly guide me thru each step
Thank you!
KarenThis works in modern CSS3 supporting browsers. But not pre-IE9.
http://alt-web.com/TEST/Resizable-BG.shtml
Nancy O. -
Rectangle fills the browser in design view but cuts off in iphone/ipad/laptop
Screenshot of how it looks on a 13'' monitor and smaller. ( on my large monitors it looks fine ).
http://postimage.org/image/mzp23gzyj/
screenshot of the design view:
http://postimage.org/image/wpak76jbl/full/
How do I fix this issue?
Mac OS X, Muse v2.1,
site properties:
page width 1285 columns 1
column width 1285
gutter 0
all margins 0
Not centered horizontally
padding Top 20, Bottom 20, Left 36.Also someone kindly explain what those blue vertical guidelines do, searched all over the net for hours but couldn't find a thing.
Also to clarify I'm trying to fill out the bottom portion with gray, there shouldn't be any white on the right past the gray rectangle. -
VPN requires input of user id and password on authentication browser page. However, the browser page flashes for an instance (less than one second) and then returns an error page "failed to authenticate". It is failing to authenticate because I am unable to input the required username / password on the authentication page. Is there a setting I need to modify to allow the authentication page to wait for input?
JC>>What am I doing wrong?
Not giving us a link to the uploaded page so we can see the
page, how it
behaves and the actual code.
Until we see that you are unlikely to get a definitive
answer. The problem
is unlikely as you state it because text itself is never
dependant on the
browser viewport size.
Walt
"Fun Leprechaun" <[email protected]> wrote
in message
news:g9f7rq$ie4$[email protected]..
> Hello there,
>
> I am using a DW CS3 template that has a sidebar div and
a main content
> div -
> the text in the main content div keeps resizing to the
size of the browser
> window - I don't want the text to resize if I make the
browser window
> smaller -
> I want it to remain the same. I am trying to float the
text right and
> input a
> width but this is not working for me. What am I doing
wrong?
>
> HELP!
>
> Many thanks!
> -
Hi, I´d like to how I must do to get a slide photo to fill up all the browser space in Adobe Muse.Thank you.
Hi Diezma,
Please take a look at this forum post : http://forums.adobe.com/message/5077274#5077274. It tells you how you can really fill the browser with the slideshow.
Regards,
Aish -
Hi, I´d like to know how I must do to get the photos slide to fill up all the browser space in Adobe Muse.
Hi Diezma,
Please take a look at this forum post : http://forums.adobe.com/message/5077274#5077274. It tells you how you can really fill the browser with the slideshow.
Regards,
Aish -
Error publishing Air in Flash CS3
Hi All
On the Adobe Air Flash CS3 wiki page
http://labs.adobe.com/wiki/index.php/AIR:Flash_CS3_Professional_Update:Getting_Started_wit h_AIR_for_Flash_CS3_Professional)
I found a simlpe tutorial "Creating an Adobe AIR application
in Flash"
I thought well this can't be hard can it?
However when I use the Publish Air File button in the 'AIR -
Applications and Installer Settings' window I will get the
following error:
"namespace is invalid in the application descriptor file"
Now I have tried to look into the XML file but I cannot see
any problems.
I also tried to use the descriptor-template.xml which came
with the Air - SDK
However also that will not work.
Has anyone got an idea why I get this error?Hi FragFood!
I received the same error "Namespace is invalid in the
application descriptor file" repeatedly on many computers
(XP/Vista) and here is how i repeatedly worked around it.
I made a step-by-step sheet explaining exactly how to install
Flash CS3 (9.0) with the Latest Flash Player (v9.0.124), and with
Adobe AIR (1.0) as of today (3/May/2008).
If you have already installed Flash CS3
Uninstall Flash CS3
Goto all the "Program Data" folders, RENAME/DELETE the "en"
folder
Goto "Program Files" folder, RENAME/DELETE the "en" folder
Now to get the latest version of Flash CS3 installed!
Please follow these steps exactly; each one is extremely
important.
