Flash Builder Burrito not recognizing E4X syntax

Hi,
I have a function in a data proxy that assigns XML from a web API to a value object.
private function handleDevNewsDataGetComplete(e:Event):void 
          vo.devNewsDataXML = new XML( e.target.data );
          vo.devNewsHeadline = vo.devNewsDataXML..*::Title[0].text();
          vo.devNewsArticle = vo.devNewsDataXML..*::Summary[0].text();
          vo.devNewsSource = vo.devNewsDataXML..*::NewsSource[0].text();
I had no problems with Flash Builder, but since upgrading to Flash Builder Burrito, I have been getting errors (see below). Please help!
Description    Resource    Path    Location    Type
Title cannot be resolved to a type    DeveloperDataProxy.as    Flex Problem
Description    Resource    Path    Location    Type
The variable Summary is undefined    DeveloperDataProxy.as    Flex Problem
Description    Resource    Path    Location    Type
The variable NewsSource is undefined    DeveloperDataProxy.as    Flex Problem

Hi,
Are you using Flash Builder Burrito preview release build?
Do you reproduce this consistently?
The same code compiles fine for us.
Can you please attach your eclipse log file?
Thanks,
Balaji

Similar Messages

  • Deployed Android project using Flash Builder Burrito not working on mobiles

    Hi,
    I have created a simple "Hello World" Application using Flash Builder Burrito SDK. I have tested the result in the emulator it is working great.
    After that i deployed the application using "Export Release Build Option" and entered valid certificate details and created the .apk file. I copied the .apk file into the device and i run the application. Iam unable to run the app. I have tried these in 3 android supported devices and in each of these i am getting different error messages. I have mentioned the device in which i have tested and the error message i got while i tried to install the app (.apk file)
    HTC Desire - "Error while parsing the package of the application"
    Samsung Galaxy Tab - "Error while parsing the package of the application"
    LG Optimus one (LG P500) - "Application not installed"
    I have created a New Mobile Project in the flash SDK and added simple label "HELLO WORLD" in the view section.
    Before deploying i have installed Adobe AIR 2.5 in the device.
    Whether iam missing any of the steps to deploy correctly in the device. If so, please let me know. Also i need to know whether any restrictions are there for applications developed using Flash Burrito Preview Release. (whether by default all android mobile version more than 2.1 will support it?)
    Also when i try to install "Tour De Mobile Flex" apk in LG Optimus, it is saying "Device not supported" message.
    How do i overcome these problems to run the apk file without any problems.
    If you need any other detail please let me know, i will explain it in detail.
    Thanks in Advance,
    Srinivasan.C

    Ok, this is an old post but i still needed a couple of hours to find a solution, so here we go:
    - Most likely you have TWO executable build targets in your project (two mxml that you can launch). If so, go to the Project settings > Flex Applications and remove the one you don't need so you only have one.
    - My case was a bit complex though - i was using an ANE and Coldfucion server. In this case change the Output folder in the Project Properties > Flex Server > Output folder to something like "temp" instead of "C:..." generated by Flex Builder. The Android device gets confused by a "C:" reference but still can understand a local "temp" folder
    I hope i have saved your day

  • Autocompletion not working in Flash Builder burrito

    Hello!
    What causes could prevent autocompletion from working in Flash Builder burrito? in flash builder 4 it works fine, but not at all in burrito. maybe I changed some settings somehow? If i open Settings->Flash Builder->Editors then "Enable Auto Activation" under "Code Assist" is checked.
    what other reason could there be for that problem?

