Flash/AIR Publishing Problem
This is driving me crazy. I'm trying to compile a Flash/AS3
app into an AIR app. I've followed all the directions I can find
about how to do this. When I click Publish, I see a progress bar,
followed by a dialogue box telling me that the AIR app was created,
but when I try to find the app, it's nowhere to be found, even
using Spotlight. I'm having the same problem whether I try to
compile my own app or the Text Editor sample app I downloaded from
Adobe's site (which I was able to install with no problem, so I
know I have the AIR runtime successfully installed). Any ideas?
Thanks for any help!!
i didnt try os x.. but after a small search i found this url:
http://www.laaker.com/micah/blog/2007/installing-the-adobe-air-sdk-on-a-mac
it explains for both os x and windows..
i think you dont need anymore :) but try to learn shell
programming also because you can use every feature of compiler and
you can learn all tricks while compiling.. it seems confusing at
first but after you figure out, you will be master :) lol
Similar Messages
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Ok so, normally I use adobe flash player to run and test games I have created however I have just switched to adobe AIR as I needed a UDP connection in a game I am currently creating and flash player does not support this but AIR does. Flash publishes a .air installer and a .exe installer but not the exe of the game. When I use one of these installers it creates the game exe, the game swf and a METAINF folder. Now does this mean I have to install my game every time I want to test it? Why cant I just publish the AIR game exe and not these installers? Thanks
I found the air debug launcher but that still doesnt allow me to run 2 clients at once. So does anyone know if you can just publush the .exe air project and NOT the installer?
-
Ok Im ready to tear my hair out so I'd appreciate any help I
can get.
I created an animation and imported it to my main file as a
movie clip. I created buttons to start and stop the animation
(these work but I wrote the commands in actionscript). I also
created a button to go to a website. This works when I test movie
but on the published file nothing happens when I click it. I did
this one using button behaviours. Could this be a mistake I made
when publishing or is there a way to do that command in
actionscript in case 'behaviours' is the problem?
I need to embed the file (once I get it working) in an
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html into my webpage file but all I got was a blank box. Flash help
wasn't really that helpful. Ive got Frontpage if its possible to
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Appreciate any help anyone can give
Bechttp://www.adobe.com/products/player_census/flashplayer/version_penetration.html
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Help me, I am using flash pro cc and air 4.0,i have one problem when publishing apk through air publish settings,choosing the run time option from third party is disabled.
can any one help me bcoz i have to publish without air runtime.......Hi,
This option is available when your publish target is set to AIR 3.6.
You can download the desired AIR SDK version from Archived Adobe AIR SDK versions
Thanks!
Mohan -
Flash AIR app cannot load child swfs on publish to device
I have been struggling with this problem for WEEKS now and can't solve it. I have an flash AIR app (creative cloud, AIR 3.8) which is very simple: all it does is load external SWF movies on the click of a start button. It works FINE in test/PC but when I publish to device, the external swfs do not load.
Here is the code on the main timeline that calls the external swfs:
//start button
start_button_TRI_desmatosuchus.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF_02_3,false,0,true);
import fl.display.ProLoader;
import flash.events.Event;
var fl_ProLoader_02:ProLoader;
var fl_ToLoad_02:Boolean = true;
function fl_ClickToLoadUnloadSWF_02_3(event:MouseEvent):void
if(fl_ToLoad_02)
fl_ProLoader_02 = new ProLoader();
fl_ProLoader_02.load(new URLRequest("dinofilms/triassic_desmatosuchus.swf"));
fl_ProLoader_02.contentLoaderInfo.addEventListener(Event.COMPLETE,onComplete_02 )
addChild(fl_ProLoader_02);
fl_ProLoader_02.x = 0;
fl_ProLoader_02.y = 144;
else
if (fl_ProLoader_02!=null) {
removeChild(fl_ProLoader_02);
fl_ProLoader_02.unloadAndStop();
fl_ProLoader_02 = null;
fl_ToLoad_02 = !fl_ToLoad_02;
function onComplete_02(e:Event):void {
e.currentTarget.content.addEventListener(Event.ENTER_FRAME,OEF_02);
function OEF_02(e:Event):void {
if (e.currentTarget.currentFrame==e.currentTarget.totalFrames) {
e.currentTarget.stop();
e.currentTarget.removeEventListener(Event.ENTER_FRAME,OEF_02);
removeChild(fl_ProLoader_02);
fl_ProLoader_02.unloadAndStop();
fl_ProLoader_02 = null;
I am calling about 30 different movies on 30 different frames, so that's why I am using tags like "proLoader_01" so I don't duplicate them. All the external swfs are of course listed in the included files too.
