Flash games on touchpad help
hi there.
I have touchpad and try to play games of flash, and have difficulty using.
I got bejeweled 1 working, having done a google search and found a popcap site link ending with .FLV, It worked great.
however, when searching for bejeweled 2, on popcap site, came to regular page, where select to play, the page moves everywhere, and I cannot drag jeweled as whole page moves,
on my pre 2, I would play by turning pre 2 horizontal, and the small flash game would maximize, and would not shift, the verticle would return to normal, but that does not appear to happen.
any help would be great.
how can I play flash games on touchpad so
a the game maximises and fills screen.
b the screen does not move when trying to play the game.
thanks. Ralph :-)
Post relates to: Pre 2 p102ueu (Unlocked EU)
it appears I can't get bejeweled 1 working correct, again .
I don't know what I did correct, last time, to get the flash bejeweled working last time. Any help is appreciated.
how do I get the flash games working correct without game sliding everywhere.
did do right but now can't figure out.
is there some specific instruction for using flash games on touchpad.
thanks in advance. :-)
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Greetings,
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yVelocity = [0, -1, 0, 1]; // y velocity when moving left, up, right, down
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statusTextField.text = "";
recTurn = "";
recFrame = "";
recFood = "";
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currentDirection = parseInt(recTurn.charAt(recPos));
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} else { // GAME OVER if it is on a snake block or outside of the map
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startGame(true);
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ticks++;
function replayMain() {
for (var n=0;n<replaySpeed;n++) {
main();
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textMC.gotoAndStop("gameOver"); // show "game over" text
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if (playRec) {
var xFood = parseInt(recFood.charAt(recFoodPos*3)+recFood.charAt(recFoodPos*3+1), 36);
var yFood = parseInt(recFood.charAt(recFoodPos*3+2), 36);
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var xFood = random(gameWidth);
var yFood = random(gameHeight);
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recFood += new Number(yFood).toString(36);
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foodMC._x = xFood*blockSize; // place the food
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enterHighscoreKeyListener = new Object();
enterHighscoreKeyListener.onKeyDown = function() {
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playerName = highscores.enterHighscoreMC.nameTextField.text;
if (playerName == undefined || playerName == "") {
playerName = "no name";
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Key.removeListener(enterHighscoreKeyListener);
Key.addListener(keyListener);
highscores.enterHighscoreMC._visible = false;
loadedRecordingNumber = -1;
startGame(true);
function enterHighscore() {
if (score >= lowestHighscore) {
highscores.enterHighscoreMC._visible = true;
highscores.enterHighscoreMC.focus();
Key.removeListener(keyListener);
Key.addListener(enterHighscoreKeyListener);
} else {
loadedRecordingNumber = -1;
startGame(true);
function getLoadedRecordingNumberHighscorePos(num) {
for (var n=0;n<10;n++) {
if (num == highscores[n].recFile) {
return n;
function loadHighscores() {
vars = new LoadVars();
vars.onLoad = function(success) {
for (var n=0;n<10;n++) {
var mc = highscores.attachMovie("highscoreLine", n, n);
mc._x = 5;
mc._y = 5+n*12;
mc.place.text = (n+1) + ".";
mc.name.text = this["name"+n];
mc.score.text = this["score"+n];
mc.recFile = parseInt(this["recFile"+n]);
lowestHighscore = parseInt(this.score9);
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delete this;
if (this._url.indexOf("http") != -1) {
vars.load("highscores.txt?" + new Date().getTime());
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vars.load("highscores.txt");
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vars = new LoadVars();
vars.onLoad = function(success) {
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recTurn = this.recTurn;
recFrame = this.recFrame;
recFood = this.recFood;
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delete this;
loadedRecordingNumber = num;
if (this._url.indexOf("http") != -1) {
vars.load("rec"+loadedRecordingNumber+".txt?" + new Date().getTime());
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vars.load("rec"+loadedRecordingNumber+".txt");
function saveHighscore() {
sendVars = new LoadVars();
for (var n in _root) {
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sendVars[n] = _root[n];
returnVars = new LoadVars();
returnVars.onLoad = function() {
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loadHighscoresInterval = setInterval(function() {
loadHighscores();
clearInterval(loadHighscoresInterval);
}, 1000);
delete sendVars;
delete this;
sendVars.sendAndLoad("enterHighscore.php", returnVars, "POST");
function startClicked() {
if (!gameRunning || playRec) {
if (highscores.enterHighscoreMC._visible) {
Key.removeListener(enterHighscoreKeyListener);
Key.addListener(keyListener);
highscores.enterHighscoreMC._visible = false;
startGame(false);
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loadRecording(lineMC.recFile);
statusTextField.text = "Loading " + lineMC.name.text + "'s game...";
Now what is left to do is somehow to iclude educational quiz in this game/code. First idea that came to me is same thing Ned suggested: to create some unique movie clip which would contain all data/questions lined up but main problem for me is how to "trigger" that movie clip to play only AFTER end user clicks on "Start game" or SPACE to restart? Not sure how to solve this issue? -
Using "Flash Help" to help make flash game?
