What is new in Flash Builder 4.7 Game Development beta 2
I just installed it, I thought it would include some version of monocle.
Are there any changes other than a support for a product not available yet through labs?
If Not, when will we get monocle to test with it?
In this build you can create SWFs that support profiling with Monocle, but you will need to download Monocle separately as it is not a part of Flash Builder.
The telemetry API usage via monocle is possible only with the AIR SDK 3.4, so out of the box AS3 projects would support creating SWFs that can be used with monocle. To make it work with MXML (or rather Flex) would will need to overlay the Flex 4.6 SDK with the AIR 3.4 runtime.
Thanks
Arijit
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FAQ: What's new in Flash CS6?
Flash Professional CS6 release brings several exciting new features, critical bug fixes, and some important enhancements. For more information, see What's new in Flash CS6.
Me parece algo inverosimil ver a una persona diseñando en un portatil y moviendo vectores u objetos con trackpad, si pudiesemos modificar eso quedaría más creible y profesional. De todas formas el video es bastante ilustrativo.
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New to Flash Builder / Basic Syntax Qestion
I am a seasoned PHP/MySQL programmer that recently has moved over to Flash (about a week ago), more specifically Flash Builder. My Question is after calling data from an external xml file, how can you take the event handler value and store it into a usuable number variable (the xml values are numbers). I have a function and would like to use the retrieved value throughout the document and not just bind it to one location.
protected function retrieveData(event:FlexEvent):void
getDataResult.token = your_file.getData();
<fx:Declararations>
<s:CallResponder id="getDataResult"/>
<your_file:Your_file id="your_file"
fault="Alert.show(event.fault.faultString + '\n' + event.fault.faultDetail)"
showBusyCursor="true"/>
</fx:Declarations>
I have tried various methods unsecessfully to store the value in a usuable number vairable with no success. It will eventuall go in the following among other places
timeline.append( TweenLite.to(meter_fill, .8, {y:"-290"}));What option do I select for “Application Type.” Web or Desktop? During the project I will have to test so does this matter?
It looks like you are using an older version of Flash Builder. The new version (4.7) allows you build a "ActionScript Mobile Air" project.
I'd recommend updating to get all the latest mobile upgrades. -
I have recenlty downloaded the flash builder 4, and I would like to develop an application in facebook. I have created an app on facebook, I mean only the apps name. I would like to develop a chess application using flash builder 4, but I don't know where to start. Should I use a native app or HTML 5/ mobile app? Which is better? I really want to learn with proper guidance. And i don't know what is SDK facebook, and what is its role on developing a fb app.
Thank you,
rahstame
LyricsA good introduction to Flash Builder is Flex in a week: http://www.adobe.com/devnet/flex/videotraining.html .
You might also consider looking at http://www.learningactionscript3.com/ .
I think that learning Flex is a very big ask for someone who has done no programming at all before. My gut feeling is that you should learn some programming basics before attempting to learn Flex. You won't be building any significant Flex applications in the very immediate future you have to learn programming basics first.
Good luck! -
Flash Builder 4 fails to compile Beta 2 code
I just recently upgraded to FB 4 from Flash Builder 4 Beta 2. All my code worked in the Beta version, but stopped working in the released version.
I was told to change my namespace declarations to mx from halo. I did this but problems remain.
Now I'm being told that "The style 'background-color' is only supported by type 'mx.controls.List' with the theme(s) 'halo'.
Also, despite changing the namespace declaration in the css file, I am still getting errors complaining that namespace qualified type.
There must be an answer to these problems. Can anyone help please?OK, so I forgot to mention that at the beginning of this fiasco, I
had an error that said: unable to open c:...blah blah/TLFText.css
So I found the file in my Beta 2 install dir and copied it to the new 4.0 folder.
I suspect that this is where all the css warnings were coming from.
So, I deleted the file and no more warnings. But also, I got the original errors again.
Why is it looking for this file? Why doesn't it use the correct file?
Is there any way I can go back to Beta 2? This would solve my problems. -
Using Flash Builder 4.5 to develop for Air for TV?
How can I target Adobe Air 2.5 when using Flash Builder 4.5 so I develop for Adobe Air for TV?