    Hi,
    Are you using 'Flash Builder Burrito Preview'? You might have faced this known issue https://bugs.adobe.com/jira/browse/FB-28451 . This is fixed in future builds of Flash Builder.
    Workaround is, Click 'Restore defaults' in Preferences->Flash Builder->Editors->ActionScript Code->Content Assist Cycling
    Or Changing workspace.
    Let us know if this workaround solves the issue.
    -Radhakrishna

  • Purchasing Flash Builder Burrito

    Hi,
    Sorry if this is the wrong forum, but not sure where to ask. Was just wondering if Flash Builder Burrito will be released as an update for Flash Builder or if it will be a new version to purchase. I plan on purchasing Flash Builder, but wasn't sure if i should wait until Burrito is released or not.
    Thanks

    Hi,
    We have not announced pricing or availability as of yet for the upcoming version of Flash Builder.
    As the upcoming release contains new features it will be a paid upgrade from the current Flash Builder 4 release.
    Thanks,
    Andrew Shorten
    Group Product Manager, Developer Tools, Adobe

  • Flash Builder Burrito, Random Crash in Debug Build

    Hello:
    I have been working with Flash Builder Burrito for about a week. When I publish it to the Xoom device in debug mode, it will crash at random. When I publish it as a normal build, it works great.
    I'm not sure if it's actually a crash or it loses the Wi-Fi connection to the device and just quits out?
    I get no errors to the Debug window when it just random quits the app.
    I would suggest it's a coding error but it is just sitting at a simple MXML screen and not doing anything in the background. Plus it works when I do a normal build with out the Debug console.
    My guess is there is a packet loss or something and it quits out?

    This is a bug in AIR on the Xoom device.  As you pointed out it only happens when debugging.  We're aware of the issue and working on a fix, you can track the progress on this bug: http://bugs.adobe.com/jira/browse/FB-30457

  • Flash builder burrito

    hello
    I'm are using the flash builder burrito
    to make a few test's for android aplications.
    So my questions are
    When the final release for the burrito whe will be able to buid  aplications without adobe air requeriment?
    I ask that because on samples that i made not just one works because my android phone have a arm6 processor, so i think that
    aplications made on burrito just will work on the smartphones with arm7 processor because the air request, is correct?
    Sorry for my english
    Many thanks

    Hi Chris,
    The Burrito Preview installs to a different directory than your existing FB4 installation, by default, so there should be no conflict there. Also, it accepts the same Serial Number you have for FB4 if you purchased FB4 as an individual product.
    If you purchased FB4 as part of a CS5 Suite, there will be a site available you can use to obtain a Preview SN for Burrito, but you can still use Burrito in Trial mode until that is available.
    -Chris

  • Can't install Flash Builder Burrito

    I can't install Flash Builder Burrito on my 64 bit Windows 7 PC. I  have the CS5 Master Suite installed and AIR and Flash latest versions.  Is there anyway to get this installed so I can do mobile development?
    Here's the error info:
    Exit Code: 7
    -------------------------------------- Summary --------------------------------------
    - 0 fatal error(s), 17 error(s), 18 warning(s)
    WARNING: Payload {7E5AA19B-0B85-4f44-BA26-728851489200} Adobe Flash Player 10 ActiveX is already installed and the session payload {0B0C731E-5584-4980-A0D2-4ADC89220426} Adobe Flash Player 10 ActiveX has no upgrage/conflict relationship with it.
    WARNING: Payload {177E1CA1-14CC-4398-AB15-A5746EFE8F22} Adobe Flash Builder is already installed and the session payload {45CDBACA-8B52-4DAE-9601-287907A155BF} Adobe Flash Builder has no upgrage/conflict relationship with it.
    WARNING: Payload {40F95A03-885A-45fb-9A14-486BEFEDDF34} Adobe Flash Player 10 Plugin is already installed and the session payload {A05D4EC5-033E-4446-9D96-1698FE490147} Adobe Flash Player 10 Plugin has no upgrage/conflict relationship with it.
    WARNING: Warning: {2F6B67F4-A2BB-45D7-A80C-25FF646CC1C5} Adobe Player for Embedding will not be repaired, due to updated patch of STI and one of the top level payload is being installed.
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Warning: {2F6B67F4-A2BB-45D7-A80C-25FF646CC1C5} Adobe Player for Embedding will not be repaired, due to updated patch of STI and one of the top level payload is being installed.
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    WARNING: Payload cannot be installed due to dependent operation failure
    ERROR: Verifying payload integerity : Failed with code 1
    ERROR: MsiConfigureProductEx failed with error: 1612
    ERROR: The following payload errors were found during install:
    ERROR:  - Microsoft_VC90_ATL_x86: Install failed
    ERROR:  - Microsoft_VC90_CRT_x86: Install failed
    ERROR:  - Adobe Flash Player 10 ActiveX: Install failed
    ERROR:  - Microsoft_VC80_ATL_x86: Install failed
    ERROR:  - AdobeHelp: Install failed
    ERROR:  - Adobe Flash Builder: Install failed
    ERROR:  - Microsoft_VC90_MFC_x86: Install failed
    ERROR:  - Suite Shared Configuration CS5: Install failed
    ERROR:  - AdobeTypeSupport CS5: Install failed
    ERROR:  - Microsoft_VC80_CRT_x86: Install failed
    ERROR:  - Adobe Flash Player 10 Plugin: Install failed
    ERROR:  - AdobeCMaps CS5: Install failed
    ERROR:  - Microsoft_VC80_MFC_x86: Install failed
    ERROR:  - Microsoft_VC80_MFCLOC_x86: Install failed

