Filtering Audio Files In Obj-C

I am trying to write a cocoa app that will import a wav file, filter it through octaves then display the information in tabular form as well as graph it on a grid. How would i go about importing the wav file? Thanks.

Hi,
there are different possibilites, one is CoreAudio which might take some time to learn, a second is to use linux libraries like libsndfile (has to be installed first), which for example is used in the Musickit as well. A third way would be to read the Wavefile as a NSData object, next extracting everything per hand... and fourth Quicktime API.
How did you implement the filter? I was wondering since I am alsways looking for better audio filters (I am working on a bat call analysis tool and good filters are quite useful )
Volker

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    Hi.
     I am looking for a way to filter the white noise from a wav file. 
    There is one input for the wav file, then i added a white noise for it, and i have added a play waveform to the filtered wav file. I have changed the filter settings many times but it is still noisy. Please help me, im noob in labview. :/
    Thanks.
    P3tson
    Here is the VI and the wav file:
    Attachments:
    pack.zip ‏539 KB

    First, the concept you expressed in the original post appears to be flawed.
    Since white noise is uniformly distributed across the spectrum, a filter will not remove it from a signal.  A filter will only reduce the amplitude in the stop band of the filter.
    Second, I looked at the spectrum of your audio signal without added noise.  From about 200 Hz to 16 kHz the signal drops about 60-70 dB. In any small segment of the spectrum the local peaks are 20-30 dB above the background.  There is a series of harmonically related peaks spaced 120 Hz and several other peaks without clealry obvious harmonic relationships.  A complicated signal like this is much more difficult to denoise than a well defined signal like a sine or square wave.
    The amplitude of your signal peaks at about 0.5 and the average is probably about 0.2-0.3 while your noise has an amplitude of about 3-4. Extracting a signal with a -30 dB signal to noise ratio is moderately difficult if the signal is sinusoidal.  If the decoder does not have access to the original, complicated, signal, it will be nearly impossible to recover it.
    Lynn

  • Audio File - Specific frequency range filtering

    Hi! Im very noob in labview, i need help for my exam! The task is to do a audio filtering program in labview. Sorry about my bad english. :/
    here it is:
    First thing: We must do a wav file with some noise then we need  to describe with some aspects:
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    - The wav file's specific frequency range
    We need to with the program:
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    - One output: the filtered wav file
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    Hello.
    I suggest you to start with examples from Example Finder (in Labview go to Help>> Example Finder). There you can do a search for function you are interested in and figure out how those simple example are implemented. Combination of those examples will bring you result.
    Functions which can be usefull for your task, you can find on Sound and Vibration subpalette (block diagram).
    Links for examples, which explains how to use those functions, you can find in detailed help of those functions.
    Do a serach how to write in wav file in LV, how create signals with specified features, how to add noice to signal, how to filter signals,...
    I do not think that asking for a code, without trying firstly, is good aproach...Did you try to do your task by yourself?
    Best regards, 
    S.P.

  • Export Media in Premiere Pro CS6 ONLY produces an Audio File in Media Encoder

    First, all the system info:
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    Intel HD Graphics 3000 Display Adapter
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    I'm producing a two disc, dual layer DVD set for 100 families of my son's marching band.
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    I've used Adobe Media Encoder a lot to export the individual segments into files I could upload to Youtube and have had no problem for the last several months.
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    Huh?
    Here are the settings I use in my Export Media dialogue in Premiere Pro CS6:
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    Preset: NTSC Widescreen High Quality
    Output Name (and filetype): ______ name with Save as Type of "Video Files(*.mpg)
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    Filters Tab: left as is, don't do anything here
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    TV Standard: NTSC
    Frame Rate: 29.97
    Field Order: None (Progressive)
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    Larry, Mark, Jim & Bill -
    It is 1 am Tuesday morning and I'd do a primal scream if my family weren't all sleeping upstairs.
    Somewhere along the way, I either read or was given the advice to just skip AME, load my videos as timelines in Encore, and just do the transcoding there.
    I spent almost a day trying to figure out how to get "buttons" for my menus I was building (they weren't appearing in Encore's library like they should) and eventually found a simply workaround.
    So I then spent the last 24 hours or so building all my menus, creating small clips for my "motion menu" buttons, getting all that straightened away.
    Got really excited earlier tonight since it seemed like I was nearly finished and coming down the home stretch.
    I hit "build" in Encore, went away for a couple hours, and came back to find a big error message awaiting me telling me that "Encoding Failed."
    I have read a lot of posts, and the outlook is not good, or at least the possible solution not simple or short from a time perspective.
    I have a 100 families awaiting their DVD they've paid for that they initially were told they'd have by mid-February. I've been telling everybody that they would have it - guaranteed - by this weekend when there's a band festival that would be ideal for distribution. The DVD duplication company says they have to have it by Wed morning at the absolute latest. Meaning I've got about 24 hours to figure this out and burn my dual-layer masters of the two DVDs or once again tell people "I know I guaranteed you'd have it by this weekend, but I don't have it ready yet."
    Almost as importantly, I can't afford to keep spending the hours and hours and hours on this that I have. It's impacting my personal and professional life.
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    If you CTRL - CLICK a clip in the timeline and choose to SEND to a Soundtrack Audio File Project, you are prompted to choose where you want to save the (sent) audio file. Remember this location.
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  • Having trouble with a audio file. Need help please!

