Flash Drag and Drop interaction

I have created a Flash SWF with a drag and drop interacation.
Previewed in Flash, it works perfectly; the mc object can be picked
up, and locks on the target when released, and dynamic text
displays to tell the user that the match is right.
When imported into Captivate, the swf appears to be a static
file. Nothing can be moved.
I redid it using older actionscript allowing it to be
exported as a Flash v6 file; in this version, the mc object can be
moved, but does not lock on the target when dropped, and the
dynamic text box is blank.
Both Flash and Captivate are CS3.
Is this simply not compatible in Captivate? Searching for
help on drag and drop isn't helpful because it brings up info
relative to the drag and drop quiz, which is not what I need; this
file is dragging and dropping images.
Any assistance will be greatly appreciated, thanks!

I don't know how much help it will be but you should check
out
this
link to a page at Paul Dewhurst's web-site "RaisingAimee". You
may not be able to get to that page until you register as a user on
Paul's site. If you run into that, register, then try the link
again.
If this is any help to you, drop a few pieces-of-eight in
Paul's PayPal account, and maybe send him a personal "thank you" on
his Shout Box. If it doesn't work, it might be because those
particular FLAs were created for version 1, as I remember, and may
be to some extent version-specific. In any case, it might be worth
a try.
~best wishes for your success,
Larry

Similar Messages

  • Flash drag and drop

    When I import any kind of Flash drag and drop interaction,
    including ones made by Macromedia/Adobe I can get the drag to work
    but not the drop. Anyone any ideas?

    Hi funqueen,
    The question reminds me of a slightly perverted version of
    the tree falling in the forest. Whether or not anyone is there to
    see it, what does a *drop* look and sound like? LOL!
    My best offering is to use Captivate. If you are a Flash
    person, that may sound daft, but give it a try. Just begin your
    recording, making sure that the Full Motion is enabled in your
    preferences, and during the recording, left-click-and-drag an
    object to a new location, then release the left mouse button to
    drop the object.
    It takes a little practice to make this work smoothly, but it
    works every time, and you certainly do not need to import anything
    built in Flash to make it work. If more info is needed, please
    advise your version of Captivate, and exactly what process you are
    having trouble with. Thanks!
    best wishes~
    Larry

  • Can drag and drop interactions created in Captivate 6.1 be exported to HTML5?

    I need to convert some Flash drag and drop interactions to HTML5 and I'm looking at Captivate and Storyline.
    Can drag and drop interactions created in Captivate 6.1 be exported to HTML5?
    (I tried Captivate 6 with the drag and drop widget and that didn't work, and I can't find a trial version of 6.1).
    Many thanks,
    Sonya

    Many thanks Lilybiri
    I've just chatted to Adobe support and they have told me there is no educational discount for subscription I coudn't find the info on the website, so if anyone is interested, subscription is $29.99/month or $19.99/month if you sign up for a year.
    Cheers,
    Sonya

  • Is it possible to add a drag and drop interaction to a called image in a contaner?

    this forum is my last hope =( i know how to do drag and drop
    by itself, however right now i have my flash set up so that when
    you click BUTTON A, it does:
    on (release) {
    _root.gotoAndPlay ("photo1");
    once it goes to "photo1", on that frame, i wrote actions on
    the frame to:
    var myMCL:MovieClipLoader = new MovieClipLoader ();
    myMCL.loadClip ("images/heritageBrochureFront.png",
    "container_mc");
    stop();
    so it loads my picture into the container. my question, once
    the image it in the container, can i add drag and drop interaction
    to it? i would really love an easy solution.

    yes. there are a couple of ways to do this.
    one is the create a child movieclip of container_mc and load
    into that child and assign your onPress/startDrag
    onRelease/stopDrag methods to container_mc.
    a second way is to load into container_mc (like you're
    currently doing), wait until loading is complete (ie, use the
    onLoad method of an mcl listener) and then assign your methods to
    container_mc.

