Flash builder & getChildByName
Hi *,
I recently started a new flash builder project in which I included some former actionscript 3 class I developed for flex 3.
Two of this classes make use of the function getChildByName() to retrieve 3 button contained in a Hbox (now HGroup) and then apply to this button some bindings and some action.
One thing I noticed while developing the rest of the application is that the name you give to a component is then referenced as the Id property in actionscript.
I'm using the spark components and I read the adobe reference regarding children handling and it says that the getChildByName method is not available when working with spark components.
I bypassed this problem using the getChildAt, but I would like to use something closer to getChildByName (<dream>Since the componets name is the ID property I wished there was something like javascript getElementById but no luck</dream>)
Anyone has some advisment on this?
Thanks so much 4 the attention
Bye
Luke
The recommendation is to use "id" or store a list of components and search
them.
Similar Messages
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Flash builder 4.5 application.application.getchildbyname
Hi,
I came from flex 3 to the newer version flash builder 4.5, so not everything is clear for me..
for example:
I have a project and i dynamically add a custom component on it like this:
var mycanvas:MainCanvas=null;
mycanvas = new MainCanvas();
mycanvas.name = "myMainCanvas";
this.addchild(mycanvas);
i noticed that in the new spark settings addchild no longer is used, so this.addchild would be this.addelement.
fine, by me.. now my problem
later in my program I want to refer to that element.
in flex3 i did:
//maincanvas is my custom component (a canvas with stuff in it like a viewstack)
var myMainCanvas:MainCanvas=null;
myMainCanvas = MainCanvas(Application.application.getChildByName("myMainCanvas");
i now do:
myMainCanvas = MainCanvas(FlexGlobals.topLevelApplication.getChildByName("myMainCanvas"));
this because application.application is no longer supported... also fine by me..
the problem: when i run this.. the program gives an error that myMainCanvas is of a null object reference.
What am i doing wrong here?
The custom component (canvas) i added to the main application is showing on my screen.. so it is definitely loaded..
please some helpSuppose you have a class like the following:
package {
public class AppModel {
public var myCanvas:MainCanvas;
Then on your code you could create a instance of that class and set the myCanvas property with the newly created MainCanvas class:
var model:AppModel = new AppModel();
model.myCanvas = new MainCanvas();
From that point on, whenever you need to reference that instance of MainCanvas, you just reference it through the model:
model.myCanvas.width = 100;
If you have to use the myCanvas throughout several classes in the application, it would be better to make it a static property and reference it directly through the class reference. So:
package {
public class AppModel {
public static var myCanvas:MainCanvas;
Then:
AppModel.myCanvas = new MainCanvas();
And finally, whenever you need to reference it:
AppModel.mycanvas.width = 100;
Hope this helps. If it does, please signal the thread as answered.
Cheers,
Rui -
Building complex flash game in Flash Builder 4 - Workflow/Best Practices
I'm investigating switching to Flash Builder 4 for building a complex game that currently lives purely inside Flash CS4. CS4 is a pretty terrible source code editor and debugger. It's also quite unstable. Many crashes caused by bad behavior in the SWF will take out the entire IDE so are almost impossible to debug. And I've heard other horror stories. To be clear, for this project I'm not interested in the Flex API, just the IDE.
Surprisingly, it seems Flash Builder 4 isn't really set up for this type of development. I was hoping for an "Import FLA" option that would import my Document Class, set it as the main entry point, and figure out where other assets live and construct a new project. What is the best workflow for developing a project like this?
What I tried:
-Create a new Actionscript Project in the same directory where my CS4 lives
-Set the primary source file to match the original project's source file and location
-Set my main FLA as "export to SWC", and added "SWC PATH" to my flash builder 4 project.
-Compile and run.. received many errors due to references to stage instance. I changed these to GetChildByName("stagename"). Instead, should I declare them as members of the main class? (this would mimic what flash CS4 does).
-My project already streams in several external SWF's. I set these to "Export SWC" to get compile-time access to classes and varaibles. This works fine in cs4, the loaded SWF's behave as if they were in the native project. Is the same recommended with FB4?
-Should I also be setting the primary FLA as "export to swc"? If not, how do I reference it from flex, and how does flex know which fla it should construct the main stage with?
