Finding project height/width Flash Builder

Hey,
How do you find the project height/width as a integer to use in code. I've found stage.stageWidth but that doesnt display anything when i try and use it
Thanks
Chris

<?xml version="1.0" encoding="utf-8"?>
<s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" title="HomeView"  creationComplete="view1_creationCompleteHandler(event)">
<fx:Script>
<![CDATA[
import mx.events.FlexEvent;
import flash.display.*
protected function view1_creationCompleteHandler(event:FlexEvent):void
trace("Stage Width" + stage.stageWidth);
trace("Stage Height" + stage.stageHeight);
]]>
</fx:Script>
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
</s:View>

Similar Messages

  • How to recover deleted projects in adobe flash builder 4.5 for PHP

    Hi
    Problem:I accidently deleted project in adobe flash builder 4.5 for PHP and in confirming dialogue box,i checked delete contents one(see figure).
    I have wasted almost 6 hours and googled almost everything but couldn't find solution.
    I have also used data recovery software like Get Data:Recover my deleted files.It found all my deleted files which was deleted by me pressing Shift+Del,but it didn't displayed files which i wanted(since they were deleted by Adobe flash builder).
    Any help would be welcomed as that project was so important for me.

    Thanks for your solution but in mine it saying,There are no previous versions found.
    I have used almost 6 recovery software paid and free and didn't intstalled on that drive where my original files are located so that it don't get overwritten.
    All of them are able to recover some files like
    .project
    public/bin-debug folder
    .settings folder
    But my .php files i located in web root folder.Those file by i connect data/services. I mean PHP project files are deleted.
    I had following structure of files
    <Web root > php scritps to connect data\services\UserService.php                  (this file)
    <Web root > php scritps to connect data\services\EmployeeService.php          (this file)
    <Web root > php scritps to connect data\test\test.php                                    (this file)
    <Web root > php scritps to connect data\Imp files to connect data using PHP and MySql.txt (this file)
    Files marked by "this files "  are  lost and not found by any recovery software.
    I need those php and txt files specifically.

  • WHERE CAN I FIND or DOWNLOAD  ADOBE FLASH BUILDER 4.7 STANDARD?

    1 year ago I bought Adobe Flash Builder 4.7 Standard an i have license key. Installation files i lost. Creative Cloud contain Adobe Flash Builder 4.7 Premium, and does not contain Adobe Flash Builder 4.7 Standard. WHERE CAN I FIND or DOWNLOAD  ADOBE FLASH BUILDER 4.7 STANDARD?

    You can get all the PDF and Online Help files from the below link :
    http://blogs.adobe.com/premiereprotraining/2010/08/help-documents-for-creative-suite-5-pdf -and-html.html
    And yes, you can call the Local Help by pressing the F1 key but for that you need to have Adobe Help Manager(AIR application) installed.
    Open Adobe Help Manager->Go To General Settings->Select "Yes" under Display Local Help Content onlyand hit done.
    Launch CS6 application->Press F1 and it should open the pdf file instead of online help.