  • AS2 Drag and Drop Interaction help

    I am trying to create a reusable template for a drag and drop interaction.
    There are 7 drag objects, 7 targets.
    Based on a scenario we develop (which of the 7 services [drag objects] are the best solution, for example), I would like to create interactions where some of the drag drop combinations are correct answers and dragging/dropping other combinations would result in an "incorrect" answer.
    I am having issues with designating the correct and incorrect responses in the AS code, as well as how to provide the positive (correct answers) and negative (incorrect answers) feedback after a submit button is selected.
    Additionaly, I have a reset button that does not function the way I expected - move the drag objects back to the start position and allow the user to resubmit an answer.
    I am using Flash CS5, but need to use AS2 as the swf file is going to be inserted into an Articulate Presenter project (Articulate does not support AS3 yet).
    Thank you for any assistance or suggestions!
    Source file: https://www.dropbox.com/home/AS2%20D&D#:::68035214
    Current AS2 code:
    function dragSetup(clip, targ) {
    clip.onPress = function() {
    startDrag(this);
    this.beingDragged=true;
    clip.onRelease = clip.onReleaseOutside=function () {
    stopDrag();
    this.beingDragged=false;
    if (eval(this._droptarget) == targ) {
    this.onTarget = true;
    _root.targ.gotoAndStop(2);
    } else {
    this.onTarget = false;
    _root.targ.gotoAndStop(1);
    //the variables below will store the clips starting position
    clip.myHomeX = clip._x;
    clip.myHomeY = clip._y;
    //the variables below will store the clips end position
    clip.myFinalX = targ._x;
    clip.myFinalY = targ._y;
    clip.onEnterFrame = function() {
    //all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
    // then move the MC back to its original starting point (with a smooth motion)"
    if (!this.beingDragged && !this.onTarget) {
    this._x -= (this._x-this.myHomeX)/5;
    this._y -= (this._y-this.myHomeY)/5;
    //if the circle is dropped on any part of the target it slides to the center of the target
    } else if (!this.beingDragged && this.onTarget) {
    this._x -= (this._x-this.myFinalX)/5;
    this._y -= (this._y-this.myFinalY)/5;
    dragSetup(drag1,drop1);
    dragSetup(drag2,drop2);
    dragSetup(drag3,drop3);
    dragSetup(drag4,drop4);
    dragSetup(drag5,drop5);
    dragSetup(drag6,drop6);
    dragSetup(drag7,drop7);
    //this code controls the reset button function and returns all of the drag objects to the start position.
    resetBtn.onRelease = function (){
    drag1.onTarget=false;
    drag1._x = drag1.myHomeX;
    drag1._y = drag1.myHomeY;
    drag2.onTarget=false;
    drag2._x = drag2.myHomeX;
    drag2._y = drag2.myHomeY;
    drag3.onTarget=false;
    drag3._x = drag3.myHomeX;
    drag3._y = drag3.myHomeY;
    drag4.onTarget=false;
    drag4._x = drag4.myHomeX;
    drag4._y = drag4.myHomeY;
    drag5.onTarget=false;
    drag5._x = drag5.myHomeX;
    drag5._y = drag5.myHomeY;
    drag6.onTarget=false;
    drag6._x = drag6.myHomeX;
    drag6._y = drag6.myHomeY;
    drag7.onTarget=false;
    drag7._x = drag7.myHomeX;
    drag7._y = drag7.myHomeY;
    //This code controls the submitBtn and feedback for a correct and incorrect answer
    var groupID:Array = [0,0];
    var incorrectFeedback:String = "That isn't correct.";
    var correctFeedback:String = "Excellent good work.";
    var answerGroup:Array =  [
                                                                 [drag1,drop1],
                                                                 [drag2,drop2],
                                                                 [drag3,drop3],
                                                                 [drag4,drop4],
                                                                 [drag5,drop5],
                                                                 [drag6,drop6],
                                                                 [drag7,drop7]];
    //Enable all the stage items
    resetBtn.onRelease = function()
              resetAll();
    submitBtn.onRelease = function()
              if(evaluateAnswers())
                        feedbackTxt.text = correctFeedback;
              else
                        feedbackTxt.text = incorrectFeedback;

    Here is an alternate link to the source / .fla file  - orig link was not to my public dropbox!
    https://www.dropbox.com/home#:::68035214
    or
    https://skydrive.live.com/?cid=bb539b6eff0afbf5&sc=documents&id=BB539B6EFF0AFBF5%21124#