    This was fixed from a post in the correct forum.

  • Flash builder burrito to FB 4.5 issue

    Have seen all the threads on updating flash builder burrito to fb 4.5 and understand that fb burrito needs to be uninstalled.  I have a mobile application almost complete and do not want to lose this work.  How can I save those files and other necessary file and still delete fb burrito.  I am upgrading to fb 4.5 standard.  Thanks

    The workspace folder is usually not affected by a re-install at all. But if you want to make absolutely sure - and since it is always prudent to make regular backups of your work - the really simple way of doing it is to make a manual copy of the entire folder. The preferable way of doing it is to use a revision control system such as SVN, but in lack of that, a manual copy will do fine.
    /Michael

  • Flash builder  burrito + fp11 standalone debugger

    how do i install  fp11 standalone debugger on  flash builder  burrito???

    Just Got The Solution for Error 16811 &  16816
    Note Following things to avoide update error
    No 1.>
    You xml schema for update descriptor.xml in  server should look similar to this
    <?xml version="1.0" encoding="utf-8"?>
    <update xmlns="http://ns.adobe.com/air/framework/update/description/2.5">
      <versionNumber>2.0</versionNumber>
      <url>http://localhost/SerialHunter/SerialHunter.air</url>
      <description><![CDATA[
    SerialHunter Version 2.0 by Rajendra Khope
    This new version includes:
        * AutoUpdate
        * Enhaced UI functions
        * Ability to add providers       
      ]]></description>
    </update>
    Note xmlns="http://ns.adobe.com/air/framework/update/description/2.5"
    and versionNumber instead of version
    Also make similar changes in appxml version field (in Burrito its by default versionNumber )
    No 2>
    if u are using code to display veesion number make sure it should look like:
    var appXML:XML = NativeApplication.nativeApplication.applicationDescriptor;
    var ns:Namespace = appXML.namespace();
    pnlMain.title=appXML.ns::name+" v "+appXML.ns::versionNumber
    Thats it...!
    Rajendra Khope
    bkrajendra at gmail dot com

  • How does one access MX components -- e.g. DataGrid -- in Design View in Flash Builder Burrito

    Hi,
    Is there a way to access the mx version of components in Design View (Flash Builder Burrito), for those components that have both a Spark and a Halo/MX version, e.g. DataGrid?
    Thanks

    ... I know I can go to Source View and type in part of it, and switch to design view, however I'm doing a bunch of tutorials where the mx components are used, where one is simply dropping data services onto the components, apparently not supported yet on the newer Spark components?

  • How to use Flex SDK 4.0.0 in Flash Builder Burrito?

    Hello!
    How can I create a project with Flash Builder Burrito that builds against the Flex 4.0 SDK? I tried to copy the 4.0.0 sdk folder over from my Flash Builder 4 installation, but if I create a new project in burrito, it still offers me only choice between 3.5 and 4.5
    what else do I have to do?

