Flash games on touchpad help

hi there.
I have touchpad and try to play games of flash, and have difficulty using.
I got bejeweled 1 working, having done a google search and found a popcap site link ending with .FLV, It worked great.
however, when searching for bejeweled 2, on popcap site, came to regular page, where select to play, the page moves everywhere, and I cannot drag jeweled as whole page moves, 
on my pre 2, I would play by turning pre 2 horizontal, and the small flash game would maximize, and would not shift, the verticle would return to normal, but that does not appear to happen.
any help would be great.
how can I play flash games on touchpad so 
a the game maximises and fills screen.
b the screen does not move when trying to play the game.
thanks. Ralph :-) 
Post relates to: Pre 2 p102ueu (Unlocked EU)

it appears I can't get bejeweled 1 working correct, again .
I don't know what I did correct, last time, to get the flash bejeweled working last time. Any help is appreciated.
how do I get the flash games working correct without game sliding everywhere.
did do right but now can't figure out.
is there some specific instruction for using flash games on touchpad.
thanks in advance. :-)

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    It didnt say put in a library. It is saying to draw them in frames of symbol but it didnt walk me through that. Can you guide me through this? I also was looking at how to add the link identifier but it said I need a popup window but I cant see one. I thought that was done
    when I went to insert new symbol. It said something about actionscript linkage. I am familliar with perl, java and c++ so I can follow the code so far but I dont have much understanding of the flash interface. I made the 10 shape tiles and the 1 question mark tile
    in paint. They are .jpeg images.

  • A flash game was accidently blocked on a website, and now I can't access any of the flash games on it. Can that website be unblocked?