Hello,
I've noticed the other day that in Flash, the "Flash Help (F1)" found under "Help" is licensed under "Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License". The resources found on adobe.com in the Flash Development Center is also licensed with this.
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But given that the help documentation is meant to teach you how to use the product it seems that it would be clearly within fair use to use it to learn how to use the product.
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package {
// importing classes
import flash.display.Sprite;
// end of importing classes
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public function Main() {
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const TILES_PER_ROW:uint=5;
var tiles:Array=new Array();
var tile:tile_movieclip;
// end of variables and constants
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tiles.push(Math.floor(i/2));
trace("My tiles: "+tiles);
// end of tiles creation loop
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var swap,tmp:uint;
for (i=NUMBER_OF_TILES-1; i>0; i--) {
swap=Math.floor(Math.random()*i);
tmp=tiles[i];
tiles[i]=tiles[swap];
tiles[swap]=tmp;
trace("My shuffled tiles: "+tiles);
// end of shuffling loop
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for (i=0; i<NUMBER_OF_TILES; i++) {
tile=new tile_movieclip();
addChild(tile);
tile.cardType=tiles[i];
tile.x=5+(tile.width+5)*(i%TILES_PER_ROW);
tile.y=5+(tile.height+5)*(Math.floor(i/TILES_PER_ROW));
tile.gotoAndStop(NUMBER_OF_TILES/2+1);
// end of tile placing loop
Can someone please explain to me what I am suppose to do to make the this work? I beleive the problem is it doesnt know where the tiles are.
Thanks.To create the tiles, draw 10 distinct shapes in the first 10 frames of your symbol, and
the back of the tile in the 11th frame. You are free to draw them as you want, but I suggest you make them as 90 pixels squares with registration point (starting x and y position) at 0, because these are the properties of the tiles used in this chapter's
examples. At least, they should all be the same size.
It didnt say put in a library. It is saying to draw them in frames of symbol but it didnt walk me through that. Can you guide me through this? I also was looking at how to add the link identifier but it said I need a popup window but I cant see one. I thought that was done
when I went to insert new symbol. It said something about actionscript linkage. I am familliar with perl, java and c++ so I can follow the code so far but I dont have much understanding of the flash interface. I made the 10 shape tiles and the 1 question mark tile
in paint. They are .jpeg images. -
== Issue
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I have a problem with my bookmarks, cookies, history or settings
== Description
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A flash game was accidentally blocked on the website http://www.oyunlar1.com Now I can't access any of the games there. Is there anyway to unblock the flash settings for that website?