When I change the app.xml file to point to 2.5, I get the following error:
"Namespace 2.5.0 in the application descriptor file should be equal or higher than the minimum version 2.6.0 required by Flex SDK."I was finally able to get my app on a Samsung TV. Here's some more info on this subject. You actually have to overlay the Air 2.6 SDK - not the 2.5 SDK.
Also make sure when you finally package the TV app to change the application XML to point to 2.5,. During development you can leave it as 2.6.
@see http://learn.adobe.com/wiki/display/airquestions/AIR+for+TV
What tools do developers use to create AIR 2.5.1 apps for TVs?
Developers can use the following tools:
AIR 2.6 SDK
Flash Professional CS5 Extension for AIR 2.5 (now an integral feature in Flash Professional CS5.5)
Flash Builder 4.5
Note: Developers can use the AIR 2.6 SDK for developing apps for AIR 2.5.1 for TV. In Flash Professional, set the publish settings to Adobe AIR 2.5. In Flash Builder, set the AIR namespace to 2.5 in the app descriptor file:
<application xmlns="http://ns.adobe.com/air/application/2.5">.
If you are using Flash Builder 4.5, you must do the following:
Download the Flex 4.1.0.16076 SDK.
Download the AIR 2.6 SDK.
Copy each file from the AIR 2.6 SDK into the corresponding directory within the Flex 4.1 SDK, replacing the Flex original variants.
To use this SDK within Flash Builder, select your project in the Flash Builder package explorer.
Choose Project > Properties to open the project's Properties dialog box.
Select Flex Compiler in the list and then click the "Configure Flex SDKs" link to open the Preferences dialog box.
Click the Add button, browse to the SDK, and then click OK until you get back to the project's Properties dialog box.
Click the "Use a specific SDK" option and then pick Flex 4.1 from the drop-down menu.
You must also replace the default WindowedApplication element with Application in your project's MXML file. -
Flex or Flash - Building an interactive game.
What is the best IDE for building an interactive game using
film clips and voice activation? I will need to randomly sequence
film clips.
thanksIf you want to make a Flash-based application then yes, you
will need one of these tools. I believe there are a number of third
party tools that can also work to build flash-based projects as
well. But there are a multitude of different ways to build
browser-based applications. One of which is the language you are
moving from. Otherwise, you can use PHP, JavaScript, Ruby, Ruby on
Rails, etc -
Flash Builder 4.5 iOS Development license for teacing purposes
I teach in an academic institution where we have Flash Builder 4.5 installed.The current set up only allows us to configure apps for the android platform and not for iOS.Is it possible to configure the application for the iOS platform purely for the purpose of developing apps for academic study?
Dear Flexer,
At this time, you can only create an AS project for iOs.
I heard, that whis realease of Flash Builder 4.5 you can create mxml
project for all plateform.
Best regards
Isabelle LOYER
InterSystemes
20 rue de Montubois
95840 Bethemont la Foret
Tel : 33 +1 34 69 22 66
Fax : 33 +1 34 69 26 28
email : [email protected]
www.intersystemes.fr
www.intersystemes.net
Le 20/06/11 10:29, Arun Ganesh a écrit :
me to waiting for the response
> -
Where can I learn Flash CS5.5 basic + Game development?
Hey where can I learn Flash CS5.5 basics along with game development with the Adobe Gaming SDK?
By the way i own the site 02geek.com its an online school for programing and we do focus a lot of our time in flash. if you want a step by step from 0 to geek type of training give my site a try
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New to flash actionscript, making a game.
Hi. My name's Rory.
I am an artist.
http://www.youtube.com/profile?user=PimpOfPixels
http://roaring23.cgsociety.org/gallery/
I am learning action script and Flash so that I can make
games.
I am not a complete novice in programming. I am proficient in
Java and in MaxScript (3DSMAX embedded language).
I have been making some progress in action script and I have
a functional (although incomplete) game in the works. You can view
it here:
http://secure2.streamhoster.com/~rlu...orniverous.swf
The idea is it's a color game
red beats green, green beats, blue beats red. Think paper
scissor rock.
The idea is to change the entire circle into one color.
The graphics are place holders BTW.
I am using FlexBuilder 2.0 and Flash CS3, and I have come
across a problem not covered in either of my books.