    == Issue
    ==
    I have a problem with my bookmarks, cookies, history or settings
    == Description
    ==
    A flash game was accidentally blocked on the website http://www.oyunlar1.com Now I can't access any of the games there. Is there anyway to unblock the flash settings for that website?
    == Troubleshooting information
    ==
    Application Basics
    Name Firefox
    Version 3.6.7
    Profile Directory
    Open Containing Folder
    Installed Plugins
    about:plugins
    Build Configuration
    about:buildconfig
    Extensions
    Name
    Version
    Enabled
    ID
    1-ClickWeather 1.1.9.1 true
    Adblock Plus 1.2.1 true
    Adobe Contribute Toolbar 5.0 true {01A8CA0A-4C96-465b-A49B-65C46FAD54F9}
    AIM Toolbar 5.96.5.1 true
    Ask Toolbar for Firefox 2.1.0.5 true
    BatchDownload 1.2.4 false [email protected]
    Big Fish Games Toolbar 2.0.0 true {6847DFAE-037A-400c-A524-27F0A281B692}
    CheckPlaces 2.2.2 false [email protected]
    Cooliris 1.12.0.36949 true [email protected]
    DownloadHelper 4.7.4 true
    DownThemAll! 1.1.10 true
    Fast Video Download (with SearchMenu) 3.1.1 true
    Fast Youtube Downloader 1.2.2 true [email protected]
    Firefox ImageGrabber 1.0.6 false {546d2a00-2bbf-11dc-8314-0800200c9a66}
    Flashblock 1.5.13 false {3d7eb24f-2740-49df-8937-200b1cc08f8a}
    FlashGot 1.2.1.27 true {19503e42-ca3c-4c27-b1e2-9cdb2170ee34}
    FoxyProxy Standard 2.21.3 true [email protected]
    Google Toolbar for Firefox 7.0.20100326W true {3112ca9c-de6d-4884-a869-9855de68056c}
    Googlepedia 0.6.3 true {1ABADB6E-DC4B-11DA-9F70-791A9CD9513E}
    HP Smart Web Printing 4.60 false [email protected]
    ImageHost Grabber 1.6.4 true
    InvisibleHand 2.4 true [email protected]
    iWinGames Plugin 1.0 false {98e34367-8df7-42b4-837b-20b892ff0847}
    Java Console 6.0.07 true
    Java Console 6.0.04 true
    Java Console 6.0.10 true
    Java Console 6.0.12 true
    Java Console 6.0.13 true
    Java Console 6.0.14 true
    Java Console 6.0.15 true
    Java Console 6.0.17 true
    Java Console 6.0.16 true
    Java Console 6.0.19 true
    Java Console 6.0.20 true
    Java Quick Starter 1.0 true [email protected]
    MegaUpload DownloadHelper 1.0.2 true [email protected]
    Microsoft .NET Framework Assistant 1.2.1 true {20a82645-c095-46ed-80e3-08825760534b}
    MSN Toolbar 4.0 false [email protected]
    myBabylon English Toolbar 2.6.0.15 true
    myibay Firefox extension 1.1.7 true [email protected]
    NoScript 1.10 false {73a6fe31-595d-460b-a920-fcc0f8843232}
    Ookong 1.5 true {95969329-aa35-473a-b537-3f6f62c0ba23}
    Rapidlibrary Search ToolBar 1.0.0 true {2832ABCD-4444-1012-2D45-132D5447C445}
    RapidShare DownloadHelper 1.0 false [email protected]
    RDown - Rapidshare Downloader 0.6.0 true dave2x@download
    Remove It Permanently 1.0.6.7 true {1dbc4a33-ea62-4330-966c-7bdad3455322}
    RSFind! 1.1.2 false [email protected]
    Search Helper Extension 1.0 true {27182e60-b5f3-411c-b545-b44205977502}
    Shareaholic 1.9.9.5 true [email protected]
    SkipScreen 0.4.12s false SkipScreen@SkipScreen
    Skype extension for Firefox 2.2.0.102 false
    Status-bar Scientific Calculator 4.9.2 true ststusscicalc@sunny
    StumbleUpon 3.64 true
    The Browser Highlighter 1.0.19126 false [email protected]
    UnPlug 2.026 true unplug@compunach
    Xmarks 3.7.9 true [email protected]
    Yahoo! Toolbar 2.1.3.20100310105313 true {635abd67-4fe9-1b23-4f01-e679fa7484c1}
    Adobe DLM (powered by getPlus(R)) 1.6.2.63 true
    Modified Preferences
    Name
    Value
    accessibility.typeaheadfind.flashBar 0
    browser.fixup.alternate.enabled false
    browser.history_expire_days.mirror 180
    browser.places.smartBookmarksVersion 2
    browser.startup.homepage http://www.refdesk.com/
    browser.startup.homepage_override.mstone rv:1.9.2.7
    extensions.lastAppVersion 3.6.7
    general.useragent.extra.microsoftdotnet ( .NET CLR 3.5.30729; .NET4.0E)
    javascript.options.showInConsole true
    keyword.URL http://slirsredirect.search.aol.com/slirs_http/sredir?sredir=2706&invocationType=tb50-ff-aim-ab-en-us&query=
    network.protocol-handler.warn-external.aim false
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    privacy.sanitize.migrateFx3Prefs true
    security.warn_viewing_mixed false
    == Firefox version
    ==
    3.6.7
    == Operating system
    ==
    Windows XP
    == User Agent
    ==
    Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2.7) Gecko/20100713 Firefox/3.6.7 GTB7.0 ( .NET CLR 3.5.30729; .NET4.0E)
    == Plugins installed
    ==
    *-Cooliris embedded in a tab
    *getplusplusadobe16263
    *np-mswmp
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    *6.0.12.69
    *RealPlayer(tm) LiveConnect-Enabled Plug-In
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    *npdnu
    *npdnupdater2
    *NPTURNMED
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    *NPRuntime Script Plug-in Library for Java(TM) Deploy
    *Adobe PDF Plug-In For Firefox and Netscape "9.3.3"
    *Default Plug-in
    *Shockwave Flash 10.1 r53
    *BrowserPlus -- Improve your browser! -- http://browserplus.yahoo.com/
    *Adobe Shockwave for Director Netscape plug-in, version 11.5
    *Delivery Network Acceleration by BitTorrent™
    *GEPlugin
    *Picasa plugin
    *4.0.50524.0
    *MSN® Toolbar
    *Windows Presentation Foundation (WPF) plug-in for Mozilla browsers
    *Google Updater pluginhttp://pack.google.com/
    *Google Update
    *Java(TM) Platform SE binary
    *Next Generation Java Plug-in 1.6.0_20 for Mozilla browsers
    *Npdsplay dll
    *DRM Store Netscape Plugin
    *DRM Netscape Network Object

    Thanks, Eric. I'm not sure what I should be checking using your suggestion--as I said, I'm an utter novice with the iMac. However,  I saw a reference to problems with the Library entries, so I checked mine and the iWork files were missing, something confirmed when I checked the crash log. In desperation, I did another software update, and that seems to have fixed the problem completely. Now wondering if I dare upgrade to Lion!

