Final cut 7 - how to stop video from moving around in viewer?
Hi Guys
Any suggestions would be really appreciated.
In FCP7 the diagonal crosshair 'X' (I don't want to see this X) has appeared in my viewer over the video clip I wish to drag onto my timeline.
However, after setting my in and out points as normal, when I try to drag it down, the video moves in the viewer (revealing black space).
My question is, how can I somehow 'reset' the video in the viewer window back to its locked, original position, so I can drag it down onto my timeline as I used to?
Thanks David, I appreciate it.
I also realised I had inadvertently changed the 'center' and 'scale' figures! So by resetting to zero the picture locked back in place.
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Hi,
i have a problem that i've already see that is pretty usual, the videoplayer that i have works fine but when i click in a button to go to another page the videoplayer doesn't stop,the audio continues playing even when i'm not on the videoplayer page.
I've already found some solutions in the web but none of them worked,probably because i didn't put them in the right place
The code is a little long:
// ############# CONSTANTS
// time to buffer for the video in sec.
const BUFFER_TIME:Number = 8;
// start volume when initializing player
const DEFAULT_VOLUME:Number = 0.6;
// update delay in milliseconds.
const DISPLAY_TIMER_UPDATE_DELAY:int = 10;
// smoothing for video. may slow down old computers
const SMOOTHING:Boolean = true;
// ############# VARIABLES
// flag for knowing if user hovers over description label
var bolDescriptionHover:Boolean = false;
// flag for knowing in which direction the description label is currently moving
var bolDescriptionHoverForward:Boolean = true;
// flag for knowing if flv has been loaded
var bolLoaded:Boolean = false;
// flag for volume scrubbing
var bolVolumeScrub:Boolean = false;
// flag for progress scrubbing
var bolProgressScrub:Boolean = false;
// holds the number of the active video
var intActiveVid:int;
// holds the last used volume, but never 0
var intLastVolume:Number = DEFAULT_VOLUME;
// net connection object for net stream
var ncConnection:NetConnection;
// net stream object
var nsStream:NetStream;
// object holds all meta data
var objInfo:Object;
// shared object holding the player settings (currently only the volume)
var shoVideoPlayerSettings:SharedObject = SharedObject.getLocal("playerSettings");
// url to flv file
var strSource:String = root.loaderInfo.parameters.playlist == null ? "playlist.xml" : root.loaderInfo.parameters.playlist;
// timer for updating player (progress, volume...)
var tmrDisplay:Timer;
// loads the xml file
var urlLoader:URLLoader;
// holds the request for the loader
var urlRequest:URLRequest;
// playlist xml
var xmlPlaylist:XML;
// ############# STAGE SETTINGS
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
// ############# FUNCTIONS
// sets up the player
function initVideoPlayer():void {
// hide video controls on initialisation
mcVideoControls.visible = false;
// hide buttons
mcVideoControls.btnUnmute.visible = false;
mcVideoControls.btnPause.visible = false;
mcVideoControls.btnFullscreenOff.visible = false;
// set the progress/preload fill width to 1
mcVideoControls.mcProgressFill.mcFillRed.width = 1;
mcVideoControls.mcProgressFill.mcFillGrey.width = 1;
// set time and duration label
mcVideoControls.lblTimeDuration.htmlText = "<font color='#ffffff'>00:00</font> / 00:00";
// add global event listener when mouse is released
stage.addEventListener(MouseEvent.MOUSE_UP, mouseReleased);
// add fullscreen listener
stage.addEventListener(FullScreenEvent.FULL_SCREEN, onFullscreen);
// add event listeners to all buttons
mcVideoControls.btnPause.addEventListener(MouseEvent.CLICK, pauseClicked);
mcVideoControls.btnPlay.addEventListener(MouseEvent.CLICK, playClicked);
mcVideoControls.btnStop.addEventListener(MouseEvent.CLICK, stopClicked);
mcVideoControls.btnNext.addEventListener(MouseEvent.CLICK, playNext);
mcVideoControls.btnPrevious.addEventListener(MouseEvent.CLICK, playPrevious);
mcVideoControls.btnMute.addEventListener(MouseEvent.CLICK, muteClicked);
mcVideoControls.btnUnmute.addEventListener(MouseEvent.CLICK, unmuteClicked);
mcVideoControls.btnFullscreenOn.addEventListener(MouseEvent.CLICK, fullscreenOnClicked);
mcVideoControls.btnFullscreenOff.addEventListener(MouseEvent.CLICK, fullscreenOffClicked);
mcVideoControls.btnVolumeBar.addEventListener(MouseEvent.MOUSE_DOWN, volumeScrubberClicked);
mcVideoControls.mcVolumeScrubber.btnVolumeScrubber.addEventListener(MouseEvent.MOUSE_DOWN , volumeScrubberClicked);