I'd really appreciate any help that you guys can offer.
I have gotten this far on my own.
My #1 question (and I have many more) is:
How do you through Flash specify animation segments for a
MovieClip Symbol?
Notice how the red creatures occasionally open their mouths.
I want to have a walk, an attack, an absorb, and a bounce animation
on the same timeline and trigger the appropriate one depending on
which color the creature collides with. I do not know how to go
about this problem. I’ve just been trying to get the walk
animation to loop without playing the attack animation so far.
I've tried frame-labeling in flash, with scripts on the key
frames of a second layer that specify when to stop or repeat the
animation... No dice.
I have a symbol named RedShot in the library of a flash
project named "graphics"
In my timeline I have 2 animation segments, and I have a
second layer denoting two corresponding frames named "walk" and
"attack" from the properties menu.
On the final frames of the animations I have scripts.
Code:
gotoAndPlay("walk");
and
Code:
gotoAndPlay("attack");
respectively.
Im my library I have linkage options specified as such:
Class:RedShot
BaseClass:flash.display.MovieClip
export of actionscript#CHECKED
export on 1st frame#CHECKED
on the main stage of my flash project I have actionscript for
2 functions:
Code:
function walk(){
red_shot.gotoAndPlay("walk");
function attack(){
red_shot.gotoAndPlay("attack");
I export the project and the opened window has the "walk"
animation looping properly.
In my FlexBuilder project I embed the symbol
Code:
//Inside class global variables:
[Embed(source="../graphics.swf", symbol="RedShot")]
public var RedShot:Class;
private var _shot:MovieClip;
Code:
//and in my buildShot function:
_shot = new RedShot();
addChild(_shot);
When I build the project the characters appear, and they
animate. The only trouble is that there are no breaks in the
animation. The animation loops right through the frames where I
have specified that the animation should "gotoAndPlay" from a
different part.
What's weirder is that I can call
Code:
"gotoAndPlay("attack");"
without an error and it will go to and play from that point.
The only trouble is that it will begin to loop the entire animation
again without stopping at the gotoAndPlay events stored in the
frames of the timeline.
It seems like all embedded actions are ignored, add I can't
think of another way to controll the animation.
Any thoughts?After hours of searching the internet I finally got this
blasted question figured out.
How to you export a symbol from Flash for use in a Flex
Builder project without destroying actionscript stored within the
frames of the Symbol's timeline?
That's a long winded way of saying: "In FlexBuilder, how do
you control MovieClips from Flash". I'm trying to make games, and
this was a particularly important question for me :).
Here's how:
1) You need a hotfix from Adobe.
[HTML]http://kb.adobe.com/selfservice/viewContent.do?externalId=kb401493&sliceId=2[/HTML]
This allows Flash CS3 to export a SWC file.
2)You have to set the linkage properties for your various
symbols in the flash library panel.
a)right click on symbol in library panel
b)choose "linkage"
c)"Class:" = (pick a name)
d)"Base class:" = flash.display.MovieClip;
e)"Export for ActionScript" = CHECKED
f)"Export in first frame"=CEHCKED
3)If you want to have multiple segmented animations as I
certainly did you'll want to create frames and actionscripts within
the symbols timeline to define where these animations are.
a) in the symbol's timeline make a second layer. We'll name
that layer "labels" for the sake of not having this get too
confusing.
b) on that layer create a new frame for each of the animation
segments that you'd like to define and stretch them to the length
of the corresponding animations.(I'm assuming that you have a
keyframe animation on the 1st layer... otherwise what's the point
of all this :P?)
c)in the properties panel name the frames in the "labels"
layer accordingly ie. "walk" "run" shoot" etc.
d)Define whether the various animations play once or loop by
adding a script to the last frame of the animation. If you want the
animation to loop add
[CODE]gotoAndPlay("name-of-the-animation");[/CODE]
if you want the animation to play once and stop add
[CODE]stop();[/CODE]
if you want the animation to play once and then return to a
different animation add
[CODE]gotoAndPlay("name-of-a-different-animation");[/CODE]
4) now you can export the symbols to an SWC file. Note: you
do not get this option unless you have installed the hotfix.