Installing Adobe Flash CS3
#1. Install Flash CS3
#2. Open Flash, Close it
Installing Adobe AIR Runtime
#3. Download & Install "AdobeAIRInstaller.exe"
--->
Adobe AIR Download Center
Installing Adobe Flash Player Update for Flash CS3 Professional
(9.0.2) -- 12/12/2007
#4. Download & Install "flash9-en_US_9_0_2_Update.exe"
--->
English/Windows,
English/Macintosh,
Other
Languages
Installing Adobe AIR Update for Flash CS3 Professional --
2/25/2008
#5. Download & Install "flash9-en_US_9_0_3_Update.exe"
--->
English/Windows,
English/Macintosh,
Other
Languages
Installing Adobe AIR update beta 3 for Flash CS3 Professional
– Updated 12/14/07
#6. Download & Install
"flashcs3_air_extension_p3_en_121407.exe"
--->
Multi-lingual/Windows,
Multi-lingual/Macintosh,
Other
Languages
#7. Open Flash, Close it
Installing Adobe AIR Update for Flash CS3 Professional --
2/25/2008
#8. Install "flash9-en_US_9_0_3_Update.exe" again
---> see #5
#9. Open Flash, Close it
Installing Adobe Flash Player Update for Flash CS3 Professional
-- 04/17/2008
#10. Browse to "C:\Program Files\Adobe\Adobe Flash CS3",
DELETE the "Players" folder
#11. Download "flash_player_update6_flash9.zip"
--->
Multi-lingual/Windows/Macintosh
#12. Copy the "Players" folder from
"flash_player_update6_flash9.zip"
#13. Paste into "C:\Program Files\Adobe\Adobe Flash CS3"
To test your Flash Player installation... (Optional)
Open Flash
Create New > Flash File (AS 3)
File > Publish Settings
Checkmark "Windows Projector .exe", OK
File > Save, Save it someplace with any name
File > Publish
Now browse to the folder you saved the FLA File
Look at your EXE File
You should see a "Red colored square" icon instead of the
usual "Blue colored circle" one
To test your AIR installation... (Optional)
Open Flash
Create New > Flash File (AIR)
Click OK on the message that appears
File > Save, Save it someplace with any name
Commands > "AIR - Create AIR file"
Then on the dialog that appears asking you for a Digital
Certificate:
Press Create...
Type some info, and a password, and save it into the same
folder you saved the FLA File
Now type the same password again, Press OK
If you see an error "Unable to contact timestamping server",
press "Continue without timestamping"
You should see a message "AIR File has been created" !!!
Enjoy Flash CS3 with the Latest Flash Player (v9.0.124), and
with Adobe AIR (1.0) !!
Faithfully,
Robin. -
Flash CS3 Animation and Audio not timed properly when packaged.
I am trying to create a simulation with audio, mouse movement, mouse clicks and screen changes. When I play the movie in Flash, the animation and the audio are timed properly. However, when I package it, the animation falls behind the audio. I am using wavs for the audio - I've tried mp3s also.
I have a screen displayed with a mouse. The audio and a highlight indicate the next step, then the mouse moves and clicks the desired area - with a audio mouse click. The first "click" sound is pretty close to where it is supposed to be, but as the movie plays, it begins to occur earlier and earlier. So much so, that the audio starts to begin prior to animation is complete later in the move. This is not a real long demonstration, only about 1100 frames, but I notice the problem around frame 180.
Any suggestions?IE stinks. There's a huge performance difference when playing
SWFs in
Firefox and IE. We have seen SWFs reach 100fps in FF 3.0
while the same SWF
taps out at around 40fps in the latest IE browser. It's not
Flash, it is the
browser.
Adobe Certified Expert
www.keyframer.com
www.mudbubble.com
(if you want to email me, don't look)
"AMK4" <[email protected]> wrote in message
news:gfk9ls$6kf$[email protected]..
> This has me baffled to no end. I have a flash file
that's behaving rather
> odd.
> Even the original author doesn't have an answer. I work
on a WinXP system,
> if
> that matters. When I test the movie within Flash CS3, it
works as
> expected: the
> animations ends as the audio fades out. When I publish
it, and I open it
> up in
> Firefox, it works as expected. But that's where it ends.
On the same
> machine,
> if I view it in Internet Explorer, the animation takes
longer - it plays
> slower. Consequently the audio ends before the animation
is done.
>
> I've tried multiple WinXP machines, they all do the same
thing. In Firefox
> it
> works as expected and the same way as previewed within
Flash CS3. But,
> viewing
> it in IE, and the animation plays longer.
>
> Wanna see it for yourself? Look at the original author's
page:
>
http://www.flashmo.com/preview/flashmo_137_intro/
>
> Open it up in IE and Firefox, side by side if you can.
Does it play
> correctly
> in both (animation ends as the music fades) ?
>
> Suggestions anyone?
> -
Flash CS3: Help me make my movie play, please!
URL: http:schoolsignsonline.com
This is an electronic sign company, so I'm trying to put a Flash movie of one of their signs onto their preexisting site. No sound, no skin, no controls, just the movie, looping endlessly.
I imported an .avi video (from a PC) from the client into Flash CS3 (on a Mac), and made sure my stage was the same size as the file parameters.