  • Library Projects compiled using Flash Builder and ANT have different outputs

    Hi Guys.,
    I am really having hard time to get something work right with RSL projects in Flex 3.2 SDK. Here is my weird problem.
    I have a library projects which has the following settings in Flash Builder
    Link Type : External
    airglobal.swc
    framework.swc
    datavisualization.swc
    rpc.swc
    utilites.swc
    applicationupdater.swc
    applicationupdater_ui.swc
    Link Type: Merged into code
    airframework.swc
    servicemonitor.swc
    Compiler settings
    -directory=true -output=../../lib/core -debug=true -optimize=false -define+=CONFIG::bindingdebug,false -define+=CONFIG::frameworkdebug,false -define+=CONFIG::flexspy,true -define+=CONFIG::debug,true -define+=CONFIG::release,false -define+=CONFIG::logtoconsole,false -allow-source-path-overlap=true  -keep-as3-metadata+=Metadata,DefaultProperty,Required,Event,AssignableTo,Inject,InjectCon structor,Publish,Subscribe,PublishSubscribe,Factory,Init,Destroy,Observe,AsyncInit,Managed Events,MessageDispatcher,MessageHandler,MessageBinding,MessageInterceptor,MessageError,Com mand,CommandComplete,CommandResult,CommandError,CommandStatus,ResourceBinding,Selector,Tar get,Autoremove,Internal,ObjectDefinition,DynamicObject
    When I compile my library projects I get a MyLibraryproject.swc. The SWC has the following files in it
    mx/controls/HTML.png
    mx/core/Windows.png
    library.swf
    Note: airframework.swc and servicemonitor.swc has a many png files and properties files in it. But these properties and png files are not included when compiled in Flash builder.
    But when the same project is compiled using ANT compc task, i get all the png and properties files from airframework.swc and servicemonitor.swc files into my library project SWC file.
    Here is the ANT version which is used to compile the library project
    <compc output="${project.output.dir}/${project.name}.swc"
       include-classes="${as} ${mxml}"
       use-network="false"
       directory="false"
       allow-source-path-overlap="true"
       incremental="${build.incremental}"
       debug="${build.debug}"
       locale="${build.locale}"
       optimize="false"
       >
    <define name="CONFIG::bindingdebug" value="${build.bindingdebug}" />
    <define name="CONFIG::logtoconsole" value="${build.logtoconsole}" />
    <define name="CONFIG::frameworkdebug" value="${build.frameworkdebug}" />
    <define name="CONFIG::flexspy" value="${build.flexspy}" />
    <define name="CONFIG::debug" value="${build.debug}" />
    <define name="CONFIG::release" value="${build.release}" />
    <keep-as3-metadata name="Metadata" />
    <keep-as3-metadata name="DefaultProperty" />
    <keep-as3-metadata name="Required" />
    <keep-as3-metadata name="Event" />
    <keep-as3-metadata name="AssignableTo" />
    <keep-as3-metadata name="Inject" />
    <keep-as3-metadata name="InjectConstructor" />
    <keep-as3-metadata name="Publish" />
    <keep-as3-metadata name="Subscribe" />
    <keep-as3-metadata name="PublishSubscribe" />
    <keep-as3-metadata name="Factory" />
    <keep-as3-metadata name="Init" />
    <keep-as3-metadata name="Destroy" />
        <keep-as3-metadata name="Observe" />
        <keep-as3-metadata name="AsyncInit" />
        <keep-as3-metadata name="ManagedEvents" />
        <keep-as3-metadata name="MessageDispatcher" />
        <keep-as3-metadata name="MessageHandler" />
        <keep-as3-metadata name="MessageBinding" />
        <keep-as3-metadata name="MessageInterceptor" />
        <keep-as3-metadata name="MessageError" />
        <keep-as3-metadata name="Command" />
        <keep-as3-metadata name="CommandComplete" />
        <keep-as3-metadata name="CommandResult" />
        <keep-as3-metadata name="CommandError" />
        <keep-as3-metadata name="CommandStatus" />
        <keep-as3-metadata name="ResourceBinding" />
    <keep-as3-metadata name="Selector" />
    <keep-as3-metadata name="Target" />
    <keep-as3-metadata name="Autoremove" />
    <keep-as3-metadata name="Internal" />
    <keep-as3-metadata name="ObjectDefinition" />
    <keep-as3-metadata name="DynamicObject" />
    <load-config filename="${air.config}"/>
    <compiler.include-libraries dir="${flex.frameworks.dir}/libs/air" append="true">
         <include name="servicemonitor.swc" />
         <include name="airframework.swc" />
    </compiler.include-libraries>
    <external-library-path dir="${build.compc.dir}" append="true">
         <include name="TriGeoFlexFramework/TriGeoFlexFramework.swc" />
         <include name="TriGeoLibrary/TriGeoLibrary.swc" />
         <include name="TriGeoRPCFramework/TriGeoRPCFramework.swc" />
         <include name="Degrafa_Beta3.1_Flex3" />
         <include name="parsley-flex3-2.4.0.swc" />
         <include name="spicelib-flex-2.4.0.swc" />
    </external-library-path>
    <external-library-path dir="${flex.frameworks.dir}/libs" append="true">
         <include name="framework.swc" />
         <include name="datavisualization.swc" />
         <include name="utilities.swc" />
         <include name="rpc.swc" />
         <include name="air/airglobal.swc" />
         <include name="air/applicationupdater.swc" />
         <include name="air/applicationupdater_ui.swc" />
    </external-library-path>
    <source-path path-element="${basedir}/src" />
    </compc>
    </target>
    </project>
    Any insights is greatly appreciated.!