mcVideoControls.btnProgressBar.addEventListener(MouseEvent.MOUSE_DOWN, progressScrubberClicked);
mcVideoControls.mcProgressScrubber.btnProgressScrubber.addEventListener(MouseEvent.MOUSE_ DOWN, progressScrubberClicked);
mcVideoControls.mcVideoDescription.btnDescription.addEventListener(MouseEvent.MOUSE_OVER, startDescriptionScroll);
mcVideoControls.mcVideoDescription.btnDescription.addEventListener(MouseEvent.MOUSE_OUT, stopDescriptionScroll);
// create timer for updating all visual parts of player and add
// event listener
tmrDisplay = new Timer(DISPLAY_TIMER_UPDATE_DELAY);
tmrDisplay.addEventListener(TimerEvent.TIMER, updateDisplay);
// create a new net connection, add event listener and connect
// to null because we don't have a media server
ncConnection = new NetConnection();
ncConnection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
ncConnection.connect(null);
// create a new netstream with the net connection, add event
// listener, set client to this for handling meta data and
// set the buffer time to the value from the constant
nsStream = new NetStream(ncConnection);
nsStream.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
nsStream.client = this;
nsStream.bufferTime = BUFFER_TIME;
// attach net stream to video object on the stage
vidDisplay.attachNetStream(nsStream);
// set the smoothing value from the constant
vidDisplay.smoothing = SMOOTHING;
// set default volume and get volume from shared object if available
var tmpVolume:Number = DEFAULT_VOLUME;
if(shoVideoPlayerSettings.data.playerVolume != undefined) {
tmpVolume = shoVideoPlayerSettings.data.playerVolume;
intLastVolume = tmpVolume;
// update volume bar and set volume
mcVideoControls.mcVolumeScrubber.x = (53 * tmpVolume) + 318;
mcVideoControls.mcVolumeFill.mcFillRed.width = mcVideoControls.mcVolumeScrubber.x - 371 + 53;
setVolume(tmpVolume);
// create new request for loading the playlist xml, add an event listener
// and load it
urlRequest = new URLRequest(strSource);
urlLoader = new URLLoader();
urlLoader.addEventListener(Event.COMPLETE, playlistLoaded);
urlLoader.load(urlRequest);
function playClicked(e:MouseEvent):void {
// check's, if the flv has already begun
// to download. if so, resume playback, else
// load the file
if(!bolLoaded) {
nsStream.play(strSource);
bolLoaded = true;
else{
nsStream.resume();
vidDisplay.visible = true;
// switch play/pause visibility
mcVideoControls.btnPause.visible = true;
mcVideoControls.btnPlay.visible = false;
function pauseClicked(e:MouseEvent):void {
// pause video
nsStream.pause();
// switch play/pause visibility
mcVideoControls.btnPause.visible = false;
mcVideoControls.btnPlay.visible = true;
function stopClicked(e:MouseEvent):void {
// calls stop function
stopVideoPlayer();
function muteClicked(e:MouseEvent):void {
// set volume to 0
setVolume(0);
// update scrubber and fill position/width
mcVideoControls.mcVolumeScrubber.x = 318;
mcVideoControls.mcVolumeFill.mcFillRed.width = 1;
function unmuteClicked(e:MouseEvent):void {
// set volume to last used value or DEFAULT_VOLUME if last volume is zero
var tmpVolume:Number = intLastVolume == 0 ? DEFAULT_VOLUME : intLastVolume
setVolume(tmpVolume);
// update scrubber and fill position/width
mcVideoControls.mcVolumeScrubber.x = (53 * tmpVolume) + 318;
mcVideoControls.mcVolumeFill.mcFillRed.width = mcVideoControls.mcVolumeScrubber.x - 371 + 53;
function volumeScrubberClicked(e:MouseEvent):void {
// set volume scrub flag to true
bolVolumeScrub = true;
// start drag
mcVideoControls.mcVolumeScrubber.startDrag(true, new Rectangle(318, 19, 53, 0)); // NOW TRUE
function progressScrubberClicked(e:MouseEvent):void {
// set progress scrub flag to true
bolProgressScrub = true;
// start drag
mcVideoControls.mcProgressScrubber.startDrag(true, new Rectangle(0, 2, 432, 0)); // NOW TRUE
function mouseReleased(e:MouseEvent):void {
// set progress/volume scrub to false
bolVolumeScrub = false;
bolProgressScrub = false;
// stop all dragging actions
mcVideoControls.mcProgressScrubber.stopDrag();
mcVideoControls.mcVolumeScrubber.stopDrag();
// update progress/volume fill
mcVideoControls.mcProgressFill.mcFillRed.width = mcVideoControls.mcProgressScrubber.x + 5;
mcVideoControls.mcVolumeFill.mcFillRed.width = mcVideoControls.mcVolumeScrubber.x - 371 + 53;
// save the volume if it's greater than zero
if((mcVideoControls.mcVolumeScrubber.x - 318) / 53 > 0)
intLastVolume = (mcVideoControls.mcVolumeScrubber.x - 318) / 53;
function updateDisplay(e:TimerEvent):void {
// checks, if user is scrubbing. if so, seek in the video
// if not, just update the position of the scrubber according