Saved the file. Tested the movie in Flash. **The movie plays just fine**. It's a picture of brightly colored balloons ascending on a black background.
I publish the movie.
I copy the .fla and .swf into the flash folder at the root level of the site on my local server.
I go into Dreamweaver CS3 to insert the movie using their Insert>Flash into the div I've created for it on the index page (which uses server side includes for the nav & footer only - no PHP involved - so each page has an .shtml extension).
I test the movie in DW by clicking on the green arrow in the properties toolbar. Nothing but white. Movie doesn't play, or if it is playing, it's only white.
What the heck. I save the page, letting DW generate the script.
I upload the revised index page, the flash folder (with the .swf and .fla files in it), and the Scripts folder to the site on the remote server.
Go to a browser. Nothing but white where the movie is supposed to be.
I asked about this on the Adobe DW group on Yahoo Groups, and they really didn't know, thinking it was a Flash problem. One of them said the movie couldn't be found. Dang it! This is a script that DW generated when I placed the movie into the page! I don't know anything about JavaScript (yet), so I'm not going to muck about in the code to break it.
BTW, the HTML for the page with the movie on it no longer validates - I hear this is typical of a CS3 Flash insertion by DW.
Can anyone PLEASE help me figure out what I've done wrong? What other info do you need from me?
Thank you in advance.
TheresaFor the Flash-generated html file, you basically want to copy the script tag in the head section....
<script src="Scripts/AC_RunActiveContent.js" type="text/javascript"></script>
into the same place in the head section of the real file.
and copy the entire section of code in the body starting with and including...
<script language="javascript">
if (AC_FL_RunContent == 0) {
.... all the stuff between....
</object>
</noscript>
into the div you mention
And in the case of what's shown above, you would want to have the AC_RunActiveContent.js file in a Scripts folder. -
Flash CS3: AS3 - ReferenceError #1065 Variable is not defined
I have developed several actionscript classes. Two of these
classes are associated with MovieClip objects in the library. The
MovieClips have their Linkage Base Classes set to their respective
package and class locations and when I check the Linkage settings
(using the check mark icon) Flash CS3 reports that it can find the
associated classes for both MovieClips.
When I check the syntax of my code there are no problems, and
when I test the Flash movie no Compile Errors are shown. Yet, in
the output window I get the following error:
ReferenceError: Error #1065: Variable class1 is not defined.
ReferenceError: Error #1065: Variable class2 is not defined.
I have placed class1 and class2 in the above error messages
to represent the classes that are associated with the MovieClip.
Am I missing an import command somewhere? I have the base
class path properly set in the preferences of Flash CS3.
Thanks,It appears that this issue was due to some of my classes not
being marked as public. I had been following examples from AS2 that
had the classes marked as dynamic without a private or public
identifier. Apparently, AS3 assumes all unmarked classes are
private. -
Color management issues with Flash CS3, please help?
Hello everyone.
I am having issues with color from a Jpeg image produced in Photoshop CS4
after importing onto the stage in Flash CS3. The color in Flash changes the image to a lighter less saturated state. Yuk.
Here is a link to a screen capture to show you what's happening (for a bigger view):
http://www.rudytorres.com/color/weirdcolor.png
As you can see the front image is the Photoshop image showing the sRGB color profile embedded but Flash (behind) changes that color.
This client is quite picky and she will notice this difference.
If any one can help, please.
- Rudy
P.S. It's a button somewhere, Right?Dougfly,
Only an hour wasted? Lucky you. Color is an incredibly complex subject. First, forget matching anything to the small LCD on the back of your camera. That's there as a basic guide and is affected by the internal jpg algorithm of your camera.
2nd, you're not really takeing a color photo with your digital camera, but three separate B&W images in a mosaic pattern, exposed thru separate red, green and blue filters. Actual color doesn't happen until that matrix is demosaiced in either your raw converter, or the in-camera processor (which relies heavily on camera settings, saturation, contrast, mode, etc.)
Having said the above, you can still get very good, predictable results in your workflow. I have a few color management articles on my website that you might find very helpful. Check out the Introduction to Color Management and Monitor and Printer Profiling. In my opinion, a monitor calibration device is the minimum entry fee if you want decent color.
http://www.dinagraphics.com/color_management.php
Lou
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Hi I have a Timestamp Column in Oracle Database. When i see in SQL Developer I see DataType: Timestamp(6),But when I reverse in ODI the Logical length Increases to 11 and this gives an error when I execute my interface. Like that I have Many timestam
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Hello everyone. I am cleaning up the Security work of someone here before me. We have _DEV roles in our QA environment. Management has indicated they want a single comprehensive DISPLAY only role create that covers all positions on the project team.