  • How Can I Learn To Develop Flash Games For Under $50.00 USD?

    I am completely new to anything Flash. I have never written a
    single line of Actionscript. I don't know the difference between
    Flash and Flex. I don't know in what forums Flash developers hang
    out. I don't even know what kind of coffee they drink, or if they
    drink tea instead.
    However, I have developed games and have been thinking about
    developing some casual games and have heard rumors that Adobe is
    "pushing" causal game development with Actionscript 3 and their
    latest releases. So I went to adobe.com expecting to see a link for
    something like "learn how to develop games in flash" or some such.
    I poked around the developer related pages and didn't find anything
    I thought useful.
    What I did find were plenty of stuff for *existing* flash
    developers. Links to articles and HowTos for specific topics and
    information about products that cost a minimum of several hundred
    dollars. I can't learn how to develop games and create a prototype
    with a 30-day trial, and I am not going to buy a $1000 pro-grade
    tool when I am an indie developer without a budget or a pre-funded
    project that would justify such expenditures.
    I have seen some open source stuff, but don't know if it can
    do anything more than build some annoying shaking banner ads.
    So let me introduce myself as a possible use-case for Adobe
    Marketing and the Flash (Game) Developer community.
    I am an educated experience software developer who has a day
    job doing "enterprise" software stuff. I want to *play* in my free
    time (evenings and weekends) with "Flash Stuff" and learn enough to
    be able to build a simple game that I can put on my personal
    website and have my friends download. I am not a student, so I
    can't get student discounts. The money I have goes toward
    toys^H^H^H^H tools for my other coding habits^H^H^H^H^H projects. I
    am not interested in 30-day trials, as I may go 45-days or more
    between the first and second weekends I get to play with this. I
    know OOP so I want to start out learning how to do the "advanced"
    stuff from day one and not have to start with dragging and dropping
    PNGs w/o any coding and then "relearn" how to do it in code so I
    can do anything beyond having the image appear and rotate.
    I *am* willing to put time into this endeavor, but only after
    I have a few things spoon-fed to me by "advocates" who's job is to
    get me "hooked" and willing to invest my time to go beyond Hello
    World. At the same time I am download and playing with GarageGames,
    TGE/TGB, Game Maker, Dark Basic, Blitz Basic, etc. and many
    complete development environments that are full-featured and
    completely free if I limit myself to releasing only freeware games,
    or cost me less than $50 for the "professional" version with all
    the bells and whistles.
    I have heard rumors and rumblings about some open source
    tools being available and Adobe maybe open sourcing some of their
    previously pay-to-play tools, but also understand that Adobe can
    probably provide a better "comprehensive" package of tools,
    documentation, tutorials, and support, *if I can find the right
    place to ask/start.*
    And, most of all, I don't know where to start my search as I
    have no personal contacts to bug about stuff like this.
    So, where can I find the big red button to push and get
    everything I want handed to me on a silver-platter.
    [please understand I have written this with some attempt at
    self-mocking humor and am not some clueless n00b]
    Thank you for taking the time to read my lengthy posting. I
    hope to find some helpful replies and start down an interesting
    learning path.
    --Chaim

    Just saw your post. Better late than never. You may want to
    consider GameBrix.com, where you can create Flash based, casual
    games using your web browser. No downloads are required. You can
    create a game from scratch using a library of images, sounds and
    game mechanics. You can also upload your own. The online script
    editor will allow you to view and edit the ActionScripts associated
    with each game mechanic. In short, a great way to ramp up on game
    design and build your own game without investing a lot of $
    upfront.
    BTW I am associated with GameBrix so any feedback is
    appreciated.