    Did you configure it in Window / Preferences / Flash Builder / Installed SDKs?

  • Flex mobile 4.6 app works inside flash builder but not in android emulator

    Originally posted on stackoverflow: http://stackoverflow.com/questions/8663892/flex-mobile-4-6-app-works-inside-flash-builder- but-not-in-android-emulator
    I have a basic flex mobile 4.6 app and it works fully fine in the flash builder built-in emulator using an android device profile like aria...
    It also launches fine in the android emulator but one particular view shows blank (and this view works fine in flash builder).
    Before I get in to many details of the view are there any categorical gotchas that can be causing this?
    I can't seem to get the trace statements from the app to show in 'adb logcat'. It seems I need to compile a debug version of the apk but I don't know how to do this. I use the 'Export Release Build' from the Project menu in flash builder and it doesn't seem to have an option for debug=true.
    The problematic/blank view basically uses the stagewebview and iotashan's oauth library to call linkedin rest apis... A different (and working) view can make restful web service calls in the emulator fine, so it doesn't seem to be an internet permission.
    The source code contained in the problematic/blank view is almost identical to the tutorial found at:http://www.riagora.com/2011/01/air-and-linkedin/
    The differences are: a) The root tag is a View b) I use StageWebView instead of HtmlContainer c) I use my own linkedin key and tokens.
    I would appreciate it if someone can provide me with some pointers on how to troubleshoot this situation. Perhaps someone can tell me how to debug the app while running in the emulator (I think I need the correct adt command arguments for this which matches the 'Export Release Build' menu but adds the debug param?)
    Thanks for your help in advance.
    Comment Added:
    I suspect that this has to do with connections to https:// api.linkedin.com and https:// www.linkedin.com. The only reason I can think of that the same code is not having issues inside of Flex Builder but indeed having issues in the Android emulator is something to do with certificates. Any ideas?

