Flash CS6 does not publish for iOS with ANE included

Hi,
I'm creating a game to run on iOS devices and one of the game requirement is for the device to vibrate on some action.
I added the Vibration.ane file (http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/vibration.html) into the library path in Flash CS6 and also added the extension ID to the XML file. However when I publish the Flash file to check on device, I only keep seeing the "Publishing" loader bar. I've even waited for over 15 mins for it to complete. I get no error, nor does the PC hang, but I can't seem to publish my .app file for device testing.
Also I assume we can't test Vibration functionality with the Simulator that opens during desktop testing. I get the error "The content cannot be loaded because there was a problem loading an extension: Error: Requested extension com.adobe.Vibration is not supported for Windows-x86."
Would appreciate help.
Thanks,
Mariam

IPA is ok at the CS6 flash' standard 3.2 export, just tried the new AIR 3.3 also - no problems. I just included the Gyro ANE file, not the SWC
However, because the adl still does not want to preview this thing, development/testing the Gyro stuff is difficult...
I discovered the accelerometer is something different however. Adobe's little remote control thingy on which you can simulate phone position and multitouch emulates the accelerometer, not the Gyro. The Gyro extension taps in to a piece of hardware which really displays the position of the device, not the movement it's been receiving.
Maybe obvious but I thought I'd post this little find, after a day of testing and exporting, syncing, ... this was a tiresome experience...
After all this I can advise to sync the .ipa's with xcode though, instead of iTunes. This works MUCH faster (if you're on mac). Just run xcode, pull up the 'organizer window', select your device and go to the subbranch ' applications'. There you can add the .ipa by clicking on the '+' button

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