== Troubleshooting information
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Application Basics
Name Firefox
Version 3.6.7
Profile Directory
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Version
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ID
1-ClickWeather 1.1.9.1 true
Adblock Plus 1.2.1 true
Adobe Contribute Toolbar 5.0 true {01A8CA0A-4C96-465b-A49B-65C46FAD54F9}
AIM Toolbar 5.96.5.1 true
Ask Toolbar for Firefox 2.1.0.5 true
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Flashblock 1.5.13 false {3d7eb24f-2740-49df-8937-200b1cc08f8a}
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FoxyProxy Standard 2.21.3 true [email protected]
Google Toolbar for Firefox 7.0.20100326W true {3112ca9c-de6d-4884-a869-9855de68056c}
Googlepedia 0.6.3 true {1ABADB6E-DC4B-11DA-9F70-791A9CD9513E}
HP Smart Web Printing 4.60 false [email protected]
ImageHost Grabber 1.6.4 true
InvisibleHand 2.4 true [email protected]
iWinGames Plugin 1.0 false {98e34367-8df7-42b4-837b-20b892ff0847}
Java Console 6.0.07 true
Java Console 6.0.04 true
Java Console 6.0.10 true
Java Console 6.0.12 true
Java Console 6.0.13 true
Java Console 6.0.14 true
Java Console 6.0.15 true
Java Console 6.0.17 true
Java Console 6.0.16 true
Java Console 6.0.19 true
Java Console 6.0.20 true
Java Quick Starter 1.0 true [email protected]
MegaUpload DownloadHelper 1.0.2 true [email protected]
Microsoft .NET Framework Assistant 1.2.1 true {20a82645-c095-46ed-80e3-08825760534b}
MSN Toolbar 4.0 false [email protected]
myBabylon English Toolbar 2.6.0.15 true
myibay Firefox extension 1.1.7 true [email protected]
NoScript 1.10 false {73a6fe31-595d-460b-a920-fcc0f8843232}
Ookong 1.5 true {95969329-aa35-473a-b537-3f6f62c0ba23}
Rapidlibrary Search ToolBar 1.0.0 true {2832ABCD-4444-1012-2D45-132D5447C445}
RapidShare DownloadHelper 1.0 false [email protected]
RDown - Rapidshare Downloader 0.6.0 true dave2x@download
Remove It Permanently 1.0.6.7 true {1dbc4a33-ea62-4330-966c-7bdad3455322}
RSFind! 1.1.2 false [email protected]
Search Helper Extension 1.0 true {27182e60-b5f3-411c-b545-b44205977502}
Shareaholic 1.9.9.5 true [email protected]
SkipScreen 0.4.12s false SkipScreen@SkipScreen
Skype extension for Firefox 2.2.0.102 false
Status-bar Scientific Calculator 4.9.2 true ststusscicalc@sunny
StumbleUpon 3.64 true
The Browser Highlighter 1.0.19126 false [email protected]
UnPlug 2.026 true unplug@compunach
Xmarks 3.7.9 true [email protected]
Yahoo! Toolbar 2.1.3.20100310105313 true {635abd67-4fe9-1b23-4f01-e679fa7484c1}
Adobe DLM (powered by getPlus(R)) 1.6.2.63 true
Modified Preferences
Name
Value
accessibility.typeaheadfind.flashBar 0
browser.fixup.alternate.enabled false
browser.history_expire_days.mirror 180
browser.places.smartBookmarksVersion 2
browser.startup.homepage http://www.refdesk.com/
browser.startup.homepage_override.mstone rv:1.9.2.7
extensions.lastAppVersion 3.6.7
general.useragent.extra.microsoftdotnet ( .NET CLR 3.5.30729; .NET4.0E)
javascript.options.showInConsole true
keyword.URL http://slirsredirect.search.aol.com/slirs_http/sredir?sredir=2706&invocationType=tb50-ff-aim-ab-en-us&query=
network.protocol-handler.warn-external.aim false
network.protocol-handler.warn-external.dnupdate false
places.last_vacuum 1279652142
privacy.sanitize.migrateFx3Prefs true
security.warn_viewing_mixed false
== Firefox version
==
3.6.7
== Operating system
==
Windows XP
== User Agent
==
Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2.7) Gecko/20100713 Firefox/3.6.7 GTB7.0 ( .NET CLR 3.5.30729; .NET4.0E)
== Plugins installed
==
*-Cooliris embedded in a tab
*getplusplusadobe16263
*np-mswmp
*Contribute Firefox IBE Plugin DLL
*6.0.12.69
*RealPlayer(tm) LiveConnect-Enabled Plug-In
*1.9.0009.1
*npdnu
*npdnupdater2
*NPTURNMED
*The QuickTime Plugin allows you to view a wide variety of multimedia content in Web pages. For more information, visit the QuickTime Web site.