    Thanks er453r,
    I have created a project that clearly reproduces the bug.  Here are the steps:
    1) Create a UrlLoader and point it to https://www.google.com (HTTPS is important because http works but HTTPS does not)
    2) Load it
    3) Run in Flash Builder 4.6/Air 3.1 and then run in Android emulator.  The former works with an http status 200.  The latter gives you an ioerror 2032.  I am assuming what works in Flash Builder is supposed to work in the Android Emulator and what what works in the emulator is supposed to work in a physical device (plus or minus boundary conditions).
    I see a certificate exception in adb logcat but not sure if it's related...
    Here is the self contained View code which works with a TabbedViewNavigatorApplication:
    <?xml version="1.0" encoding="utf-8"?>
    <s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
                        xmlns:s="library://ns.adobe.com/flex/spark"
                        xmlns:mx="library://ns.adobe.com/flex/mx"
                        xmlns:ns1="*"
                        xmlns:local="*"
                        creationComplete="windowedapplication1_creationCompleteHandler(event) "
                        actionBarVisible="true" tabBarVisible="true">
              <fx:Script>
                        <![CDATA[
                                  import mx.events.FlexEvent;
                                  protected var requestTokenUrl:String = "https://www.google.com";
                                  protected function windowedapplication1_creationCompleteHandler(event:FlexEvent):void
                                            var loader:URLLoader = new URLLoader();
                                            loader.addEventListener(ErrorEvent.ERROR, onError);
                                            loader.addEventListener(AsyncErrorEvent.ASYNC_ERROR, onAsyncError);
                                            loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
                                            loader.addEventListener(HTTPStatusEvent.HTTP_RESPONSE_STATUS, httpResponseStatusHandler);
                                            loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
                                            var urlRequest:URLRequest = new URLRequest(requestTokenUrl);
                                            loader.load(urlRequest);
                                  protected function requestTokenHandler(event:Event):void
                                  protected function httpResponse(event:HTTPStatusEvent):void
                                            label.text += event.status;
                                            // TODO Auto-generated method stub
                                  private function completeHandler(event:Event):void {
                                            label.text += event.toString();
                                            trace("completeHandler data: " + event.currentTarget.data);
                                  private function openHandler(event:Event):void {
                                            label.text +=  event.toString();
                                            trace("openHandler: " + event);
                                  private function onError(event:ErrorEvent):void {
                                            label.text +=  event.toString();
                                            trace("onError: " + event.type);
                                  private function onAsyncError(event:AsyncErrorEvent):void {
                                            label.text += event.toString();
                                            trace("onAsyncError: " + event);
                                  private function onNetStatus(event:NetStatusEvent):void {
                                            label.text += event.toString();
                                            trace("onNetStatus: " + event);
                                  private function progressHandler(event:ProgressEvent):void {
                                            label.text += event.toString();
                                            trace("progressHandler loaded:" + event.bytesLoaded + " total: " + event.bytesTotal);
                                  private function securityErrorHandler(event:SecurityErrorEvent):void {
                                            label.text +=  event.toString();
                                            trace("securityErrorHandler: " + event);
                                  private function httpStatusHandler(event:HTTPStatusEvent):void {
                                            label.text += event.toString();
                                            //label.text += event.responseHeaders.toString();
                                            trace("httpStatusHandler: " + event);
                                  private function httpResponseStatusHandler(event:HTTPStatusEvent):void {
                                            label.text +=  event.toString();
                                            trace("httpStatusHandler: " + event);
                                  private function ioErrorHandler(event:IOErrorEvent):void {
                                            label.text +=  event.toString();
                                            label.text += event.text;
                                            trace("ioErrorHandler: " + event);
                        ]]>
              </fx:Script>
              <fx:Declarations>
                        <!-- Place non-visual elements (e.g., services, value objects) here -->
              </fx:Declarations>
              <s:Label id="label" y="185" width="100%" color="#0A0909" horizontalCenter="0" text=""/>
    </s:View>

  • A puzzle game using Flash Builder Burrito

    I used the Flash Builder Burrito and AIR 2.5.1 to build a simple puzzle game for the Android market. It is called 'Ramanujam's Magic Square' and is live. Performance on Galaxy S is as good at it can be with a native app. considering that the puzzle is about number crunching.
    Here is the pic:

    it's ok, I figured it out.
    just using Flash builder 4.5 grid containers

  • Flash Builder Burrito - Enabled Geolocation in running device?

    Hi, I am developing a simple app that will show user's geolocation in the map.
    I use code like this:
    protected function view1_creationCompleteHandler(event:FlexEvent):void
         if( Geolocation.isSupported )
               g = new Geolocation();
               g.setRequestedUpdateInterval(100);
               if( g.muted )
                   // Don't do anything if device's sensor is muted.
                    return;
               g.addEventListener(GeolocationEvent.UPDATE,geoLocation_UpdateHandler,false,0,true);
    Then I modified application.xml in project like this (following Ryan Strewart's video in Adobe TV):
    <android>
        <manifestAdditions><![CDATA[
        <manifest android:installLocation="auto">
            <!-- See the Adobe AIR documentation for more information about setting Google Android permissions -->
            <uses-permission android:name="android.permission.INTERNET"/>
            <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
            <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
            <uses-configuration android:reqFiveWayNav="true"/>
            <supports-screens android:normalScreens="true"/>
            <uses-feature android:required="true" android:name="android.hardware.touchscreen.multitouch"/>
        </manifest>
    ]]></manifestAdditions>
      </android>
    Then I use Flash Builder Burrito to install and run application into device. The Geolocation object is muted. Even I turn on all geolocation setting. An interesting thing is, Geolocation is work in Flex de tour Mobile application.
    I use Samsung Galaxy S with Froyo 2.2

