Flash character animation

I am creating a CBT for E-Learning. In the CBT we have used
animated character, voice over, play and pause option.
By default play button is selected, when user click on the
pause button it will pause the character movement like (body
movement, eye-popping and lips movement) and as well as voice over.
Click on play button it start the all the movement from where he
paused it.
I have faced following problem while doing the same:
1) For Play and Pause option, I have made the character
animation in flash timeline, and it is very time consuming to do
the lips movement in timeline. If I put the lips in a movieclip
then, clicking on Pause button it will not Stop.
Now I need the solution how to reduce the time to do the same
character animation in flash timeline with Play and Pause button.
Any idea.....! Pl revert...
Regards
Sonum

If I understand you have done the animation already, in a
separate movieClip
but can't get it to pause... If that is the case just add the
code to your
pause button to affect more than one clip. Something like:
pauseButton.onRelease = function(){
mainCharacter.stop();
mainCharacter.lips.stop();
You can have your buttons affect as many clips as you need...
you could even
use an array to hold clip references and use that in both a
play and pause
button:
var myChar = [mainCharacter, mainCharacter.lips,
mainCharacter.eyes];
function animateChar(thePlayState:Boolean){
for(var i = 0; i < myChar.length; i++){
if(thePlayState){
myChar
.play();
}else{
myChar.stop();
playButton.onRelease = function(){
animate(true);
pauseButton.onRelease = function(){
animate(false);
HTH
Dave -
www.offroadfire.com
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/

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