*NPRuntime Script Plug-in Library for Java(TM) Deploy
*Adobe PDF Plug-In For Firefox and Netscape "9.3.3"
*Default Plug-in
*Shockwave Flash 10.1 r53
*BrowserPlus -- Improve your browser! -- http://browserplus.yahoo.com/
*Adobe Shockwave for Director Netscape plug-in, version 11.5
*Delivery Network Acceleration by BitTorrent™
*GEPlugin
*Picasa plugin
*4.0.50524.0
*MSN® Toolbar
*Windows Presentation Foundation (WPF) plug-in for Mozilla browsers
*Google Updater pluginhttp://pack.google.com/
*Google Update
*Java(TM) Platform SE binary
*Next Generation Java Plug-in 1.6.0_20 for Mozilla browsers
*Npdsplay dll
*DRM Store Netscape Plugin
*DRM Netscape Network ObjectThanks, Eric. I'm not sure what I should be checking using your suggestion--as I said, I'm an utter novice with the iMac. However, I saw a reference to problems with the Library entries, so I checked mine and the iWork files were missing, something confirmed when I checked the crash log. In desperation, I did another software update, and that seems to have fixed the problem completely. Now wondering if I dare upgrade to Lion!
-
How Can I Learn To Develop Flash Games For Under $50.00 USD?
I am completely new to anything Flash. I have never written a
single line of Actionscript. I don't know the difference between
Flash and Flex. I don't know in what forums Flash developers hang
out. I don't even know what kind of coffee they drink, or if they
drink tea instead.
However, I have developed games and have been thinking about
developing some casual games and have heard rumors that Adobe is
"pushing" causal game development with Actionscript 3 and their
latest releases. So I went to adobe.com expecting to see a link for
something like "learn how to develop games in flash" or some such.
I poked around the developer related pages and didn't find anything
I thought useful.
What I did find were plenty of stuff for *existing* flash
developers. Links to articles and HowTos for specific topics and
information about products that cost a minimum of several hundred
dollars. I can't learn how to develop games and create a prototype
with a 30-day trial, and I am not going to buy a $1000 pro-grade
tool when I am an indie developer without a budget or a pre-funded
project that would justify such expenditures.
I have seen some open source stuff, but don't know if it can
do anything more than build some annoying shaking banner ads.
So let me introduce myself as a possible use-case for Adobe
Marketing and the Flash (Game) Developer community.
I am an educated experience software developer who has a day
job doing "enterprise" software stuff. I want to *play* in my free
time (evenings and weekends) with "Flash Stuff" and learn enough to
be able to build a simple game that I can put on my personal
website and have my friends download. I am not a student, so I
can't get student discounts. The money I have goes toward
toys^H^H^H^H tools for my other coding habits^H^H^H^H^H projects. I
am not interested in 30-day trials, as I may go 45-days or more
between the first and second weekends I get to play with this. I
know OOP so I want to start out learning how to do the "advanced"
stuff from day one and not have to start with dragging and dropping
PNGs w/o any coding and then "relearn" how to do it in code so I
can do anything beyond having the image appear and rotate.
I *am* willing to put time into this endeavor, but only after
I have a few things spoon-fed to me by "advocates" who's job is to
get me "hooked" and willing to invest my time to go beyond Hello
World. At the same time I am download and playing with GarageGames,
TGE/TGB, Game Maker, Dark Basic, Blitz Basic, etc. and many
complete development environments that are full-featured and
completely free if I limit myself to releasing only freeware games,
or cost me less than $50 for the "professional" version with all
the bells and whistles.
I have heard rumors and rumblings about some open source
tools being available and Adobe maybe open sourcing some of their
previously pay-to-play tools, but also understand that Adobe can
probably provide a better "comprehensive" package of tools,
documentation, tutorials, and support, *if I can find the right
place to ask/start.*
And, most of all, I don't know where to start my search as I
have no personal contacts to bug about stuff like this.
So, where can I find the big red button to push and get
everything I want handed to me on a silver-platter.
[please understand I have written this with some attempt at
self-mocking humor and am not some clueless n00b]
Thank you for taking the time to read my lengthy posting. I
hope to find some helpful replies and start down an interesting
learning path.
--ChaimJust saw your post. Better late than never. You may want to
consider GameBrix.com, where you can create Flash based, casual
games using your web browser. No downloads are required. You can
create a game from scratch using a library of images, sounds and
game mechanics. You can also upload your own. The online script
editor will allow you to view and edit the ActionScripts associated
with each game mechanic. In short, a great way to ramp up on game
design and build your own game without investing a lot of $
upfront.