    #1, If it compiles then you have no issue. There's no reason at this point not to use 4.6. You should bundle a captive runtime to assure the users computer won't need to have AIR installed at all.
    #2, Papervision is old. Use the Stage3D and/or a wrapper framework. As far as the generic "If I download lots of data will it take the user more time to load it", well, of course. Just don't make the loading experience painful. Entertain them while they way or find ways of displaying data sooner than later. If it's desirable on the web has more to do with the context of the app and the device displaying it. In other words, a phone user would find it easy but obviously not a desktop user.
    #3, Definitely referring you to Google on that one.
    #4, Size always matters, it's common sense. The more you process the harder it is. While I haven't done AR I've used the Microsoft Kinect SDK and ANE and tracking was extremely fast but limited. From what I've seen and your basic built in location and direction hardware on any mobile device you shouldn't have much trouble. Depends on what you're doing.
    #5, This discussion would be way too large for a forum. You'd need to consult a firm experienced in AR development.
    #6, "Applications using the commercial license do not have to provide source code, but must pay a licensing fee. Contact ARToolworks at [email protected] for more information." They will base your price on your product, there is no single price.
    #7, The models could be huge and elaborate or tiny and simple which changes the answer. Consult the answer in #4. Ultimately most people are getting on fast networks with mobile and excessively fast on desktop/wifi. Size matters a lot less than 3 years ago.
    #8, Depends on what you're doing. You have to explain it.

  • Project built with Flash Builder 4.6_Flex SDK, didn't work on Flash Builder 4.7_AIR SDK

    I have developed a project on flash builder 4.6 as a new action script project and I chose web & Flex SDK 4.6 (default), and now with Flash Builder 4.7, the project won't run, and the package available is AIR SDK only.. no flex!!

    Open your .actionScriptProperties file and set useFlashSDK to false.  This will allow you to use your older SDKs.  They are managed in the same way as Flash Builder 4.6 when this option is changed.

  • [AS] using [JS][OSX] find page height/width

    I've been struggling to find a way to determine the page count, height, and width of a PDF without requiring Acrobat. I've stumbled up a JS that can count pages using Finder. Now I need to determine the page height/width in order to find which is the greater number. It can be using Photoshop 7.0 of Finder. The reason I'm looking for a JS script and not AS script is because it doesn't seem AS is robust enough [yet] to read this.
    current working code for page count:
    tell application "Finder"
    set theItems to choose file
    do shell script "/usr/bin/mdls -name kMDItemNumberOfPages " & quoted form of POSIX path of result & " | /usr/bin/grep -o '[0-9]\\+$'"
    return result as integer
    end tell
    Know of anything similar to find and or compare page height/width??

    The height and width of a PDF can be different on every page -- it's not
    something fixed for a whole document.
    Shane Stanley

  • Is it possible to convert Flex3 projects directly to Flash Builder 4?If so how?

    Hello Madam/Sir,
         I have a Flex3 project which was running successfully. Now i need to run it using Flash Builder4. So is there any way by which we can run the same project directly in Flash Builder4 without any manual changes to be done in the code. Please reply as soon as possible.
    Thank you.

    http://www.adobe.com/devnet/flex/articles/flexbuilder3_to_flashbuilder4.html
    Jason San Jose
    Software Engineer, Flash Builder

  • Using Project Monocle with Flash Builder

    This question was posted in response to the following article: http://help.adobe.com/en_US/flashbuilder/using/WSe4e4b720da9dedb5-4798e7bb139e879b36f-8000 .html

    Here is the link: http://www.adobe.com/devnet/flashruntimes/articles/adobe-scout-getting-started.html

  • I need help migrating an existing project from Flash Professional CS6 to Flash Builder 4.6.