  • Drag and Drop Interaction with 50+ Drop Targets

    Hello,
    I'm fairly new to Captivate 7 but very familiar with Flash. I'm tasked with a project that I would like to do with the drag and drop interaction widget from Captivate 7. Basically, we need our learners to identify the locations of our resorts on a map. Select the name of the resort, drag and drop it in the city/state or country where located. My question is can Captivate handle this task? To me, it seems as a large task for Captivate to handle, and so I was thinking of coding it in Flash.
    Here is what I need:
    1.- List of all the properties at bottom with the drop target being a map of the US or world and have the location for each property as the drop target.
    2.- When the resort/property is selected, the name will change to the three letter code. Example: New York City, when clicked = NYC and the map itself to reflect the 3 letter code once dropped on the map if correct.
    3. If incorrect, the listed item will revert to the long name and return to the list.
    4. If this can be graded, it would be best.
    I can break the project into different regions but if I wanted to keep all 300+ properties in one module, will it be an issue? At the very least, I would need to do a minimum of about 50 per module.
    Thanks all! I've found this forum to be extremely helpful and the members seem to be eager to help.

    var matchingTargetName:String =(event.target.name).substring(0, 1);
    Change the name of the target to A and B and the mc A1, A2, A3, A4... and B1, B2,B3...

  • Overwriting Drag and Drop Interaction

    I've got a Flash slide presentation with a drag and drop
    learning interaction added. When I try to add a second drag and
    drop interaction to the presentation, I get prompted to either
    replace or don't replace the existing drag and drop, even though
    I'm working on a different slide.
    If I replace it, everything is lost. If I select don't
    replace, all of the symbols on both of the interactions are linked.
    I tried changing the symbol names but that hasn't solved it. Any
    suggestions?

    Tell me about it! Same happened for me.
    I ended up only using the 1 drag n drop in the quiz.
    Since then I did think maybe creating a new layer and putting
    the new one on that? But I haven't tried it.

  • How can I include a success message in a drag and drop interaction - I don't see this option in the Actions on success options, and cannot figure it out?

    How can I include a success message in a drag and drop interaction - I don't see this option in the Actions on success options, and cannot figure it out?

    I suspected you used the eye icon on the timeline to hide the message, but that one has no impact whatsoever on the published version. It is only meant to be used for editing reasons on the stage, to hide objects temporarily on a crowded stage. It is confusing, certainly in CP8 where for both instances the same eye icon is used. In previous versions the Properties panel had a checkbox for 'Show in Output', which was IMO much clearer than this eye icon. But of course, that is only my personal opinion.

  • Drag and Drop Interaction Scoring

    Hi-
    I've created a drag and drop interaction for a quiz with four
    objects. Each object has to match up to the correct spot in order
    for the user to get the answer correct. I've done this type of
    interactions before successfully and not had a problem with
    scoring.
    But this time .. the only thing I can see that's different
    about this quiz is that I'm not assigning any points in the "Score"
    field - I am instead using the Status of Correct Response alone.
    I've found that this interaction scoring works perfectly for my
    other quiz interactions but there seems to be a problem with the
    drag and drop - when the user moves the objects around and
    temporarily places an object in the wrong (or maybe even correct)
    spot, each of these movements is being racked up as correct in this
    interaction So, if there's an ambivalent user they're going to get
    many more points than is even supposed to be possible.
    I can't see anything different that I've done with this
    interaction other than the scoring. I changed to correct response
    scoring because it was the only way I could figure out how to reset
    the quiz score after the user leaves and comes back. (using
    TotalCorrect)
    Anyway, I'm open to ideas - even if it's not the scoring -
    any help would be appreciated!
    Thanks -
    Cammia