[HTML]http://kb.adobe.com/selfservice/viewContent.do?externalId=kb401493&sliceId=2[/HTML] .
a)rightclick on a symbol in the library panel
b)choose "exportSWCfile..."
c)export the file to a logical place such as the root of your
FlexBuilder project.
5) Now you have to tell flexbuilder about the new SWC file.
Note: Once this file is added to the FlexBuilder library you can
instantiate classes from it as though they were included using the
"include" function.
a)Right clicking on the root of the project in the Navigator
view.
b)going to properties.
c)Going to library path. (2nd tab)
d)and pressing the "Add SWC" button
Now you're done and you can instantiate any of the symbols
from your library while preserving any actions from your symbols
timeline just as though you had imported it as a class from a
typical library.
Sweet huh?
Thanks to the countless people and internet resources I found
on the subject. Hopefully it will be easier for anyone who finds
this post.
Here's an adobe video which covers the basic process.
https://admin.adobe.acrobat.com/_a300965365/p75214263/ -
Flash Builder + Flash Catalyst = what for Flash?
Does the combination of Catalyst with Builder cannibalize Flash?
Hello. I am on the other end of the spectrum, vast knowledge in coding but very poor UI skills. My background is almost exclusively Microsoft making it a bit more challenging. Being brand new to Flash Builder but having used Flash 8 a bit I have learned that they really upped the coding knowledge requirements. For example on the button click event one just gets a click event listener as opposed to a code wizard from flash that normally will do the work.
I've taught remedial programming at a business college in the past and if I had any advice it would be to commit yourself to learning some beginner coding.
For this particular product I would focus on strings, objects, events and methods. I have found some free Flash Builder ebooks searching google books or other online free ebook sites. Most of the non-google sites will allow you to download a complete PDF file. There is much more Flexbuilder 3 content out there than Flash Builder but Flexbuilder 3 is very similar and will help.
At the end of the day, most of today's RIA tools (Flash Builder, Silverlight etc) are going to require both knowledge in design and coding. -
Flash builder 4.5 application.application.getchildbyname
Hi,
I came from flex 3 to the newer version flash builder 4.5, so not everything is clear for me..
for example:
I have a project and i dynamically add a custom component on it like this:
var mycanvas:MainCanvas=null;
mycanvas = new MainCanvas();
mycanvas.name = "myMainCanvas";
this.addchild(mycanvas);
i noticed that in the new spark settings addchild no longer is used, so this.addchild would be this.addelement.
fine, by me.. now my problem
later in my program I want to refer to that element.
in flex3 i did:
//maincanvas is my custom component (a canvas with stuff in it like a viewstack)
var myMainCanvas:MainCanvas=null;
myMainCanvas = MainCanvas(Application.application.getChildByName("myMainCanvas");
i now do:
myMainCanvas = MainCanvas(FlexGlobals.topLevelApplication.getChildByName("myMainCanvas"));
this because application.application is no longer supported... also fine by me..
the problem: when i run this.. the program gives an error that myMainCanvas is of a null object reference.
What am i doing wrong here?
The custom component (canvas) i added to the main application is showing on my screen.. so it is definitely loaded..
please some helpSuppose you have a class like the following:
package {
public class AppModel {
public var myCanvas:MainCanvas;
Then on your code you could create a instance of that class and set the myCanvas property with the newly created MainCanvas class:
var model:AppModel = new AppModel();
model.myCanvas = new MainCanvas();
From that point on, whenever you need to reference that instance of MainCanvas, you just reference it through the model:
model.myCanvas.width = 100;
If you have to use the myCanvas throughout several classes in the application, it would be better to make it a static property and reference it directly through the class reference. So:
package {
public class AppModel {
public static var myCanvas:MainCanvas;
Then:
AppModel.myCanvas = new MainCanvas();
And finally, whenever you need to reference it:
AppModel.mycanvas.width = 100;
Hope this helps. If it does, please signal the thread as answered.
Cheers,
Rui -
Show Notifications in Air - Flash Builder 4.6
Hi, I'm new into Flash Builder mobile apps development.
I just downloaded the latest release of Flash Builder, the 4.6.
I read in this Adobe's article, that with this version I can add "Notifications" to my apps.
I tried to, but all my experiments failed.