Problems:
-I'm getting a crash inside a class that is compiled in one of the external SWF's (with SWC). I cannot see source code for the stack inside this class at all. I CAN see member variables of the class, so symbol information exists. And I do see the stack with correct function names. I even see local variables and function parameters in the watch window! But no source. Is this a known bug, or "by design"? Is there a workaround? The class is compiled into the main project, but I still cannot see source. If FLEX doesn't support source level debugging of SWC's, then it's pretty useless to me. The project cannot live as a single SWF. It needs to be streaming and modular for performance and also work flow. I can see source just fine when debugging the exact same SWC/SWF through CS4.
-What is the expected workflow with artists/designers working on the project? Currently they just have access to all the latest source, and to test changes they run right through flash. Will they be required to license Flash Builder as well so they can test changes? Or should I be distributing the main "engine" as a SWF, and having it reference other SWF files that artists can work on? They they compile their SWF in CS4, and to test the game, they can load the SWF I distribute.
A whitepaper on this would be awesome, since I think a lot of folks are trying to go this direction. I spent a long time searching the web and there is quite a bit of confusion on this issue, and various hacks/tricks to make things work. Most of the information is stale from old releases (AS2!).
If a clean workflow I would happily adopt Flash Builder 4 as the new development tool for all the programmers. It's a really impressive IDE with solid performance, functional intellisense, a rich and configurable interface, a responsive debugger..I could go on and on. One request is shipping with "visual studio keyboard layout" for us C++ nerds.
Thanks very much for reading this novel!Flash builder debugging is a go! Boy, I feel a bit stupid, you nailed the problem Jason - I didn't have "Permit Debugging set". I didn't catch it because debugging worked fine in CS4 because, well, CS4 doesn't obey this flag, even for externally loaded SWF files (I think as long as it has direct access to the SWC). Ugh.
I can now run my entire, multi SWF, complex project through FB with minimal changes. One question I do have:
In order to instantiate stage instances and call the constructor of the document class, I currently load the SWF file with LoaderContext. I'm not even exporting an SWC for the main FLA (though I may, to get better intellisense). Is this the correct way of doing it? Or should I be using , or some other method to pull it into flex? They seem to do the same thing.
The one awful part about this workflow is that since almost all of my code is currently tied to symbols, and lives in the SWF, any change i make to code must first be recompiled in CS4, then I have to switch back to FB. I'm going to over time restructure the whole code base to remove the dependency of having library symbols derive from my own custom classes. It's just a terrible work flow for both programmers and artists alike. CS5 will make this better, but still not great. Having a clean code base and abstracted away assets that hold no dependencies on the code seems like the way to go with flash. Realistically, in a complex project, artists/designers don't know how to correctly set up symbols to drive from classes anyway, it must be done by a programmer. This will allow for tighter error checking and less guess work. Any thoughts on this?
Would love to beta test CS5 FYI seeing as it solves some of these issues.
Date: Thu, 21 Jan 2010 15:06:07 -0700
From: [email protected]
To: [email protected]
Subject: Building complex flash game in Flash Builder 4 - Workflow/Best Practices
How are you launching the debug session from Flash Builder? Which SWF are you pointing to?
Here's what I did:
1) I imported your project (File > Import > General > Existing project...)
2) Create a launch configuration (Run > Debug Configuration) as a Web Application pointing to the FlexSwcBug project
3) In the launch config, under "URL or path to launch" I unchecked "use default" and selected the SWF you built (I assume from Flash Pro C:\Users\labuser\Documents\FLAs\FlexSwcBug\FlexSwcBugCopy\src\AdobeBugExample_M ain.swf)
4) Running that SWF, I get a warning "SWF Not Compiled for Debugging"
5) No problem here. I opened Flash Professional to re-publish the SWF with "Permit debugging" on
6) Back In Flash Builder, I re-ran my launch configuration and I hit the breakpoint just fine
It's possible that you launched the wrong SWF here. It looks like you setup DocumentClass as a runnable application. This creates a DocumentClass.swf in the bin-debug folder and by default, that's what Flash Builder will create a run config for. That's not the SWF you want.
In AdobeBugExample_Main.swc, I don't see where classCrashExternal is defined. I see that classCrashMainExample is the class and symbol name for the blue pentagon. Flash Builder reads the SWC fine for me. I'm able to get code hinting for both classes in the SWC.