    I have followed tutorials...instructions on the web...all I get are unsolvable errors.
    I have a large Air application that compiles fine and works in Flash. However I would like to take advantage of the as3xls api which does not work in Flash Professional (for no reason in particular the internet just tells me it won't work because Flash Professional cannot access some part of the Flex framework).
    So I want to make my project work in Flash Builder. However, when I attempt to reference my document class, flash builder gives me an error telling me the package path com.andrewbefus.ModelMapper no longer works. It does this no matter how I select the folder to reference my document class. If I change the path to nothing...Flash Builder is happy with my document class and unhappy with every other class I have made.
    Then I decided to make a new Flash Builder ActionScript file and simply replace the ModelMapper.as document class that Flash Builder created with my completed ModelMapper.as. After some messing around with paths and directories, I got Flash Builder to be happy with my program structure but then all hell broke loose on almost every single Class outside the Flash Builder framework. One by one I attempted to tell Flash Builder where to go to get my components, fl.motion classes, and my custom classes but Flash Builder refused to recognise them unless I reference the folder containing the files, and then proceeded to tell me that the project path of every single class needed to be changed. I imagine if I spend the rest of my day mucking around with this something else will come up.
    I went looking for a tutorial explaining how to migrate a Flash Professional project over to Flash Builder. The closest thing I could come up with told me to just select my fla. file by going Project<Flash Professional<Create project using Fla file... which worked great except refused to compile my project as a desktop application for no sane reason - giving no option to select my project when I attempted to create a new Run Configuration.
    One frustration after another....

    I've also followed all the instructions here:
    http://helpx.adobe.com/x-productkb/policy-pricing/activation-network-issues.html
    Still no luck...
    L.

  • Flash Builder no longer compiles a project

    After my last edit - no syntax errors - of a given project, Flash Builder no longer builds my project.
    Restarted Flash Builder. Created a new project and copied all sources. Nothing helps. It just doesn't create the binary.
    I see two problem reports.
    Most of the time this one:
        An internal build error happened. See the error log for further details.
    Then, sometimes, this one appears:
       Classes aren't allowed to be defined inside other classes.
    The project is syntactically free of errors.
    As soon as I remove the main component from the App.mxml, the build finishes orderly and the app starts up. In this case - as expected - with a blank window.
    Does a workaround solution exist?  Does certain size restrictions make the build fail?
    OS:
       Mac OS X Lion.
    Bug-Report:
       http://bugs.adobe.com/jira/browse/FB-32216

    Unbelieveable. After 2 day, I found the problem right now:
    I wrote
      private var baseNiceText =  String = '';
    instead of
      private var baseNiceText :  String = '';
    After I changed the source and recompiled, the app builds.
    Anyway, it's a problem inside of compiler.

  • How can I save/export a Flash Builder ActionScript Project?

    Is it possible to do this and then copy the project to another machine and open the project up in Flash Builder?
    cheers.

    Glenn
    Please remind me what computer operating system you are using for your Premiere Elements 13?
    I do not think that is involved. I suspect it is the thin scroll bar but let us check that out.
    Let us say that you want want to export an .avi file, you use that thin scroll bar to scroll through
    MPEG
    AVCHD
    XAVC-S
    AVI
    Windows Media
    QuickTime
    Image
    Audio
    until you scroll to AVI and then make your choice of preset for AVI. If you decide the AVI default preset is not what
    you want, then you press on the Advanced Button for that AVI preset to get at the preset customization area.
    As you can see, there is more scrolling to be done to get to Windows Media (wmv) which is further toward
    the bottom of the list.
    Please consider and let us know the outcome. If those choices are really missing, then we are in major trouble
    which may require a program uninstall, ccleaner run through, and reinstall with antivirus and firewall(s) disabled.
    We will be watching for your results.
    Thanks.
    ATR

  • Creating dynamic web project in flash builder 4

    Hi,
         How to create dynamic web project (java) in flash builder 4 ?when I navigate Help->Software Updates,I am getting No Updates Found(There are no update sites to search.Do you wish to open the "Available Software Sites" preferences?)
    Please let me know if any one knows how to create dynamic java web project.
    -sasi

    I have same problem.  Why are the update sites URLs not hardcoded?

  • Export Release Build Flash Builder 4.5 fails to load over the web.

