[FLA MX2004] gotoAndPlay sur le root .. =?ISO-8859-1?Q?Num=E9ro_?=   =?ISO-8859-1?Q?de_frame_ou_etiquette_=3F?=

bonjour,
je fais un bête menu animé avec des GotoAndPlay
depuis des clips. .mais
ça ***** de façon immonde.. des retour en frame 1
se bloque en fait
ailleur sur le root, tout en affichant quand même les
traces de la frame 1.
pareil pour des gotoAndPlay via un IF, qui se bloque sans
raison puisque
rien dans la progra ne peut l'arrêter..
est ce le fait d'utiliser des numéros de frame au lieu
d'étiquette..
merci de votre aide..

Code sur le _root
function AllMenuToInactif(){
for (i=1; i<12;i++){
eval("_root.BT"+i).gotoAndStop(1);
eval("_root.BT"+i).MenuActif=0;
if (_root.PosMenu == "Pos1"){
_root.BT1.gotoAndStop(3);
_root.PosMenu="";
_root.BT1.MenuActif=1;
}else if (_root.PosMenu =="Pos2"){
_root.gotoAndStop (15);
_root.BT2.gotoAndStop(3);
_root.PosMenu="";
_root.BT2.MenuActif=1;
}else if (_root.PosMenu =="Pos3"){
_root.gotoAndStop(30);
_root.BT3.gotoAndStop(3);
_root.PosMenu="";
_root.BT3.MenuActif=1;
}else if (_root.PosMenu =="Pos4"){
_root.BT4.gotoAndStop(3);
_root.gotoAndStop(45);
_root.PosMenu="";
_root.BT4.MenuActif=1;
}else if (_root.PosMenu =="Pos5"){
_root.BT5.gotoAndStop(3);
_root.PosMenu="";
_root.BT5.MenuActif=1;
}else if (_root.PosMenu =="Pos6"){
_root.BT6.gotoAndStop(3);
_root.PosMenu="";
_root.BT6.MenuActif=1;
}else if (_root.PosMenu =="Pos7"){
_root.BT7.gotoAndStop(3);
_root.gotoAndStop (60);
_root.PosMenu="";
_root.BT7.MenuActif=1;
}else if (_root.PosMenu =="Pos8"){
_root.BT8.gotoAndStop(3);
_root.gotoAndStop (75);
_root.PosMenu="";
_root.BT8.MenuActif=1;
}else if (_root.PosMenu =="Pos9"){
_root.BT9.gotoAndStop(3);
_root.gotoAndStop (90);
_root.PosMenu="";
_root.BT9.MenuActif=1;
}else if (_root.PosMenu =="Pos10"){
_root.BT10.gotoAndStop(3);
_root.PosMenu="";
_root.BT10.MenuActif=1;
}else if (_root.PosMenu =="Pos11"){
_root.BT11.gotoAndStop(3);
_root.PosMenu="";
_root.BT11.MenuActif=1;
//trace ("frame 1");
stop();
code exemple sur un des boutons...
on (rollOver){
this.gotoAndStop (2);
on (rollOut){
if (this.MenuActif <> 1){
this.gotoAndStop(1);
on (press){
if (this.MenuActif <>0){
this.gotoAndStop(1);
_root.gotoAndStop(1);
_root.gotoAndPlay(10);
_root.AllMenuToInactif();
this.MenuActif=1;
this.gotoAndStop(3);
Si quelqu'un voit pourquoi j'ai un comportement n'imp..:(

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