Jason San Jose
Quality Engineer, Flash Builder
> -
Captivate and HTML issues in Flash Builder / Air App
I have a Flash Builder project that includes an HTML component and several Captivate SWFs that play in another window of the app. If I do not have the HTML component on, all works fine. However, when I add the HTML component, I get the following error when I go from one Captivate SWF to another:
Error #2037: Functions called in incorrect sequence, or earlier call was unsuccessful.
at Error$/throwError()
at flash.html::HTMLLoader/throwIllegalMethod()
at flash.html::HTMLLoader/getChildByName()
at com.adobe.captivate.main::cpMovieController/restoreFocusObject()
at com.adobe.captivate.main::cpMovieController/skipFrames()
at com.adobe.captivate.main::cpMovieController/movieonEnterFrame()
Does anyone have a suggestion on how to suppress the Captivate movie from calling the restoreFocusObject or how to suppress the error? I have tried using the HTMLUncaughtScriptExceptionEvent handler but that is not capturing it.
Thanks!Instead of using the File object, try URLRequest instead:
var urlReq:URLRequest = new URLRequest("Special_Assignment_Title.flv");
ns.play(urlReq.url);
Chris -
What is new in Flash Builder 4.7 Game Development beta 2
I just installed it, I thought it would include some version of monocle.
Are there any changes other than a support for a product not available yet through labs?
If Not, when will we get monocle to test with it?In this build you can create SWFs that support profiling with Monocle, but you will need to download Monocle separately as it is not a part of Flash Builder.
The telemetry API usage via monocle is possible only with the AIR SDK 3.4, so out of the box AS3 projects would support creating SWFs that can be used with monocle. To make it work with MXML (or rather Flex) would will need to overlay the Flex 4.6 SDK with the AIR 3.4 runtime.
Thanks
Arijit -
Adobe creative cloud cc install has messed up my Flash Builder 4.6 serialization
Hello,
I have been a flash builder user for several years now. I have had FB 4.6 installed on my computer as a free upgrade from FB 4.5, which came with my copy of creative suite 5.5, which I purchased in 2011.
FB 4.6 has been working fine - even when I moved to adobe creative cloud last May (2012).
However, now that I have installed the new creative cloud (CC) applications (and uninstalled the creative cloud cs6 apps) - I am having problems with Flash Builder 4.6. I open it and get a message that my 'trial period' is up. Again, I own FB from my purchase of CS 5.5 - not to metion that it was included in creative cloud. I know that I can download FB 4.7 from creative cloud, but it doesn;t have the design view. So I want FB 4.6. I have seen some solutions to similar problems on the web that recommend reinstalling as a trial and then inputting the serial number once it launches. But I have FB 4.5 on my CS 5.5 installation disc - not FB 4.6 - and I'm not even sure how I could get FB 4.6 anymore. Not to mention that uninstalling - reinstalling 4.5 - and then upgrading from 4.5 to 4.6 - even if possible - would be a huge hassle.
Can someone please help me to get my FB 4.6 working again? To reiterate - everything was fine until I installed Creative Cloud CC apps and uninstalled Creative Cloud CS6 apps
ThanksHi bobba1,
I am experiencing the same problem. DId you ever get this solved?
Regards -
I am using Flash Builder 4.7 to build an Actionscript AIR project. The project embeds a number of png files from my local directory and I have been using absolute paths which all works fine.
I have a laptop with which I want to start developing the same project - I set up a git repository that both the laptop and main pc can pull from and so I can get the source where I need it and push it back to the central repository.
My problem is that the absolute paths for the embed commands don't work on the laptop as it has a different filesystem setup (Windows 8 with one drive as opposed to Windows 7 with a SSD and a data drive). I thought the solution would be as easy as using an environment variable to specify the path which could then point to a different physical directory on both machines, i.e:
[Embed(source = "DEVELOPER_RESOURCES/graphics/are/here.png"]
I did a bit of research and there was quite a lot mentioned about setting up resource directories using path variables which I worked through but I just can't get it to compile. The Actionscript compiler just won't find the png files however I specify the path. I tried something with a FLEX project and the compiler didn't complain but I think this is because the compiler for FLEX uses a different convention.