  • Error #1010 on drag n drop game. Please Help

    Hello everyone,
    I am having been building a drag n drop flash game where you need to drag pictures of organisms into their position on a food web. The code was working when it was a simple food chain with each animals only have one position on the chain. I have no decided to make it a more complex and have things such as plants, having a couple of different positions in the chain. I have decided to try this using an array for each of the sets of pictures. At the moment the pictures can be picked up and moved around the screen, but not placed on any of the targets that I have put on the screen. My other problem is that the following error keeps coming up whenever I go to the frame.
    TypeError: Error #1010: A term is undefined and has no properties.
    at foodweb_fla::MainTimeline/activateDraggables()
    at foodweb_fla::MainTimeline/frame6()
    I have been trying for a couple of days now to work out whats going on withoutmuch luck due to my very average flash skills. The coding that I have done so far is below:
    [CODE]
    stop();
    var startX2:Number;
    var startY2:Number;
    var counter2:Number=0;
    score_txt.text=score;
    var dropTargetss = new Array();
    dropTargetss[0]=targetsun2_mc1;
    dropTargetss[1]=targetsun2_mc2;
    dropTargetss[2]=targetsun2_mc3;
    dropTargetss[3]=targetsun2_mc4;
    var dropTargetsp = new Array();
    dropTargetsp[0]=targetplant2_mc1;
    dropTargetsp[1]=targetplant2_mc2;
    dropTargetsp[2]=targetplant2_mc3;
    var dropTargetsi = new Array();
    dropTargetsi[0]=targetinsect2_mc1;
    dropTargetsi[1]=targetinsect2_mc2;
    var draggableObjectss = new Array();
    draggableObjectss[0]=sun2_mc1;
    draggableObjectss[1]=sun2_mc2;
    draggableObjectss[2]=sun2_mc3;
    draggableObjectss[3]=sun2_mc4;
    var draggableObjectsp = new Array();
    draggableObjectsp[0]=plant2_mc1;
    draggableObjectsp[1]=plant2_mc2;
    draggableObjectsp[2]=plant2_mc3;
    var draggableObjectsi = new Array();
    draggableObjectsi[0]=insect2_mc1;
    draggableObjectsi[1]=insect2_mc2;
    Next3_b.addEventListener(MouseEvent.CLICK, onGuessClick3);
    SA3_b.addEventListener(MouseEvent.CLICK, onSAClick3);
    bird2_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp5);
    snake2_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt5);
    bird2_mc.buttonMode=true;
    snake2_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp5);
    bird2_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt5);
    snake2_mc.buttonMode=true;
    //BUTTON FUNCTIONS
    function onGuessClick3(event:MouseEvent) {
    //if(counter2 == 11){
    gotoAndPlay(7);
    //} else {
    //reply2_txt.text = "You need to complete this food chain before moving forward!";
    function onSAClick3(event:MouseEvent) {
    gotoAndStop(1);
    //PICKUP AND DROP FUNCTIONS
    function activateDraggables():void {
    for (var i:int = 0; i < draggableObjectss.length; i++) {
      draggableObjectss[i].buttonMode=true;
      draggableObjectss[i].addEventListener(MouseEvent.MOUSE_DOWN, pickUp2);
    for (var j:int = 0; j < draggableObjectsp.length; j++) {
      draggableObjectsp[j].buttonMode=true;
      draggableObjectsp[j].addEventListener(MouseEvent.MOUSE_DOWN, pickUp3);
    for (var k:int = 0; k < draggableObjectss.length; k++) {
      draggableObjectsi[k].buttonMode=true;
      draggableObjectsi[k].addEventListener(MouseEvent.MOUSE_DOWN, pickUp4);
    activateDraggables();
    function pickUp2(event:MouseEvent):void {
    // add listener to stage to prevent stickiness
    stage.addEventListener(MouseEvent.MOUSE_UP, dropIt2);
    event.target.startDrag();
    reply2_txt.text="Now put the tile in the correct position of the food chain.";
    startX=event.target.x;
    startY=event.target.y;
    function dropIt2(event:MouseEvent):void {
    event.target.stopDrag();
    stage.removeEventListener(MouseEvent.MOUSE_UP, dropIt2);
    if (event.target.dropTarget&&dropTargetss.indexOf(event.target.dropTarget)>-1) {
      reply2_txt.text="Good Job";
      event.target.x=event.target.dropTarget.x;
      event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp2);
      event.target.buttonMode=false;
    } else {
      reply2_txt.text="Try Again!";
      event.target.x=startX;
      event.target.y=startY;
    function pickUp3(event:MouseEvent):void {
    // add listener to stage to prevent stickiness
    stage.addEventListener(MouseEvent.MOUSE_UP, dropIt3);
    event.target.startDrag();
    reply2_txt.text="Now put the tile in the correct position of the food chain.";
    startX=event.target.x;
    startY=event.target.y;
    function dropIt3(event:MouseEvent):void {
    event.target.stopDrag();
    stage.removeEventListener(MouseEvent.MOUSE_UP, dropIt3);
    if (event.target.dropTarget&&dropTargetsp.indexOf(event.target.dropTarget)>-1) {
      reply2_txt.text="Good Job";
      event.target.x=event.target.dropTarget.x;
      event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp2);
      event.target.buttonMode=false;
    } else {
      reply2_txt.text="Try Again!";
      event.target.x=startX;
      event.target.y=startY;
    function pickUp4(event:MouseEvent):void {
    // add listener to stage to prevent stickiness
    stage.addEventListener(MouseEvent.MOUSE_UP, dropIt4);
    event.target.startDrag();
    reply2_txt.text="Now put the tile in the correct position of the food chain.";
    startX=event.target.x;
    startY=event.target.y;
    function dropIt4(event:MouseEvent):void {
    event.target.stopDrag();
    stage.removeEventListener(MouseEvent.MOUSE_UP, dropIt4);
    if (event.target.dropTarget&&dropTargetsi.indexOf(event.target.dropTarget)>-1) {
      reply2_txt.text="Good Job";
      event.target.x=event.target.dropTarget.x;
      event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp2);
      event.target.buttonMode=false;
    } else {
      reply2_txt.text="Try Again!";
      event.target.x=startX;
      event.target.y=startY;
    function pickUp5(event:MouseEvent):void {
    event.target.startDrag(true);
    reply2_txt.text="Now put the tile in the correct position of the food chain.";
    event.target.parent.addChild(event.target);
    startX=event.target.x;
    startY=event.target.y;
    function dropIt5(event:MouseEvent):void {
    event.target.stopDrag();
    var myTargetName:String="target"+event.target.name;
    var myTarget:DisplayObject=getChildByName(myTargetName);
    if (event.target.dropTarget!=null&&event.target.dropTarget.parent==myTarget) {
      reply2_txt.text="Good Work!";
      event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp5);
      event.target.removeEventListener(MouseEvent.MOUSE_UP, dropIt5);
      event.target.buttonMode=false;
      event.target.x=myTarget.x;
      event.target.y=myTarget.y;
      counter2++;
    } else {
      reply2_txt.text="That tile doesn't go there!";
      event.target.x=startX2;
      event.target.y=startY2;
    if (counter2==11) {
      reply2_txt.text="Congratulations you have completed the forest ecosystem!";
      score++;
      score++;
      score++;
      score++;
      score++;
      score++;
      score_txt.text=score;
    [/CODE]
    Any help will be much appreciated. Thankyou in advance