    Don't use the quiz knowledge objects and code yourself...?
    You'll find many on here who can help you with hand coding
    and probably none
    who know much about implementing those KO's who can answer
    questions. The
    reason is if you know enough to be able to answer questions,
    you know enough
    to know that these KO's are a short term crutch that cause
    long term
    problems.
    HTH;
    Amy
    "Cammia" <[email protected]> wrote in
    message
    news:e8jm2u$77e$[email protected]..
    > Hi-
    >
    > I've created a drag and drop interaction for a quiz with
    four objects.
    > Each
    > object has to match up to the correct spot in order for
    the user to get
    > the
    > answer correct. I've done this type of interactions
    before successfully
    > and
    > not had a problem with scoring.
    >
    > But this time .. the only thing I can see that's
    different about this quiz
    > is
    > that I'm not assigning any points in the "Score" field -
    I am instead
    > using
    > the Status of Correct Response alone. I've found that
    this interaction
    > scoring
    > works perfectly for my other quiz interactions but there
    seems to be a
    > problem
    > with the drag and drop - when the user moves the objects
    around and
    > temporarily
    > places an object in the wrong (or maybe even correct)
    spot, each of these
    > movements is being racked up as correct in this
    interaction So, if
    > there's an
    > ambivalent user they're going to get many more points
    than is even
    > supposed to
    > be possible.
    >
    > I can't see anything different that I've done with this
    interaction other
    > than
    > the scoring. I changed to correct response scoring
    because it was the only
    > way
    > I could figure out how to reset the quiz score after the
    user leaves and
    > comes
    > back. (using TotalCorrect)
    >
    > Anyway, I'm open to ideas - even if it's not the scoring
    - any help would
    > be
    > appreciated!
    >
    > Thanks -
    > Cammia
    >

  • Drag and Drop Interaction Wizard

    I am having problems with the Drag and Drop Interaction Wizard.  I am using Captivate (6.1) and when I launch the wizard I am able to select the drag objects and drop targets, but when I get to Step 3 (mapping), I am unable to map the drag sources to the drop targets.  When I double click on the drag source and draw the arrow to the drop target, the arrow disappears. 
    Has anyone else had this problem?  If so, what did you do about it?

    Hi,
    You do not want to double click on the object in Step 3. All you need to do to map the source to destination, on the Green Items you would notice a '+' symbol, drag and put them on the drop item, you would able to map them easily that way, double clicking them would deselect the object.
    For more clarification, what this video tutorial --
    http://www.youtube.com/watch?v=ILtUftHxmag
    Thanks,
    Anjaneai

  • Intuitive Drag and Drop interaction

    Hi,
    i am working on a drag and drop interaction with a direct feed-back built in. there are 6 dragables and 6 drop sources, which are rectangle smart shapes. depending on the answer which is dragged, i want an x or a check to appear next to the smart shape and then disappear if the answer is changed or the reset button is clicked. sofar i have assigned an advanced action to each drop source telling it to make an x or a check appear, depending on if the answer is correct or not. the problem is, that the x or the check stays in place after the answer has been substituted with another. I also tried assigning the the check or x with a fade in/fade out time, but that didn´t seem to work. i know the easy way is to just assign one correct answer to each drop source, but i want the interaction to be a bit more intuitive. Any ideas on how to solve this problem?
    Thanks!!!
    -N

    I am sorry i am not sure what the abbreviations AFAIK and IMO mean...At the moment i am trying to solve the  problem using conditional actions. on the right are the dragables on the left the drop source. what i was trying was: if 1=1 (true) then show check, hide x else show x hide check (this is the script for inserting the correct answer) for all of the incorrect answers i wrote: if 1=1 (true) then show x, hide check else hide x show check...now i am not sure if this is completely wrong, but it seemed to work. the problem is, i would have to write this script for each drop source, making the corresponding x or check appear...is there a way to make a "global" script?

  • Drag and Drop interaction.

