Troubles importing Flash 10 Animation with 3D Transform

I am looking for any workaround/experiences for importing a Flash 10 animation with 3D transforms. Currently, doing this will wig out Captivate 4 and break the embedded animation in all sorts of ways. AS3 support in Captivate is turned on and the same animation will load and play correctly if the 3D transform is removed. All other Flash 10/AS3 possibilites work including motiosn graphs and filters.
I find the 3D transform option of Flash CS4 to be one of the most powerful features ever introduced in Flash and would allow some incredible breakthrough design possibilities for my Captivate projects, if it would just support it! Any experiences with this issue welcomed. A bug report has been submitted also, but looking for a quicker remedy.

Problem Resolved!
I got this tip from Vikram (Adobe Support)
1. Open your project having Flash Player 10 animations involving 3D transforms.
2. Click the Edit menu and select Preferences.
3. Select "Publish settings" under the "Project" section.
4. Check "Animations" option under the "Externalize resources" section.
5. Press OK.
6. Now click the publish button.
7. In the publish dialog, select Flash Player 10 from the "Flash Player version:" drop down.
8. Click publish.
(F4 preview may not work, so use preview in browser)
Also, you may need to be wary of embedded scripted symbols as they may loose reference to the parent symbol after being embedded in yoru your CP4 project containing 3D transforms. My advice here is to try to script using as much object oriented js as possible in the main timeframe.
I am using a combination of localConnect and ExternalInterface functions to control the 3D animation from captivate quiz buttons. This process adds a whole new level of interactivity and visual interest to your captivates!

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