Flash CC 2014 14.1.0.96 Crashing on attempt to debug in iOS Simulator

Just like the title says, Flash CC 2014 14.1.0.96 is completely crashing every time I try and debug my project in the iOS simulator via the Debug > Debug Movie > On iOS Simulator command. I have XCode version 6.1 installed. The simulator never opens - Flash crashes while the "Publishing..." progress bar is showing, after about 5 seconds.
I've tried the following iOS Simulator SDK paths in the Air 14.0 for iOS Publish settings:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SD Ks/iPhoneSimulator.sdk/
and
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SD Ks/iPhoneSimulator8.1.sdk/
But both cause Flash CC 2014 to crash completely.
I should note that Publishing directly to my iPad works properly. Flash only crashes when trying to debug in the simulator.
The crash generates a rather lengthy error report. Here's the top part of it:
Process:               Adobe Flash CC 2014 [18187]
Path:                  /Applications/Adobe Flash CC 2014/Adobe Flash CC 2014.app/Contents/MacOS/Adobe Flash CC 2014
Identifier:            com.adobe.Adobe Flash CC 2014.application
Version:               14.1.0 (14.1.0.96)
Code Type:             X86-64 (Native)
Parent Process:        ??? [1]
Responsible:           Adobe Flash CC 2014 [18187]
User ID:               501
Date/Time:             2014-10-30 19:27:03.689 -0400
OS Version:            Mac OS X 10.10 (14A389)
Report Version:        11
Anonymous UUID:        D572A920-72C5-3A81-FC6C-5190EEE5CC54
Sleep/Wake UUID:       3AAEBF78-CC4E-4B94-8C18-DB6F9F2C1915
Time Awake Since Boot: 620000 seconds
Time Since Wake:       330000 seconds
Crashed Thread:        37
Exception Type:        EXC_CRASH (SIGABRT)
Exception Codes:       0x0000000000000000, 0x0000000000000000
Application Specific Information:
Performing @selector(dispatchMenuSelection:) from sender DVAMacMenuItem 0x6080000eaa80
[18187] stack overflow
If you'd like the full version let me know.
Please help! Being able to test in the simulator will improve my life exponentially.
Thanks

Hi All,
Thanks for your patience. All the issues related to iOS simulator, XCode 6.x have been fixed in latest release of FlashPro CC 2014 (Build No. 14.2.0.20) which was released yesterday.
Requesting you to please update and try and let us know if you still face any issues.
You can update your Flash CC 2014 build by just going to Help>Updates or through Creative Cloud App.
You can learn more about the update at Flash Professional Help | New features summary
Rgds,
Mukesh

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    you don't use a serial number with your cc subscription.  you use your adobe id.
    close flash > open your cc desktop app > sign out of your app > sign back in to your app being careful to use the exact adobe id you used to subscribe to cc. > open flash pro.

  • Adobe Flash CC 2014 Code Hint - Unable to build code hint cache...

    Hello! I just downloaded and tried to use Flash CC 2014. Code Hinting doesn't work! So I tried some way to bring it back. And the following solution worked:
    1. Quit Flash
    2. Delete Code Hint Folder: C:\Users\<user>\AppData\Local\Adobe\Flash CC 2014\en_US\Configuration\CodeModel
    3. Open Flash and create a new document. Edit => Preferences => Code Editor. Change "Cache Files" to 1500
    4. write: import<space>
    You should see that warning: "Building Code Hint Cache...". If not, press Ctrl + <Space>
    5. Wait 1 minute and enjoy your code hinting
    Hope this help for someone...
    (Sorry for my poor English)

    I have the very same problem, Im on OSX though (Mavericks), but I found the CodeModel folder in Library/Application Support/Adobe... and deleted it.
    Followed all the steps and nothing still happens when I type import followed by the spacebar. I havent seen any "cache being built" messages.
    I have the latest version of Flash CC 2014 according to my CC manager.
    Please help, coding suddenly became really difficult.
    Regards
    Edit: I have also not deleted the "." folder in the Source Path

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