BTW I am associated with GameBrix so any feedback is
appreciated. -
Error #1010 on drag n drop game. Please Help
Hello everyone,
I am having been building a drag n drop flash game where you need to drag pictures of organisms into their position on a food web. The code was working when it was a simple food chain with each animals only have one position on the chain. I have no decided to make it a more complex and have things such as plants, having a couple of different positions in the chain. I have decided to try this using an array for each of the sets of pictures. At the moment the pictures can be picked up and moved around the screen, but not placed on any of the targets that I have put on the screen. My other problem is that the following error keeps coming up whenever I go to the frame.
TypeError: Error #1010: A term is undefined and has no properties.
at foodweb_fla::MainTimeline/activateDraggables()
at foodweb_fla::MainTimeline/frame6()
I have been trying for a couple of days now to work out whats going on withoutmuch luck due to my very average flash skills. The coding that I have done so far is below:
[CODE]
stop();
var startX2:Number;
var startY2:Number;
var counter2:Number=0;
score_txt.text=score;
var dropTargetss = new Array();
dropTargetss[0]=targetsun2_mc1;
dropTargetss[1]=targetsun2_mc2;
dropTargetss[2]=targetsun2_mc3;
dropTargetss[3]=targetsun2_mc4;
var dropTargetsp = new Array();
dropTargetsp[0]=targetplant2_mc1;
dropTargetsp[1]=targetplant2_mc2;
dropTargetsp[2]=targetplant2_mc3;
var dropTargetsi = new Array();
dropTargetsi[0]=targetinsect2_mc1;
dropTargetsi[1]=targetinsect2_mc2;
var draggableObjectss = new Array();
draggableObjectss[0]=sun2_mc1;
draggableObjectss[1]=sun2_mc2;
draggableObjectss[2]=sun2_mc3;
draggableObjectss[3]=sun2_mc4;
var draggableObjectsp = new Array();
draggableObjectsp[0]=plant2_mc1;
draggableObjectsp[1]=plant2_mc2;
draggableObjectsp[2]=plant2_mc3;
var draggableObjectsi = new Array();
draggableObjectsi[0]=insect2_mc1;
draggableObjectsi[1]=insect2_mc2;
Next3_b.addEventListener(MouseEvent.CLICK, onGuessClick3);
SA3_b.addEventListener(MouseEvent.CLICK, onSAClick3);
bird2_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp5);
snake2_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt5);
bird2_mc.buttonMode=true;
snake2_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp5);
bird2_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt5);
snake2_mc.buttonMode=true;
//BUTTON FUNCTIONS
function onGuessClick3(event:MouseEvent) {
//if(counter2 == 11){
gotoAndPlay(7);
//} else {
//reply2_txt.text = "You need to complete this food chain before moving forward!";
function onSAClick3(event:MouseEvent) {
gotoAndStop(1);
//PICKUP AND DROP FUNCTIONS
function activateDraggables():void {
for (var i:int = 0; i < draggableObjectss.length; i++) {
draggableObjectss[i].buttonMode=true;
draggableObjectss[i].addEventListener(MouseEvent.MOUSE_DOWN, pickUp2);
for (var j:int = 0; j < draggableObjectsp.length; j++) {
draggableObjectsp[j].buttonMode=true;
draggableObjectsp[j].addEventListener(MouseEvent.MOUSE_DOWN, pickUp3);
for (var k:int = 0; k < draggableObjectss.length; k++) {
draggableObjectsi[k].buttonMode=true;
draggableObjectsi[k].addEventListener(MouseEvent.MOUSE_DOWN, pickUp4);
activateDraggables();
function pickUp2(event:MouseEvent):void {
// add listener to stage to prevent stickiness
stage.addEventListener(MouseEvent.MOUSE_UP, dropIt2);
event.target.startDrag();
reply2_txt.text="Now put the tile in the correct position of the food chain.";
startX=event.target.x;
startY=event.target.y;
function dropIt2(event:MouseEvent):void {
event.target.stopDrag();
stage.removeEventListener(MouseEvent.MOUSE_UP, dropIt2);
if (event.target.dropTarget&&dropTargetss.indexOf(event.target.dropTarget)>-1) {
reply2_txt.text="Good Job";
event.target.x=event.target.dropTarget.x;
event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp2);
event.target.buttonMode=false;
} else {
reply2_txt.text="Try Again!";
event.target.x=startX;
event.target.y=startY;
function pickUp3(event:MouseEvent):void {
// add listener to stage to prevent stickiness
stage.addEventListener(MouseEvent.MOUSE_UP, dropIt3);