    Hello. 
    This may sound funny and not to related to any of this at first, but if anyone here knows about the game portal, then they know about the ARG that went on during last week and may even still be continuing. None of thats really important but if anyone cares to know, basically VALVe released a new update with 30 new sounds, 26 of them moarse code/sstv pictures. 3 of them called dinosaur_fizzle 1 2 and 3. Infact, each one was named dino_1 dino_2 and so on. 
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    Now this started March 1st. Since then i have worked hours on the audio file. I have gotten close, but not close enough.
    Thats why im turning to someone here, that can do a through analysis of the audio that adobe or reaper just cannot do.
    In the attachments is the original file itself with no editing what so ever.
    Heres some collected data. 
    Frequencies of interest
    An analysis was undertaken to find the strongest frequencies acting within "dinosaur_noise". Linear and Logarithmic curves showed sets of dominant figures, with the most being:
    Frequency (Hz)
    Comments
    9092
    Largest spike before silence
    7862
    Very faint
    7812
    Very faint
    7657
    Very faint
    7502
    Largest spike in the 4000-9000Hz band
    3502
    various noise between 3502 and 3510
    360
    Another very visible wave. This was the most pronounced visible wave in the Logarithmic scale
    35
    The most dominant low frequency wave
    There are a few standout segments, not of voice data underneath, but visible clicks or something happening about 5 times. These could be indications of splices or other manipulations going on. The largest noticed broad-spectrum spikes were:
    Time(in samples)
    Comments
    55402
    First broad spike
    422931
    Second broad spike
    751643
    Third broad spike
    1081537
    Fourth broad spike
    1110841
    Fifth broad spike
    Silence in the frequency ranges is located in the band of 10.567 - 15.337 KHz. All frequencies above that are likely to be high frequency poinoning from the FFT process. 
    Heres what i know personally.
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    -Most filters do the same.
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    If anyone cares to help I would appreciate it so much.
    Here are some links that might help.
    http://www.snotmonkey.com/work/school/405/methods.html
    http://pastebin.com/r90fEtnd C++ code
    Actual files in attachments 
    Attachments:
    dinonoise.zip ‏2554 KB

    LabVIEW has a sound and vibration toolkit.  Do you have that?  Do you have LabVIEW?
    The forum is made up of volunteers who will help others with their LabVIEW problems.  But you need to have a specific problem and ask clear questions.
    What you are asking for is very unclear.  Why do you even want to do a "thorough analysis of the audio"?  No one is going to do your project for you.

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  • Filtering audio in LabView

    Hi,
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    nvaloor wrote:
    Hi
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    LV since v3.1
    “ground” is a convenient fantasy
    '˙˙˙˙uıɐƃɐ lɐıp puɐ °06 ǝuoɥd ɹnoʎ uɹnʇ ǝsɐǝld 'ʎɹɐuıƃɐɯı sı pǝlɐıp ǝʌɐɥ noʎ ɹǝqɯnu ǝɥʇ'

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    I may be missing something about the whole iCloud concept.  Is there a way for me to see tunes I've previously stored in the iCloud but no longer have on my computer?  (I'm always careful not to delete tunes from my iTunes program unless I see 2 or more identical files appearing on my computer).
    Thanks for any directions to the iCloud musical holdings / archives--or clarification of any misunderstandings.
    Cap
    (I see that I'm currently running OS 10.8.2.  I have only 500 gigs of memory, and my music collection is so larg, I'm almost dependent on being able to access songs in the iCloud.  Next time, I'll certainly pony up for the largest memory Apple offers on an iMac.)

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