    I was able to test the Geolocation object successfully on a Motorola Droid using the following code:
    GeoTest1.mxml:
    <?xml version="1.0" encoding="utf-8"?>
    <s:MobileApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
                         xmlns:s="library://ns.adobe.com/flex/spark" firstView="views.GeoTest1Home">
        <fx:Declarations>
            <!-- Place non-visual elements (e.g., services, value objects) here -->
        </fx:Declarations>
    </s:MobileApplication>
    GeoTest1Home.mxml:
    <?xml version="1.0" encoding="utf-8"?>
    <s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
            xmlns:s="library://ns.adobe.com/flex/spark" title="Home"
            creationComplete="view1_creationCompleteHandler(event)">
        <fx:Script>
            <![CDATA[
                import flash.sensors.Geolocation;
                import mx.events.FlexEvent;
                private var g:Geolocation;
                protected function view1_creationCompleteHandler(event:FlexEvent):void
                    if( Geolocation.isSupported )
                        g = new Geolocation();
                        g.setRequestedUpdateInterval(100);
                        if( g.muted )
                            // Don't do anything if device's sensor is muted.
                            msg.text = "geo muted";
                            return;
                        msg.text = "geo active";
                        g.addEventListener(GeolocationEvent.UPDATE,geoLocation_UpdateHandler, false,0,true);
                protected function geoLocation_UpdateHandler(event:Event):void
                    msg.text += "\ngeolocation updated";
            ]]>
        </fx:Script>
        <s:Label id="msg" text="foo"/>
    </s:View>
    GeoTest1-app.xml
    <?xml version="1.0" encoding="utf-8" standalone="no"?>
    <application xmlns="http://ns.adobe.com/air/application/2.6">
         <id>GeoTest1</id>
         <filename>GeoTest1</filename>
         <name>GeoTest1</name>
         <versionNumber>1.0.0</versionNumber>
         <initialWindow>
              <content>[This value will be overwritten by Flash Builder in the output app.xml]</content>
         </initialWindow>
         <android>
              <manifestAdditions>
              <![CDATA[
                   <manifest android:installLocation="auto">
                        <uses-permission android:name="android.permission.INTERNET"/>
                        <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
                        <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
                        <uses-configuration android:reqFiveWayNav="true"/>
                        <supports-screens android:normalScreens="true"/>
                        <uses-feature android:required="true" android:name="android.hardware.touchscreen.multitouch"/>
                        <application android:enabled="true">
                             <activity android:excludeFromRecents="false">
                                  <intent-filter>
                                       <action android:name="android.intent.action.MAIN"/>
                                       <category android:name="android.intent.category.LAUNCHER"/>
                                  </intent-filter>
                             </activity>
                        </application>
                   </manifest>
              ]]>
              </manifestAdditions>
         </android>
    </application>
    Please try the above and see if it works.
    -- Tom
    Flex SDK engineer

  • Flash Builder Burrito 'unable to resolve ... for transcoding' error css file

    Hi,
    I am trying to dip my toes into the waters of mobile development with the preview release of flash builder burrito.
    I am doing so by trying to port over an application I have built in Flash Builder 4 for the web, by bringing it into a mobile app piece by piece, using the view stack struture peculiar to mobile apps.
    I am haivng an issue with my untouched css file that I am trying to use in the app. It's a direct copy from the other app in the same directory structure and yet I have declarations of embedded images of the form:
    .topLogo {
        url: Embed(source="assets/images/header-logo.png");
    Which continually cause:
    unable to resolve '/assets/css/assets/images/header-logo.png' for transcoding     Flex Style Problem
    errors.
    It is drving me utterly nuts. The images are there, and if I change the path to an invalid one I get a proper error in the editor, so it IS resolving them, but then these transcoding errors come up and seem to be triggering repeatedly as the problems pane keeps taking the focus away from the editor.
    It's driving me nuts.
    Anyone know if I've missed something?

    Problem solved by turning off Design View (which we never use anyway, useless thing for OO style programming), it's on by default with a new install of Flash builder.
    The mobile app looks promising, just waiting on a developer license to see how it goes on an iPad

Maybe you are looking for