Here's a quick personal video illustrating all my steps, and coding errors, please, whatch it:
(It's very, very short, just the time to write some lines of code)
I think my error is simple to solve... but I'm a NewBie and I don't know very much this programming IDE.
Thanks everybody for any help.
Have a nice day
Brandon
WOW!
I'm seeing now that my video's quality is very low... here's the code I wrote:
// Here I want to declare my personal Notification Variable, as said in Adobe's Tutorial
private var myNotification:NotificationManager;
// I saw that NOTIFICATION MANGER does not exist in my code library... but I tried pasting Adobe's one...
// as you can see from this video... the compiler gives me coding error..
// CONCLUSION... WHAT CAN I DO ???
// THANKS TO ALL !!!
// Bye :-)
protected function button1_clickHandler(event:MouseEvent):void
// Here I'll paste Adobe's code to create a new Notification for my first Flash Builder Mobile App...
// CODE...
Thanks againHere's Adobe's article I missed to link:
http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/notification.html
And the video I made:
http://www.youtube.com/watch?v=v0S26Qle-tc&feature=channel_video_title
PS = WHATCH MY VIDEO IN FULL HD - 1080p, or YOU'LL NEVER READ THE CODE -
PHP Connection in Flash Builder 4
Hi
Sorry if this is in the wrong place. I could see nowhere else to ask this question.
I am very, very new to Flash Builder (in fact, I am following a tutorial on building a data-centric application using Flash catalyst CS5 and Flash Builder 4).
The problem I am having is that I cannot seem to validate the data connection in Flash Builder 4.
For my project, I click "Connect to Data/Service" then select PHP. I select Flex Server and change the "Application Server Type" to PHP.
The page I then get asks for a Web Root and Root URL. This is where I'm having problems. No matter what I type in these boxes, when clicking the "Validate Configuration", I get the error of "Cannot access the web server".
I have Apache and PHP installed on this Windows 7 64-bit machine.
The Web root folder for my site is actaully held on my D drive, so web root reads.. "D:\Web Files\Site".
The URL for this local site is http://site.local
I can browse to http://site.local in my browser and all is well. My site shows. I can even see this fine in Flash Builder's Internal web browser.
I have tried moving the web root folder inside the default apache root htdocs folder, but get the same problem. I have even changed the permissions on all folders to allow full control, but this doesn't help.
I really am starting to tear my hair out now. Can someone please help me? Am I doing something obviously wrong?
Many ThanksDid you install apache / php / (optionally mysql) separately or in a bundle. I would suggest using xampp bundle, because it configures everything correctly along with installing a few helpful tools like phpmyadmin, etc. Great fast setup for testing purposes. Anyway... about the URL: I think the url you should be using is something like http://localhost/yourprojectfolder/...
Presuming you have set up a project... and selected the option PHP at application server type you would then input (in my case, using the default xampp setup):
Web root: C:\xampp\htdocs
Root url: http://localhost
Output folder: C:\xampp\htdocs\<projectname_here>-debug
The url you d input in the browser to navigate to your project would then be: http://localhost/<projectname_here>-debug
(no index.html at the end, provided your server is setup to serve this file automatically if it exists)
Hope this helps! -
Flash Builder RAD tool or time sucker
Hi all,
I'm not linking the Skin part of Flash Builder for Spark components. It is really hard to set a new skin for a new component. Moreover there is no such CSS design mode which allow us to easily embed our Skins from either Flash or Image. I'm creating a small application which just has 8 forms and it took me 3 full days to Skin those...this is bad. Earlier in Flex 3 it was just 1 day job for me.
Adobe please do something I do not see Flash Builder as Rapid Application Development tool at all. In fact most of you also agree to what I'm saying.Hi all,
I'm not linking the Skin part of Flash Builder for Spark components. It is really hard to set a new skin for a new component. Moreover there is no such CSS design mode which allow us to easily embed our Skins from either Flash or Image. I'm creating a small application which just has 8 forms and it took me 3 full days to Skin those...this is bad. Earlier in Flex 3 it was just 1 day job for me.
Adobe please do something I do not see Flash Builder as Rapid Application Development tool at all. In fact most of you also agree to what I'm saying.
Maybe you are looking for
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