    click file/publish settings/flash and tick "permit debugging".  retest and using the line number in the error message fix your problem or post the line with the error.

  • 2 player web-based Flash game problem

    I have a two player web-based Flash game. The Flash calls a
    JavaScript function on the webpage to get and store the user's IP.
    Then an XML file with user's game data is loaded and parsed. The IP
    address is used to identify which player is player 1 and which is
    player 2 according to the XML file. There is a Java applet to send
    and receive messages between the players.
    The first player loads everything just fine. All the first
    player's messages regarding the progress in loading different parts
    of the code sent by the game for debugging are displayed in the
    Java applet's text box, but none of the second player's messages
    sent by the game for debugging are displayed.
    The problem is that the second player's ActionScript code
    appears not to be executing except that I do get a message in the
    game that the XML file attempted to load but was not successful.
    The IP address call is not made and no messages can be sent to the
    other player. The second player's Java applet displays only the
    messages for debugging that came from the first player's game and
    any chat messages sent by the first player.
    This problem always happens to the second player, never to
    the first player. Both player's are always using IE6 or IE7.
    Does anyone have some idea(s) what could cause only the
    second player's ActionScript code not to execute and/or not to load
    an XML file correctly?
    This is just a general question, so any general answers would
    be appreciated. Code specific answers are hopefully not required.
    Thank You in advance.