I would really appreciate the assistance, I am a reluctant coder!
Message was edited by: Fiona PassantinoOK, I replaced all the "ProLoader" instances with "Loader" and I am getting an error, below (see***)
//start button
start_button_TRI_coelophysis.addEventListener(MouseEvent.CLICK,
fl_ClickToLoadUnloadSWF_01_3,false,0,true);
import fl.display.Loader; **HERE, ERROR IS: 1172 fl.display:Loader could not be found**
import flash.events.Event;
var fl_Loader_01:Loader;
//This variable keeps track of whether you want to load or unload the SWF
var fl_ToLoad_01:Boolean = true;
function fl_ClickToLoadUnloadSWF_01_3(event:MouseEvent):void
if(fl_ToLoad_01)
fl_Loader_01 = new Loader();
fl_Loader_01.load(new URLRequest("dinofilms/triassic_coelophysis.swf"));
fl_Loader_01.contentLoaderInfo.addEventListener(Event.COMPLETE,onComplete_01)
addChild(fl_Loader_01);
fl_Loader_01.x = 0;
fl_Loader_01.y = 144;
else
if(fl_Loader_01!=null) {
removeChild(fl_Loader_01);
fl_Loader_01.unloadAndStop();
fl_Loader_01 = null;
fl_ToLoad_01 = !fl_ToLoad_01;
function onComplete_01(e:Event):void {
e.currentTarget.content.addEventListener(Event.ENTER_FRAME,OEF_01);
function OEF_01(e:Event):void {
if(e.currentTarget.currentFrame==e.currentTarget.totalFrames) {
e.currentTarget.stop();
e.currentTarget.removeEventListener(Event.ENTER_FRAME,OEF_01);
removeChild(fl_Loader_01);
fl_Loader_01.unloadAndStop();
fl_Loader_01 = null; -
Will Macbook Air(2012) with 256G storage flash have storage problem
Will Macbook Air (2012) with 256G storage flash have storage problem described in "MacBook Air Flash Storage Drive Replacement Program"?
In the web page http://www.apple.com/support/macbookair-flashdrive/, it says that Apple has determined that certain 64GB and 128GB flash storage drives used in the previous generation of MacBook Air systems may fail. I wonder whether Macbook Air with 256GB flash storage may come into the same problem?Welcome to Apple Support Communities
No. 256 GB flash storage does not have that problem. However, it's important that you make backups of your data to keep your files safe -
Upgraded to Windows 8.1 broke Flash/AIR/ANEs
Here is the problem, been using Flash/AIR for years to build AIR powered apps. Recently built a new system running Windows 8.1
I transfer all my work over from the old Windows 7 machine and open up the .fla files, fix the links and test the file, here is the error.
The content cannot be loaded because there was a problem loading an extension: Error: Requested extension com.distriqt.Camera could not be found.
XPath error : Invalid expression
/userSettings/victims/*[exact_name='adl.exe']/(null)[1]/*[1]
^
XPath error : Invalid expression
/userSettings/victims/*[exact_name='adl.exe']/(null)[1]/*[1]
^
XPath error : Invalid expression
/userSettings/victims/*[exact_name='flash.exe']/(null)[1]/*[1]
^
XPath error : Invalid expression
/userSettings/victims/*[exact_name='flash.exe']/(null)[1]/*[1]
^
XPath error : Invalid expression
/userSettings/default/(null)[1]/*[1]
^
XPath error : Invalid expression
/userSettings/default/(null)[1]/*[1]
So seems like the .ane files are breaking the file somehow. So I make a blank file with nothing on it and it runs. Then I just add the .ane file into the publish settings and that breaks the app.