    I really struggle with setting this up. The Finish button stays inactive. Is the a tutorial for this?
    Kindly,
    Jake

    Have you mapped the source and targets? I think the button remains inactive until you map.
    You can read more about it here. It also has some demos.
    http://helpx.adobe.com/captivate/using/drag-and-drop-interaction.html
    Sreekanth

  • Drag and Drop Interaction Behavior

    Hope someone can shed some light on this. Here is the setup:
    Slide 10 upon successful drag and drop
          assign variable AnswerCorrect to 1, go to next slide
         If the drag and drop fails after 3 tries it goes to the next slide
    Slide 11 - on enter
         Conditional action (I am using this to skip a dialogue box which is hidden if the previous slide had a correct answer). There is also a "continue" button at this point which is not currently hidden. Essentially I want to skip both the dialogue and continue if the previous answer was correct.
              If AnswerCorrect = 1
              Assign PlayHeadPosition (user variable) = to cpInfoCurrentFrame + 30 (I want to position the playhead 3 seconds into the slide)
              Assign cpCmndGotoFrameAndResume = PlayHeadPosition
              Assign AnswerCorrect to 0
              Else continue
    My project is skipping to slide 12 on the execution of this. I think it may have something to do with the cpCmndGotoFrameAndResume defaulting to a -1 which would put it at the end of slide 10 again plus the value of PlayHeadPosition.
    Note that slide 11 does have another drag and drop interaction on it and I have the objects for the whole slide.
    Thank you in advance everyone!

    No dice, even slowing the FPS down to the min of 10 I can't see if it is jumping back and forth... The 2nd drag and drop on slide 11 isn't paused until 7.5 seconds into the slide so it isn't that being skipped either.I am completely stumped on this one.
    I have narrowed it down a bit. This is the on enter for slide 11. If I change the first line of the action to just display a text box on the slide it works as expected. Even with cpInfoCurrentFrame being offset by the initial -1 I would have expected it to set the playhead at 2.9 seconds into this slide??

  • Drag and drop interaction for a different use

    Hi,
    Can anyone please help me get the a solution to the below:  For the drag and drop interaction my user should be able to drop the answer (irrespective of that being a wrong answer) to any of the options, but as they click Submit, the actual answers should show up.
    I am using Captivate 7.
    Thanks,
    Roja

    Thanks so much Sreekanth!
    One thing that I am still struggling with is, the source (the questions) do not sit on the wrong destinations (non-answers), the moment it dragged to the wrong answer, the source goes back to its original place .
    Thanks,
    Roja

  • Drag and Drop Interaction - Incomplete

    Hi
    I have began using the Drag and Drop Interaction which is working really well. I have one issue that I cannot see how to do,  I hope there is a possible solution somewhere.
    All other questions have an incomplete caption that appears when you click submit but have not selected any options or selected any hotspots. Is there a way to make this happen with the D&D interaction? I use this as part of an assessment and would like it that the user cannot skip until they have at least attempted to drag an item.
    Can anyone assist?
    Thanks

    I suppose it is a validated D&D since you are talking about a question. If not everything is done, it is clearly a Failure, which means that you can use the Failure event to trigger a conditional advanced action that checks if all drag actions have been done that were expected. For that reason you'll have to track the drag actions, maybe by using the Object actions and a counter...
    Drag&Drop tips - Captivate blog

Maybe you are looking for

  • Jabber Mobile and CallManager SU2a - desk phone control issue

    Wanted to put this out there in case anyone has seen it yet and found a fix, or to hopefully save the next person some headache... Starting to pilot Jabber Mobile via MRA (Collab Edge).  We were running CallManager 9.1.2 base, and there was a known b

  • Lost iWeb pages on my computer

    I published some pages with iWeb last year (before 08). I can see the pages when I go the the URL also from mobile me - BUT I have lost the ability to access that I can see from my laptop (I wanted to access so that I can delete the pages). Can anyon

  • Adobe Generator: yes! but do not crop my canvas size (option)

    Adobe Generator= Is not there an option where I can maintain original canvas size position? ? I mean: I love that the generator slices and exports each individual layer element into a single file .. thats good BUT.. but I do not want that the auto-cr

  • WRT160NL DLNA Media Server Unstable (Twonky Media)

    I have an NTFS formatted USB disk drive (Western Digital My Passport Essential Black 320 GB WDBAAA3200ABK) attached to the WRT160NL wireless router (Firmware Version 1.0.02), and I have video, picture and music files on the USB disk drive in three fo

  • JMS Messaging Bridge ( communication across domains)

    Following is the Scenario We have 2 Weblogic domains, Domain A ( running on port 2000) and Domain B (running on port 3000) In Domain A I want to look up a Queue which is in Domain B and send a message on that that Queue. So the requirement is to send