[Embed(source ="/Project Name/DEVELOPER_RESOURCES/graphics/are/here.png"] works with FLEX but not Actionscript.
So does anyone have a recipe for using the Embed command referencing assets using an environment variable that works across multiple machines with different file structures?I managed to find a solution on Windows which was to use symlinks and absolute paths. You an basically point one directory to another so I did something like:
mklink c:\developer_resources c:/the/local/path/to/my/resources
and then reference all resources as c:\developer_resources\...
Now as long as a developer machine has the right link (from c:\developer_resources to the place where the resources are kept) then it seems to work.
This doesn't however work for Mac and certainly isn't a solution for passing files between Mac and windows -
How do I update my Flash Debug Player for Flash Builder 4.6?
Hey how do I update my copy of Flash Builder 4.6 to the latest flash debug Player?
Go to flash player downloads and get the latest one for your browser.
http://www.adobe.com/support/flashplayer/downloads.html -
Having a problem with Flash Builder and Extension Builder - images not apearing on Mac system
Have a panel created in Flash Builder 4.5 with Extension Builder 2.1. Everything is fine when installed on a PC but when installed on a Mac the images in the panel do not show.
Mac and PC both using Adobe Photoshop CC . Both installed from same .ZXP file using Adobe Extension Manager CC.
Any ideas?No I used relative path - the path is images/image name
example images/cRight.png
tried downloading Extension Builder 2.1 and compiling on Mac but still have same results - images show up fine in design window , but not when running panel in Photoshop
Created a new project: testImage
added an image component to form
answered yes to add asset to project
ran project
image did not show up in Photoshop
went back to project
checked item Embed under Common image properties
ran project and image shows up
Looks like it works if I add @Embed("assets/image name") on Mac to display images
tried in my real project:
Looks like it works if I add @Embed("images/image name") on Mac to display images
When I change this on PC to @Embed("images/image name") images do not show Up
Don't know if I need to create two versions one for Mac one for PC
Don't know how this would affect product on Adobe Exchange -
Problem with working in Flash Builder 4
Hi there,
I am working on the develepment of a new kind of website in 3D.
For this I am using Flash Builder 4 AS3 Project and the 3D program Away3D.
The problem is that I created a SWF in one AS3 project called PoloSWF.
In another project I created a plane with the SWF as material.
For this I copied PoloSWF from the original bin release directory and pasted it in the assets folder of the plane project.
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Any idea where the bug is?I tried it in Internet Explorer, Firefox, and Chrome. I was able to get the Akamai download manager but that was all I could download. Currently with firefox the download is stuck at waiting and will not continue any further.
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Is there a limit to the amount of SWCS I can use in my Flash Builder app?
I have 3 swc folders in my flash builder project that includes about 40 swcs total. Each swc is a simple flash animation with a size of about 500 kb each. When I include and complile about 20 of them in my project, things work fine.
When I try to include all my swcs, the app compiles, but when i make changes in my code and save those changes, each time the compile becomes slower and eventually my flash builder freezes at about 52%, gives me a "java heap error" message, and then crashes. After restarting FB, when I take out most of the swcs from the build, FB acts normal again. Attached is a screen shot of my error.
Is there a limit in size or amount of swcs that I can use in my FB application?There are no limits. But there is a known memory leak (which is being fixed for a later release).
Would it be possible to attach a sample SWC so that we can confirm whether this is a known leak or not? I'll take care of filing this in bugs.adobe.com.
Meanwhile, in your Flash Builder installation directory, you can edit FlashBuilder.ini to bump up max heap size by editing:
-Xmx512m
to
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How to connect my app interface with the code in flash builder?
I'm a beginner and learning my way around actionscript,mxml and flash builder.So this may seem foolish but please bear with me,I'm creating a very simple ios app using flash builder,I have created a simple app interface (A background and a custom navigation bar)using photoshop for my app,now the question is how do i import it into flash builder so that i can connect it with the code i have written? or is there another simpler way to create a app interface using other products like fireworks or catalyst?
In short, I want to know how is an app interface created(wt software) and how is it connected with its code using flash builder.Any help would be greatly appreciated, and tutorials would be swell
Thanks!Can you use stage.width or stage.stageWidth?