Anyone have any clue what is causing this. Is there some inherent incompatibility between AIR or ANEs and Windows 8.1? BTW I tested with the latest SDK 15.0.0.302 both in CC and CC2014.Well switched back to Windows 7 and all seems to be working but had the same issue at first. My guess is that it was caused by the old files looking for something from the OLD machine in the C:\Users\UserName\AppData\Local\Temp folder. When this error originally came I up I went and found the files it was asking for on the old machine and copied to the new. This I believe is where the error above started causing issues, the .fla was looking for some sort of old extracted versions of the file which it was not finding due to new drive paths and only when I switched to 7 and instead of copying old files over, I deleted the folder it was looking for, did I resolve this although I am still not 100% certain that was the case. I also had issues with Flash not recognizing plugged in devices when trying to publish to device and going back to 7 solved this as well so I think Ill stick to 7 for now till 10 comes out but I wrote this up in case someone one day runs int this problem.
-
Flash CC publish to Nexus 4 doesn't work
Hi all,
I'm a newbie when it comes to mobile development, but I have a lot of experience with AIR for desktop.
I have a Google Nexus 4 and cannot get Flash CC to publish to it for a simple test. First I found that Flash CC couldn't find the device at all because it lacked the necessary drivers, and the ones provided with Flash CC were not accepted by Windows 7. I was able to find what seems to be the correct driver (Universal ADB driver) online here: https://plus.google.com/103583939320326217147/posts/BQ5iYJEaaEH
After installing that, Flash CC was able to list my device in the AIR publish settings. I have USB debugging enabled on my Nexus 4, but when I go to publish it just gets to an indertimined progress bar that says "Publishing..." and never completes. If I cancel it, Flash CC freezes and must be killed.
The publish settings I'm using are:
AIR 3.6 for Android
Android deployment type: Debug - Default
AIR runtime: Get AIR runtime from: Google Play (I have AIR installed on the Nexus 4)
After publishing
- Install application on the connected Android device
- - Launch application on the connected Android device
- - - [Presumably my device selected... it's a string of random characters]
On the Nexus 4 I have turned on Developer options > USB debugging, I have it plugged in and on.
Am I missing something?
-AaronMeanwhile, could you please try restarting your machine once, just to ensure an in memory older adb is not in use.
So, was a newer driver supposed to be installed by downloading the latest SDK? What driver should be installed?
I simply opened Windows 7 Device Manager and did an 'Update Driver' and 'Search Automatically' and it found an update and installed it, asked me to reboot and next reboot it worked.
I've tried to update the driver automatically and it simply says it's up to date. I've also tried to use the drivers shipped with Flash CC and Windows didn't recognize them as valid drivers at all.
What driver did you initially install?
-A -
I'm having full screen video viewing problems on facebook which I hope to get resolved.When selecting a video to view on Facebook the video goes to about a 2" high strip across the bottom of the player. When this happens I have to click the full screen icon on the bottom right corner of player to view the video, so far this problem is only happening on FB. I would like to know what's causing this problem and how to get it resolved. I've got the current player version and all my Computer Software and Drivers are up to date
My System Info
Gateway Laptop
Windows 7 HP w/SP1
IE11
Flash player current 15.0.0.233
Norton 360Yes, it says it is enabled:
Name:
Shockwave Flash Object
Publisher:
Adobe Systems Incorporated
Type:
ActiveX Control
Version:
10.1.82.76
File date:
Date last accessed:
Today, March 08, 2012, 20 minutes ago
Class ID:
{D27CDB6E-AE6D-11CF-96B8-444553540000}
Use count:
24711
Block count:
0
File:
Flash11e.ocx
Folder:
C:\WINDOWS\system32\Macromed\Flash -
Flash 8 security problem???
Hey all! I have spent the best part of the last two days
trying to discover what I'm doing wrong. I recently started
designing a new website with flash content, but for some 'security'
reason I cant seem to get anything to work properly.
I'm simply trying to create a button that opens a html file
in an iframe, (a task that should have taken 2 minutes to do!) but
It just isnt happening. I read some stuff on this site that says
there are some new security measures in place which seem to be
stopping me from doing what I want to do!
I tried the site on-line as well as off, but there is still a
problem. Could someone please give me som advice as to what I need
to do. I dont want to have to explain to every user that uses my
site, that they cant untill the go change a whole load of strange
options.
Please please help, im at the end of my tether..
Cheers.
-WillieHi Lisa;
I just had something similar to the problem you are having.