event.target.startDrag();
reply2_txt.text="Now put the tile in the correct position of the food chain.";
startX=event.target.x;
startY=event.target.y;
function dropIt3(event:MouseEvent):void {
event.target.stopDrag();
stage.removeEventListener(MouseEvent.MOUSE_UP, dropIt3);
if (event.target.dropTarget&&dropTargetsp.indexOf(event.target.dropTarget)>-1) {
reply2_txt.text="Good Job";
event.target.x=event.target.dropTarget.x;
event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp2);
event.target.buttonMode=false;
} else {
reply2_txt.text="Try Again!";
event.target.x=startX;
event.target.y=startY;
function pickUp4(event:MouseEvent):void {
// add listener to stage to prevent stickiness
stage.addEventListener(MouseEvent.MOUSE_UP, dropIt4);
event.target.startDrag();
reply2_txt.text="Now put the tile in the correct position of the food chain.";
startX=event.target.x;
startY=event.target.y;
function dropIt4(event:MouseEvent):void {
event.target.stopDrag();
stage.removeEventListener(MouseEvent.MOUSE_UP, dropIt4);
if (event.target.dropTarget&&dropTargetsi.indexOf(event.target.dropTarget)>-1) {
reply2_txt.text="Good Job";
event.target.x=event.target.dropTarget.x;
event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp2);
event.target.buttonMode=false;
} else {
reply2_txt.text="Try Again!";
event.target.x=startX;
event.target.y=startY;
function pickUp5(event:MouseEvent):void {
event.target.startDrag(true);
reply2_txt.text="Now put the tile in the correct position of the food chain.";
event.target.parent.addChild(event.target);
startX=event.target.x;
startY=event.target.y;
function dropIt5(event:MouseEvent):void {
event.target.stopDrag();
var myTargetName:String="target"+event.target.name;
var myTarget:DisplayObject=getChildByName(myTargetName);
if (event.target.dropTarget!=null&&event.target.dropTarget.parent==myTarget) {
reply2_txt.text="Good Work!";
event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp5);
event.target.removeEventListener(MouseEvent.MOUSE_UP, dropIt5);
event.target.buttonMode=false;
event.target.x=myTarget.x;
event.target.y=myTarget.y;
counter2++;
} else {
reply2_txt.text="That tile doesn't go there!";
event.target.x=startX2;
event.target.y=startY2;
if (counter2==11) {
reply2_txt.text="Congratulations you have completed the forest ecosystem!";
score++;
score++;
score++;
score++;
score++;
score++;
score_txt.text=score;
[/CODE]
Any help will be much appreciated. Thankyou in advanceclick file/publish settings/flash and tick "permit debugging". retest and using the line number in the error message fix your problem or post the line with the error.
-
2 player web-based Flash game problem
I have a two player web-based Flash game. The Flash calls a
JavaScript function on the webpage to get and store the user's IP.
Then an XML file with user's game data is loaded and parsed. The IP
address is used to identify which player is player 1 and which is
player 2 according to the XML file. There is a Java applet to send
and receive messages between the players.
The first player loads everything just fine. All the first
player's messages regarding the progress in loading different parts
of the code sent by the game for debugging are displayed in the
Java applet's text box, but none of the second player's messages
sent by the game for debugging are displayed.
The problem is that the second player's ActionScript code
appears not to be executing except that I do get a message in the
game that the XML file attempted to load but was not successful.
The IP address call is not made and no messages can be sent to the
other player. The second player's Java applet displays only the
messages for debugging that came from the first player's game and
any chat messages sent by the first player.
This problem always happens to the second player, never to
the first player. Both player's are always using IE6 or IE7.
Does anyone have some idea(s) what could cause only the
second player's ActionScript code not to execute and/or not to load
an XML file correctly?
This is just a general question, so any general answers would
be appreciated. Code specific answers are hopefully not required.