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Unable to install Flash Builder Premium: a beta version exists on this computer
Hi,
I'm a user of Flex since version 2 and i'm still currently using it everyday. Some days ago I uninstall Flash Builder Premium 4.7 because i did a mess installing some external packages so I dedided to uninstall it and install everything from scratch.
The problem is that installing using Creating Cloud on my iMac, I always receive the same error: "a beta version exists on this computer".
I have already used the "Adobe Creative Suite Cleaner Tool" and I removed the "Adobe Flash Builder" having the same icon as the other applications installed by Creative Cloud and now I have another "Adobe Flash Builder" with a slightly different icon but I'm scared to use it because waiting to repair Flash Builder 4.7 I'm using Flash Builder 4.6 and I cannot think I cannot work because Flash Builder is not working (I use it every day !).
I removed Flash Builder 4.7 using the uninstaller, so the uninstalled didn't completed its job.
On the machine I have currently installed Flex Builder 3, Adobe Flash Builder 4.6, Adobe Gaming SDK 1.0 (no uninstaller for it !), Adobe Flash C++ Compiler (no uninstaller for it too!).
So, the question is, where I can find the log file containing the reason of the error message ? I have already checked the followimg folders:
\Library\Logs\Adobe\Installer: I cleaned the folder and the error happens before a file is created in this folder
\Users\<my account>\Library\Logs: it seems that the error isn't logged here
Please help me, I need to use Flash Builder 4.7 for a presentation I have to do next Wednsday (almost 2 years of working !!!)
Thank you
Diego NovatiHi novatiitm,
Please search for Flash Builder in Spotlight and if find simply uninstall it or delete the folders containing the software.
Regards,
Abhijit -
Dear all -
I am writing with the confidence that someone will be able to assist me.
I am using the Flash Builder Data Services Wizard to access a Server that utilizes REST type calls and returns JSON objects. The server is a JETTY server and it apparantly already works and is returning JSON objects (see below for example). It is both HTTP and HTTPS enabled, and right now it has a cross-domain policy file that is wide open (insecure but its not a production server, it's internal).
The crossdomain file looks like this:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE cross-domain-policy SYSTEM "http://www.macromedia.com/xml/dtds/cross-domain-policy.dtd">
<cross-domain-policy>
<allow-http-request-headers-from domain="*" headers="*" secure="false" />
<allow-access-from domain="*" to-ports="*" secure="false"/>
<site-control permitted-cross-domain-policies="master-only" />
</cross-domain-policy>
The crossdomain file is in the jetty server's root directory and is browseable via HTTP and HTTPS (i.e. browsing to it returns the xml)
Now before all of you say that using wizards sucks (generally) I thought I would utilize the FB Data Services Wizard as at least it would provide a template for which I could build additional code against, or replace and improve the code it produces.
With that in mind, I browse to the URL of the Jetty Server with any web browser (for example, Google Chrome, Firefox or IE) with a URL like this (the URL is a little confidential at the moment, but the structure is the same)
https://localhost:somePort/someKey/someUser/somePassword/someTask
*somePort is the SSL port like 8443
*someKey is a key to access the URL's set of services
returns a JSON object as a string in the web browser and it appears like the following:
{"result":success,"value":"whatEverTheValueShould"}
Looks like the JSON string/object is valid.
I went through the Flash Builder Data Services Wizard to set up HTTP access to this server. The information that I filled in is described below:
Do you want to use a Base URL as a prefix for all operation URLs?
YES
Base URL:
https://localhost:8443/someKey/
Name : someTask
Method : POST
Content-Type: application/x-www-form-urlencoded
URL : {someUser}/{somePassword}/someTask
Service Name: SampleRestapi
Services Package: services.SampleRestapi
datatype objects: valueObjects:
Completing the wizard, I run the Test Operation command. Remember, no authentication is needed to get a JSON string.
It returns:
InvocationTargetException: Unable to connect to the URL specified
I am thinking - okay, but the URL IS browseable (as I originally was able to browse to it, as noted above).
I continue to test the service by creating a Flex application that accepts a username and password in a form. when the form is submitted, the call to the service is invoked and an event handler returns the result. The code is below (with some minor changes to mask the actual source).