// to the current time
if(bolProgressScrub)
nsStream.seek(Math.round(mcVideoControls.mcProgressScrubber.x * objInfo.duration / 432))
else
mcVideoControls.mcProgressScrubber.x = nsStream.time * 432 / objInfo.duration;
// set time and duration label
mcVideoControls.lblTimeDuration.htmlText = "<font color='#ffffff'>" + formatTime(nsStream.time) + "</font> / " + formatTime(objInfo.duration);
// update the width from the progress bar. the grey one displays
// the loading progress
mcVideoControls.mcProgressFill.mcFillRed.width = mcVideoControls.mcProgressScrubber.x + 5;
mcVideoControls.mcProgressFill.mcFillGrey.width = nsStream.bytesLoaded * 438 / nsStream.bytesTotal;
// update volume and the red fill width when user is scrubbing
if(bolVolumeScrub) {
setVolume((mcVideoControls.mcVolumeScrubber.x - 318) / 53);
mcVideoControls.mcVolumeFill.mcFillRed.width = mcVideoControls.mcVolumeScrubber.x - 371 + 53;
// chech if user is currently hovering over description label
if(bolDescriptionHover) {
// check in which direction we're currently moving
if(bolDescriptionHoverForward) {
// move to the left and check if we've shown everthing
mcVideoControls.mcVideoDescription.lblDescription.x -= 0.1;
if(mcVideoControls.mcVideoDescription.lblDescription.textWidth - 133 <= Math.abs(mcVideoControls.mcVideoDescription.lblDescription.x))
bolDescriptionHoverForward = false;
} else {
// move to the right and check if we're back to normal
mcVideoControls.mcVideoDescription.lblDescription.x += 0.1;
if(mcVideoControls.mcVideoDescription.lblDescription.x >= 0)
bolDescriptionHoverForward = true;
} else {
// reset label position and direction variable
mcVideoControls.mcVideoDescription.lblDescription.x = 0;
bolDescriptionHoverForward = true;
function onMetaData(info:Object):void {
// stores meta data in a object
objInfo = info;
// now we can start the timer because
// we have all the neccesary data
if(!tmrDisplay.running)
tmrDisplay.start();
function netStatusHandler(event:NetStatusEvent):void {
// handles net status events
switch (event.info.code) {
// trace a messeage when the stream is not found
case "NetStream.Play.StreamNotFound":
trace("Stream not found: " + strSource);
break;
// when the video reaches its end, we check if there are
// more video left or stop the player
case "NetStream.Play.Stop":
if(intActiveVid + 1 < xmlPlaylist..vid.length())
playNext();
else
stopVideoPlayer();
break;
function stopVideoPlayer():void {
// pause netstream, set time position to zero
nsStream.pause();
nsStream.seek(0);
// in order to clear the display, we need to
// set the visibility to false since the clear
// function has a bug
vidDisplay.visible = false;
// switch play/pause button visibility
mcVideoControls.btnPause.visible = false;
mcVideoControls.btnPlay.visible = true;
function setVolume(intVolume:Number = 0):void {
// create soundtransform object with the volume from
// the parameter
var sndTransform = new SoundTransform(intVolume);
// assign object to netstream sound transform object
nsStream.soundTransform = sndTransform;
// hides/shows mute and unmute button according to the
// volume
if(intVolume > 0) {
mcVideoControls.btnMute.visible = true;
mcVideoControls.btnUnmute.visible = false;
} else {
mcVideoControls.btnMute.visible = false;
mcVideoControls.btnUnmute.visible = true;
// store the volume in the flash cookie
shoVideoPlayerSettings.data.playerVolume = intVolume;
shoVideoPlayerSettings.flush();
function formatTime(t:int):String {
// returns the minutes and seconds with leading zeros
// for example: 70 returns 01:10
var s:int = Math.round(t);
var m:int = 0;
if (s > 0) {
while (s > 59) {
m++; s -= 60;
return String((m < 10 ? "0" : "") + m + ":" + (s < 10 ? "0" : "") + s);
} else {
return "00:00";
function fullscreenOnClicked(e:MouseEvent):void {
// go to fullscreen mode
stage.displayState = StageDisplayState.FULL_SCREEN;
function fullscreenOffClicked(e:MouseEvent):void {
// go to back to normal mode
stage.displayState = StageDisplayState.NORMAL;
function onFullscreen(e:FullScreenEvent):void {
// check if we're entering or leaving fullscreen mode
if (e.fullScreen) {
// switch fullscreen buttons
mcVideoControls.btnFullscreenOn.visible = false;
mcVideoControls.btnFullscreenOff.visible = true;
// bottom center align controls
mcVideoControls.x = (Capabilities.screenResolutionX - 440) / 2;
mcVideoControls.y = (Capabilities.screenResolutionY - 33);
// size up video display
vidDisplay.height = (Capabilities.screenResolutionY - 33);
vidDisplay.width = vidDisplay.height * 4 / 3;
vidDisplay.x = (Capabilities.screenResolutionX - vidDisplay.width) / 2;