Thank You in advance.Hi,
I am not very familiar with the multiplayer Game development. For multiplayer games, you'll need to set up a matchmaking server and have the clients connect to it. It can then pair them off and facilitate communications. If the clients have publicly available
network addresses then it can introduce them and they can talk directly to each other.There isn't anything built in for this so you'll need to either build your own or find a third party implementation. If you are using Unity3d then check out
http://docs.unity3d.com/Documentation/Components/net-MasterServer.html
Also, you can use Xbox services, and I find an article below:
https://msdn.microsoft.com/en-us/library/bb975801.aspx
For windows Azure problem, you should go to windows Azure forum.
Best Wishes!
We are trying to better understand customer views on social support experience, so your participation in this interview project would be greatly appreciated if you have time. Thanks for helping make community forums a great place. <br/> Click <a
href="http://support.microsoft.com/common/survey.aspx?showpage=1&scid=sw%3Ben%3B3559&theme=tech"> HERE</a> to participate the survey. -
Hi
I asked this question again and i reported this bug , i am a computer engineer and i tested it with few macbook pro retina laptops , when u use win 8.1 64 bit or 32 bit and install adobe flash under firefox try to play any game in facebook , view video on youtube or use any FLASH video and move the mouse above the screen of the flash game / video / etc , the screen will lag alot .
under chrome this problem doesnt exist but the screen is blurry in chrome when using retina screen thats why firefox is better , but the problem is annoying .
i tried to disable hardware acceleration as you suggested still the same problemHi thesoulkeeper,
Do you have the bug number? We can try needsinfo to ask for some help. -
No signal while playing flash games
Hi,
i need help with a problem. Everytime i play a flash game (casino) on my pc my monitor goes black en i see the message 'no signal'. My computer is still on but doesn't respond to anything. Even on/off doesn't work. I have to pull the plug and restart the computer. Any1 know what could be wrong? Every driver etc is up to date and it only happens with flash games. Games like world of warcraft have no problem.
Kind regard,
H.Hi Chris,
thx for your response. I tried what you said but after an hour of playing i got the problem again. Some times it happens after 4 seconds and sometimes after 4 hours. Btw this is my second pc were i have this problem. My old pc had windos xp and now i have a pc with windows 7, 2.60ghz and 8gb ram. I replaced the ati radeon 512 mb videocard with a nvidea 2gb but still have the problem. I tried it with and without antivirus etc but nothing helps. Again games like world of warcraft have no problem at all. Only (casino) flash games i downloaded and the ones i play online. -
Hello everyone,
I know this is a subject that gets covered a lot as i have found a ton of tutorials that show a million dfferent ways to create a high scores board on a flash game. So i decided to go out on a limb and pick a tutorial out to try. Well I have now tried 3 different ones and have yet to get a working high scores board with my game.
http://www.flashkit.com/tutorials/Games/How_to_c-Nick_Kuh-771/index.php
That is the link to the most recent attempts to creat my high scores board. When i finished everything the way the tutorial said it seemed like everything would work and then it just didnt. After spending oh about 40 plus hours trying to make a high scores board i am getting very frustrated. My game is scripted in AS2 and i have access to mysql and can set up unlimited databases.
Can anyone please help me by sending an easy to follow tutorial that will work with AS2? I would just like any kind of help right now as I feel ALL of my valid ideas have been ehausted. Thanks in advance to anyone that can help!
kapelskicOkay not a problem.
This is my code on the very first frame of the game that initializes the the highscores.php script
command = "init";
_root.loadVariables("highscores.php?"+int(Math.random()*100000), "POST");
This is the code that I have on a submit button, next to the input text box where the user enters their name for the scoreboard.
on (release) {
if(name ne ""){
command = "update";
_root.loadVariables("highscores.php?"+int(Math.random()*100000), "POST");
gotoAndStop ("highScores");
In every place the code says _root. I have also tried this. and neither of them work. I have also tried a million other things. So far the game plays through, goes to the game over screen where it asks for a user name and tells them their score. Then once they press submit the game goes to the highScores screen but the name and score are not there. The high scores screen cosists of 2 dynamic text fields one named "players" and one named "scores". I hope this helps because I spent another 5 or so hours after my initial posts trying more tutorials with still no luck. (the problem i am having is that i am new to flash, however not to PHP)
kapelskic
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