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:SampleRestapi="services.SampleRestapi.*"
minWidth="955" minHeight="600">
<fx:Script>
<![CDATA[
import mx.controls.Alert;
import mx.rpc.events.ResultEvent;
protected function button_clickHandler(event:MouseEvent):void
isUserValidResult.token = SampleRestAPI.isUserValid(userNameTextInput.text,passwordTextInput.text);
protected function SampleRestAPI_resultHandler(event:ResultEvent):void
// TODO Auto-generated method stub
// print out the results
txtAreaResults.text = event.result.message as String;
// txtAreaResults.appendText( "headers \n" + event.headers.toString() );
]]>
</fx:Script>
<fx:Declarations>
<SampleRestapi:SampleRestAPI id="SampleRestAPI"
fault="Alert.show(event.fault.faultString + '\n' + event.fault.faultDetail)"
result="SampleRestAPI_resultHandler(event)"
showBusyCursor="true"/>
<s:CallResponder id="isUserValidResult"/>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<s:Form defaultButton="{button}">
<s:FormItem label="UserName">
<s:TextInput id="userNameTextInput" text="q"/>
</s:FormItem>
<s:FormItem label="Password">
<s:TextInput id="passwordTextInput" text="q"/>
</s:FormItem>
<s:Button id="button" label="IsUserValid" click="button_clickHandler(event)"/>
<s:FormItem label="results:">
<s:TextArea id="txtAreaResults"/>
</s:FormItem>
</s:Form>
</s:Application>
It's a simple application to be sure. When I run it , I get the following returned in the text area field txtAreaResults:
An Internal Error Occured.
Which is equivalent to the following JSON string being returned:
{"success":false,"value":"An Internal Error Occured"}
It appears that the call is being made, and that a JSON object is being returned... however it does not return the expected results?
Again the URL constructed is the same:
https://www.somedomain.com:somePort/someKey/someUser/somePassword/someTask
So I am wondering what the issue could be:
1) is it the fact that I am browsing the test application from an insecure (http://) web page containing the Flex application and it is accessing a service through https:// ?
2) is the JSON string structurally correct? (it appears so).
3) There is a certificate enabled for HTTPs. it does not match the test site I am using ( the cert is for www.somedomain.com but I am using localhost for testing). Would that be an issue? Google Chrome and IE just asks me to proceed anyway, which I say "yes".
Any help or assistance on this would be appreciated.
thanks
EdwardHello everyone -
Since I last posted an interesting update happened. I tested my Flex application again, it is calling a Jetty Server that returns a JSON object, in different BROWSERS. I disabled HTTPS for now, and the crossdomain.xml policy file is wide open for testing (ie. allowing every request to return data). So the app accessing the data using HTTP only. Browsers - IE, Opera, Firefox and Chrome. Each browser contained the SAME application, revision of the Flash Player (10.3.183.10 debugger for firefox, chrome, opera, safari PC; 11.0.1.129 consumer version in IE9,) take a look at the screen shot (safari not shown although the result was the same as IE and chrome)
Note that Opera and Firefox returned successful values (i.e. successful JSON objects) using the same code generated from the Data Services Wizard. Chrome, IE and, Safari failed with an Internal error. So I am left wondering - WHY? Is it something with the Flash Player? the Browsers? the Flex SDK? Any thoughts are appreciated. Again, the code is found in the original thread above. -
How can I get to the compiler arguments in Flash Builder 4.6?
Howdy!
So far I've been unable to locate any information that could help me with my task. The ultimate goal is to build my project's SWF with mxmlc. I was not able to figure it out and thought I'd install Flash Builder in the hopes of being able to get to the compiler arguments. No luck.
First, I'm not the lead on the building of the SWF. This is done by another person via the Eclipse plugin; her hard drive crashed last night too. In fact I'm not a Flash developer. I'm coming at this from a Build Infrastructure perspective.
Any help would be greatly appreciated.
Cheers,
Mel RiffeMel Riffe,
Here's a Help topic about compiler options in Flash Builder: http://help.adobe.com/en_US/flashbuilder/using/WSe4e4b720da9dedb524b8220812e5611f28f-7fe7. html
For information on using mxmlc, the application compiler, to compile SWF files from your ActionScript and MXML source files, you can see: http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-7fcc.html
Hope this helps,
Mallika Yelandur
Flash Builder Community Help & Learning
Adobe Systems Incorporated
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