    Hi,
    I am not very familiar with the multiplayer Game development. For multiplayer games, you'll need to set up a matchmaking server and have the clients connect to it. It can then pair them off and facilitate communications. If the clients have publicly available
    network addresses then it can introduce them and they can talk directly to each other.There isn't anything built in for this so you'll need to either build your own or find a third party implementation. If you are using Unity3d then check out
    http://docs.unity3d.com/Documentation/Components/net-MasterServer.html
    Also, you can use Xbox services, and I find an article below:
    https://msdn.microsoft.com/en-us/library/bb975801.aspx
    For windows Azure problem, you should go to windows Azure forum.
    Best Wishes!
    We are trying to better understand customer views on social support experience, so your participation in this interview project would be greatly appreciated if you have time. Thanks for helping make community forums a great place. <br/> Click <a
    href="http://support.microsoft.com/common/survey.aspx?showpage=1&scid=sw%3Ben%3B3559&theme=tech"> HERE</a> to participate the survey.

  • FireFox with adobe flash using a retina macbook pro under win 8.1 64 bit is lagging . when you move the mouse above any flash game / video

    Hi
    I asked this question again and i reported this bug , i am a computer engineer and i tested it with few macbook pro retina laptops , when u use win 8.1 64 bit or 32 bit and install adobe flash under firefox try to play any game in facebook , view video on youtube or use any FLASH video and move the mouse above the screen of the flash game / video / etc , the screen will lag alot .
    under chrome this problem doesnt exist but the screen is blurry in chrome when using retina screen thats why firefox is better , but the problem is annoying .
    i tried to disable hardware acceleration as you suggested still the same problem

    Hi thesoulkeeper,
    Do you have the bug number? We can try needsinfo to ask for some help.

  • No signal while playing flash games

    Hi,
    i need help with a problem. Everytime i play a flash game (casino) on my pc my monitor goes black en i see the message 'no signal'. My computer is still on but doesn't respond to anything. Even on/off doesn't work. I have to pull the plug and restart the computer. Any1 know what could be wrong? Every driver etc is up to date and it only happens with flash games. Games like world of warcraft have no problem.
    Kind regard,
    H.

    Hi Chris,
    thx for your response. I tried what you said but after an hour of playing i got the problem again. Some times it happens after 4 seconds and sometimes after 4 hours. Btw this is my second pc were i have this problem. My old pc had windos xp and now i have a pc with windows 7, 2.60ghz and 8gb ram. I replaced the ati radeon 512 mb videocard with a nvidea 2gb but still have the problem. I tried it with and without antivirus etc but nothing helps. Again games like world of warcraft have no problem at all. Only (casino) flash games i downloaded and the ones i play online.

  • Flash Game High Scores Board

    Hello everyone,
    I know this is a subject that gets covered a lot as i have found a ton of tutorials that show a million dfferent ways to create a high scores board on a flash game.  So i decided to go out on a limb and pick a tutorial out to try.  Well I have now tried 3 different ones and have yet to get a working high scores board with my game.
    http://www.flashkit.com/tutorials/Games/How_to_c-Nick_Kuh-771/index.php
    That is the link to the most recent attempts to creat my high scores board.  When i finished everything the way the tutorial said it seemed like everything would work and then it just didnt.  After spending oh about 40 plus hours trying to make a high scores board i am getting very frustrated.  My game is scripted in AS2 and i have access to mysql and can set up unlimited databases.
    Can anyone please help me by sending an easy to follow tutorial that will work with AS2?  I would just like any kind of help right now as I feel ALL of my valid ideas have been ehausted.  Thanks in advance to anyone that can help!
    kapelskic

    Okay not a problem.
    This is my code on the very first frame of the game that initializes the the highscores.php script
    command = "init";
    _root.loadVariables("highscores.php?"+int(Math.random()*100000), "POST");
    This is the code that I have on a submit button, next to the input text box where the user enters their name for the scoreboard.
    on (release) {
    if(name ne ""){
    command = "update";
    _root.loadVariables("highscores.php?"+int(Math.random()*100000), "POST");
    gotoAndStop ("highScores");
    In every place the code says _root. I have also tried this. and neither of them work.  I have also tried a million other things.  So far the game plays through, goes to the game over screen where it asks for a user name and tells them their score.  Then once they press submit the game goes to the highScores screen but the name and score are not there.  The high scores screen cosists of 2 dynamic text fields one named "players" and one named "scores".  I hope this helps because I spent another 5 or so hours after my initial posts trying more tutorials with still no luck.  (the problem i am having is that i am new to flash, however not to PHP)
    kapelskic

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