The Solution was eluding me for about half-an-hour. Then I realized
that the preloader I made earlier was published for flash 6. While
I was editing the site, I had to use an option available in flash 8
publish settings. Once I saved the site in Flash 8 settings I was
having errors with the action script. I didn't make any changes at
all to the preloader actions script in my editing but it was now
showing an error. I got lucky and attempted to re-publish the site
back to Flash 6 Publish settings.....It worked. Also the flash 8
feature that I added still worked. So simply try and "Go back to
the future" and change your publish settings back to Flash 6
settings. No guarantees, but it worked for me.
Good Luck,
Rod -
Can't log into Adobe Story on windows 7 after installing flash player10. no problems w/win98 @work.
I downloaded Adobe air and the desktop app for story and can get online from that. Thanks anyway. T
-
Flash-Air-App for iOS and Apples new App Store guideline (XCode 5)
Hi Forum,
i'm using Flash CC for the development of an iOS App (AIR).
Now Apple will soon update the iOS to 7.1 and Apple says, that from 1st of Feb. 2014 you can only publish iOS-Apps created in XCode 5 in App Store.
Or how do I have to read this statment from Apple: "Starting February 1, new apps and app updates submitted to the App Store must be built with Xcode 5 and iOS 7 SDK."
How does this fact affect my Project?
Will it still be possible to publish an FLash-Air-iOS-App through App Store?
Thank you in advance
Ralf KoppAdobe fixed this internally. Just update your adobe air sdk to latest from labs.adobe.com
-
Hello there,
We developed an application.
The window of our application cannot be maximize after it is install on our desktop.
How could we get this fonctionnality?
Please help.
Many thanksAre you saying that it is possible to get this fonctionality (maximise
without stretching) when using flash air desktop application?
Yes, you can maximize a window without distorting the contents. When using Flash, the stage scale mode defaults to one of the scaling modes. For your app it sounds like you should set the scale mode to the "noScale" option.
If yes, Do you recommend the utilization of aire for the distribution of our
application?
I don't know enough about your application to make any kind of recommendation, and anyway my opinion might be biased since I am an Adobe employee.
Also could you recommend us a way for limiting the illegal distribution?
I don't think there is a fool proof way to do it (in general DRM is a race between the publishers and the hackers). Adobe doean't provide any tools for this. Presumably, there are 3rd party tools for application DRM that you could use (but that's outside my area of expertise).
For a homegrown approach to the problem, you could require that users of your application create a user account on your web site and download a license file in order to run the application. This isn't perfect, because someone could hack your application to remove the check for the license, but it would prevent casual copying. -
Hi, I have Adobe Creative Suite 5.5 Design Standard pack on CD drive and wish to install it onto my newly purchased Mac Book Air. Problem, there is no CD drive I can use. Have you any suggestions for me?
You may download the product from
Download CS5.5 products -
Flash Player sound problems on a 5.1 system
I don't know if i found the right topic for asking for this question, but here it goes.
I noticed that flash player has this issue with my 5.1 system, when i play music (and i mean any music, like my online radio, played through flash, or music through the site VK.com), the sound is extremely awful. Words actually can't explain it, there is no bass, and the sound, overall, seems to be of very low quality. But it's not. When the same music is played via stereo system (any), it seems to be perfect - with bass and etc.
Now i'm really confused. It's either a problem of flash, or a problem of somewhat in my system. My guess is that flash simply does not support audio output rather than 2.0. I will be really grateful if anyone will at least point me in the direction of the source of this problem; it makes my life miserable. Thank you.Is it possible to have e version of flash player like silverlight which give thepossibility to hear audio on whole 5.1 system?
I have the following system computer:
Case: Thermaltake Mozart; PSU: Thermaltake Toughpower 750W; MainBoard: Asrock 4coredual-sata2; Heatsink: ZeroTherm Zen120; CPU: Core2 Extreme X6800 3,2Ghz; RAM: OCZ Platinum DDR400, 2x1 GB; GPU: Sapphire HD3850 AGP; PPU: BFG Ageia; HDD1: WD Caviar Blue WD5000AAKS; HDD2: WD WD2000BB; Monitor: Asus VB175T 17" 5:4; Audio System: danneggiato, in corso di sostituzione; OS: Xp Professional Sp3; Browser: Srware Iron.
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