    Exported Release Build Application fails to load over the web.  You can reproduce using the following steps:
    1. Create New Flex Project in Trial Flash Builder 4.5.
    2. Use the default Flex 4.5 sdk.
    3. Configure as a web application.
    3. Place the following MXML code in the main application file:
    <?xml version = "1.0" encoding = "utf-8"?>
    <s:Application xmlns:fx = "http://ns.adobe.com/mxml/2009"
    xmlns:s = "library://ns.adobe.com/flex/spark"
    xmlns:mx = "library://ns.adobe.com/flex/mx"
    minWidth = "955"
    minHeight = "600">
    <fx:Declarations>
    <!-- Place non-visual elements (e.g., services, value objects) here -->
    </fx:Declarations>
    <s:TextArea text = "Hello World!" width = "100%" height = "100%">
    </s:TextArea>
    </s:Application>
    3. Save the main application file and Export Release Build to bin-release.
    4. Place all files in bin-release on IIS web server in a web accessible location.
    5. Go to the web accessible location in any browser with newest flash player and view the application's html page.
    Actual Results:
    Flash movie appears blank. Context menu shows Movie Not Loaded. Network traffic shows application main swf downloaded. Framework dependent swfs not downloaded.
    Expected Results:
    Movie loads. Hello World! appears in text box. Context menu does not show Movie Not Loaded. Framework dependent swfs downloaded.
    Workaround (if any):
    Deploy on an Apache web server.
    The tests were run on IIS 7.x (7.0 for one, and 7.5)
    Flex application was built using Flex 4.5.0 SDK pre-bundled release (built-in flex 4.5 with Flash Builder 4.5 trial) on Mac OS X 10.6.7 (10J869)
    Flash Player 10.3.181.14
    Example failing website:
    http://staging.ibenergy.com/Test.html
    Any idea as to why my exported release build fails? Any help would be appreciated.

    Just tried this out on an IIS server with Flash player 10.3.181.14 - it worked.
    Are you using the release version of Flash Builder 4.5 with the release version of Flex SDK (not a prior SDK build)?
    The URL you mentioned gives me a 403 forbidden error.
    -Anirudh

  • Flash Builder 4.7 Premium offline installer

    Hi,
    Where can I find offline installer for Flash Builder 4.7 Premium. I have to backup all application installers in my company (regarding web development) and I can't find it anywhere on adobe.com. Is there any chance to get installer after downloading it via Adobe Creative Cloud app or is there direct link?
    Medyk

    Hi Jeff, Thanks for your reply.  we purchased the upgrade license directly from Adobe web site and I can only see the order of the upgrade license from https://www.adobe.com/account/account-orders.html.
    The original Flash builder 4.0 Premium was purchased through a reseller our company normally use back in 2010.  The Software license certificate shows TLP 5.0 LICENSE PROGRAM - CORPORATE.  We do have either 4 or 6 seat license.   We only have 1 developer left for this project so only 1 upgrade license was purchased.
    Does our Flash builder 4.0 premium license qualify for the upgrade offer?  If not how do we upgrade?

  • Flash builder 4.7 air 3.6 new adt compiler

    Hi. Ive been having serious issues when i tried to "Export release build" using air 3.4 and/or air 3.5 on Flash builder 4.7. Goit a lot of nonsense java.lan.nullpinter exceptions and similar errrors.
    When i tried to debug or run, even on device generating the ipa, everything ok. But when i tried to export the project, and it tried to re-compile it, always got absurd java errors.
    Ive tried everything: downgrade the java virtual machine, reinstalling flash builder, air, even windows!!! Nothing worked. Even recovering previous stages of the project where I originally could export it (its even published on the appstore!). No use. The app that was working no problem, now when trying to export returns a lot of javanull pointers or similar crap.
    BUT, when trying to generate the ipa through via command lines  on the ms dos console it works!! So... its obvious the problem was on the adl+java duo.
    Thing is, I updated to the just released AIR 3.6 (not the beta, the release version). It uses .exes(on windows, which is the system im using)  instead of java, so it showed promise.
    I overlayed the air version on the flash builder following this instructions:
    http://forums.adobe.com/message/4797974
    Well, not exaclty, because then flash builder throws a lot of errors and dosent show me the package explorer for instance.
    I made a copy of the AIR folder, but not deleted the content, just copied the new air version files over and substitute the replicas, but kept the originals where no new file substituted them (dont know if im explaining it ok, sorry for my english).
    It worked... except for the damn "Export release build" option. It keeps trying to debug it using java instead of using the new adt. And I cant find how to change that.
    The adt on the other hand is being used ok, as i can check it when I try to run or debug the project targetting a device. Before I could check the command used and now Im not, so Im pretty sure its using the new .exe instead of the java version. But now I dont know how to generate the ipa targetting the app store, for instance via command line using the new adt nor can i do it exporting the project from the flash builder IDE.
    SO...
    is there anyone having similar problems?
    How can I correctly overlay air 3.6 over Flash Builder 4.7 and force it to use the new air adt and adl?
    Anyone tried?
    Thanks in advance folks!!!