} else {
// switch fullscreen buttons
mcVideoControls.btnFullscreenOn.visible = true;
mcVideoControls.btnFullscreenOff.visible = false;
// reset controls position
mcVideoControls.x = 0;
mcVideoControls.y = 330;
// reset video display
vidDisplay.y = 0;
vidDisplay.x = 0;
vidDisplay.width = 440;
vidDisplay.height = 241;
function playlistLoaded(e:Event):void {
// create new xml with loaded data from loader
xmlPlaylist = new XML(urlLoader.data);
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playVid(0, true)
// show controls
mcVideoControls.visible = true;
function playVid(intVid:int = 0, bolPlay = true):void {
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// stop timer
tmrDisplay.stop();
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nsStream.play(String(xmlPlaylist..vid[intVid].@src));
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mcVideoControls.btnPause.visible = true;
mcVideoControls.btnPlay.visible = false;
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strSource = xmlPlaylist..vid[intVid].@src;
// show video display
vidDisplay.visible = true;
// reset description label position and assign new description
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mcVideoControls.mcVideoDescription.lblDescription.htmlText = (intVid + 1) + ". <font color='#ffffff'>" + String(xmlPlaylist..vid[intVid].@desc) + "</font>";
// update active video number
intActiveVid = intVid;
function playNext(e:MouseEvent = null):void {
// check if there are video left to play and play them
if(intActiveVid + 1 < xmlPlaylist..vid.length())
playVid(intActiveVid + 1);
function playPrevious(e:MouseEvent = null):void {
// check if we're not and the beginning of the playlist and go back
if(intActiveVid - 1 >= 0)
playVid(intActiveVid - 1);
function startDescriptionScroll(e:MouseEvent):void {
// check if description label is too long and we need to enable scrolling
if(mcVideoControls.mcVideoDescription.lblDescription.textWidth > 138)
bolDescriptionHover = true;
function stopDescriptionScroll(e:MouseEvent):void {
// disable scrolling
bolDescriptionHover = false;
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Message was edited by: Luis Sequeira1 -
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I intend to purchase my first Apple Mac soon. It will probably be the Aluminium Macbook with 4GB RAM.
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Hello, I've only had my ipod for a few weeks now. I've finaly figured out how to rip dvds/encode them, etc. During this trial and error period I was putting all kinds of junk in my itunes library.
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..one more question.
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I have Itunes set up to sync with my Ipod touch and Ipad. As of today, iTunes has started searching to sync with an iPhone, which I don't have and pops open with an error message stating it cannot locate the iPhone to sync. I have looked in devices and only the iPad and iPod Touch are listed. Any ideas on how to stop iTunes from searching for any iPhone it is never going to find? It is annoying to have it popping up all the time with the error message. Thanks in advance for any suggestions.
You should really read the manual.
"How do you restore from backup? "
Restore. When given the choice, choose to use backup.
"And how can I check to see if the pics and videos are on my computer somewhere first??"
They would only be where you put them. What program did you use to import them? Pics/vids taken with ipod are not part of the sync process at all. You should be importing them just as you would with any digital camera.
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seb963 wrote:
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Currently, iMatch is turned off on my computer, as I do not want to upload any more songs. If I turn it on, will it upload all songs that are currently in my library? Is there another way that deleting them one by one?
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Haryati-
I found your question while researching another one on the same topic. I found it hard to believe that iPad videos could not be transfered to a computer!
I made a short video on my iPad 2. It showed up in the Photos camera roll.
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Query on transaction type and BP monitor
hi Friends what is the transaction type for sourcing and credit memo query on supplier and bp monitor. Are they one and the same. or Is supplier monitor is in Sus side and bp monitor is in EBP side. Regards Simha