Flash CC - Rotation on movieclip containing bitmap causes dramatical framerate drop
I have a 850x850 bitmap inside a movieclip which must constantly rotate like a big wheel. When compiling for iOS the framerate drops from 24 to 8.
Is there a way to increase performance without using cacheAsBitmapMatrix and without rotating the bitmap inside the movieclip but the whole movieclip itself?
@Amy: Clever trick to solve the file size vs. performance problem. But I doubt it will get you far on a mobile platform with a 850x850 texture.
Anyway at this point its not much not use to advise further without the big picture.
If you`re serious about making a commercial game with Flash/AIR for iOSyou won`t be able to avoid stage3D
http://wiki.starling-framework.org/manual/performance_optimization
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