    Thanks everyone for your collaboration.
    Hey Nabren, What do you mean by "as well"?
    Just to make it clear. I already followed the instructions here:
    http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder. html
    to overlay the air sdk. And the folder you are pointing me is the ONLY ONE the instructions tell me to replace. BUT when you say "as well" I understand something else have to be done.
    Ill explain the whole process Ive followed and the consequences:
    As I said I replaced the content on the AIRSDK placed in the fodler C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722 (or similar), for the content of the new SDK.
    The result is that flash builder throws me a lot of errors and is unable  to show even the package explorer, for instance or create a mobile project, so I went back to the original AIR folder. No problem there.
    When I was using flash builder 4.6 I overlayed the sdks in this way: made a copy of the last flex SDK (which already had the air sdk inside), and copied the content of the  latest AIR SDK over the current sdk, replacing only new files, keeping those not includded on the air sdk. That way I could keep several flex+air sdks, and could select wich sdk to use for each library/project. Now this doesnt work anymor on flahs builder 4.7.
    So I tried this:
    I made a copy of the AIR sdk under C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722 and copied over the new sdk ont he folder overwritting new files,keeping those not included on the new sdk... and this works! Everythings fine. I can debug complex projects on air simulator even launch it on an iphone or ipad...
    BUT it keeps throwing me JAVA errors (null pointer exceptions and things like that) when exporting that makes no sense at all (different errrors without making any change, now no error now another one...).
    More info on the projects provoking this behaviour:
    They are mobile projects (ios mainly). They use several libraries. Some of them come from compiled swcs from flash cs6 (wich contains classes we are using as views). All libraries have been double checked. They are fine. The problems emerge when trying to export targetting the apple store. Weve double checked the provisioning and the certificate. They are correct. In fact, when we try to generate the ipa using adt via command lines on ms-dos it works!
    Weve tried to remake and the rebuild the project class by class, even recreate the flas we are using to generate the swcs to be used as libraries on the project... it only works when the project is almost empty. As soon as some content is added.. bumm! Java errrors all over when trying to export.
    Our main machine is an i7 2.93 Ghz, 8 GB ram, 64 bits. Windows 7 Ultimate 64 bits, using Flash builder 4.7 64 bits and flash cs6 64 bits. But we have checked on other mahines and sme thing happens.
    Doesnt anyone else have these problems? Is there any other way to overlay the air sdk?
    Thanks again.

Maybe you are looking for

  • Set up web with an external dns server

    hi i have bought a mac server. and i am new to configure them, I have hosted dns with a company called speednames and I have plans to host several domains there. but I would like to put them to point to the server because I want to install joomla on

  • Adobe Illustrator CS5 quit unexpectedly

    I've read many many posts.... but when I start AI, all it says is Adobe Illustrator CS5 quit unexpectedly... I've uninstalled my entire Masters collection... and reinstalled it... no fix...  This seems to have started when I upgraded to OSX (now 10.9

  • Reporting in SAP CE using Visual composer webui

    Hi , I am trying to create some reports using the default data sources. Kindly let me know if there is any default reports that are available regards, rajesh

  • Split Document

    I have this problem , I have a big Document , and I want split it in pages ...... so that this pages matches the center area of the screen . I tryed using getText() and insertString() in another Document , and than display it but i lose the font colo

  • Subtitles don't show on Apple TV 3

    I'm using a Apple TV for a few years now and I never had this problem before. I play mp4 files from my macbook pro to Apple TV 3. I mux in the subtitles myself using programs like Subler and MP4Tools from SRT to Tx3g. But when I play the file on my A